Obviously there's no reason for for a player controlled Hive Mind to have any actual ethics, but what about AI hive minds? Is there something in place to give them personality?
There are still quite a few choices for the Hive Mind, though.Hm. I don't really like how hive minds turned out. I had hoped for something a little less... narrow. Oh well, guess I'll stick to my regulars then.
The same thing that gives players theirs, the civic choices. They have their own civic choices.Obviously there's no reason for for a player controlled Hive Mind to have any actual ethics, but what about AI hive minds? Is there something in place to give them personality?
Only relevant if you're playing MLG pro multiplayer, though. If you're just playing for fun, it's going to cut you off from having more policies for the whole game.It's trading a permanent bonus for a starting bonus. Considering how much advantage a good early start confers, I don't think it's unbalanced at all.
If you are playing for fun then you'll pick civics for fun roleplay reasons, not for specific bonuses.Only relevant if you're playing MLG pro multiplayer, though. If you're just playing for fun, it's going to cut you off from having more policies for the whole game.
Somewhere between 1 and ∞.How many Dev dairies do we have before the update?
Hmm, you automatically purge species you conquer. Just refrain from engaging in diplomacy and you're there.Can I make a fanatic purifier hive mind? Or will I have to mod?
What prevents you from acting friendly? Not invading your neighbours seems like a good start.Except that I find sad to not be able to make a "friendly" hive spirit..
One of the shown civics gives a +2 core sector systems bonus. But the default core sector systems is now 3, instead of 5.This looks really good, I can't wait to see a complete list of the civics and figure out what works best with my custom empires, both gameplay and lorewise.
The only question I have right now is, can you still get bonuses to the core world limit through government now? Am I right in assuming it's been significantly reduced?
I believe they mentioned that personalities are now based on authority and civics, rather than ethos.@Wiz I have a bunch of questions:
Are you guys going to have flavor text for the gamestart window for every civic including the hivemind ones?
Also, how many personalities will there be and will there be personalities based on the civics?
On hiveminds, how are you going to determine the personalities? I'm just wondering because while the civics determine the 'flavor' of the hivemind, the personalities are currently based on ethics.
Again on hiveminds, will we be locked into the civics we chose from the start or can we change civics at a later time under hivemind?
I believe they mentioned that personalities are now based on authority and civics, rather than ethos.
Psionics are unlocked with ascension perks in Utopia. How does one get a head start at that? Besides, synths aren't the opposite of psyonics; cybernetics are.
you can also release the new conquests as a vassal or give them to an existing non-HM vassal if you want to keep that world but don't have the environmental compatibility needed to settle their yourself.While I'm happy overall, I hope we can set the "purge" policy to be expulsion rather than having to outright kill them. That way, if you want to conquer places but don't want to deal with the massive diplomatic malus from mass murder, you can just kick them out. It might still have a malus, but it shouldn't be as bad and it makes sense: non-hiveminded people would be rather out-of-place in a hivemind empire.
It doesn't actually say that in the DD though.Read the dev diary. You need to unlock the psionic theory tech to start the ascension perks. Similar to how you need to unlock robotics to start the synth perks. It's one of the requirements. Also if you buy Utopia Psionics theory will be the only researchable psionic tech.