I really wish its gonna be longer range + retargeting. So basically a full long range build would be missiles and strike craft.
Kinetic already has shield damage plasma has armor pen and this would scale better late game because strike craft gets atk speed and damage by 10% increments and they have good armor pen and also ignore shields.
I already see how i go all out engineering tech for strong hull, missiles and strike craft. Basically i dont have shield so kinetic is not a problem and energy weapons have too short of a range. NEW META
A super range comp though would only be decent if the craft in question tried to maintain their range advantage, ie firing retreat.
Not sure if this is doable without the player "ASSUMING DIRECT CONTROL" snrkk *Shakes head for a moment* sorry bout that... ME andromedia's release soon has me on edge.
But yeah, dont know combat well enough to know if you can tell fleet to attack, then click away to move, then click back to attack, away to move, etc and still have it be effective... Basically do as much damage as you can, then jump, then engage elsewhere and attrition larger forces.
I can mod it into the game. What i cant mod is how missiles behave. Once they add retargeting to the game ill do the rest. Even now i can make strike craft engagement range to 500. As long as i have a weapon with 500 range even if only 0.001 dps to start the fight strike craft will engage and battleship will keep maximum firing range of that 500 range weapon with no visible dps. (for that matter i can simply give it invisible projectile too and thats it it will take 1 S slot....
Hive ship haha with new hive mind government you can basically have a fleet of hive ships releasing 1000s of strike craft where each and every ship be it huge or tiny is controlled by YOU the eternal OVERMIND. Its like starcraft <3Man and here I thought I had a 'hive ship' bro. *Buzzz* ~visual of hundreds of missiles and dozens of strike craft pouring out from fleet towards enemy fleet~
Hive ship haha with new hive mind government you can basically have a fleet of hive ships releasing 1000s of strike craft where each and every ship be it huge or tiny is controlled by YOU the eternal OVERMIND. Its like starcraft <3
Missiles are indeed being buffed.
I would not get my hopes up yet. The missiles rework we need will not be trivial.I'm hoping this is going to be a buff to the actual mechanics that deal with targeting and point defence, as simply tinkering with the damage output alone won't address the issues with missiles (and strike craft).
Nope. But Wiz said that was "something I would like to add" or something like that.does the game have a extra large missile tech?
does the game have a extra large missile tech?
In which way, if you don't mind my asking?Missiles are indeed being buffed.
Missiles cannot ever be fixed with raw numbers, be it speed evasion or hp. We need retargeting.In which way, if you don't mind my asking?
Are they gonna be faster or withstand more PD hits for example?
Or will the PD weapons receive an accuracy penalty?