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EU4 - Development Diary - 4th of October 2016

Hello everyone! Today is the final development diary before the release of Rights of Man! Which is next week! Actually, its next tuesday even! At 15.00 CET if all goes well.. 1.18 “Prussia” will go live on the steam-servers and you’ll be able to purchase Rights of Man.

So, to wrap up the teasers for this update, we’ll start with yet ANOTHER addition to a previous expansion. In El Dorado, we added advisor portraits for South Americans. Back in those days, advisors were all males.. Now though, we have added a set of female advisors to the South American graphical culture!

SA Advisors 02.png


In our effort to make the games more user-friendly, or as some say, super-casual, we have now reduced the amount of clicks you need to continue a savegame. Now there is a nice “Continue” button in the launcher, that launchers your latest played game without stopping for a decision in the frontend.

4thoct_launcher.png


And for those of you who play Hearts of Iron IV, you’ll be aware about the possibility for the game to automatically upload crashdumps to our servers, whenever you start the game after it had crashed before. Of course, this is all voluntary.


1.18 and Rights of Man adds 20 new achievements as well, for those of you that love hunting them.

  • We bled for this - Win a war with at least 1M dead on both sides.
  • Pick Your Poison - As Kaffa, develop in Cafa while a subject of yours owns it..
  • Not just Pizza - Become a Great Power as Naples.
  • All That's Thine Shall Be Mine - As a Greedy ruler, take all of a nation’s ducats in a peace deal
  • A Blessed Nation - As a Coptic Nation, gain all 5 Blessings
  • Queen of Conquest - Conquer land while in a Queen Regency
  • AAA Credit - As a Great Power, take on over 1,000 ducats of another nation’s debt.
  • Hoarder - as a Fetishist nation, have 13 available Cults
  • Gentle Persuasion - Have a Siege Specialist general win a siege in a province with a fort
  • Combined Arms - Have both an Admiral and a General with a trait
  • Cities of Cibola - as Pueblo, own at least seven provinces with 10 development each.
  • Turkish Delight - Start as Candar, and own 20 Sugar provinces between you and your subjects
  • Baa Baa Black Sheep - As Qara Qoyunlu become the leading producer of wool
  • Fanatic Collectivist - Own all Institution Origin provinces.
  • Core-fu - force a nation to revoke 5 cores in one peace deal as Corfu
  • Rozwi Empire - Start as Butua, conquer Mutapa (Zimbabwe and .Lower Zambezi areas)
  • The Sudanese Expedition - Starting as Morocco Conquer the Niger and Sahel Regions
  • A tale of two Families - Starting as Vijayanagar or Bahmanis conquer the other’s capital and have them not exist.
  • Abu Bakr II’s Ambition - Start as Mali and have 4 Colonial Subjects in south America
  • Consulate of the Sea - As Aragon conquer all Mediterranean Centres of Trade




We have tweaked quite alot of national ideas in 1.18, adding new modifiers to them, giving a new fresh feeling. This includes movement speed of armies, fire damage, institution spread and more, and as usual, some countries got new unique national ideas, including Malwa, Pattani, Kaffa, Corfu, Lorraine and Wurzburg.


Here is a quick look at the national ideas of Malwa.

Traditions: +3 Tolerance of Heathen and -10% Infantry Cost.
  1. Rajputs of Malwa : +15% Manpower
  2. Nimatnama : +25% Religious Unity & +0.5 Yearly Prestige
  3. Surat-Delhi Route: +10% Trade Efficiency
  4. Fortified Strongholds: +20% Defensiveness
  5. Black Soil: +10% Goods Produced
  6. Reliance of Jain Bankers: -0.1 Yearly Inflation
  7. Malwa Opium: +10% Province Trade Power

Ambition: +1 Accepted Cultures


And for those of you that play multiplayer. 1.18, will now give the option of making a player that drops totally brain-dead until he or she can reconnect.

drop_braindead.png



Next week, we go live on the tuesday, so there won’t be a development diary that day!



And don't miss today's Weekly Developer Multiplayer Clash! 15:00CEST on https://www.twitch.tv/paradoxinteractive.


The stream will, as always, be available to watch later through either the Twitch VOD archive. Or through our Paradox Extra Youtube channel where you can find (pretty much) all our previous streams!
 
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Still hoping to learn whether removing primitive penalties (Gold -90%, no boats, dev cost +50%) requires embracing feudalism, reforming government, reforming religion, or something else, so I can plan my first campaign. No new world players in Dev MP game, so that's no help.
 
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I am super excited for this DLC! I can't wait to start achievement hunt and MP with my comrade. Great work Paradox!
 
Man =/= Woman

Male advisors were common. Female not so much. Default is gold in game and silver is "special" because they are not common. There is no reason to change things. A man isn't a woman and vice versa.
You don't need a “special” border to differentiate a man from a woman. Also, gold implies higher status than silver, and all advisors in-game are equal. Also #2, consistent design looks nicer.
 
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I like the new achievements but I feel the game has a tad bit too many centered around putting the player into a vulnerable position next to the Ottomans

Basileus, Lazarus, Dracula's Revenge, Albania or Iberia, Academical, Komnenoi Empire - and now the one for Candar (and to a lesser degree Corfu)
 
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I'm excited to see what all the new idea modifiers are. Should lead to more varied nations. :)

A couple interesting achievement ideas, too. I like ones that require starting as a specific religion or region, but leave the exact country up to you.

And it's too bad I can't retroactively get A tale of two Families from when I did it as Vijayanagar back in 1.7. ;)
 
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You don't need a “special” border to differentiate a man from a woman. Also, gold implies higher status than silver, and all advisors in-game are equal. Also #2, consistent design looks nicer.

Well historically speaking men did have higher status at the time than women.

Visually speaking, gold has become default for advisors. Silver is a softer and calmer color which goes with women in general.

The colors don't have to be consistent because the genders aren't the same.

Male advisors were first and were gold. Silver female advisors were added after. They should have their own color to differentiate quickly.
 
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A couple interesting achievement ideas, too. I like ones that require starting as a specific religion or region, but leave the exact country up to you.

I would also prefer achievements which allow you to choose from a group of countries - there are many achievements which require you to start as the most powerful country in your region and that just isn't interesting to me

I'm not saying that every start should be as difficult as Byzantium or Albania, but I feel the awesome variety in the game is undercut by a pervasive sense of "I might as well start as this particular country so I can get an achievement"
 
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Well historically speaking men did have higher status at the time than women.

Visually speaking, gold has become default for advisors. Silver is a softer and calmer color which goes with women in general.

The colors don't have to be consistent because the genders aren't the same.

Male advisors were first and were gold. Silver female advisors were added after. They should have their own color to differentiate quickly.
There is no difference in the game between the genders, there is no need to break consistency even more. As you said, gold frames are standard for the advisors and they should stay so for all of them. You can tell men from women apart without fancy frames if you absolutely need so.
 
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Nice, but i prefer achievements that ain't paywalled to be honest. The fact that one has to own most of the dlcs to have the possibility to 100% the game drives me away.
 
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You don't need a “special” border to differentiate a man from a woman. Also, gold implies higher status than silver, and all advisors in-game are equal. Also #2, consistent design looks nicer.

no its super nice women silver man gold, its consistent in its own, its nothing bad at all
 
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While you are correct, I can't see Corfu being removed any time soon.
Just give the province to Venice. There's really no purpose for Corfu. It's existence contributes nothing. It gets integrated in 10 years and never reappears again (since its Lombard but its provice is Greek). It's not needed. It's a dead tag. Always lasting exactly 10 years.
Plus, then you could make it Greek and actually releasable, instead of a waste of your time.
 
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Nice, but i prefer achievements that ain't paywalled to be honest. The fact that one has to own most of the dlcs to have the possibility to 100% the game drives me away.
Generally speaking, games with achievements and paid expansion DLC require you to buy all the expansion DLC to 100% the game. EU4 is completely unremarkable in this regard.
 
Will we get a dd based on what ideas the converter can give you and how/why? I'm assuming that they are based on location, how much coast you have, culture, and religion.