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Went all quiet like

So here is more garbage by me!

Current orc makeup is 7 graphics that you can change (eyes/forehead, hair, nose, teeth, jaw tattoo, ears and beard (yeah, im not sure how thats 7 either)) besides the normal hair color change that is hardcoded into CK2.

Turning this base
Orcly.jpg

Into this.. thing
orc_male_base_1.jpg

Only things left are clothes and headgear and then all graphics for the green orcs are done >.>

Which would just leave three or four other colors of orcs...
Sneak peak of the Mag'Har and Fel Orc bases.
Mag'Har.jpg Redorc.jpg
Which need pretty much exactly the same amount of work...
 
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Went all quiet like

So here is more garbage by me!

Current orc makeup is 7 graphics that you can change (eyes/forehead, hair, nose, teeth, jaw tattoo, ears and beard (yeah, im not sure how thats 7 either)) besides the normal hair color change that is hardcoded into CK2.

Turning this base
View attachment 211458

Into this.. thing
View attachment 211457

Only things left are clothes and headgear and then all graphics for the green orcs are done >.>

Which would just leave three or four other colors of orcs...
Sneak peak of the Mag'Har and Fel Orc bases.
View attachment 211455 View attachment 211456
Which need pretty much exactly the same amount of work...
Like I said man, if you want to make the cultural graphic sets, you're more than welcome to join the team :)
 
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Wouldn't the mag'har be more amber and the fel orcs more scarlet?
Then they just looked silly, the scarlet of warcraft made them look quite cartoony as there was no gradient to the skin, this is the closest i could get to pure red without losing the skin color feel of it.

Getting brown from green was weirdly hard as well, i can play around a lot with it now that i have a base beige-ish color to start with but if i try to edit the base color more than twice (once from green to beige and then once more for a better color) all the gradients of the skin seems to disappear in the process and makes the whole face flat.

By the way its pretty much impossible to get a gray color on the skin.

Trying to change it to black/gray makes all the gradients mesh and ruins the whole image as eyes, skin, shadows and lights all become one shade when the color saturation disappears.

Trying to make it white/bright gray does the opposite and the face becomes pale blue instead of white.

I can make it a dark-dark-green but thats about it.
 
Like I said man, if you want to make the cultural graphic sets, you're more than welcome to join the team :)
Meh, CAN do them but its a bloody hassle since every image takes ages to do and requires a lot of resources to do >.>

Im pretty pleased to just do the orcs and hand it out to the forum

Epsecially since this is like the fourth or fifth warcraft mod to be created so if i make this resource and release it then the next team will have less work to do...
 
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I wonder if i should just make my own thread for this but i made three headgear and three sets of clothes.

Sadly the clothes and two headgear dont match.

The headgear are as follows; White wolf hood (like Durotans from Warlords), Amber wolf hood (recolored (dirty-ish) with red eyes (for a more warlock-ish feel) to replace seer headdress and ragged robe headdress from canon viking clothes (which in code means that only priests and people holding church type plots get it) and a skull mask (cuz Ner'Zul and the laughing skull ftw) to replace a minor crown (which means only "duke" and higher level people get it).
orclywolf.jpg orclywolfb.jpg Orclyskull.jpg

The clothes are double shoulderpads, just left and only right one.
orclyshoulders.jpg
Those are easy to recolor to multiply the amount of clothes but thats a low prio as it would take about three minutes per set.

The issue is that you cant both have shoulderpads and wolf hood or it will look silly.

And that there is no true "orc headdress" beyond the skull and wolf.

Viking style helmets are too big and dont show in the image.

Blackhands classic antlered helmet is also way too big to actually show.

Other issues at the moment include that i am unsure if the beards will be above or below the hood.

And that tusks will be below headdress level so tusks wont show.

Added brown, green and purple shoulderpads.

Added blue and purple haircolors.

Fixed all layers so teeth are highest making tusks show no matter what.

Can recycle clothes and headgear for brown and red orcs but will need the same timeframe for each one besides those parts.
 
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Early Orc Characters 2
These are the current rescources i have.
ORKOKOMBO.jpg

Creating all kinds of combinations like
orc8.png orc1.png orc3.png orc9.png orc7.png orc2.png orc4.png orc5.png orc6.png
Pretty damn diverse by now...
Anyone got any ideas at all about aditional clothes, headgear, hair or beards just feel free to PM me.
 
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That's fucking rad tbh man. Things I would suggest:
Cowls for shamans
Generic cloth/leather garb
blindfold (drek'thar style)


I had several others but then I realized you had done them already. This is really cool man.
 
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That's ****ing rad tbh man. Things I would suggest:
Cowls for shamans
Generic cloth/leather garb
blindfold (drek'thar style)


I had several others but then I realized you had done them already. This is really cool man.
Why thank you.

Only issue with what you said it that blindfolds aint a headdress, its a layer connected to the trait "blind" where normally characters eyes go black.
 
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borc1.png rorc1.png
Speedupdate: red and brown orcs now exist and can use all orc clothes, headgear, hair, beards and teeth.

Cant change eyes, chin, ears or nose atm but they just need a recolor from green to red/orange.

Should also change the haircolors avaible for the red and brown races but thats a code thing so i wont bother atm.
 
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Okay so I'm back, with another question, this time it's about sex and marriage..

So, will there be special events for marriage, since the rituals each culture are quite different from eachother.
Example:
- The Wildhammer dwarves, only have one holiday each year, where they celebrate everyone's marriage.
- Nightelves do not ''marry'' though they do have companions for life (though Tyrande and Malfurion did get married at the end of the book Stormrage)

And the sex part.. (everyone loves this part, don't they?)
Since interracial breeding is a thing in Warcraft will that be a thing in this mod?
Example:
- Orc and Draenei
- Mak'nathal Ogres
- Half elves
- Half Human

Though the last two are very frowned upon by both sides it is possible, if one were to seduce the other. This would also mean that the elves and human parents will not like their child since it is a half breed.
A quote from WoW Gamepedia:
Interacial breeding is generally frowned upon by human and elven society. Half-elves usually suffer bigotry from both their elven and human parents. The elven parents often abandon their children.

So my ending questions are:
Will there be different kinds of marriage rituals that vary from culture to culture?
Will half-breeds be thing?
Will they be visual?
Will some of them be frowned upon?

Oh and some totally out of no where (not John Cena)
Will there be possible to challenge your liege (if orc) to a Mak'gora for leadership?
 
Im not even a part of the team but some of these are obvious.
Okay so I'm back, with another question, this time it's about sex and marriage..

So, will there be special events for marriage, since the rituals each culture are quite different from eachother.
Example:
- The Wildhammer dwarves, only have one holiday each year, where they celebrate everyone's marriage.
- Nightelves do not ''marry'' though they do have companions for life (though Tyrande and Malfurion did get married at the end of the book Stormrage)
Both of these would just require removing the standard "you got married! do you want cash or prestige?" event window and for wildhammer add a once a year event where all betrothals become marriages and they all get the celebration flag (like normal "you are invited to a feast" flag).
And the sex part.. (everyone loves this part, don't they?)
Since interracial breeding is a thing in Warcraft will that be a thing in this mod?
Example:
- Orc and Draenei
- Mak'nathal Ogres
- Half elves
- Half Human
Well.

The half draenei-half orcs look like orcs in 7/10 cases, one was an actual halfbreed as a blue orc with forehead ripples but thats a lot of work for something that might never happen (but possible, would require changing orc skin tone and replacing normal forehead dds with a draenei type forehead).

Mok'Nathal are just beige orcs most of the time, they are said to be larger but that doesnt show on the image so its fine to use recolored orcs.

Half elves would use elven portraits as they look like humans with pointy ears anyway so elven portrait encapsule both races.
Or just use main human but replace the ears with elven ears.

Half human-half orcs are quite hard, that would either be a green human with tusks or a beige orc with smoother features.

In the second case it can use the same image as the Mok'Nathal.

So my ending questions are:
Will there be different kinds of marriage rituals that vary from culture to culture?
Will half-breeds be thing?
Will they be visual?
Will some of them be frowned upon?
Halfbreeds will probably be a later thing visiually but could be used sooner with placeholder portraits (they dont have to be customizable since the chance of two existing at once is quite low).

It was discussed earlier about each race getting a trait (which would enable the whole "if mother has race1_trait and father has race2_trait or mother has race2_trait and father race1_trait then child will have halfbreed12_trait and culture_halfbreed12"

Instead of just if "father has race1 and mother has race1 then child has race1"

Which basically is the standard inheritance of traits.)

Then e.g orcs would get -10 general opinion and +15 same trait opinion so all orcs like orcs but non-orcs dont like orcs.

While halfbreeds would like halfbreeds and none would like them.
Will there be possible to challenge your liege (if orc) to a Mak'gora for leadership?
Also a standard trigger, like the nomad one where you challenge your liege, just renamed.
 
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THAT SAID. Those replies are pretty accurate. Most of the events can be tweaked to fit very easily. The only thing I'd possibly point out would be the half-breeds. I agree on the opinion penalty. Also, we may not have custom stuff for each half-breed possibility. Half-elves, mok'nathal, possibly, but otherwise there's way too many half-breed possibilities out there, which then raises the question about half-breed on half-breed, which then means you can possibly get half human, quarter orc, quarter draenei characters who then ruin the entire plot arc of a really cool story and otherwise become a Knaak level mary-sue and Blckdrgn very quickly wonders why he added that into the modset.

I'm also of the opinion that half-breeds should be like ligers or tigons. Meaning: they're unique, but infertile. This cuts off the possibilities of half-breeds screwing with the genetics on the ck2 side of things and also gives people a legit reason for why they don't like them. (They cant have kids and so they cant have a legacy)
 
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THAT SAID. Those replies are pretty accurate. Most of the events can be tweaked to fit very easily. The only thing I'd possibly point out would be the half-breeds. I agree on the opinion penalty. Also, we may not have custom stuff for each half-breed possibility. Half-elves, mok'nathal, possibly, but otherwise there's way too many half-breed possibilities out there, which then raises the question about half-breed on half-breed, which then means you can possibly get half human, quarter orc, quarter draenei characters who then ruin the entire plot arc of a really cool story and otherwise become a Knaak level mary-sue and Blckdrgn very quickly wonders why he added that into the modset.

I'm also of the opinion that half-breeds should be like ligers or tigons. Meaning: they're unique, but infertile. This cuts off the possibilities of half-breeds screwing with the genetics on the ck2 side of things and also gives people a legit reason for why they don't like them. (They cant have kids and so they cant have a legacy)
Or halfbreeds always get halfbreed children.
So once mok'nathal you can never make your linage fully orc again.
so orc+human=halfbreed
Halfbreed+orc=halfbreed
Halfbreed+human=halfbreed

Not getting children would mean your whole game ends once that character falls down some stairs or fights a battle.

It would require a shitload of code but you could define all those couplings as "if father/mother is orc and other one is human you get orc-human-halfbreed" while if father is orc and mother is a gnoll(?) you get orc children as defined by the fathers race if mothers race is not legible for a halfbreed trigger.

it would look something like
Orc
Child inherits fathers race_trait
Unless mother is human/draenei/ogre
If mother is human then child gets orc_human_halfbreed_trait
If mother is >>>>and so on

Human
Child inherits fathers race_trait
Unless mother is orc/elf
if mother>>>>>>>>>

Human_orc_Halfbreed
Child inherits fathers race_trait(period)

You could also just safeguard against this with traits like "smelly" for all gnolls giving -100 opinion for others that dont have the trait.
And "slimy" for murlocs/naga.

The chance of someone marrying either of those while not of that race is quite slim from a lore perspective.
 
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Actually just using human skintoned orc works for both human-orc and mok'nathal.

That would leave us with
Green, brown, red and MN
orc1.png orc2.png orc3.png orc4.png
MN doesnt really need all the layers since they will rarely be born but even so they can be quite easily fixed.

That makes most of the orc gene tree fleshed out.

All that really remains on it is half orc-half draenei (with a blue'ish tint and draenei foreheads but since draenei themselves arent in the game (yet) its a later problem.) and the blackrock dark orcs but i have pretty much given up on recoloring the green orc into a gray/black one without losing all the gradients.
That would mean i would have to make a whole new portrait just for black orcs which would take loads of time.

Yall niggas are welcome to try
Orc_male_base_1.png
Here's the base orc portrait
If you can make it a blackrock grayish black and not just dark dark dark green then you win a cookie.
 
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Hi,

I'm interested in this mod and while I'm certainly not an expert in Gimping (I don't photoshop :p), I tried your request for the black orc.

I tried 3 "shades", the 2 first have a slight slight "blueish" shade and the last is more simple.
There might be (and possibly are) some imperfections pixel-wise.

I hope this fulfills what you asked :) (I want that cookie tho!)

Blackrock_1.png
Blackrock_2.png
Blackrock_3.png
 
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