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EU4 Development Diary - 4th February 2016

Hello everyone, and welcome to another Europa Universalis development diary. We are now working fully towards 1.16 and our next big expansion. While I’ve always been the lead designer for EU4, I’m now the project lead for this expansion, as Wiz has moved to another project.

One of the biggest changes in concept is the introduction of sailors. Sailors represent the trained seamen of a nation. Sailors differ from manpower both in what they are used for, and in how you get them. Only coastal provinces provide sailors, and the amount of sailors depend on total development in that province. Sailors are required when constructing new ships, and when ships are “repaired”. Of course not all ships require the same amount of sailors, with heavy ships needing the most and transports the least.

Docks and Drydocks now provide 50% and 100% more sailors from their provinces instead of increasing forcelimits, while Shipyards and Grand Shipyards have been redesigned to increase naval forcelimits & decrease shipbuilding times in those provinces.

Natural Harbours and Coastal Trade Centers increase the amount of sailors you get from a province, while Merchant marine now gives +50% Sailors & Press Gangs now give +20% Sailor Recovery. Some nations also have ideas giving them more Sailors from their provinces with Netherlands and Norway having the biggest boosts at +25%. There are also policies, parliament issues & norse gods boosting your sailor pool as well.

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If you have the expansion, you also gain sailors from occupying another nation’s coastal provinces, even if your maximum possible pool is not increased.

One of the most feared things in europe in this time-period was the arrival of slave raiders from the north african coast. Countless villages were razed and millions of europeans were sold in slavery in Algiers, Tunis, Tripoli & Istanbul until the European nations were finally able to stop it at the middle of the 19th century by simply conquering the North African coast.

Now Barbary Nations lose their 10% cheaper ship tradition, and they gained the ability to raid for slaves. Raiding for Slaves is now something fleets can do at sea, where they gain money and sailors from coastal provinces that are not their allies or subjects. To raid a coastal province, you need be able to blockade it with that fleet, and you can only raid a province once every ten years. The efficiency of raiding is reduced by fleets on pirate hunting patrol. Raiding of course hurts your relation with the owner of provinces you raid.

The reason for why you get sailors from raids, is that plenty of them historically ended up chained to an oar at a galley.

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Next week, we’ll take a deep look at how we have redesigned the espionage system.
 
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Hopefully not, since sailors didn't just mysteriously die when they were assigned to a new ship.
Not if they were immediately assigned elsewhere. If they were not, they may have found another job, retired (in the case of officers) or whatever.

IMO both manpower and sailors should be credited back in half if you disband an army/ship. (Armies during war time should likely give none, to avoid exploits. Not sure about ships.)
 
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Also, where are the button for protect trade, privateering, exploring etc ?

Please can the button "Upgrade" behaviour changed in "Go to the nearest port, if not there, and upgrade" ?
 
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So, we can do slave raiding with cogs and trade ships ? Right ? Without galleys... RIGHT ?
 
Strategic speed is used for sea zones movement.
Tactical speed is used when ship engage in battles.
I'd like to have one of them used for the percentage of "engaging" enemy units. I mean: at sea if I've a faster ship and don't want to be caught, the other ship simply doesn't caught me: I fly away. This should increase the importante of admirals and naval traditon and not just "I've more heavy ship: I will smash its commercial fleets"
OK then, it makes more sense. I thought you meant they have the same speed value.
 
View attachment 157294

Also, where are the button for protect trade, privateering, exploring etc ?

Please can the button "Upgrade" behaviour changed in "Go to the nearest port, if not there, and upgrade" ?
You forgot to circle the empty placeholder near the letter.
 
Will it be possible to put ships on auto-raid? It would be a lot of micromanagement to move your navy around to raid provinces whenever you can. Also, what negative effects will this add, both to the raider and the province?
 
Could the icon be changed a bit? It seems more like it was cropped out of an actual picture than drawned like the rest of EUIV icons. This way it seems like it's part of a mid tier mod. That's my only complaint really.
 
Hello everyone, and welcome to another Europa Universalis development diary. We are now working fully towards 1.16 and our next big expansion. While I’ve always been the lead designer for EU4, I’m now the project lead for this expansion, as Wiz has moved to another project.

Now Barbary Nations lose their 10% cheaper ship tradition, and they gained the ability to raid for slaves. Raiding for Slaves is now something fleets can do at sea, where they gain money and sailors from coastal provinces that are not their allies or subjects. To raid a coastal province, you need be able to blockade it with that fleet, and you can only raid a province once every ten years. The efficiency of raiding is reduced by fleets on pirate hunting patrol. Raiding of course hurts your relation with the owner of provinces you raid.

The reason for why you get sailors from raids, is that plenty of them historically ended up chained to an oar at a galley.


Next week, we’ll take a deep look at how we have redesigned the espionage system.

Does one get a casus belli for getting raided or does one just has to endure it just like in CK II with the endless stream of Viking raiders?
 
I suppose slavery and slave revolts could also be added to the game now. I do hope to see something like Haitian slave revolt in game now.
 
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Ohh call of duty.........
That said judging by the pace of hoi4.... You might be overestimating how often you could put out a new eu4....

While I don't echo the sentiment generally around dlc and have bought them all for ck2 & eu4, the price being charged for your dlc is no longer reasonable. I think that is why more and more people are complaining about the policy. I know in my multiplayer groups I have seen a drastic decline in people willing to buy them and a shift in tone where people always wanted to support pdox (cause who couldn't love ck2) to hostility around cost/features/improvements.

Respectfully,

B

I think if people were not buying it, Paradox would revise their policy. They did for the cosmetic packages (may the Great Platypus be praised), so they would here as well if it was an issue. I am curious also if there is an age correlation here. My feeling is that Paradox average player is older than for most games, and with regular income paying £15 a month on expansion is not the end of the day.
 
I think if people were not buying it, Paradox would revise their policy. They did for the cosmetic packages (may the Great Platypus be praised), so they would here as well if it was an issue. I am curious also if there is an age correlation here. My feeling is that Paradox average player is older than for most games, and with regular income paying £15 a month on expansion is not the end of the day.

I actually have more problem with how often new DLC get released, not how expensive they are. With current speed of DLC generation, EU4 changes faster than esporty StarCraft2. I can't get single campaign going without getting a game-changing patch.
 
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