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Addemup2002

Sergeant
36 Badges
Apr 7, 2016
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I've contacted Bjorn, and he said "We'll see how it goes."

Now, I know that these things take weeks, if not months, to do, and if it doesn't happen, I'm not sure what I'll do with my game idea, Cilagrush Legends, as it is a grand strategy game, and I can't find any other good, free grand strategy game engine (I would use unity, but I couldn't find a good starter kit).

BTW, if you don't know what Cilagrush Legends is, then it is a fantasy gsg with CK/CK2 mechanics.
 
Even if they gave you their engine, games don't just appear. It would take years of work with a full team of experienced developers. You would be just as well off using any other engine as paradox. They made it to fit their exact needs. Any engine can create basically any game if you can. If anything it might be harder using Paradox's because only they are familiar with it.
 
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Even if they gave you their engine, games don't just appear. It would take years of work with a full team of experienced developers. You would be just as well off using any other engine as paradox. They made it to fit their exact needs. Any engine can create basically any game if you can. If anything it might be harder using Paradox's because only they are familiar with it.

idk, theres a few games I consider better then the original, I believe it's called "for the glory" cant quite remember sorry, but at the time that was better then EU3 IMO.

There's also a very good HOI one, maybe two?
 
idk, theres a few games I consider better then the original, I believe it's called "for the glory" cant quite remember sorry, but at the time that was better then EU3 IMO.
For the Glory is based upon Europa Universalis II.

There's also a very good HOI one, maybe two?
Darkest Hour and Arsenal of Democracy are based upon Hearts of Iron II.
 
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yeah, meant when I played for the glory, found it better then EU3, but thanks for the names of the HOi2 ones haha
It was definitely nice if you weren't interested in a sandbox. Going from EU IV to For the Glory I found myself enraged as I conquered Brittany entirely, only to have events break it off of me in its entirety. Twice. :mad:.

I am glad that Paradox got a clearer idea of what sort of game they wanted to make though.
 
It was definitely nice if you weren't interested in a sandbox. Going from EU IV to For the Glory I found myself enraged as I conquered Brittany entirely, only to have events break it off of me in its entirety. Twice. :mad:.

I am glad that Paradox got a clearer idea of what sort of game they wanted to make though.
I really don't understand the criticism that one has to have everything under control else it's not a game, you're a king, not a god that could lose legitimacy to a province only after being dogpiled and ostracized by the rest of humanity, you can gain provinces by inheritance, why not lose them? Imo DHE are what eu4 lacks, they're like stellaris' Anomalies, give flavor to the plate you're cooking for the 38268292 time. I can understand that eu2 was too heavy on hardcoded choices for some, but i thought that the burgundian succession crisis showed the way to follow to ensure a historical and funny experience...
 
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I really don't understand the criticism that one has to have everything under control else it's not a game, you're a king, not a god that could lose legitimacy to a province only after being dogpiled and ostracized by the rest of humanity, you can gain provinces by inheritance, why not lose them? Imo DHE are what eu4 lacks, they're like stellaris' Anomalies, give flavor to the plate you're cooking for the 38268292 time. I can understand that eu2 was too heavy on hardcoded choices for some, but i thought that the burgundian succession crisis showed the way to follow to ensure a historical and funny experience...

Frustration is born out of a gap between expectations and result. Back in my days of playing EU2 I would have thought nothing of it, and I was horrified when EU3 came out and had such a sandboxy ruleset compared to my favourite game EU2. Now I'm used to EU4 however so it's from my re-cast expectations based on that game that I get enraged over how the old game worked.
 
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Frustration? Do you know what that means to use it so lightly? I've just said that eu4 lacks one thing that was well done on eu2, i'm not saying that i'm being frustrated by this, maybe by your answer a bit. I've 1600 hours on eu4 so i guess i am used at least as much as you, and it's a good game, but looking back at eu3 and eu2 i can say that it incorporated well eu3 and fleshed it out, a bit less about eu2 and its only unique perk that i can think of nowadays.
People is afraid of losing a couple of provinces during the game without their direct involvement but it's completely fine to play a non randomized and equal to all start, discuss and justify this instead of speaking about one own expectations
 
I really don't understand the criticism that one has to have everything under control else it's not a game, you're a king, not a god that could lose legitimacy to a province only after being dogpiled and ostracized by the rest of humanity, you can gain provinces by inheritance, why not lose them? Imo DHE are what eu4 lacks, they're like stellaris' Anomalies, give flavor to the plate you're cooking for the 38268292 time. I can understand that eu2 was too heavy on hardcoded choices for some, but i thought that the burgundian succession crisis showed the way to follow to ensure a historical and funny experience...

DHE is exaclty what eu4 has. We took the historical events from eu2, ported them to have logical and Dynamic triggers, removing 10% that didnt fit.. And added far far mote..
 
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Frustration? Do you know what that means to use it so lightly? I've just said that eu4 lacks one thing that was well done on eu2, i'm not saying that i'm being frustrated by this, maybe by your answer a bit. I've 1600 hours on eu4 so i guess i am used at least as much as you, and it's a good game, but looking back at eu3 and eu2 i can say that it incorporated well eu3 and fleshed it out, a bit less about eu2 and its only unique perk that i can think of nowadays.
People is afraid of losing a couple of provinces during the game without their direct involvement but it's completely fine to play a non randomized and equal to all start, discuss and justify this instead of speaking about one own expectations

Do I know what it means to use it so lightly? Is frustration a sacred word where you're form?

I haven't said that events are totally wrong and should never have been used. I played EU2 from its initial release (I still have my boxed copy) until I began playing EU4, and I did also purchase and play For the Glory because it had more of my (back then) beloved events. In between I tried to get into EU3 but disliked the sandboxy nature of it, but eventually I started playing EU4 and liking it a great deal. I recently went back to playing For the Glory for a bit and I found it jarring that events undid all my efforts based upon a diplomatic course of events which didn't occur because of my use of brute force.

My expectations based upon having played EU4 were not met, this is when I feel frustration. One strong point of EU4 is that it telegraphs what might happen in a far better way than For the Glory and EU2 managed to accomplish, which again is a positive development. I do wish that there was a way to build more flavour text into the game to let people learn more about history directly from the game, but I struggle to think of how it could be accomplished without railroading the player to history, which isn't feasible for a game that takes place over this length of time. Hearts of Iron 4 tries with focus trees but those don't seem to last beyond 1941
 
It is not a sacred word, it just doesn't fit at all with what i was saying, hence why i was asking you if you know what it means, i wasn't offended at all just didn't expect it lol.

@Johan i had the feeling that eu4 didn't inherit the major part of the events from eu2, if you say that it's only 10% what has been lost, then i prolly played too much AGCEEP and fused it into the game, it must be so because i remember the game had more events, but now i'm pretty unsure what was vanilla and what was agceep.
Still what i wanted to say is that events are not the only railroading force in this game, you're railroaded the moment you pick a tag instead of another, because of your starting provinces and neighbors strenght, religion, tech, neighbours' religion and tech, heck even your starting trade node railroads you more than an even chain imho, it's just that those things are not explicit as an event. So, being light on events just because they seem to restrain player choice, as it's often stated by other people in this forums, while they're not doing anything different from the rest of the game mechanics, is just renouncing at the cherry on the top of your experience when you are picking that tag.
The last DD showed what i meant in the end, the Ottomans flavour is something that i appreciate a lot, adds a bit of depth and uniqueness without shaking the rules too much.
 
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It is not a sacred word, it just doesn't fit at all with what i was saying, hence why i was asking you if you know what it means, i wasn't offended at all just didn't expect it lol.

@Johan i had the feeling that eu4 didn't inherit the major part of the events from eu2, if you say that it's only 10% what has been lost, then i prolly played too much AGCEEP and fused it into the game, it must be so because i remember the game had more events, but now i'm pretty unsure what was vanilla and what was agceep.

Vanilla EU2 has about 1100 events if i recall correctly, almost all those were ported to EU4. Some files still even use the same numbering system, and EU4 has about 4150 events currently.

EU4 is also far more advanced in that 1 event in eu4 can replace 100's of events in previous versions.
 
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@Johan...will paradox allow darkest hour/aod/ftg devs to develop a paid dlc if they wish (dunno if they wish)...just want a paradox perspective.

I don't think there is any money in it. Just too small playerbase. 2 of the teams no longer have active developers as far as I know.
 
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Vanilla EU2 has about 1100 events if i recall correctly, almost all those were ported to EU4. Some files still even use the same numbering system, and EU4 has about 4150 events currently.

EU4 is also far more advanced in that 1 event in eu4 can replace 100's of events in previous versions.
Well, seeing the crude numbers i'm completely wrong, eu4 is better on any aspect compared to eu2, thanks for providing them and clearing my thoughts once and for all. I must have fused AGCEEP so badly in my memories...and FtG didn't help since it includes it (awesome thing)