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EU4 - Development Diary - 31st March 2016

dev diary.jpg


Hello and welcome back. Mare Nostrum will be upon us very soon so I will take this last dev diary before release to show some extras and the 15 new achievements which will be part of the 1.16 patch. With Wiz safely banished to the furthest reaches of space to make friends with Blorg, I am free to ensure there are no more Eastern Roman Empire related Achievements.


The 15 new achievements, which some clever cookies may have seen before are:
  • Mare Nostrum: Restore the Roman Empire and own the entire Mediterranean and Black Sea coast lines.

  • Kuban Cigars: As Kuba, own or have a subject own Havana and be the world’s leading producer of Tobacco.

  • Kushite Restoration: As a Nubian culture nation, own the entire Egyptian region as core provinces.

  • The Fezzan Corridors: As Fezzan, control at least 90% of the trade power in Tunis, Katsina, Safi and Timbuktu.

  • Victorian Three: As Basoga, Buganda or Karagwe, reach administrative, diplomatic and military technology level 32.

  • The Animal Kingdom: As Manipur, unite the Bengal region and convert it to Animism.

  • Golden Horn: As a Somali nation, fully own the Horn of Africa region and have a monthly gold income of at least 50 ducats.

  • Kinslayer: As Tver, Yaroslavl, Ryazan or Odoyev, eliminate all other Rurikovich nations without changing your ruling dynasty.

  • Choson One: As Korea, own or have a subject own all Shinto, Confucian and Buddhist provinces in the world.

  • Sailor Mon: As Pegu, have at least 100,000 sailors.
  • The White Company: Hire your army out to both sides in a war and fight in a battle against your former employer.

  • Networking: Have 100 point spy networks in 3 rival nations.

  • Time Bandit: Successfully steal a map from another nation.

  • With a little help..: As Ragusa, lead a Trade League of at least 5 nations and guarantee the Ottomans’ independence

  • Just Resting In My Account: Corrupt the officials in a rival country
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Going hand-in-hand with one of these achievements, we have added one of the longest requested formable nations: The Roman Empire. It is no easy task to perform, requiring Christianity or Paganism and ownership of the regions of Italy, France, Iberia, Balkans, Anatolia, Mashriq as well as certain key provinces, but doing so will allow you to recreate the thousand year empire and grant you the new unique culture of Roman.

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Forming Rome is a free feature, available as part of the 1.16 patch.

Next up is Timeline, a new Mare Nostrum feature

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At any point through your campaign you can hit the new timeline button next to the date and observe how the world has evolved throughout the years. Watch as empires rise and fall and re-live how your own nation rose to its great heights (hopefully)

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Opening Timeline will bring the map back to how it was at the start of your campaign and then you can choose at what speed to run through the world's history. You can pan all over the map during this timeline, so while the Big Blue Blob takes over Europe you can admire infighting new world natives or see which of the Daimyo's made Japan theirs.

Finally, some ideas, starting with the aforementioned Roman Empire

Roman ideas:

Code:
Traditions:
        discipline = 0.05
        legitimacy = 1
   
Ambition:
         global_manpower_modifier = 0.33

    pax romana
        global_unrest = -1

    legacy of rome
        diplomatic_reputation = 2
 
    SPQR
        stability_cost_modifier = -0.2

    roman legions
        infantry_power = 0.10
        land_forcelimit_modifier = 0.15
 
    roman architecture
        production_efficiency = 0.2
 
    imperial bureaucracy =
        global_tax_modifier = 0.1
 
    imperium sine fine = {
        core_creation = -0.20

African Great Lakes Ideas:

Code:
    traditions:
        loot_amount = 0.25
        hostile_attrition = 1.0
ambition:

        merchants = 1

    source_of_the_nile
        global_manpower_modifier = 0.15
 
    heirs_of_kitara
        prestige = 1
 
    no_illegitimate_children
        heir_chance = 0.5
 
    cwezy_religion
        tolerance_own = 2
 
    emitwe
        infantry_cost = -0.1
 
    unity_of_clans
        infantry_power = 0.1
 
    development_of_clientship
        global_tax_modifier = 0.1

And as a representative for the Irish, let's bring in Desmond.

Code:
Traditions:
        garrison_size = 0.25
        global_manpower_modifier = 0.25

Ambition:
        defensiveness = 0.15

    dms_the_land_of_castles
        build_cost = -0.1
 
    dms_cadet_lines
        stability_cost_modifier = -0.1
 
    dms_gaelic_bastion
        land_morale = 0.1  
 
    dms_the_munster_ambition
        province_warscore_cost = -0.1
        core_creation = -0.1
 
    dms_fierce_independence
        diplomatic_upkeep = 1
 
    dms_promote_the_clture_of_service
        war_exhaustion = -0.02
        prestige_from_land = 0.25
 
    dms_inner_perfection
        adm_tech_cost_modifier = -0.1


Mare Nostrum will set sail on Tuesday April the 5th for €14:99, and by popular request is available for pre-order at https://www.paradoxplaza.com/europa-universalis-iv-mare-nostrum
 
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Why would you get extra legitimacy as Rome but not Republican Tradition? After all Rome was a Republic first.
Rome did not start out as a republic. It was a kingdom that became a republic and the events that caused that to happen is part of the reason why Augustus gave himself all the titles he could to avoid using the title that should not be named. Though this is putting it very roughly and experts can give more details than I can.

It is also amusing that it eventually went right back to being a monarchy in the end. :p
 
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So you can re-form Rome as anyone, not just ERE?

Only The Holy roman Empire and Papal States are blocked from forming Rome (They are meant to be blocked from all nation formations)

Are these key provinces in North Africa, as well? A restored Roman Empire without Carthage and Egypt seems a little bland.

In addition to the regions of Italy, France, Ibera, Balkans, Anatolia and Mashriq, you must also own Fez, Tunis, Qahirah, London, Yorkshire, Zeeland and Wien, be at peace, be Christian OR Pagan, not a subject and not a nomad.

The decision will appear on your National Decisions list once you own Rome itself.

Christian huh?....do Copts count? Could I reform Rome as Ethiopia?....or post Krishitan Japan?

Yes, yes, yes.

Did Karaman get a new colour or am I imagining things?

Yes.

Whats 'free = yes' mean?

It means I needs to hone my copy-pasting skills (it's used in scripting)
 
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Oh come on Paradox! Seriously?! You're doing a huge navy expansion and you're still not gonna give Denmark some more achievements... When are you gonna start giving us some justice? I know that you're Sweden and all but Denmark was actually a fairly important player in the rennaissance... And yet we still only have like 1 or 2 achievements. I think it's time that you give us some love that we deserve. Just a couple of achievements and a loading screen like you promised :) Otherwise a great game but I really feel like we have been ignored for too long

Venice only has one, too, and Genoa has squat. A lot of the Naval powers outside of Britain get skipped over in terms of achievements, but I'm guessing that has to do with how underdeveloped the naval game is.
 
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Rome did not start out as a republic. It was a kingdom that became a republic and the events that caused that to happen is part of the reason why Augustus gave himself all the titles he could to avoid using the title that should not be named. Though this is putting it very roughly and experts can give more details than I can.

It is also amusing that it eventually went right back to being a monarchy in the end. :p
Thanks for the precision. My history isn't great.

I don't think that it really change my overall point thought (i.e. Rome was a great republic for a while so they should also get republican tradition if they get legitimacy).
 
While your point is valid, it is not a new addition. The Roman Empire TAG is already ingame, so what was added here was only a decision to form it.

Yes "Byzantium" is in the game, but that isn't what you mean isn't it? The other Roman Empire tag isn't in the game, with certain conditions such tag is generated by EUIV Converter sameway a mod would add it, thus it isn't in the vanilla, but you don't have to take my word for it, because you search for it in "Europa Universalis IV\common\country_tags\00_countries.txt".
 
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@DDRJake

Three quick questions:

1) for flavor purposes, can Rome get the same special treatment as Mongolia in regards to religion?

As in, Mongolia has a decision to convert to Buddhism for -4 stability. Can Rome get a decision to convert to Hellenism for -4 stability as well?

2). Safe to assume you guys would not want some suggestions on updating Roman ideas to be more historically accurate?

3) Have pagans gotten better conversion decisions this patch? If not are there plans for them since you took away the decision stacking?
 
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For gameplay purposes Legitamacy, Republican Tradition, and Devotion should be interchangeable. If, for example, Hamburg becomes a monarchy, one of their ideas now does absolutely nothing. Similarly, Church Power modifiers should be interchangeable with Papal Influence and Fervor.

While I would like to see the effects of them copied over to some ideas/events/decisions/choices, getting rid of everything that encourages you too play and experience a nation in a certain way is not ideal either.

As in, Mongolia has a decision to convert to Buddhism for -4 stability. Can Rome get a decision to convert to Hellenism for -4 stability as well?

Ah, the inevitable Hellenism request.
 
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I'm pretty sure its not actually in game, just the converter. The converter creates a mod for the game, in effect. Therefore, the TAG would have no bearing in a standard game started in 1444. Until now.

I still like it.
Yes "Byzantium" is in the game, but that isn't what you mean isn't it? The other Roman Empire tag isn't in the game, with certain conditions such tag is generated by EUIV Converter sameway a mod would add it, thus it isn't in the vanilla, but you don't have to take my word for it, because you search for it in "Europa Universalis IV\common\country_tags\00_countries.txt".
Yes, it is only available with the converter, but it is still not a new addition to the game, as the converter is a part of PDS' work with EU4.

Then "Byzantium" isn't the only nation you could refer to as "Rome", but that is a whole other matter.
 
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I can't believe people still use that joke... Btw Belgium existed in 18th century.

It existed for the entirety of ten months as a revolt. It's a little different from an actual Belgium.
 
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I can't believe people still use that joke... Btw Belgium existed in 18th century.
You're right when you say Byzantium is the Roman Empire. They very much viewed themselves as the Romans, because they, well, were. But I don't see a problem in people reforming the Empire, it's a heavily requested decision.

Rome is legendary. Its symbolism and influence stretches into the world today; which is why so many nations can form it. Belgium being a formable nations however wouldn't make sense because of the historical circumstances surrounding its formation in the first place. Or am I wrong?
 
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In this new path can we play with a country, make a colony and without releasing that colony start to play?
For now is just possible to play it if release the colony, but it would be fun to play with the "thirteen colonies" seeking independence
 
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Christian huh?....do Copts count? Could I reform Rome as Ethiopia?....or post Krishitan Japan?


Would be cool if I could, but I think being in Europe should be another requirement. It would be ridiculous for a non-European power claiming the glory of Rome just because some ambitious player as the Ming decided to Christian up, conquer Europe, and make the Sino-Roman superpower.
Given that the Roman Empire stretched over 3 continents, it shouldn't be restricted to european nations.
 
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Has anyone ever tried to create a map of what the Roman Empire would look like using EUIV provinces? I gave it a go, but some of the areas don't really fit a Danube frontier
 
Why is the Roman empire only available for christians and pagans? Muslims did know about it's existence as well, forming it should have no religious restrictions. This is again one of those decitions that neither historically nor gameplay-wise make any sense whatsoever. It's just restricting the player for no obvious reasons.
 
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Only The Holy roman Empire and Papal States are blocked from forming Rome (They are meant to be blocked from all nation formations)
Thats disappointing. Although, I can see how the Papal State forming Rome could mess up the Curia.
While I would like to see the effects of them copied over to some ideas/events/decisions/choices, getting rid of everything that encourages you too play and experience a nation in a certain way is not ideal either.
Personally, I think playing historically or not forming a nation like Rome is entirely personal decision. The AI on the other hand, will become a monarchy as Hamburg and get norhing for their idea.
 
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