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CK2 Dev Diary #15: Assorted cool things

Hello all, it’s time for another DD about <Secret DLC> and interesting 2.6 patch things! I am pre-writing this DD to be posted while I am on vacation, so I may or may not show up to answer questions when it goes live. Anyway, “today” I want to reveal a few cool but unrelated features and fixes we’ve made.

Let’s start with some rather old complaints! Flanders is now part of k_france. Wow! And on the subject of France, the AI king of France will no longer create the Kingdom of Aquitaine unless they are close to meeting the requirements of creating the empire of Francia. Barcelona and Trier are also in more logical places.

A little pet peeve I’ve had since playing Conclave was that the fact someone owes you a favor is a bit hard to see, so there is now an icon on a character’s portrait if they owe you one.

Speaking of favors, Muslims will be able to force Decadent relatives to shape up using favors now too.

Players with Horse Lords may have been annoyed at the number of clicks needed to pillage a holding, so instead of needing to continually decide to pillage, the decision is now a toggle rather than an action. Once you decide to pillage, buildings will be destroyed periodically until either the player decides to stop or the holding is destroyed. You can simultaneously pillage multiple holders per province too. The revolt risk has also been capped at 30% while the revolt size has been made more sensible (larger!).

Speaking of Nomads, when a non-nomadic realm conquers an empty province from a horde, the province now gains some revolt risk from Nomad Agitation. This effect remains until the nomads are pacified, either by constructing a Castle or City, or if Tribal by constructing at least 2 buildings. If a province has not been pacified upon succession it will break away and spawn a new Nomadic ruler.

And on the subject of Horse Lord things, the Silk Road has been extended by adding a new branch from Lut - passing through Rayy and Tabriz - to Trebizond, and the southern part of the Silk Road has been updated to also pass through Dhofar, Socotra, Busaso, and Taizz on the way to Alexandria.

Some new targeted decisions have been added in 2.6/<Secret DLC> too:
  • You may break non-aggression pacts, although this gives you a short truce with the other character.

  • You may cancel tributary status of your tribute-payers

  • Owners of <Secret DLC> may attempt to recruit prisoners who do not like their liege.

  • Owners of <Secret DLC> may ask their vassals individually to end their wars with each other, or force them to do so with a favor. When favors are not used, the vassal may accept or refuse or may accept in exchange for cash or gaining a favor from you. If the aggressor is asked to and agrees to end their war they are also barred from declaring new wars on your other vassals for a time.

  • Owners of <Secret DLC> may ask characters who are unlanded and unemployed to leave their court.

  • Owners of <Secret DLC> may ask their vassals to return to gavelkind succession, or force them to via a favor.


We have added around 50 new nicknames, here's a selection:
Nicknames.png

These images have been edited to fit together better, names are still in the regular places ingame

Another old annoyance, characters in the character finder now have icons to indicate if they will or will not move to your court, and another to show they are outside of Diplomatic Range:
finder.jpg


A final neat thing, we have added a Continue button on the Launcher to load directly into your latest savegame.

These are not all the cool things we have added, of course, but it’s a nice selection for now I think. Next week I will still be on vacation, but I have pre-prepared another DD about torture and executions!
 
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Exactly.

Vassal/internal management was THE thing of conclave. The new DLC doesn't aim in that direction.
Indeed, this feature seems to be the videogame equivalent of a legislative rider.
A detail feature of a DLC that has nothing to do with said DLC, but is meant to fix/add to a previous DLC.

not if you own <Secret DLC> only.
This DLC is so much officially referred to as <Secret DLC> by the community, that now the only sensible move from Paradox, is to actually call it that... :D
 
No - Flanders was never part of the Kingdom of Magna Frisia or the Frisian stem duchy that suceeded it. Throughout the entire CK2 time period, it was always attached to West Francia/France, even if only de jure by the end.

I stand corrected.
 
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Everything about this DLC so far is golden, real nice diary entry.

Only thing that could make this DLC better is a new portrait pack released concurrently, preferably covering Western/Southern Slavs, or Berbers.
 
No I might be unaware of problems since I have only made small, personal mods, but couldn't you have the settings file open at all time in emacs or an editor of choise? Then changing should be faster than clicking buttons actually.
Though again that is not saying it shouldn't be in the launcher, since I think it should. I am just wondering why that workaround is as bothersome as booting the game and changing them.
The bothersome part is keeping it open, at least for me. I like keeping my text editors clear of 'fluff'. I know it's a lame reason but i desperately want that options button.
 
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I kinda expected that was coming when they showed us the screams in one of their earlier dev diaries...
They also showed a picture of execution by elephant so it was clear it was in. (Execution by elephant is torture too, since the elephants were trained to draw out the pain for as long as absolutely possible. If needed they could keep you alive for days while being molested by the elephant!
The bothersome part is keeping it open, at least for me. I like keeping my text editors clear of 'fluff'. I know it's a lame reason but i desperately want that options button.
You don't have a buffer in your editor? (E.g. emacs has one and that means you can have settings open in the buffer and then only go to it when needed.)

Though again a button would be fine too.
 
Would you please make it so that kingdom viceroys don't immediately revoke the kingdom capital on being appointed?
 
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The ability to ask individual vassals to stop their wars is nice and all, but is there any chance of getting the partial/full king's peace (medium and absolute CA vassal war blocks) effects with Conclave active?
 
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Could you add a toggle to remove characters outside your diplomatic range from the list? They offend mine eyes.

Hm, is there an icon showing that they will come to your court if bribed? Like that yellow thumb when inviting people to plots?

Personally, I'm just happy you guys are finally adding this stuff in. I know some people are upset it's taken awhile, but I bet most of the people here aren't developers. I bet if it was easy to add things into the game, it would have been added in ages ago.

Thanks for working on such awesome stuff! :D

It appears it's a while since it was updated, but someone made a mod which adds traits which allow you to sort by people who can be invited, thus being in range, and who will accept/decline invitation (and also adds who will accept invites after being bribed, though, as it says, it's incomplete when it comes to bribes as it only works when factors involved are opinions/claims). Maybe it'll be of interest? Here's a a linky (the mod is not ironman-compatible mind you) :

https://github.com/gavelkind/invitation_traits


While on the topic of the cool things you're adding, thanks a bunch for still polishing and improving the game :). So many little annoyances being dealt with; being able to cancel tributaries/non-agression pacts and forcing gavelkind to deal with pesky tanistry succession laws and such all makes me a happier ruler. Cancelling tributaries gives you a truce with them, like with breaking a regular non-agression pact though, right? Hopefully it's not that easilly abusable to farm up prestige (though I guess there are plenty of ways to cheese the game if one just tries).

With the streamlining of horselord pillaging I second the hoping for it making it less likely to accidentally feudalize.
 
It will be if you have the appropriate laws, 'Late Feudal Administration' to be exact. :)

I started reading through the thread - looking to see this.

Good - we finally have a system for enacting the King's Peace that is less restrictive than the old Crown Authority system but actually works to simulate a centralised and ordered realm where vassals are not allowed to just disrupt the King's Peace and start bashing each other over the head (and bruning crops, and killing peasants - very wasteful).

So - I am grateful.

However - I have a concern.

Linking this "breaking of the peace" mechanic to Late Feudal Administration presents a bit of a problem. Namely, it makes it desirable for your liege to NOT enact this law but it seems unlikely that the AI will get a new faction to revoke it because that also means a faction to revoke Imperial Administration, which would break lots of things and not make a lot of sense either historically or RP wise, or no sense really.

I really think we need a Crown Authority Law back to reflect the ability of the Crown (King and Council) to actually enforce the law on vassals. This is a prime example of that - the monarch can ask a vassal to stop fighting as his liege but does he have the right to demand it? That is literally a question of "Crown Authority" and not how organised the Chancery is, or how many lawyers it employs.
 
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You'll get a truce for two years.



Frisia is indeed still there, with the duchies of Holland, Gelre and Brabant as its De Jure.
Why Brabant? It's no more part of old magna frisia than flanders is, it would make more sense to be in lotharingia. Also Frisia would look less akward that way.

Next up: petition to fix Brabant. #Brabantpartoflotharingia;):p
Technically in all starts but 769 holland and gelre should be part of lotharingia too and the kingdom of frisia should be titular.
 
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I have naively hoped for improvements in the search engine at this time, to be able to filter people according to their dynasties and cultures (not like now, just sorting) and most of all, according to their traits. Is that even possible for CK2?
We have added a way to look for people of your dynasty. For the traits you can just type them in the search box.

In one of the previous dev diaries there was a Flanders toggle, was that just a joke/did you guys scrap that? Cuz I was gonna suggest one of the toggles should make Flanders de jure ERE.
That was just me trolling, sorry (not sorry).
 
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We have added a way to look for people of your dynasty. For the traits you can just type them in the search box.
So in principle you could then make an event killing off every single person not your dynasty? (I have always wondered how a game where everybody is your dynasty would play out. Though the game always ends up crawling to a stop around when I get to around 5000 living relatives.
 
So in principle you could then make an event killing off every single person not your dynasty? (I have always wondered how a game where everybody is your dynasty would play out. Though the game always ends up crawling to a stop around when I get to around 5000 living relatives.
I remember there was a mod that made every character the Karling dynasty. It ran fine, except loading up the family tree made the game crash. Though the event you described is already possible now.
 
We have added a way to look for people of your dynasty. For the traits you can just type them in the search box.
And that is much appreciated but I think that checking/uncheking boxes with various traits should work better. For example when you hope to find several just and content candidates for new minor viceroyalties in a newly conquered heathen kingdom. Checking/unchecking boxes with dynasties and cultures may come useful, especially in the endgame, as well.
And my dream is to be able to exclude characters who are in a queue for inheriting a landed title.
 
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And that is much appreciated but I think that checking/uncheking boxes with various traits should work better. For example when you hope to find several just and content candidates for new minor viceroyalties in a newly conquered heathen kingdom. Checking/unchecking boxes with dynasties and cultures may come useful, especially in the endgame, as well.
And my dream is to be able to exclude characters who are in a queue for inheriting a landed title.
That many options would make the window horrendously complex and cluttered. I often just type stuff like "cont ju budi" = content, just, Budimirovic (my dynasty), and use the appropriate buttons.
 
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