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CK2 Dev Diary #41: Secret Religious Cults

Hi folks!

This week is a big deal for me and for everyone else who has worked on Crusader Kings II over the years, because the game is just about to turn five years old! It was released on Valentine’s Day, February 14th, 2012. (So, if you’re running low on ideas for a gift to that special someone tomorrow, what could be more romantic than a copy of Crusader Kings II? Just saying.)

Five years on, we are still cranking out expansions and updates, all thanks to you folks! I have to say, the lifespan of this game has been pretty amazing compared to all the previous games I’ve worked on. I loved them all, of course - those games we no longer actively support - from Europa Universalis to Victoria II, but it’s been fantastic to be allowed to keep building on a game for so long, unlocking so much of its potential. CK2 is also special to me because I owned the vision and have done so much work on it personally. Stay tuned for a special anniversary dev diary tomorrow, where I will talk about the history and development of the game at length.

Of more immediate interest, we have essentially finished work on the upcoming expansion, Monks and Mystics, and it’s shaped up very well! You might already know, or suspect, that most of the new Societies will be part of the paid expansion, but there is one type of Society that actually comes with the free update; Secret Religious Cults (yes, this means that the Society framework itself is also free, so that modders can go nuts even without the expansion.) These Societies consist of followers who falsely profess faith in one religion while secretly belonging to another.

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Almost all of the main (non-heretic) religions have a corresponding “Secret Cult”. The membership consists of characters who fake belief in another religion in order to avoid persecution. Rulers can join any of these cults if the religion exists within diplomatic distance, and at the highest rank, the ruler can finally overtly embrace the religion and convert. Meanwhile, you get missions and powers to induce Sympathy for your real religion in other characters in the realm as well as the population in the counties. With careful groundwork, you can stage an extremely powerful religious revolt; as long as your subversive activities go unnoticed by your liege…

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Next week we’ll start going over the patch notes, and don’t miss our anniversary stream later today or the special dev diary tomorrow!
 
CK is the best Paradox game I ever played, what would make it perfect is :

Italian localization
Asia Expansion
fix of some mino bugs
More RPG events.
Expanding the timeframe to 1519 (rise of charles v). With corresponding start dates and mechanics. Colonialism before this can be handled by events. Oh and push the map further south so that mali can get some coast, make some major rivers in the area and make the west africans capable of navigating rivers. the map should still be cut of in the west to prevent rounding west africa (or make it impossible by other means).
 
Expanding the timeframe to 1519 (rise of charles v). With corresponding start dates and mechanics. Colonialism before this can be handled by events. Oh and push the map further south so that mali can get some coast, make some major rivers in the area and make the west africans capable of navigating rivers. the map should still be cut of in the west to prevent rounding west africa (or make it impossible by other means).
Well how noot agree on that too ? :p ... But first Asia !
 
Romulus? Bah! It clearly spans 2637 years, starting with Aeneas in 1184 B.C.
Virgil is that you? No promoting ones own fanfic on the boards! ;)
 
So I was not aware of this update, have worked really hard starting as the nomadic bolghar Dulo's I conquered west to finland, kiev and crimea all the way to the east including parts of khiva, most of Mongolia, and all of Khotan, reformed tengri, absorbed my clans, and settled as tribal. I then raced to adopt feudalism and form the empire of Tartaria so i could earn enough to create all the kindoms in my realm and therefore retain my now 100+ vassals. I pulled it off losing very little land in the process, lost khiva to an Abbasid invasion and almost Cumania too but managed to win that in a war that lasted 25 years almost to the day.

Things are finally starting to look good, the Abbasids are decadent and suffering revolts, my main concerns are jihads because virtually all of western europe has fallen to islam, and my extremely powerful in relation to me vassal, the Khan of khotan... but otherwise all is well

Or so i thought, a shia society developed in my realm and the event to switch publicly has obviously just triggered two of my vassal khans along with several counts converted and almost EVERY SINGLE county in my realm has converted to Shia. seriously what kind of bull is this? Vassals converting sure i can MAYBE get behind that though it should really only be ones bordering regions of other faith... but 90%+ of my counties too?! I'm going to be suffering religious revolts for years when I'm already bordering the Abbasids who can raise 70K+ troops.

I wanted to form a reformed tengri feudal empire of the steppes large enough to rebuff the mongols, as if that wasn't hard enough this is adding to it and might ruin this playthrough. Also i have NEVER in almost 900 hours of gameplay seen Europe fall so completely to the iberian muslims nor the Abbasids do so ridiculously well could this be to do with the new mechanics?




I like the idea, especially for a specific playthrough with a major conversion in mind, but is there an option to turn it off for existing games? and is there a limit on how frequently this can happen? like I've effectively crushed this conversion, revoked all muslim vassals apart from one khan it's just population conversions I'm stressing over now, but what's the point if it happens again within 100 years? Also I noticed for ages a lot of people in my realm were developing sympathy for islam, but nothing for christianity despite also bordering the byzantine empire do the muslims have some sort of buff to these secret societies? Is this all happening because I'm playing as a reformed pagan do they suffer from this more?
 
Atheist cult would be interesting but i would really love events that make you met ancients relegious and trying converted to them etc..
I mean... that would not exist in the 8th Century.
 
Some people think him to be an atheist, but it's not a general consensus. Even though, I see your point. The problem is: Such a society would need to have very few members (because it would be a very... very "impopular" opinion) and the AI is a bit too "Society-Happy" if you ask me...
Atheists existing didn't mean that they had cults.
I do agree to that... Very few people would support the idea, probably too few to have a realistic, large-scale society supported.
 
what are the requirements to join a secret cult?

Ive heard :
1. you can have a friend of a different faith induct you into the secret society.
2. have a liege of a different faith than your own, then a decision in the intrigue tab will show up for you to publicly profess to practice their faith falsely at the cost of 100 piety.
3. switch to the religion that you want to secretly practice and then...youll get a pop up to continue it covertly?
4. get a low chance of a random event to adopt a new faith privately, without changing religion beforehand.

Which of these is true?
 
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