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It's trading a permanent bonus for a starting bonus. Considering how much advantage a good early start confers, I don't think it's unbalanced at all.
Only relevant if you're playing MLG pro multiplayer, though. If you're just playing for fun, it's going to cut you off from having more policies for the whole game.
 
What I cannot understand is why not just lock some of the interactions and mechanics behind Hive Mind unique technologies instead of restriction place at engine level?

For example, something akin to "Understanding of the Parts" technology (which I just made up) will protect xeno Pop's from consumption and expulsion (by removing "non-Hive Minded Pop's can not survive in Hive Mind empires" proprietary) allowing Hivemind empire access to non-HM citizens - with potential following technology unlocking Factions mechanics.

Well, I guess we will need to be patient?
 
Maybe it's just the hype talking, but I get the feeling that there is the distinct possibility that this may turn out to be the best patch+DLC that Paradox has ever made.

One question I have, are there unique civics that can be unlocked by the Ascension Paths?
 
This is unbelievably cool, and I'm having one of these "told ya all" moments (we get the post-release support we were promised - how often does this happen in videogame industry?). Paradox = love.

However, I'm a bit disappointed that I'm forced to eat other pops as a hivemind. Mechanically it makes total sense, but from a roleplaying perspective? What about benevolent peaceful hiveminds, some kind of wise scientist ant colonies? What about herbivores? Pacifists? Maybe at least displace the conquered pops or something, for the same kind of diplomatic malus. Having to always play zerg as a hivemind seems needlessly limiting. Especially seeing how all the other governments get more room for fine-tuning, not less. I do realise hiveminds should be different, but why should they be primitive and animalistic by default? It's a bit like, say, limiting militarists to a fanatic purufier playstyle.
 
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How many Dev dairies do we have before the update?
Somewhere between 1 and ∞.

Can I make a fanatic purifier hive mind? Or will I have to mod?
Hmm, you automatically purge species you conquer. Just refrain from engaging in diplomacy and you're there.

Except that I find sad to not be able to make a "friendly" hive spirit..
What prevents you from acting friendly? Not invading your neighbours seems like a good start.
 
This looks really good, I can't wait to see a complete list of the civics and figure out what works best with my custom empires, both gameplay and lorewise.

The only question I have right now is, can you still get bonuses to the core world limit through government now? Am I right in assuming it's been significantly reduced?
 
This looks really good, I can't wait to see a complete list of the civics and figure out what works best with my custom empires, both gameplay and lorewise.

The only question I have right now is, can you still get bonuses to the core world limit through government now? Am I right in assuming it's been significantly reduced?
One of the shown civics gives a +2 core sector systems bonus. But the default core sector systems is now 3, instead of 5.
 
While I'm happy overall, I hope we can set the "purge" policy to be expulsion rather than having to outright kill them. That way, if you want to conquer places but don't want to deal with the massive diplomatic malus from mass murder, you can just kick them out. It might still have a malus, but it shouldn't be as bad and it makes sense: non-hiveminded people would be rather out-of-place in a hivemind empire.
 
@Wiz I have a bunch of questions:

Are you guys going to have flavor text for the gamestart window for every civic including the hivemind ones?

Also, how many personalities will there be and will there be personalities based on the civics?

On hiveminds, how are you going to determine the personalities? I'm just wondering because while the civics determine the 'flavor' of the hivemind, the personalities are currently based on ethics.

Again on hiveminds, will we be locked into the civics we chose from the start or can we change civics at a later time under hivemind?
 
@Wiz I have a bunch of questions:

Are you guys going to have flavor text for the gamestart window for every civic including the hivemind ones?

Also, how many personalities will there be and will there be personalities based on the civics?

On hiveminds, how are you going to determine the personalities? I'm just wondering because while the civics determine the 'flavor' of the hivemind, the personalities are currently based on ethics.

Again on hiveminds, will we be locked into the civics we chose from the start or can we change civics at a later time under hivemind?
I believe they mentioned that personalities are now based on authority and civics, rather than ethos.
 
Psionics are unlocked with ascension perks in Utopia. How does one get a head start at that? Besides, synths aren't the opposite of psyonics; cybernetics are.

Read the dev diary. You need to unlock the psionic theory tech to start the ascension perks. Similar to how you need to unlock robotics to start the synth perks. It's one of the requirements. Also if you buy Utopia Psionics theory will be the only researchable psionic tech.
 
I think we can make a good guess as to what the hive mind civics do, based on the symbols themselves. For instance, one mind has the influence symbol. I bet it gives extra influence. Natural Neural Networks has the Unity Symbol, I bet it gives more unity. Divided attention probably gives more core sector systems, Subspace Ephapse probably increases border range, etc. etc.
 
While I'm happy overall, I hope we can set the "purge" policy to be expulsion rather than having to outright kill them. That way, if you want to conquer places but don't want to deal with the massive diplomatic malus from mass murder, you can just kick them out. It might still have a malus, but it shouldn't be as bad and it makes sense: non-hiveminded people would be rather out-of-place in a hivemind empire.
you can also release the new conquests as a vassal or give them to an existing non-HM vassal if you want to keep that world but don't have the environmental compatibility needed to settle their yourself.

or just vassalize them directly through war or diplomacy...
 
Read the dev diary. You need to unlock the psionic theory tech to start the ascension perks. Similar to how you need to unlock robotics to start the synth perks. It's one of the requirements. Also if you buy Utopia Psionics theory will be the only researchable psionic tech.
It doesn't actually say that in the DD though.