I see, my mistake for skipping the second post. There must have been another update to the beta after the 26th, I was not aware of this. Explains why we didn't get OOS-spam in yesterday's game unlike the day before.
I see, my mistake for skipping the second post. There must have been another update to the beta after the 26th, I was not aware of this. Explains why we didn't get OOS-spam in yesterday's game unlike the day before.
Very good! Thank you.- Reenabled flavor names for German puppets for people without DoD in a cold and calculating move designed to maximize profits
podcat, is there anyway to get your artists to put in two Japanese Admirals -one is democratic, one is communist![]()
You realise they are almost all, if not all, changes made to 1.4.1 while it was still in open beta? I am familiar with these changes. They released an update to the beta on the 26th of June. I am familiar with these changes as well. I want to know if they made any changes after said update, as these are not separately listed.
Who hoo I'm a celebrity lookalike nowAxe99 has beaten me to it with the link. The key word was second post, but never mind. Hope you have fun playing the patch!
EDIT: Apologies, you already cleared up the confusion.
Who hoo I'm a celebrity lookalike now@Axe99
And you STILL haven't fixed submarines. Imagine my shock.
Also some more Hungarian (and Romanian) generals would be nice!
And to think that in HoI 2 there was actually an event chain that would see the transition from dictatorship to democracy under the three presidents who presided it... and now we don't even get a correct portrait.![]()
When are you going to make it so that Hungary has a chance to use the claims that it gets? Currently the only way to actually use the claims is to switch to being fascist
As a person from a culture who's country has also gotten the short end of the stick with DoD I empathise with your woe. Little things like the Uruguay transition would be a lovely little flavor to a corner of the world, plus I know so little about it (i.e. nothing) it would be awesome to learn about, its why I love historical games. Mind you, I am apparently one of those hated freaks who enjoys playing minors not just the majors all the time
![]()
Did you see Axe99's post in the previous beta-patch thread that you posted in? His first look at the problem suggested that the AI makes good fleets but doesn't re-arrange them effectively when they take losses. If confirmed, that sounds like a horribly complex problem for the AI programmers to get stuck into. Rumour has it that the next patch will deal with the naval problems; I hope that's true.
I have a feeling that someone has probably already asked this, but is this update savegame-compatible with the 1.4.1 beta patch?