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EU4 Development Diary - 25th February 2016

Hello and Welcome to another development diary for Europa Universalis IV. Today we’ll talk about features that will be part of the next patch, and will enhance the historical feeling of the game.

The first of these major paradigm shifting concepts is what we refer to as States and Territories. A large part of the game has been related to what you can do with a province depending on if it is overseas or not. With the overseas concept, there have been very many limitations that have reduced immersion.

What we have now, is that every region you own and control is represented as a Territory. Provinces in a Territory, unless the Territory is upgraded to a State, is considered overseas for almost all previous rules when it comes to things like coring, autonomy, trade companies etc. So why would you not just make everything into a state then you ask?

Well.. First of all, each state that is not your capital has a maintenance cost in gold, which is dependent on its development, the distance to the capital and if it is on another continent or not.

Secondly, there is a limit on how many states your empire can control. Everyone can have at least 1 state in their realm, with a Kingdom being able to add 1 more state, and an Empire 2 more states. All non-tribal states can also add another state, and the Celestial Empire can have 2. Administrative technologies can add up to 7 more states to your realm, and if you get the administrative ideagroup fully filled out, you get another state as well.

You can at any time abandon a state to become a territory, but then it’s autonomy will grow to 75% immediately, while it takes time for it to decay down after making a territory to a state.

Your capitals region is always a state, and can not be downgraded to a territory. Another benefit from this is the rule change when it comes to capitals. You can now move capital to any province in a state that is your core.

Coring in a Territory is 50% cheaper, but the cores created are “colonial cores”, which require an instant upgrade cost when it becomes a state. If a province is still a colonial core and not upgraded when a state, the autonomy will not go below 50%.

While doing this we have revised the setup of regions on the map, so they are more similar in the amount of provinces they contain.

uw9kMf4.jpg



Our second large feature from today is Corruption. Corruption is a state in your country, easily seen in the topbar. The higher corruption you have the worse off your country becomes. Corruption affects all power costs in a country by up to 100%, and it also increases minimum autonomy by up to 50%. Corruption also affects your defence against hostile spies and your capacity to build up spynetworks in another nations.

Corruption increases include the following.
  • Mercantilism
  • Being an Empire
  • Hostile Spy Action
  • Having one tech being more than 2 techs behind another.
  • Being more than 1 tech behind a neighbour.

Corruption is reduced by the following.
  • Investing money, you now have a slider indicating how much money you want to spend on combating corruption. This cost is scaled like advisor costs are scaled through time.
  • Being ahead of time in administrative or diplomatic technology.
  • Being a Duchy
61T6yeq.jpg


The actual numbers are still in the balance phase here, so won't mention them just yet..

There are alerts indicating if corruption is growing or not, and there are plenty of events triggering and/or affecting corruption. Having no corruption, and not having corruption growing can even trigger some really beneficial events.

Finally, one of the remaining espionage actions we mentioned in an earlier development diary is related to corruption. You can for a very high cost of your network place down a spy to increase corruption in the target country for five years. Of course, only one can do it in the target at a time.
 
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As Freudia said: it is because of low development and what he did no said: it is also because small distance.

And if you play e.g. Genoa you have holdings in Greece and in Crimea. Additionally you have missions which encourage you to take Gibraltar, Ragusa, Alexandia and Tunis IIRC.
Then there is Venice, which also has multiple-region holdings: Balkans, Greece.
If you want to play any other "Mare Nostrum" countries like Aragon, Scandinavians, etc, etc, you will be stonewalled by inability to make full use of your potentail holdings. The message from Pdox is: blob inside 1821-based Regions, naval/trading countries has been screwed.

If those regions are 1821-based, then they had a blind person drawing the map. Those borders, in many places, if not most places, are completely wrong for 1821.

I'm fact, looking at the map, I don't see a single region that is correct for 1821. Most have a province or two fall on the wrong side of the border (the Shetlands, Savoy, and Alsace for example), while in other cases (Finland, Poland) entire regions are utterly incorrect for 1821.
 
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Poland/Commonwealth should have more corruption events or more corruption due to the sejm system. If the corruption system is implemented correctly it will be amazing because it allows you to weaken a country within making it easier to conquer.
 
So i'd like to make a tally of the likes and dislikes of the first post, as this feature has mysteriously vanished. Yesterday:

Respectfully Disagree x 273 Agree x 206 Helpful x 51

Many people have made some really good comments and insights.

Please Paradox, read over the thread and reconsider.
 
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Did they seriously remove the like/dislike system because we shat on the worst dev diary I've ever seen? How did they think as dev diary consisting of "we don't like how the game is being played, so we're going to punish you and label it a feature" was going to go over?
 
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Did they seriously remove the like/dislike system because we shat on the worst dev diary I've ever seen? How did they think as dev diary consisting of "we don't like how the game is being played, so we're going to punish you and label it a feature" was going to go over?

Where is the official announcement of the change of forum like/dislike mechanics?

I cannot find it...
 
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Probably because it happened on a whim in response? It doesn't matter - Any discussion about that should be somewhere else, probably in the general forum. Here in this forum, in this thread, we need to concentrate on stopping paradox from ruining EU4 )


edit: Even more, that is.
 
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Did they seriously remove the like/dislike system because we shat on the worst dev diary I've ever seen?
Other forums I've used have come to the conclusion that content-free negative feedback (the "Dislike", "disagree", call it what you will, button) is useless.

Perhaps Paradox have reached the same conclusion.
 
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Other forums I've used have come to the conclusion that content-free negative feedback (the "Dislike", "disagree", call it what you will, button) is useless.

Perhaps Paradox have reached the same conclusion.

Actually the official excuse is "we suddenly have problems with our plug-ins so we need to switch them off for a while, kaytnksbye".

I just find the timing suspicious.
 
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So i'd like to make a tally of the likes and dislikes of the first post, as this feature has mysteriously vanished. Yesterday:

Respectfully Disagree x 273 Agree x 206 Helpful x 51

Many people have made some really good comments and insights.

Please Paradox, read over the thread and reconsider.

I cannot even express how extremely disappointed I am in Paradox because of this attitude.
Instead of looking into the very valid (and usually constructive) criticism by many insightful forumers here, they simply hide it by removing the vote system.
"You were the chosen one..."
 
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Weird, I can see the likes & dislikes just fine...
 
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They're back now apparently.
Yeah, I owe them an apology, my concern wasn't valid. The vote system is back since. :)
I'm just glad the situation is not as bad as I feared it was, though the main point still remains: give much more weight into constructive critiscm from the community here.
This thread could be the perfect example how feedback from DDs could lead to better DLC/patch features.
 
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If those regions are 1821-based, then they had a blind person drawing the map. Those borders, in many places, if not most places, are completely wrong for 1821.

I'm fact, looking at the map, I don't see a single region that is correct for 1821. Most have a province or two fall on the wrong side of the border (the Shetlands, Savoy, and Alsace for example), while in other cases (Finland, Poland) entire regions are utterly incorrect for 1821.

What do you mean by a single region: that every single province is right at the exact year 1821? I do not want to be snarky, overcondolescent etc, but e.g Britain looks like it has exactly 1821 borders.
Are you seeing Lotharingia? (something that rulers of Burgundy did aspire to) I do not. We have France, Low countries and Germany (divided by two, as it was shortly in the middle of XIXth century). We can not see all map, but we know that despite small changes it will be similar to that in 1.15. Do you hope to get Adriatic See Region? Or maybe Aragonese or West-mediterranean Region? Nope There will be Italy - concept from XIXth century.

Regarding of Finland: what Finland? there is Scandinavia and Russia. And while map shown in OP does not show eastern part of Scandinavia, quite probably border runs along border between Sweden and Russia at the beginning of XIXth century. Yes you are right, not 1821, a but a few years earlier. Re. Poland - its borders are mix 1st and 2nd partition and 1821 borders, so again second part or in fact mostly the end of XVIIIth century. Borders of Italy and France run along XIXth century borders (I do not have microscope that maybe I am wrong about one or two provinces, but that i snot the point).
All borders are roughly XIXth century borders.

(Edit: in fact Polish borders seems very close to 1813 borders).
 
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I'm assuming from the DLC name "Mare Nostrum", that colonization will change by some way, am I correctly assuming that there are gonna be buffs to historical colonizing nations like Portugal?
 
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What do you mean by a single region: that every single province is right at the exact year 1821? I do not want to be snarky, overcondolescent etc, but e.g Britain looks like it has exactly 1821 borders.
Are you seeing Lotharingia? (something that rulers of Burgundy did aspire to) I do not. We have France, Low countries and Germany (divided by two, as it was shortly in the middle of XIXth century). We can not see all map, but we know that despite small changes it will be similar to that in 1.15. Do you hope to get Adriatic See Region? Or maybe Aragonese or West-mediterranean Region? Nope There will be Italy - concept from XIXth century.

Regarding of Finland: what Finland? there is Scandinavia and Russia. And while map shown in OP does not show eastern part of Scandinavia, quite probably border runs along border between Sweden and Russia at the beginning of XIXth century. Yes you are right, not 1821, a but a few years earlier. Re. Poland - its borders are mix 1st and 2nd partition and 1821 borders, so again second part or in fact mostly the end of XVIIIth century. Borders of Italy and France run along XIXth century borders (I do not have microscope that maybe I am wrong about one or two provinces, but that i snot the point).
All borders are roughly XIXth century borders.

(Edit: in fact Polish borders seems very close to 1813 borders).

Challenge accepted!

Great Britain's borders are not right for 1821; the Shetland Islands are in the Scandinavian region.

France's borders are not right for 1821; Alsace is in the South German region and Savoy is part of the French region (Savoy was not ceded to France until 1860).

The Low Countries region has provinces that were in France in 1821.

Scandinavia does not consist of Denmark and Swden-Norway as they existed in 1821; besides the aforementioned Shetlands, Schleswig-Holstein is part of North Germany, and Finland is part of the region and not part of some Russian region (yes, you can see part of Finland on the OP map - part of the south and it's the same blue as the rest of Scandanavia.)

Bohemia is is part of the North German region, and not the South German region with Austria.

The Baltic region was split between Prussia and Russia in 1821; in fact its borders don't match any period historically.

The Poland region was divided between Russia, Prussia, Austria, and the Republic of Krakow in 1821. Yes, it's borders are close to 1813, but it's still an imperfect match - and it's disingenuous to argue that borders look like 1821 borders and then use 1813 in an example.

So, no, I can safely say the regions as posted in the original post do not represent those of 1821, and in many cases, do not even come close.
 
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Buying the DLC because it looks great? How's that wrong?
It isn't. Buying a DLC because you're a fanboy even though the mechanics of the DLC are problematic and you had a problem that you felt you needed to post on the forums is. Why can't you see that supporting a developer that has consistently been releasing broken content and ignoring fans s a problem?
 
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paradox, if nothing else, please at least nerf/fix the corruption after it comes out and everyone complains. maybe even try fixing existing problems with the game instead of bloating and hindering it with arbitrary new features that only open up more potential for more problems that ruin immersion. sometimes "less is more".
 
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I'm assuming from the DLC name "Mare Nostrum", that colonization will change by some way, am I correctly assuming that there are gonna be buffs to historical colonizing nations like Portugal?
Mare nostrum refers to the mediteranean sea or more generaly the concept of one nation controling one entire ocean/sea region(like sweden wanted with baltic)