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This is the current look of my geographical map (including the names of the counties).

Any opinions?

A lot of things are missing, but it is beginning to look like what I have had in notebooks and in my mind for years... :)

Looks nice. One question, in the final state each the xuerent provinces will equate a duchy or a kingdom?

Once you start adding more provinces keep in mind that irregular border tend to look more natural an d organic that regular ones.
 
Thanks for your comment! In my conworld, these are -more or less- ancestral de jure regions (similar to the stem duchies of the Kingdom of Germany), so I guess they will get divided into counties. At the moment, I am using them as counties, but they are extremely big, Consider this is the map at the minimum zoom level. :)
 
I don't understand why the map doesn't crash when you have small, unnamed islands belonging to a coastal province.

For example, in (Vanilla) Westfriesland. I have always thought that it isn't a good idea to have a province splitted in several pieces in province.bmp...
 
I don't understand why the map doesn't crash when you have small, unnamed islands belonging to a coastal province.

For example, in (Vanilla) Westfriesland. I have always thought that it isn't a good idea to have a province splitted in several pieces in province.bmp...
Well, I "fear" you are wrong :p.

Well, depending on the adjacencies, it could potentially generate some pathfinding issues for the AI if, e.g. you had one single provinces covering both Calais and Kent (i.e. the two sides if the British Channel). Outside of such things (and event then I'm only speculating) nothing should happen at all. I mean, this has been a feature of pdox games since always I think. For example, in EU games, IIRC, the southern tip of south america, the Tierra de Fuego, uses to be one or two provinces covering an archipielago. Also the Baleares is a single province covering several isles, etc.
 
Maybe the problem would come from having two different province IDs for two provinces with the same RGB values in provinces.bmp?

Yeah, I can see that been more problematic (I think the province with the lowest id will get the terrain and the other will just be confined to a non-existent point in a norner of the map. Posibly CTD too, but I think not; don't know.
 
I've got a problem with my map, it's completely black, I don't understand why

de6be1b21188032ae31b3514e5842971.png
 
I don't understand why the map doesn't crash when you have small, unnamed islands belonging to a coastal province.

For example, in (Vanilla) Westfriesland. I have always thought that it isn't a good idea to have a province splitted in several pieces in province.bmp...
It doesn't matter because the province (where it is truly located in computer world) is the positions.txt. That is what decides pretty much everything with the true location of the province. So even if it is split, the positions file tells you where it really is (and it acts like a normal province from the position).

As npgn said, porting issues could be the only problem if you have a lot of strays. The game might think it can jump across the map.
 
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I've been toying around with an only-india map. Unless I also renumber the provinces, this means there would be thousands of (wasteland) provinces that don't actually exist on the map. Are there any problems this will cause?

I've also been noticing that the AI sometimes moves around its troops in endless circles, never besieging anything and only fighting battles by pure chance. Is this maybe related to deleting all those provinces? Or is it just dumb AI behavior I haven't noticed before? ;)
 
I've got a problem with my map, it's completely black, I don't understand why

de6be1b21188032ae31b3514e5842971.png
Make sure that the world_normal_height isn't larger than 2048x2048
 
I tried to set our world_normal_height under 2048x2048 but the map is still black.
What color is the world_normal_height? also Colormap can make things darker than they should be if have any dark areas.
 
I summarize all the information for more clarity:
- The world_normal_height.bmp was realized with Crazybump from the map topology.bmp, thus I did not really pay attention about it, i just placed it in the mod folder.
- I read something on this thread about a limit of size of the map : 3072x3072 if I remember well, our map is 4160x2304: can it cause problem?
Thus
- world_normal_height.bmp was the same size as the rest of the map originally : 4160x2304, but I reduced it to 2048x2048 but the map remained black.
- The colormap is simply the map province with a blue color for the water and a green color for the land, I thought of detailing it later.
- I did not reduce the topology.bmp in 2048x2048 having reduced world_normal_eight.bmp

In spite of all the changes, the game works well but the map is still black, if you need other information I or Touix should answer as soon as possible.
 
What is the size of your topology.bmp? I'm not sure I understand you correctly there

AFAIK, all the files should be the same size (that of your map), with the only exception of trees.bmp.

That information about map size limit is outdated (even the vanilla map is larger than that these days IIRC). If the game loads the map without CTD'ing at all, this is probably not the issue.
 
This is our temporary trees.bmp, because it's a totally black map, we thought for a time that it was the problem but we saw it in an other map mod and the map was not black like ours.
1462207571-trees.png


All other map files are 4160x2304, topology.bmp included. When I changed the size of world_normal_height.bmp to 2048x2048, I didn't change the size of topology.bmp which is still 4160x2304.
 
Heya, ive been trying to get a map of my own working, its been abit tricky but atleast it boots now.

I have a few issues that i cant seem to get resolved myself, I simply dont know where to look :)
My game ctd's as soon as i press play, what files would i need to edit to prevent this?
and when the game loads It lingers a while when it hits rivers,


[provincetemplate.cpp:260]: Province 0 has invalid origin
[pdxmapgeneration.cpp:222]: Too small river found at 0, 2048
[pdxmapgeneration.cpp:222]: Too small river found at 1, 2048
[pdxmapgeneration.cpp:222]: Too small river found at 2, 2048

are examples of the errors in the graphics.log
 

Attachments

  • Grimwald.zip
    11,4 MB · Views: 1
Sounds like the game can't find a map file or can't load one


Also usually takes 20-30 different provs to run a map correctly as the game can't load large provs correctly

game needs at least these files
provinces.bmp
world_normal_height.bmp
--------------Have their own colortables you need to use-------------
topology.bmp
terrain.bmp
trees.bmp ----usually 1/8 the size of your map
-----------------------/terrain--------------------------------
colormap.dds
colormap_water.dds

Also these maps files need to be the same size except for world_normal and trees.bmp

Also could be a problem
--------------------If use use custom atlas----------------
check the \gfx\FX\pdxmap.lua
atlas_normal0.dds
atlas0.dds

I'm also have the same loading flags ctd. Are colormap.dds or colormap_water.dds special or can I leave them blank?