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CK2 Dev Diary#27: Continued Converter Capabilities

Hello and welcome back to this second part about the Converter update which will be released tomorrow.

As I mentioned in the replies last week, Immortal rulers from CK2 now get the Immortal Ruler Personality in EU4 and will not die of old age. You can also pick “Immortal” in the EU4 Nation Designer, although it is rather expensive. Rulers cannot become Immortal during gameplay in EU4 though.

Ideas for European Tribals - because before every tribal country got standard, boring ideas. Now they can become fearsome warriors!
european_tribal_ideas = {

start = {

hostile_attrition = 1

merchants = 1

}

bonus = { war_exhaustion_cost = -0.10 }

trigger = {

capital_scope = {

continent = europe

}

OR = {

government = tribal_despotism

government = tribal_kingdom

government = tribal_federation

government = tribal_democracy

}

}

free = yes


deep_roots = {

defensiveness = 0.1

}

warriors_grit = {

shock_damage_received = -0.1

}

ruthless_raiders = {

leader_land_shock = 1

loot_amount = 0.10

}

ancestral_pride = {

war_exhaustion_cost = -0.10

}

arctolatry = {

infantry_power = 0.1

}

side_by_side = {

land_morale = 0.1

}

hero_of_the_legends = {

free_leader_pool = 1

}

}

Improved religions: Now is a better time than ever to convert over your favorite heresy. All converted religions have received new effects, new unique graphical icons and also make use of religious systems such as Fervor and Aspects. Some effort has been made to update the EU4 events to account for these new religions by checking for the religion rules rather than the specific religion where it makes sense. E.g. checking for fervor rather than Reformed for fervor events.
new converter religions.png


That covers the largest Converter changes, but there have been plenty of little fixes and tweaks which you can read about below:
Functionality has been added to adopt your EU4 game to the status of your CK2 one in matters such as dynamic provincial development, government ranks, making the CK2 heresies and religions use the new religion features of EU. Time has also been spent to fix old issues like missing flags for rebels, errors in province mappings, and missing descriptions for the converter religions.

Patch notes
Unit types are now based on capital region instead of tech. group
Display "CONVERTING" while converting
Doesn't add Aztecs if Aztec Invasion game rule is set to off
Addes female monarch names for converter countries
Added descs for the Manichean and Mazdaki religions
Added the suggested missing titles
Added some more country mappings.
Added some regions to the unit type conversion table.
Government ranks are now affected by imperial administration laws
Added normal_or_historical_nations flag set to no in the mod file
Updated the sunset invasion scenario.
EU4 converter now converts prosperity (by redistributing the prosperity value according to number of buildings in CK2 provinces)
All cores from unused nations are now properly removed
Removed unused files
Fixed issue with duplicate Saxon cultures
Alan is now in the correct culture group
Fixed Minor National Idea issues (from the CK2 Forum Compilation Thread)
Fixed minor issues with religions
Fixed some errors in coverter province table.
High americans now have their own units
Rome now becomes the capital when converting the Roman Empire
Added European Tribal national ideas.
Gave Mongol empire less crazy province setup
Added some high american missions
Removed some duplicate strings.
United HRE can now be created with Conclave enabled
Removed extra files from the Roman Empire and some other things that are part of EU4 as well since a while back.
Added Rebel Entries (and flags) for All Heresies
Converter Religions and Heresies will now have more diverse bonuses and more will use EU4 mechanics when possible.
All Converter Religions and Heresies will now have a syncretic faith bonus.
Added institution spread criteria specific to converter games.
Added starting spread of feudalism criteria specific to converter games.
Mapped some CK2 things (heresies among others) to slightly different tags in EU4 to avoid collisions with similarly named things in EU4.
Immortal trait now converted to Immortal ruler personality
Muslims now get Vassals instead of only Personal Unions
Ruler birth dates for CK2 games later than EU4 start date are now also changed to match that date
Exported nations now always have a minimum of five female monarch names Messalian and Cathar countries can now get female leaders.
Dynamic fort placement in CK2->EU4 converted games.
Moved culture graphics conversion to culture_gfx_table.csv from the code.
Fixed some religion conversion issues in the EU4 converter
The HRE main religion will now get set to the Emperor's religion if the starting bookmark has it different from the religion database, as well as setting religious peace enabled.
Added uses_church_aspects trigger. - Added uses_fervor trigger. - Added uses_patriarch_authority trigger. - Added uses_piety trigger. - Added uses_papacy trigger. - Added uses_blessings trigger. - Added uses_karma trigger. - Added uses_syncretic_faiths trigger. Added uses_cults trigger. - Added uses_personal_deities trigger.
Replaced some religion event triggers with the new triggers added by Marko. I have been pretty restrictive and only done this to events that could actually benefit from it.
CKII->EUIV Converter: Converted countries that used to have default national ideas now have custom ideas.

As well as the Converter, we'll also release the full version of 2.6.2 tomorrow. We managed to fix the performance problem we had during the beta, fix a few minor bugs, correct the province name box length update some French and German localisation, and add a popup and pause setting to Call to Arms. We'll post the complete patch notes tomorrow when the patch goes live.

That’s all for now, we hope you enjoy the updated Converter when it is released tomorrow! And in the meantime, don't miss today's Medieval Monday livestream with Emil and Steven - 16:00CEST on https://www.twitch.tv/paradoxinteractive
 
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Do any religions besides Catholic get reform desire, or is that still only Catholics? Does the existence of CK2 heresies alter the initial reform desire for Catholicism?

As well as the Converter, we'll also release the full version of 2.6.2 tomorrow. We managed to fix the performance problem we had during the beta, fix a few minor bugs, correct the province name box length update some French and German localisation, and add a popup and pause setting to Call to Arms. We'll post the complete patch notes tomorrow when the patch goes live.
Any chance the top holding in Jerusalem no longer has the name of a crusader castle in the pre-crusade starts?
 
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No. They're still a converter thing. :)
Do you know if any of these converter religions were the majority in any EU4 provinces? The most major heresy I can think of that is missing are the Hussites, who maybe would be in a few provinces in Bohemia and Poland. Lollardy was never large enough to dominate a province AFAIK, though it is represented by events. :p
 
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I guess the solar symbol is for Zunists
Zunism is not a heresy and I'm fairly sure it already was in the converter, hence why I went with Mazdaki, i seem to recall that's the one nicknamed the religion of light.
 
All of this sounds great. Looking forward to a new game soon. :)

Any word on what next week's diary topic will be, assuming the diaries aren't going on hiatus for a bit?
 
The two unknown orthodox heresies should be (in order) Paulician and Monothelite
ok

Nestorian (Could be Messalian)
Manichean
Messalian (Could be nestorian)
Cathar
Fractelli
Waldesian
Lollard
Monophysite
Paulican
Monthelite
Iconoclasm
Bogolomist (?)
No idea (Mazdaki?)
No idea (Hrufi?)
Druze
No idea (Some muslim heresy)
No idea (Some muslim heresy)
Yazidism
No idea (Some muslim heresy)
Samaritan (Could be Karite)
Karaite (Could be Samaritan)
 
Do you know if any of these converter religions were the majority in any EU4 provinces?

No they weren't as far as I know. That's why adding them isn't a very high priority :)
If we do add religions to the base game we want do it as well as possible.
 
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This kind of continued support and dedication from PDX to improve CK2 is the only reason why I've bought every single DLC for it instead of doing a Jack Sparrow and enjoy it all for free anyways.
 
Zunism is not a heresy and I'm fairly sure it already was in the converter, hence why I went with Mazdaki, i seem to recall that's the one nicknamed the religion of light.

Zunism is already a religion in EU4 (for converted saves) but use the Inti symbol (the smiling sun) in my memory. Though it's not an heresy, perhaps Paradox add an unique symbol for them.
 
It would be neat if some heresies were more likely to convert to protestantism/reform. I think a group like the Lolldards, for example, would take a look at protestantism and get on board with that, ASAP. It would be a little weird for them to look at each other the same way that they look at Catholics. At the very least, I hope they can use the decision to convert to protestantism or reform, even though they're not Catholics.
 
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Zunism is not a heresy and I'm fairly sure it already was in the converter, hence why I went with Mazdaki, i seem to recall that's the one nicknamed the religion of light.

Zun already has an icon when converted, yes.

I'm fairly certain that the new sun is Manichaeism- its symbols are the sun and the the cross.

The Arabi writing is Hurufi.

e:

Zunism is already a religion in EU4 (for converted saves) but use the Inti symbol (the smiling sun) in my memory. Though it's not an heresy, perhaps Paradox add an unique symbol for them.

Oh, that's a point.
 
Just to be clear. Will EVERY single nation get their own unique ideas?
 
Any chance of a hellenism religion for going really old school?
Not a chance. It's not even in the ruler designer anymore. How will you even get a hellenic character, much less realm?
 
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All of this sounds great. Looking forward to a new game soon. :)

Any word on what next week's diary topic will be, assuming the diaries aren't going on hiatus for a bit?

There will be continuing DDs, but I am not entirely certain what next week's will contain.
 
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There will be continuing DDs, but I am not entirely certain what next week's will contain.
Could you clarify what the idea of unique or non-generic ideas will be? For some reason I'm thinking every nation gets its own idea set generated but it keeps looking like I may be wrong. I am super excited to try this out if is the case but I'm really worriedly are not the case
 
Can we get these religions added to atleast the EU4 Nation Designer? I know adding these religions to the 1444 start would most definitely not happen, but could we atleast get them in the Nation Designer so we can play around with them without having to convert a CK2 game?
 
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Could you clarify what the idea of unique or non-generic ideas will be? For some reason I'm thinking every nation gets its own idea set generated but it keeps looking like I may be wrong. I am super excited to try this out if is the case but I'm really worriedly are not the case

@Servancour might be the best to answer this when he can.
 
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@Servancour might be the best to answer this when he can.
Now I'm really worried >_< I just remembered how there's a generic idea set or something and how you guys said almost no nations don't have generic ideas anymore D: