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EU4 - Development Diary - 13th of December 2016

Hello everyone and welcome to yet another development diary for Europa Universalis IV. Today we’ll talk about the biggest feature of our next expansion. A system we called “Ages of Europa Universalis”.

The game is now divided into 4 separate ages, where different rules apply in each age. Each age also have objectives you can fulfill, and abilities you can use use.

  • Age of Discovery => 1400 -1530
  • Age of Reformation => 1530 - 1620
  • Age of Absolutism => 1620 - 1710
  • Age of Revolutions => 1710-1821

Each age have seven objectives that can be fulfilled, and if they are fulfilled, you gain +3 power-projection as well as 3 splendor each month.

Now you may ask? What is splendor then? Well.. Splendor is the age specific currency you use to purchase abilities. There are seven abilities in each age that each country can purchase, and there is also four unique abilities in each age, where countries that historically were powerful in that age can unlock a special ability.

Whenever a new Age arrives, you power projection from objectives start decaying, and you now lose all the abilities you purchased in the previous age.

Today we’ll take a look at the Age of Discovery, which is the first Age.

eu4_140.png


Rules
Religious Rules are valid. (Previously before 1650)
Peasants War, Castilian Civil War, War of the Roses can only happen in this Age.

Objectives
  1. Capital in old world, discover Americas
  2. Own Territory on two continents
  3. Embrace Renaissance and keep it in all state provinces.
  4. Own a 30+ development city
  5. Own 5 Centers of Trade
  6. Have at least 2 personal unions.
  7. Humiliate a Rival
Abilities
  • Allow Edict “Feudal De Jure Law”
  • Transfer vassal wargoal
  • Create a claim bordering claims
  • 50% longer lasting claims.
  • Explorers & Conquistadors do not cost maintenance while on missions.
  • Finished colonies gets +1 random development.
  • Gain +1 attack bonus in your capital's terrain type
  • Ottomans : +33% Siege Ability
  • Portugal : +50 colonial growth
  • Denmark : 30 less liberty desire in subjects.
  • Venice : +50% Trade Power from Ships

Another cool concept we have related to the Age mechanics is the Golden Era. A golden era can be started once per game for a country, as soon as you have fulfilled 3 objectives in an Age, and lasts for 50 years.

A golden age gives you 10% cheaper costs for anything you spend monarch power on, your land and naval morale increase by 10%, and you produce 10% more goods.


The free patch keeps track of which age the game is in, and uses it for triggers for disasters and events.
 
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I'd personally like if there were a few variations, maybe tied to culture or location. Four ages for the Africans, four different ones for the Americans, four for the Middle East, and four for everything east of Persia. That should cover most of the world and round out to a solid 16, but that's probably asking for too much.
Yeah, at least I hope they gradually add versions that fit for most-of-the-world nations even if it's not like that at launch of the DLC.
 
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Sure, why not? If all the splendour costs are 800 points, just like the country specific decisions, and each objective fulfilled is 3 points plus one base then completing 3 missions will net 10 splendour/month. That's one magic button press every 6.6 years. Seems pretty reasonable and the abilities don't seem too strong in any case. Of course the value for each mission could be different, especially come the actual release date, so I might just be talking out of my ass.

Also, while the Ottoman 33% siege is quite strong I don't think it'll be particularly noticeable in the AI's hands. Looking forward to the next DDs as this seems like a fun enough addition to the game, albeit out of place a touch.
 
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I assume this system is try and account for how much the world changes in the time period and make the game "flow" better in addition to tying as many of the mechanics together as possible . Also edicts look new (and interesting)
 
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The names are taken from European history. GET OVER IT. Ffs guys, it's just the name. I have no doubt that if X country in the rest of the world did something amazing during a certain age that country will get a special bonus. I have no doubt that timmy or mughal will get a bonus on the date they conquered India or manchu having a bonus during the age they formed Qing and ate China.

I would worry a lot more about things that are currently in the game that need fixing as to them adding having 2 PU's as a Splendour creater.
 
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WARNING: Not a sarcasm!
You know, I commiserate Paradox a bit: Johan has announced "the biggest feature yet" and created a hype train. People have been waiting for a huge milestone like tech system overhaul in RoM:
  • reworked trading system with dynamic routes and centers, changeable goods prices
  • land and naval combat rework (especially naval) to make war more engaging, skill-based and fun.
  • some tweaks (or even an overhaul) to weird and fantasy-style monarch points aka mana system.
  • serious rebalance of NIs, ideagroups and policies to make meaningful not only combat quality modifiers.
  • Asia flavor and rework.
But it turns out to be an "extensive" feature that wasn't expected so much. I don't say it's bad, but honestly, It didn't fit my expectations.

IMO EU4 needs a break from new features and needs intensive and massive work on existing mechanics and features. You could even release a large skin pack and loyal PDS fans (including me) would buy it just to support the company.

I agree that EUIV really could use some work on old mechanisms. Improving stuff that's already in the game and especially tie things together. There's a lot of awsome things in the game, but many of the systems don't have anything with each other to do. E.g. Estates could have a lot to do with everything. Right now they are just a mini game of their own rather than being a part of the greater mechanisms of the inner working of you empire.

(Otherwise, The concept of Ages sounds cool. Two really interesting things added in 2 DDs in a row, good stuff.)
 
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Yeah, at least I hope they gradually add versions that fit for most-of-the-world nations even if it's not like that at launch of the DLC.
Yeah. It doesn't have to be complex, just something simple and you can group in pretty large parts of the world together like in my example. It does seem like it would be a little strange playing as a country in the Far East or Sub-Saharan Africa and your goal is to discover the New World — Zheng Hes notwithstanding.
 
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Wait and see... I'm a bit afraid those fixed bonuses won't account enough for different situations and the fact that they will end at a fixed date makes it a bit strange, but I see the merit in tying those new "national ideas" with missions.

Ideally, though, bonuses would have to do with the current situation of your countries, not its real history.

edit : It would also seem less moved if abilities were gradually fading over a period of 50 years after a certain trigger (like an institution), instead of disappearing overnight.
 
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A promising concept. I'm cautiously optimistic.
If well done, it could be used to fit existing jumble of mechanics/decisions a bit more seamlessly together.
 
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Sounds railroady and awkward to be honest.
 
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So do we know what the Edict “Feudal De Jure Law” is in terms of the game?

This is very, very interesting. I have to brag here, I was right about the icon being part of a larger image :p. It's true that a lot of changes happen at the end of the game with Administrative Efficiency and what not, but 10 years is still too way too short. Especially in comparison to 130 of the first age. Also, I'm not convinced that giving here special attention only to some countries is a good idea. If that's the way you want to do it, then EVERY country should get a special ability in one age or another.
 
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Is there no ability to resist the tides of progress, like in Vicky 2? Mechanics and objectives just change all around me with the zeitgeist and I have to go along with it? It's cool but I wish there was the flexibility to be a reactionary nation in the midst of the changes like Spain. If I crush the Reformers, crush The Revolution... why should I have to have myself and the world develop in an Enlightenment direction?
 
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I can't imagine how in the world this, of all things, was the priority to put in the DLC. Maybe if it was envisioned back at the beginning of the game and shelved for years until now, I guess?

All I can think of are all the missed opportunities. I've only been this disappointed with EU4 updates when the naval rework that accompanied Mare Nostrum was unveiled.

The feature's fine I guess, whatever. It just isn't anything I care about at all.

Maybe if some of those new "abilities" can be accessed by modders and triggered using alternate methods with the free patch? So you could pick something like claiming adjacent to claims as a national idea for custom nations. But that's too much to hope for, I think. And I wouldn't really see the point of removing the system if you do have the DLC.

This lands with a wet "thud" for me, sorry :\
 
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Golden age only works for once per game? What if I achieved 3 objectives in an earlier Age and managed to fulfill more in later Ages? Doesnt it count as a golden age too?
 
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It never ceases to amaze how emotional people get about the game, to the point that I've read four separate people in this thread go on a rant and a couple say they're quitting the game because of a change that nobody is forcing anyone to buy. Chill out guys, the world isn't over.

Anyway, I see the Ages system not as a new feature just for now but the introduction of a scaffolding/framework that will allow much more flavour in the future. One of the problems that always seems to come up is stuff like the Ottomans for example - how is it possible to show a rise and then relative fall organically rather than having a super event called "Fall of the Ottomans" where everything sucks?

The developers obviously want certain things to happen at certain points of the game in order to keep a fun historical feel to it. Having a way of properly dividing the game into large segments not based on technology but on timeframe is a colossal step forward in terms of how they can then start balancing and adding new content.

It also helps the playerbase significantly because it helps creates context to the arguments that you're making on balance. Instead of saying "nerf Otto pls" you can now say "the Ottomans in Age of Revolutions should have the following debuff to reflect their waning cycle as referenced in X, Y and Z historical events".

People aren't really thinking about the possibilities that such a feature is going to have on the future direction of the game and the community in general - I think Johan was correct when he referred to it as possibly the biggest feature ever added post-launch certainly in terms of how it will change the way the game is played.

We could be witnessing a far reaching replacement for things like Lucky Nations, random event chains and the rest of those things. Obviously not straight away in patch 1.20 but this change will significantly alter where the game is going to be in 1.25.
 
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Do I understand it correctly that you work hard, gain those bonuses, and then on the 1st of January 1530 (or 1531) they suddenly disappear in an instant?

I think it would be a weird sudden drop, maybe those effects could decay over a decade or so? Or there could be some sort of event chain that would allow each country to slightly postpone/accelerate the coming of a new age? That would be cool.
 
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one of my friend guessed those countries for other ages

Reformation : Ottomans, Castile/Spain, Austria, ?
Absolutism
: France, Netherlands, PLC, Sweden
Revolutions : France, England, Russia, Prussia

what do you think?
 
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Some companies or public people fall victims of their fanbase when they start doing exactly what crowd demands. This won't be the case of PDS if they start taking into consideration advices of loyal fans that have at least 1k hours played (some have 2.5k or even 5k). Sometimes balance or setup changes are even more refreshing and viable than new features, and EU4 might be the illustrative case.
 
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