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CK2 Dev Diary#27: Continued Converter Capabilities

Hello and welcome back to this second part about the Converter update which will be released tomorrow.

As I mentioned in the replies last week, Immortal rulers from CK2 now get the Immortal Ruler Personality in EU4 and will not die of old age. You can also pick “Immortal” in the EU4 Nation Designer, although it is rather expensive. Rulers cannot become Immortal during gameplay in EU4 though.

Ideas for European Tribals - because before every tribal country got standard, boring ideas. Now they can become fearsome warriors!
european_tribal_ideas = {

start = {

hostile_attrition = 1

merchants = 1

}

bonus = { war_exhaustion_cost = -0.10 }

trigger = {

capital_scope = {

continent = europe

}

OR = {

government = tribal_despotism

government = tribal_kingdom

government = tribal_federation

government = tribal_democracy

}

}

free = yes


deep_roots = {

defensiveness = 0.1

}

warriors_grit = {

shock_damage_received = -0.1

}

ruthless_raiders = {

leader_land_shock = 1

loot_amount = 0.10

}

ancestral_pride = {

war_exhaustion_cost = -0.10

}

arctolatry = {

infantry_power = 0.1

}

side_by_side = {

land_morale = 0.1

}

hero_of_the_legends = {

free_leader_pool = 1

}

}

Improved religions: Now is a better time than ever to convert over your favorite heresy. All converted religions have received new effects, new unique graphical icons and also make use of religious systems such as Fervor and Aspects. Some effort has been made to update the EU4 events to account for these new religions by checking for the religion rules rather than the specific religion where it makes sense. E.g. checking for fervor rather than Reformed for fervor events.
new converter religions.png


That covers the largest Converter changes, but there have been plenty of little fixes and tweaks which you can read about below:
Functionality has been added to adopt your EU4 game to the status of your CK2 one in matters such as dynamic provincial development, government ranks, making the CK2 heresies and religions use the new religion features of EU. Time has also been spent to fix old issues like missing flags for rebels, errors in province mappings, and missing descriptions for the converter religions.

Patch notes
Unit types are now based on capital region instead of tech. group
Display "CONVERTING" while converting
Doesn't add Aztecs if Aztec Invasion game rule is set to off
Addes female monarch names for converter countries
Added descs for the Manichean and Mazdaki religions
Added the suggested missing titles
Added some more country mappings.
Added some regions to the unit type conversion table.
Government ranks are now affected by imperial administration laws
Added normal_or_historical_nations flag set to no in the mod file
Updated the sunset invasion scenario.
EU4 converter now converts prosperity (by redistributing the prosperity value according to number of buildings in CK2 provinces)
All cores from unused nations are now properly removed
Removed unused files
Fixed issue with duplicate Saxon cultures
Alan is now in the correct culture group
Fixed Minor National Idea issues (from the CK2 Forum Compilation Thread)
Fixed minor issues with religions
Fixed some errors in coverter province table.
High americans now have their own units
Rome now becomes the capital when converting the Roman Empire
Added European Tribal national ideas.
Gave Mongol empire less crazy province setup
Added some high american missions
Removed some duplicate strings.
United HRE can now be created with Conclave enabled
Removed extra files from the Roman Empire and some other things that are part of EU4 as well since a while back.
Added Rebel Entries (and flags) for All Heresies
Converter Religions and Heresies will now have more diverse bonuses and more will use EU4 mechanics when possible.
All Converter Religions and Heresies will now have a syncretic faith bonus.
Added institution spread criteria specific to converter games.
Added starting spread of feudalism criteria specific to converter games.
Mapped some CK2 things (heresies among others) to slightly different tags in EU4 to avoid collisions with similarly named things in EU4.
Immortal trait now converted to Immortal ruler personality
Muslims now get Vassals instead of only Personal Unions
Ruler birth dates for CK2 games later than EU4 start date are now also changed to match that date
Exported nations now always have a minimum of five female monarch names Messalian and Cathar countries can now get female leaders.
Dynamic fort placement in CK2->EU4 converted games.
Moved culture graphics conversion to culture_gfx_table.csv from the code.
Fixed some religion conversion issues in the EU4 converter
The HRE main religion will now get set to the Emperor's religion if the starting bookmark has it different from the religion database, as well as setting religious peace enabled.
Added uses_church_aspects trigger. - Added uses_fervor trigger. - Added uses_patriarch_authority trigger. - Added uses_piety trigger. - Added uses_papacy trigger. - Added uses_blessings trigger. - Added uses_karma trigger. - Added uses_syncretic_faiths trigger. Added uses_cults trigger. - Added uses_personal_deities trigger.
Replaced some religion event triggers with the new triggers added by Marko. I have been pretty restrictive and only done this to events that could actually benefit from it.
CKII->EUIV Converter: Converted countries that used to have default national ideas now have custom ideas.

As well as the Converter, we'll also release the full version of 2.6.2 tomorrow. We managed to fix the performance problem we had during the beta, fix a few minor bugs, correct the province name box length update some French and German localisation, and add a popup and pause setting to Call to Arms. We'll post the complete patch notes tomorrow when the patch goes live.

That’s all for now, we hope you enjoy the updated Converter when it is released tomorrow! And in the meantime, don't miss today's Medieval Monday livestream with Emil and Steven - 16:00CEST on https://www.twitch.tv/paradoxinteractive
 
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No, just as before they're only in converted games just as they always have been. What has changed is that religion mechanic events will now work for them (as they don't check for religions specifically but for their mechanics now).

Would it be possible to expand Nation Designer in Converted games to use these religions, and set things like 'Celestial Empire', and 'historical rivals'?
 
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Generally, the idea is the following:
If you qualify for a set of special ideas, like Byzantine ideas, you will always get those. Cause those are usually fun to get.
Most EU4 ideas are no longer set to a specific tag. Instead, it will trigger according to your culture instead. So if you play as a Sunni Spain, you won't get Spanish ideas, yet if you are a big enough England with English culture, you'll get English ideas. We also disabled a set of several very specific ideas in the converter, like Burgundian ideas for example.
Everyone else will more or less get randomized ideas. The existing ideas are all weighted, so the ideas you'll get will depend on the nation itself. You won't be getting any naval ideas if you don't have any ports for example.

I hope that answers your question. :)

Why no Burgundian ideas when there is a Burgundy Duchy and Kingdom in CKII?
 
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There is a misconception that there was an issue here, it's just that with Conclave you got more vassals by design. With the mentioned Direct Vassal Cores we thought this was no longer necessary though, so after this patch you'll get way fewer vassals than you used to. 3 at most, 0 at the least.
3 at most? 3 is nothing! At the very least (if not absolute) you should get your powerful vassals as vassals. At worst a full breakup like the HRE. This is a terrible decision!
Converting blobs intact makes converted game way less challenging and way less fun.
 
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So will these new cool religion icons be used for CK2 as well? Much better than the red religious symbol for heresies. Maybe it could be a game rule?
 
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I'm not sure if we covered this already, but all direct vassals will preserve their cores on conversion. They are there so that it's possible to hurt large empires more efficiently (force them to release cores, create vassals, nationalist rebels, etc). They adapt to the culture of their provinces, so that they can always spawn.
What about nomads? Will they convert to a huge monocultural monoreligious blob covering half of the largest continent on earth?
Worst decision ever! And for what because some whining people can't be assed to use the console if they want to game to be easier?

So will these new cool religion icons be used for CK2 as well? Much better than the red religious symbol for heresies. Maybe it could be a game rule?
No, again something being a heresy is important information in CK2, and also ck2 does use multicoloured relgious icons.
 
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Wow, and here I was thinking the first dev diary about the updated converter was more than I could have wished for. Thank you devs for this update!

Why no Burgundian ideas when there is a Burgundy Duchy and Kingdom in CKII?

I think it may have to due with the circumstances which lead to Burgundy's creation. Even in EUIV, it's more so a conglomeration of one family's holdings within both the French realm and the Low Countries.

I suppose the devs thought it would be too strange to have a Burgundy appear in a converted game with loads of ideas referencing a Netherlands it never owned, or problems with heirs that have no meaning without the Burgundian Succession events (which themselves could possibly break something).
 
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What about nomads? Will they convert to a huge monocultural monoreligious blob covering half of the largest continent on earth?
Worst decision ever! And for what because some whining people can't be assed to use the console if they want to game to be easier?

There are lots of good ideas around, and I don't believe the developers are oblivious to that. However, there's only so much content they can add in a single update. Deadlines have to be respected. This time we're getting development looked after. Maybe next time they can do something with cultures. Improving the game always comes in increments, so just be a little patient.
 
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I'd like to see the Ruler Designer expanded to include the ability to choose a historical dynasty (both extinct and active) And the ability to mix/match faces/facial features/hairstyles from all the different portrait sets.
 
I'm not sure if we covered this already, but all direct vassals will preserve their cores on conversion. .

:D fantastic. The lack of this is one of the more significant problems in Random/Custom Nations Mode [closest comparable mode to converter]. Great to see converter avoids it :)
 
Can we get these icons for base ck2 pretty please?
Just having a red version of religion icons sucks now that EUIV gets these fancy ones...

Agreed, having these icons rather than just the generic red ones (or the ones of their parent religion after they become majority) would be wonderful.

It's possible, isn't it? I recall mods doing this with relatively little issue.
 
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There are lots of good ideas around, and I don't believe the developers are oblivious to that. However, there's only so much content they can add in a single update. Deadlines have to be respected. This time we're getting development looked after. Maybe next time they can do something with cultures. Improving the game always comes in increments, so just be a little patient.
That's not what I'm talking about I want them to not change the way vassals become vassals today. I'm asking that they not change the converter for the worse. That does not take development time, that does not push the deadline. In fact if they had not been stupid enough to do it then they could have spend that time on other things.
 
Last edited:
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3 at most? 3 is nothing! At the very least (if not absolute) you should get your powerful vassals as vassals. At worst a full breakup like the HRE.
There's no good way of giving a nation more than 3 vassals in EU4, each vassal takes up a diplomatic slot, and starting a nation off with more diplo slots than they have would just make the game boring. In any case, it's super easy to mod if you want to increase the number of vassals for your game.

What about nomads? Will they convert to a huge monocultural monoreligious blob covering half of the largest continent on earth?
Only if they're a massive monocultural/monoreligious blob in CK2. Hordes aren't as powerful in EU4 as in CK2 (especially as time passes), when we experimented with giving them lots of vassals they immediately imploded without a chance of recovery. With the added direct vassal cores they still have a fairly big chance of breaking up, though it's not as deterministic.

In any case, we had some ideas on having options to break up massive nations/cultures/etc, but we're saving that for the future.
 
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There's no good way of giving a nation more than 3 vassals in EU4, each vassal takes up a diplomatic slot, and starting a nation off with more diplo slots than they have would just make the game boring. In any case, it's super easy to mod if you want to increase the number of vassals for your game.


Only if they're a massive monocultural/monoreligious blob in CK2. Hordes aren't as powerful in EU4 as in CK2 (especially as time passes), when we experimented with giving them lots of vassals they immediately imploded without a chance of recovery. With the added direct vassal cores they still have a fairly big chance of breaking up, though it's not as deterministic.

In any case, we had some ideas on having options to break up massive nations/cultures/etc, but we're saving that for the future.

On the issue of giant mono-religious mono-cultural blobs, my current 2.4.5 Roman Empire game has a Greek Roman Empire and has its capital in Constantinople as the 'new Rome'.

It is there for all sorts of flavor, strategic, tactical, and economic reasons.

In the opening post, you stated that Rome will be the Capital of a Converted Rome.

Is that definitive? Will I have to edit the converted game in order to relocate my capital from Roma and back to Constaninople where it belongs?
 
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That's not what I'm talking about I want them to not change the way vassals become vassals today. I'm asking that they not change the converter for the worse. That does not take development time, that does not push the deadline. In fact if they had not been stupid enough to do it then they could have spend that time on other things.

How about you not insult the Devs, K?

Disrespectful posts like yours do not add to the conversation.

Moreover they explained their reasoning and explained how you can adjust it to your taste.
 
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