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While working on a map, I have come across an issue that adds snow in regions which are supposed to be of a temperate climate as they are not defined in climate.txt. This is the case both on desert wastelands and desert provinces. The snow stays during the entire year, and has a different texture from the normal snow. Has anyone else ever experienced this issue?

To visualise, this is the texture the snow has:
0x54vmo.png


Terrain map

C6lgLWW.png


Political map
 
I have that terrain in my mod as well for Zendar. We haven't cracked the nut on how to mod winter.
 
I have that terrain in my mod as well for Zendar. We haven't cracked the nut on how to mod winter.
Well, I know how to add winter in climate.txt, but the issue is that this texture appears in the desert provinces that are not in that file.
 
That snow looks like a terrain from the atlas file (AFAIK the actual winter snow is not in that file). I would check your terrain map and crosscheck the index color with the atlas file.
 
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That snow looks like a terrain from the atlas file (AFAIK the actual winter snow is not in that file). I would check your terrain map and crosscheck the index color with the atlas file.
Thank you, I will do that and come back if I experience any further issues.

EDIT: I solved it.
 
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Can someone tell me why my mod keeps crashing? I am trying to make it boot but it is crashing at Loading Graphics. What would the game be checking after Loading Graphics?

Error:
Code:
[gfx_dx9.cpp:1450]: Error create vertices -2005530516 8 0 28
[gfx_dx9.cpp:1453]: managed
 
Alright, hey everyone I'm having some problems editing a map.
I'm attempting to add more of South America to the After The End mod and I'm running into graphical errors that I can't seem to figure out. I've extended the map, but from this extension I'm seeing vanilla CK2 oddities like the Hardrian wall and the castle from Gotland in geographic vicinity of one another. I'm trying to find out how to correct the darkness and the oddities of the extended map.
F266DCF49EC29FC6AE3FC94D137EE6940D58779B

8E8760721AAC7898B7F3A8E2295F8076FC6A7844

889BB6A287FF8161CD01B1EF53EBD18251950F13

2B0A63C7D573FC37656D1398297CEFD328377A95



 
For Hadrian's Wall etc., either disable the appropriate DLC (Corners of the Earth, IIRC) or replace_path = map/statics. If you want to place them at an appropriate place, you'll have to copy the file from the DLC .zip and edit the position and scale.
 
For Hadrian's Wall etc., either disable the appropriate DLC (Corners of the Earth, IIRC) or replace_path = map/statics. If you want to place them at an appropriate place, you'll have to copy the file from the DLC .zip and edit the position and scale.

Thank you, I managed to get rid of those out of place buildings within my extrended map. However, the darkness persists and I'm unsure of how to correct it.
Is my map too big/long? It's currently 3328x5376, I was told that if the pixels are divisible by 64 then it would theoretically be fine to use for a map.


EDIT: I've decided to make my own map, but I'm still curious as to why the lighting in the map was dark
 
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I tried over and over yesterday trying to make this map work, but couldn't figure out the problem; can someone check it for me? I'm very new to modding. I've been trying to add provinces using CK2Tools, but it always fails.
 

Attachments

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Hey everyone,

I asked this a while ago in the QQ thread, but never got a working answer... I've put together a new World Map, and everything appears to be working fine, except that the Adjacencies do not appear on-screen. They work, and register in the Province Description, but do not appear on-screen as the dotted-lines...

My set-up is as follows:
- Overriding the Vanilla History Folder, removing all Vanilla Provinces, Titles, and Characters
- Overriding the Vanilla Definitions file to remove the old Provinces and add my new ones, starting at 5,000
- New Provinces run from 5,001 - 6,000
- Sea Zones run from 6,001 - 6,305. They all appear to be working as actual Sea-Zones, since ships can move into them but Soldiers cannot; they only have the 'name' tooltip when highlighted.
- Sea Zones correspond to Seas on the Rivers.bmp file, and the terrain.bmp file
- Last defined Province is 7,000, but I've tried it as less than that.

Any idea what might be up?
 
Using CK2 2.5.2

I edited the map from WArhammer mod.
Basically I cutted every image and got rid of provinces which are not on the images (provinces.bmp) in provinceDef.xls file (using JonStryker mapfiller).

I'm getting crash at Creating Map(creating terrain).

Things i did not touch:
- positions.txt

Things I replaced with empty:
island_region.txt
geographical_region.txt
adjacencies.csv

All bmps are written without color table.

1. Is it necessary to fill common/provinces_setup?
2. Can bad position.txt cause crash at creating Map?
3. Any ideas?
4.Can the size of trees.bmp cause crash?

Does the size of the map matter? I had problems with cutting trees.bmp
 
Thank you, I managed to get rid of those out of place buildings within my extrended map. However, the darkness persists and I'm unsure of how to correct it.
Is my map too big/long? It's currently 3328x5376, I was told that if the pixels are divisible by 64 then it would theoretically be fine to use for a map.


EDIT: I've decided to make my own map, but I'm still curious as to why the lighting in the map was dark

In my experiences with map making if the map appears dark the probable culprits are the normal map being a size that doesn't work or the color_map.dds being too dark.

Using CK2 2.5.2

I edited the map from WArhammer mod.
Basically I cutted every image and got rid of provinces which are not on the images (provinces.bmp) in provinceDef.xls file (using JonStryker mapfiller).

I'm getting crash at Creating Map(creating terrain).

Things i did not touch:
- positions.txt

Things I replaced with empty:
island_region.txt
geographical_region.txt
adjacencies.csv

All bmps are written without color table.

1. Is it necessary to fill common/provinces_setup?
2. Can bad position.txt cause crash at creating Map?
3. Any ideas?
4.Can the size of trees.bmp cause crash?

Does the size of the map matter? I had problems with cutting trees.bmp

When you say no color tables are you not using the color index's used by vanilla? The bmp files (terrain, trees, river, topology) all require a specific color index each or the game won't work.

1-it can be empty
4-i haven't seen size of tree map matter as far as crashes, but again, it requires a color index. The size of the tree map DOES matter regarding tree density.
 
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I use color indexed files, - I was reffering to gimp option : "Without saving information about colorspace"- which, supposedly must be used each time one works with CK2 graphics files.
 
Try replacing the modified terrain map with the original one and see if the game loads (to pinpoint the issue). The actual thing it displays while crashing isn't always the exact area of the problem.
 
It super strange but it moved me further!
Even that the original map was of different size, using it caused bug at loading graphics! (Final stage).

Topology.bmp was one to blame - which is super strange beacuse I only cropped it nothing more.


Thanks man.
 
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Yea the map files are really weird and different file sizes can work. It can definitely be a challenge to diagnose map crashes. The first step for me when I run into crashes like this is to replace the old files 1 by 1 and see which one is causing the crash.
 
I have no idea how to fix this topology.bmp - should it be in some particular size? Like 2^x or aspect ratio?

EDIT: Ok changed size from 3840:1780 to 3840:1792 and it gives me bugs later :)
So it is supposed to be 2^M x 2^N
 
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No, the topology map does not need to be in a specific ratio (I have used all types of sizes), there must have been another issue. I used photoshop so it is a bit hard for me to troubleshoot, but I like to paste things in a copy of the original file and just save it that to ensure I am preserving all settings needed.