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CK2 Dev Diary #12: The Maim event

Hello all, it’s time for another DD about ZombieInvasion <Secret DLC*>! Today we’ll take a look at what we’ve done to the Maimed trait. Well, we’ve removed it! People without <Secret DLC> can still be Maimed, of course, but the lucky owners of <Secret DLC> will instead receive more specific injuries, such as: One-handed, One-legged, One-Eyed, Disfigured, or Mangled (this represents severe trauma to the torso, mostly). As well as allowing more specific wounds and flavor, this has allowed us to remove the Health penalty from most of these traits (Mangled still has one though). Instead, when you receive a maiming-type injury you will also receive the Severely Injured trait, which has some health and stat penalties, but will be lost after some time has passed. Afterall, while losing a hand is certainly not an enjoyable process, you do eventually heal up and can be perfectly healthy besides the missing appendage. Also, if anyone is feeling creative, please suggest interesting effects for these new traits - we do of course have some penalties on them, but I worry they are a little dull, so fire away and I may shamelessly steal your ideas.

Since both One-eyed and Disfigured affect the faces of characters, we have added a lot of new portrait props to reflect this. Here is a small sample of what you might see ingame:
showcase.jpg


We have also added several events relating to life with missing body parts:
facey.jpg

a disfigured ruler holds a masquerade ball

handy.jpg

the loss of a hand is a severe blow to a famous warrior


That’s all for now, next week I am not certain which DD we will show, either I will talk about some extra Pagan features we’ve added, or Doomdark will give you some of his thoughts about CK2. It will be a surprize!

*= DLC contains no zombies
 
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Random even, everyones favorit :
Your [insert one eyed, one-legged wound etc.here] is getting infected after [insert armycampaign, event, pilgrimage]

Choose :

- pay for medical treatment (25% you die)
- Do nothing (75% chance you die)
- Pray to the gods (25 Piety, 50% you die)
 
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There could be an event for one-legged whereby you focus more on cavalry than infantry (gain the cavalry leader trait), or the one-legged trait itself could provide a boost to cavalry and a malace to infantry.
 
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How are these injuries received from besides from combat or tortures?
 
Characters who lost all their teeth or bottom jaw (it can happen, right?) should die quicker during sieges. They rely on special type of food and cannot eat horses/dogs/rats/leather.
 
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For a blinded person, there could be an event to appoint some courtier whom you trust as your guide. This courtier would of course get a significant boost to his/her plot power...
 
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For a blinded person, there could be an event to appoint some courtier whom you trust as your guide. This courtier would of course get a significant boost to his/her plot power...
That should also apply to characters who lost both legs (they need help to move around) and both arms (they need help to write letters/decrees, etc). And body-paralyzed characters, of course, they need help with everything.
 
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If you want a less severe injury you could throw in that thing where people would supposedly cut off a prisoner's middle finger so they wouldn't be able to draw a longbow, and have it be a small Personal Combat penalty and possibly a bit of a prestige hit.
 
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And speaking of paralyzed characters. It would be cool for them to have a tiny chance of receiving an "Extraourdinary intelligence" trait with huge boost to learning. Medieval Steven Hawking for the win.
 
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I hope Severely Injured characters will still have a high risk of dying. Since the blood loss and infections... Ofc when you lose a part and heal it it doesn't effect your health, but the process of healing it (or not) is really what does effect health.

Yes, also perhaps I should have mentioned it again here, but we do have an "Infection" trait which I mentioned back in...DD#2? You can pick it up when you get wounded etc and makes for an even worse time.

Also, I think a character should also gain disabilities with old age. You know, start limping, become deaf, etc. Do you have a plan to implement something like this?

We do not. We had thought about Deafness as a trait, but there are so many events where you are assumed to be hearing someone talk it would have either ment disabling or re-writing them for a marginally interesting trait.

I hope this won't be a separate "cripple portrait DLC".

Nope. All the DDs I've done are for <Secret DLC>, all one DLC. There will be a content pack too, but I haven't mentioned anything from that yet.
 
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Quite meager news.

Events can be created by modders, paradox just wastes time on it. These events are just silly. Modders do a much better job.

I also don't need 13 ways of being injured. Adds only cosmetics (quite literally).
 
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I hope this won't be a separate "cripple portrait DLC".
Shhhh... You will give the devs bad ideas !

Still, I'm pretty sure the portrait alterations will be part of the <secret DLC> content pack, and not the <secret DLC> itself...

EDIT : After reading the dev's post, it appears I was wrong ! :)
 
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That should also apply to characters who lost both legs (they need help to move around) and both arms (they need help to write letters/decrees, etc). And body-paralyzed characters, of course, they need help with everything.

Which ruler wrote decrees/letters on his own? :D
 
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For the characters who lost legs, I think a prototype wheelchair already existed during the time, or at least in China, so maybe an event where a merchant or someone who's been to the East gives you a wheelchair in exchange for cash or favors, kinda like the event which gives you a useful court eunuch.
 
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Effects for having an injury trait:
-Being able to craft or buy fancy and/or useful prothesis.
-Being able to inflict the same wound to your prisoners.
-Being respected on the battlefield.
-Impress everybody in the case of a rare and miraculous recovery.
-The pain helps you to predict the weather (and plots).
-Being allowed to beg incognito in the markets.
 
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