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EU4 - Development Diary - 4th of October 2016

Hello everyone! Today is the final development diary before the release of Rights of Man! Which is next week! Actually, its next tuesday even! At 15.00 CET if all goes well.. 1.18 “Prussia” will go live on the steam-servers and you’ll be able to purchase Rights of Man.

So, to wrap up the teasers for this update, we’ll start with yet ANOTHER addition to a previous expansion. In El Dorado, we added advisor portraits for South Americans. Back in those days, advisors were all males.. Now though, we have added a set of female advisors to the South American graphical culture!

SA Advisors 02.png


In our effort to make the games more user-friendly, or as some say, super-casual, we have now reduced the amount of clicks you need to continue a savegame. Now there is a nice “Continue” button in the launcher, that launchers your latest played game without stopping for a decision in the frontend.

4thoct_launcher.png


And for those of you who play Hearts of Iron IV, you’ll be aware about the possibility for the game to automatically upload crashdumps to our servers, whenever you start the game after it had crashed before. Of course, this is all voluntary.


1.18 and Rights of Man adds 20 new achievements as well, for those of you that love hunting them.

  • We bled for this - Win a war with at least 1M dead on both sides.
  • Pick Your Poison - As Kaffa, develop in Cafa while a subject of yours owns it..
  • Not just Pizza - Become a Great Power as Naples.
  • All That's Thine Shall Be Mine - As a Greedy ruler, take all of a nation’s ducats in a peace deal
  • A Blessed Nation - As a Coptic Nation, gain all 5 Blessings
  • Queen of Conquest - Conquer land while in a Queen Regency
  • AAA Credit - As a Great Power, take on over 1,000 ducats of another nation’s debt.
  • Hoarder - as a Fetishist nation, have 13 available Cults
  • Gentle Persuasion - Have a Siege Specialist general win a siege in a province with a fort
  • Combined Arms - Have both an Admiral and a General with a trait
  • Cities of Cibola - as Pueblo, own at least seven provinces with 10 development each.
  • Turkish Delight - Start as Candar, and own 20 Sugar provinces between you and your subjects
  • Baa Baa Black Sheep - As Qara Qoyunlu become the leading producer of wool
  • Fanatic Collectivist - Own all Institution Origin provinces.
  • Core-fu - force a nation to revoke 5 cores in one peace deal as Corfu
  • Rozwi Empire - Start as Butua, conquer Mutapa (Zimbabwe and .Lower Zambezi areas)
  • The Sudanese Expedition - Starting as Morocco Conquer the Niger and Sahel Regions
  • A tale of two Families - Starting as Vijayanagar or Bahmanis conquer the other’s capital and have them not exist.
  • Abu Bakr II’s Ambition - Start as Mali and have 4 Colonial Subjects in south America
  • Consulate of the Sea - As Aragon conquer all Mediterranean Centres of Trade




We have tweaked quite alot of national ideas in 1.18, adding new modifiers to them, giving a new fresh feeling. This includes movement speed of armies, fire damage, institution spread and more, and as usual, some countries got new unique national ideas, including Malwa, Pattani, Kaffa, Corfu, Lorraine and Wurzburg.


Here is a quick look at the national ideas of Malwa.

Traditions: +3 Tolerance of Heathen and -10% Infantry Cost.
  1. Rajputs of Malwa : +15% Manpower
  2. Nimatnama : +25% Religious Unity & +0.5 Yearly Prestige
  3. Surat-Delhi Route: +10% Trade Efficiency
  4. Fortified Strongholds: +20% Defensiveness
  5. Black Soil: +10% Goods Produced
  6. Reliance of Jain Bankers: -0.1 Yearly Inflation
  7. Malwa Opium: +10% Province Trade Power

Ambition: +1 Accepted Cultures


And for those of you that play multiplayer. 1.18, will now give the option of making a player that drops totally brain-dead until he or she can reconnect.

drop_braindead.png



Next week, we go live on the tuesday, so there won’t be a development diary that day!



And don't miss today's Weekly Developer Multiplayer Clash! 15:00CEST on https://www.twitch.tv/paradoxinteractive.


The stream will, as always, be available to watch later through either the Twitch VOD archive. Or through our Paradox Extra Youtube channel where you can find (pretty much) all our previous streams!
 
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No more dev diaries for this patch/DLC, it is released next Tuesday.
Oh I guess that is the 11th. Could we see some hints on it then? I'm really hoping my Brittany play through that took England Scotland Ireland and Wales will be a super naval power and colonial beast
 
That just limits their opportunities to make interesting achievements.
Wel that's opinable since some of them are "use this feature once", but ok.
Generally speaking, games with achievements and paid expansion DLC require you to buy all the expansion DLC to 100% the game. EU4 is completely unremarkable in this regard.
This is true for Steam and i didn't know it before now, but console games split dlc achievements from the total completion of the game that's why i said it, prolly it's steam that doesn't allow it at all then. I wrote here cause i thought it was a paradox thing, since it's not nvm then
 
I like this set of achievements. No [Lame pun title]: "As [tiny country X], own or have a subject own all provinces that produce [trade good Y]" cheevos in this patch.
 
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Please tell me that Institutions will mean the Western Focus magic will be gone.
 
Kantuta Ronpa... her name sounds like a sequel to Danganronpa

her skill will leave you in despair!:p
 
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@DDRJake On "Not just Pizza - Become a Great Power as Naples" and "Consulate of the Sea - As Aragon conquer all Mediterranean Centres of Trade" forming Italy or Spain will prevent the achivement?
 
And for those of you that play multiplayer. 1.18, will now give the option of making a player that drops totally brain-dead until he or she can reconnect.

Can I assume hotjoin is a working feature then? otherwise I see little use for this functionality... I haven't recently tried it any more, thinking it's still broken.
 
@Johan and/or @DDRJake

The Achievments are currently in the steam list, but you might wanna update the description for 'We bled for this'
It currently says: 'Win a war with at least 1 dead on both sides'
That should be '1 Million' right?
Also, quick question are ships gonna be counted for this, as in a sunk ship is worth the sailors it's needed to make in deaths?
 
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Considering Odoyev ideas; I was recently looking at interesting things in the area and came up with a couple of possibilities for resources of ideas.

Located 8 km from the city Odoev is a village called Filimonovo (one of the oldest settlements in Odoyevsky) which is one of the oldest pottery and toy centers in Russia. It has a special kind of clay there that starts as a bluish-grey but fires into a pure white ceramic. The pottery is beautiful and holds bright, brilliant colors that foster artistic expressions. The toys are fairly famous and consist of figurine whistles. The figures are of animals like bears, cattle, birds and small animals as well as of people, soldiers or horsemen. - These are trade-able goods and can relate to any number of trade ideas or can contribute to ideas relating to culture as such culturally influenced art often does.

A famous location is Cathedral Hill overlooking the Upa and located on the opposite side of the monastery church Anastasova. It was named after Resurrection Cathedral which stood atop it it from the 14th-16th centuries in wood. In the 17th century the church was rebuilt in stone and while somewhat in ruins now still stands today. - This lends itself to a religious related idea as the Orthodox principalities often turned to Muscovy, appealing to religious unity, for help from Catholic Lithuanian expansionism.
 
Baa Baa Black Sheep - As Qara Qoyunlu become the leading producer of wool
This is far and away my favorite. Just brilliant!!

It is absolutely not necessary to differentiate male and female icons. At all.
You don't need a “special” border to differentiate a man from a woman. Also, gold implies higher status than silver, and all advisors in-game are equal. Also #2, consistent design looks nicer.
They should have their own color to differentiate quickly.
There is no difference in the game between the genders, there is no need to break consistency even more. As you said, gold frames are standard for the advisors and they should stay so for all of them. You can tell men from women apart without fancy frames if you absolutely need so.
I personally prefer the different colors, because I never pay attention to the names or pictures so I wouldn't notice otherwise. Knowing that an advisor is female makes me more likely to pick her. I guess that is sexist...
 
Don't know if this is happening for anyone else but I'm not getting the continue button on my launcher for my current florence IM game in the new patch. I don't own rights of man yet but I thought it wasn't a paid feature. I've quit to desktop from my game and tried saving the game first before quitting to desktop and both times, when I launch the launcher, there is no continue button, only a play button.
 
Don't know if this is happening for anyone else but I'm not getting the continue button on my launcher for my current florence IM game in the new patch. I don't own rights of man yet but I thought it wasn't a paid feature. I've quit to desktop from my game and tried saving the game first before quitting to desktop and both times, when I launch the launcher, there is no continue button, only a play button.

Launcher button doesn't display for IM saves cause as I see it you need to have Checksum generated once game loads. Loading IM save before that could break the save and invalid its IM status.

Better safe than sorry.

Speaking of Launcher. Would it be possible to switch the "load last save" button into a drop down menu and let player choose what he wants to quick load from all the save files (or most recent only for each nation) he has in save folder?
 
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