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1) is this just a copy from civilization 5?
2) is this mean I can make capitalistic empire once again?
3) the ascension looks promising and ascension (to 4d world or whatever) might be a new type of victory however I don't recommend so in civ 5 vanilla it was utopia project in civ5 but in the expansion the culture victory is changed to tourism so if you want that I won't recommend if you aren't sure
4) that's all your mind but a straight rip-off is not always good and I assume you're friendly with firaxis game too then make sure you got something for them
5) more management! yeah I seems maxed out too easily and straightforward now you got it!
 
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try to get about 5 victories and each ethic have focus too
I guess fanatic ethic is making your empire a main victory focus
other ethic is like a small bonus to help you through your journey
traits is like starting bonus you'll get
 
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Glad to see new feature coming out because as of now the game (still) sort of feels like bland repetition of conquest, resource harvesting, building stuff, and more conquest. Yes there are different governments, ethics, weapon types, etc that are supposed to make the game feel diverse and dynamic, but fundamentally the game boils down to who has the bigger mineral/energy output to afford a bigger doomstack. And no matter which ethics or government type you are the way you collect those resources are all the same and the way you manage your fleets are all the same. Which is the main reason why every game eventually ends up feeling exactly the same. I'm hoping for more ethics unique features and mechanisms to make the game more colorful.

I know not all people feels this way and I expect this comment to get down-voted a lot, but this is my honest opinion of the game. My expectations are high for Stellaris though. I can't wait to see what this game will become after one or two more years of development.
 
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I'm intrigued to find out about how traditions will be balanced between small and large empires. Will larger empires even be able to adopt some new traditions, with how long it will likely take to do so? In terms of balance that would make sense.
 
Well, the bug is back. I'm throwing my wallet at the screen but the DLC and accompanying 1.5 patch just don't seem to be downloading. I really wish you guys would fix that one.

Seriously, I adore this addition.
 
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My only issue is that certain traditions obviously works better for certain ethoses, but that's probably by design.

Like if you go Domination, it would be useless to you unless you can make slaves.
 
On that note, the only thing I am kind of disappointed in is the lack of exclusivity. I'm not sure how long it takes to adopt one complete tree so maybe the fact that there are only five traditions per tree are alright, but the fact you can adopt every tree sort of irks me. Because of that, the choice of which tradition to adopt is only short-term. We can always grab the other option later and, if we play long enough, eventually we will adopt all the traditions. I hope that in the future we can make more difficult choices when customizing our empires
It's also true of tech choices that they are only "short-term" because if you play long enough, will research everything. But they are still very difficult choices that affect your game profoundly.

I suspect it will be balanced so that it takes a hundred or more years or so to complete a tree, increasing as you unlock more, so I think there will be plenty of hard choices to make.

Anyway, in the long run, we're all dead.
 
My only issue is that certain traditions obviously works better for certain ethoses, but that's probably by design.

Like if you go Domination, it would be useless to you unless you can make slaves.

I'm bothered with it too. Unless going for diverse Empire, slaves are basically forced on you if you go on Conquest.
 
Expansion: Focuses on growth through rapid colonization.
Domination: Focuses on maintaining control over your population and subjects.
Prosperity: Focuses on economic growth.
Harmony: Focuses on maintaining a happy and diverse population.
Supremacy: Focuses on growth through military conquest.
Purity: Focuses on strength through homogenity and dominion over other species.
Exploration: Focuses on exploration and scientific discovery.

Domination seems like a natural fit for Authoritarianism (and I believe we saw last week that Domination traditions will increase Authoritarianism attraction). Purity for Xenophobia, Supremacy for Militarism, and Exploration for Materialism.

The others are a bit harder to pin down, and seven traditions for eight ethics means there isn't a 1:1 correlation. I would guess Harmony would go with Xenophilia, but could also be tied to Spiritualism, Egalitarianism, or Pacifism. Prosperity would match with the current Individualism, so might or might not be a fit with the reworked Egalitarianism. Expansion could be a fit for all play types, but could possibly mean specifically peaceful expansion, so Pacifism?
 
This is how I imagine it makes sense logically. Smaller empire means more united, which means it's easier for propaganda and such to change your culture. With a vast empire of a multitude of different thoughts, it would be extremely hard to gradually change your culture. Also, I would think that getting rid of traditions would cost unity
 
You would be right, if it it wasn't the very definition of what arbitrary penalty means.

Look, it is one thing to feel unity. By default, a small group will be more united than a diverse large group, there is no question of that. But why a small united group should have Traditions in something it has never engaged in is silly, and it is more silly if the large but diverse group next to you has a long and well established history of things which should unlock that Tradition but they can't because the game designer has decided there is an abitrary limit which penalises the larger group from unlocking the tradition.

It is not who needs what, it is about game-design. It is not good game designing practice to come up with such silly non-logical arbitraries. As long as I remember this has been one of the leading stars in PDOX game design, and this Unity -> Tradition is something breaking that tradition (sic!).

I agree 100%. I think a much more logical system would be that instead of a unity resource, for each Tradition there would be a set of actions and performing those actions would increase your rank in that Tradition.
 
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Purity: Focuses on strength through homogenity and dominion over other species.
Harmony: Focuses on maintaining a happy and diverse population.
What about a homogenous and happy population, or a diverse population and dominion over other species?
 
It's also true of tech choices that they are only "short-term" because if you play long enough, will research everything. But they are still very difficult choices that affect your game profoundly.

I suspect it will be balanced so that it takes a hundred or more years or so to complete a tree, increasing as you unlock more, so I think there will be plenty of hard choices to make.

Anyway, in the long run, we're all dead.
Thanks, that's exactly what I need right now: an existential crisis.
 
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What about a homogenous and happy population, or a diverse population and dominion over other species?
Get both traditions....
 
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