• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 Development Diary - 25th February 2016

Hello and Welcome to another development diary for Europa Universalis IV. Today we’ll talk about features that will be part of the next patch, and will enhance the historical feeling of the game.

The first of these major paradigm shifting concepts is what we refer to as States and Territories. A large part of the game has been related to what you can do with a province depending on if it is overseas or not. With the overseas concept, there have been very many limitations that have reduced immersion.

What we have now, is that every region you own and control is represented as a Territory. Provinces in a Territory, unless the Territory is upgraded to a State, is considered overseas for almost all previous rules when it comes to things like coring, autonomy, trade companies etc. So why would you not just make everything into a state then you ask?

Well.. First of all, each state that is not your capital has a maintenance cost in gold, which is dependent on its development, the distance to the capital and if it is on another continent or not.

Secondly, there is a limit on how many states your empire can control. Everyone can have at least 1 state in their realm, with a Kingdom being able to add 1 more state, and an Empire 2 more states. All non-tribal states can also add another state, and the Celestial Empire can have 2. Administrative technologies can add up to 7 more states to your realm, and if you get the administrative ideagroup fully filled out, you get another state as well.

You can at any time abandon a state to become a territory, but then it’s autonomy will grow to 75% immediately, while it takes time for it to decay down after making a territory to a state.

Your capitals region is always a state, and can not be downgraded to a territory. Another benefit from this is the rule change when it comes to capitals. You can now move capital to any province in a state that is your core.

Coring in a Territory is 50% cheaper, but the cores created are “colonial cores”, which require an instant upgrade cost when it becomes a state. If a province is still a colonial core and not upgraded when a state, the autonomy will not go below 50%.

While doing this we have revised the setup of regions on the map, so they are more similar in the amount of provinces they contain.

uw9kMf4.jpg



Our second large feature from today is Corruption. Corruption is a state in your country, easily seen in the topbar. The higher corruption you have the worse off your country becomes. Corruption affects all power costs in a country by up to 100%, and it also increases minimum autonomy by up to 50%. Corruption also affects your defence against hostile spies and your capacity to build up spynetworks in another nations.

Corruption increases include the following.
  • Mercantilism
  • Being an Empire
  • Hostile Spy Action
  • Having one tech being more than 2 techs behind another.
  • Being more than 1 tech behind a neighbour.

Corruption is reduced by the following.
  • Investing money, you now have a slider indicating how much money you want to spend on combating corruption. This cost is scaled like advisor costs are scaled through time.
  • Being ahead of time in administrative or diplomatic technology.
  • Being a Duchy
61T6yeq.jpg


The actual numbers are still in the balance phase here, so won't mention them just yet..

There are alerts indicating if corruption is growing or not, and there are plenty of events triggering and/or affecting corruption. Having no corruption, and not having corruption growing can even trigger some really beneficial events.

Finally, one of the remaining espionage actions we mentioned in an earlier development diary is related to corruption. You can for a very high cost of your network place down a spy to increase corruption in the target country for five years. Of course, only one can do it in the target at a time.
 
Last edited by a moderator:
  • 307
  • 216
  • 55
Reactions:
As far as i know you cant assign estates to overseas territories so why are you assuming that you can do so on territories which replace the overseas mechanic ?

I agree, it is not said so in DD. Maybe I made too hasty assumption, but I can imagine outcry if people find out that can not make estates across RegionWall, even if it is province neighbouring to your capital.
 
Again, other than Savoy, which nations are you worried about here? Every nontribal nation starts with at least 2 states, so being on a border isn't going to limit them. Those near a tripoint will need to make decisions early on, but in all probability the tech to get the third state won't be too far in.
...

And what about people who start playing tribal? Is the message: do not play tribal? Play in western-tech Europe?
 
  • 3
Reactions:
To everyone asking about which nations are in several regions, we have only one screenshot to look at and it's north-west Europe.
Most likely there are several nations elsewhere that will be penalized by the new territories.
 
  • 1
Reactions:
And what about people who start playing tribal? Is the message: do not play tribal? Play in western-tech Europe?
Any nerf to tribal nations from these changes is dwarfed by all the ways they are already worse off (most notably tech of course). So if that's a "message" then the message is already pretty clear.

(Of course, I much prefer having some starts that are worse off, so that there are options that are more difficult than most starts in Europe.)
 
Oh, i miss old updates which were not adding new mechanics instead improving old ones. For me the state mechanic seems like some improvement to overseas system, i liked a bit. Ehh, at least this is not the worst system in the game(Estates ofc).
 
Post-Burgundian Inheritance Austria would be an obvious candidate. The Ottoman Empire another. Lithuania a third.
I'm going to make a prediction: States and Territories will have nearly no impact on AI Ottomans' performance relative to other major powers, and make going full-on Blobbomans as a human easier.
 
  • 3
  • 2
Reactions:
Corruption seems potentially really annoying honestly. it'd makes mercantilism sort of a burden to keep up, rather than a nice modifier, it would make the empire rank more of an option, rather than a goal, it would penalize you for techs which is really annoying because if you get a bad leader, your country will get really corrupt without anything you can do, and the hostile spy action for corruption seems potentially really abusable.
 
  • 2
Reactions:
And what about people who start playing tribal? Is the message: do not play tribal? Play in western-tech Europe?
To be fair, it was not surprising that tribal governments would get smacked down, since they are actually really, really, good this patch.

Still kind of disappointing. Tribal despotisms never hurt anyone.
 
Oh, i miss old updates which were not adding new mechanics instead improving old ones. For me the state mechanic seems like some improvement to overseas system, i liked a bit. Ehh, at least this is not the worst system in the game(Estates ofc).
Estates are not bad if you learn how to use them. They provide great bonuses, and the change to them providing 0% LA in a certain category made them extremely useful.
 
All these new changes feel like it will add a lot of Gold Expense, especially something like corruption and having land without States with high autonomy.

I hope you guys can balance the income accordingly to that. Otherwise, unless you are swimming in gold, it will be hard to deal with those expanses. Which will lead more boring ideas like Economic mandatory.
 
  • 2
Reactions:
Idk, I don't think it will be all that, but I think that people should hold out and see the actual numbers before crying "You killed small nations!"

Notice that State upkeep for England in the screen shot is .06 a month, not necessarily economy breaking. Depending on the numbers both of these mechanics could hopefully contain super blobs a bit.
 
Idk, I don't think it will be all that, but I think that people should hold out and see the actual numbers before crying "You killed small nations!"

Notice that State upkeep for England in the screen shot is .06 a month, not necessarily economy breaking. Depending on the numbers both of these mechanics could hopefully contain super blobs a bit.

It's .06 a month because of how much development it owns in those states. Note that England owns very little development in those states.

Also, if you want to contain blobs, you make the alternative interesting to play. The blobs will contain themselves if the alternative is just as engaging.
 
  • 1
Reactions:
Let me see if I got this right...

If Austria takes Friuli and Istria from Venice, Friul will be a "distant" province (unless Italy is made a state), but not the "domestic" croatian-speaking Istria. While Sundgau is considered local.

If Austria then culture converts Friuli to Austrian, nothing happens to its status as a "foreign" province.

If Austria then inherits Burgundy (assume Burgundy took Bar from Provence), and logically turns the Low Countries into a state, we get:
An exclave with 0% autonomy EXCEPT for Kamerich/Cambray, which is in France and therefore foreign.
Two exclaves (map changes!) with 1 "distant" french province (Franche-Comte or Bar) and 1 "local" (Sundgau or Luxembourg).

While Austrian-culture Friul continues to be considered distant territory.

Yeah, this system makes a lot of sense. :confused:
 
  • 8
  • 1
Reactions:
You can already see the need for hotfixes due to corruption not being balanced (beta'd) sufficiently causing game breaking issues. But.. having said that this DLC looks great and I'll likely still get it first day and go through the teething all the same.
 
  • 1
  • 1
Reactions:
This. This is what is wrong with the Paradox community. This is why I STILL refuse to buy Cossacks.

Buying the DLC because it looks great? How's that wrong?
 
  • 1
  • 1
Reactions:
Buying the DLC because it looks great? How's that wrong?
How you spend your money is your business but now a days I would say you would want to buy something that is great and not something that looks great. Too many products nowadays are half done at release or just a broken mess.(referring to gaming in general) I also feel quite a few games or other items tend to be over priced for what they offer so i get them at a discount at release or on sale it they are worth it.
 
  • 6
  • 1
Reactions:
...

Notice that State upkeep for England in the screen shot is .06 a month, not necessarily economy breaking. Depending on the numbers both of these mechanics could hopefully contain super blobs a bit.

As Freudia said: it is because of low development and what he did no said: it is also because small distance.

And if you play e.g. Genoa you have holdings in Greece and in Crimea. Additionally you have missions which encourage you to take Gibraltar, Ragusa, Alexandia and Tunis IIRC.
Then there is Venice, which also has multiple-region holdings: Balkans, Greece.
If you want to play any other "Mare Nostrum" countries like Aragon, Scandinavians, etc, etc, you will be stonewalled by inability to make full use of your potentail holdings. The message from Pdox is: blob inside 1821-based Regions, naval/trading countries has been screwed.
 
  • 3
Reactions:
As Freudia said: it is because of low development and what he did no said: it is also because small distance.

And if you play e.g. Genoa you have holdings in Greece and in Crimea. Additionally you have missions which encourage you to take Gibraltar, Ragusa, Alexandia and Tunis IIRC.
Then there is Venice, which also has multiple-region holdings: Balkans, Greece.
If you want to play any other "Mare Nostrum" countries like Aragon, Scandinavians, etc, etc, you will be stonewalled by inability to make full use of your potentail holdings. The message from Pdox is: blob inside 1821-based Regions, naval/trading countries has been screwed.
of all forms of income, trade is the least affected by high autonomy at the very least
 
  • 2
  • 1
Reactions:
of all forms of income, trade is the least affected by high autonomy at the very least
Trade income itself is not effected my autonomy at all. Just province trade power is lessened by half of local autonomy. So if province gives 10 trade power and it has 60% LA, then it only gives 7. Otherwise completely uneffected. Trade is phenomenal because of that. Just elaborating for those that don't know that bit, I imagine you do Bbq
 
  • 2
  • 1
Reactions: