until the only map they will play on is a 1000x1000m map with one city in the middle.
Kill me.
until the only map they will play on is a 1000x1000m map with one city in the middle.
It won't be so bad with my "one pistoleer only" mod.Kill me.
I won't even go near the Destruction servers. They shouldn't even be in the game. War isn't won by destruction, it's won by conquest.Yeah, and even then it's weird what servers fill. Like last night, when the destruction server was really it...although we did great that one match!
F2P is not the solution to everything. It is very difficult to implement F2P in a game that was not build around it. What do you suggest should they monetize? More Ace units? Nobody would buy that. Hello Kitty camo? That would just kill the game outright, same as units with actually different stats.Honestly, the only way to get more people would be to sell more. Looking at the steam charts page, the player dropoff actually seems quite normal, at least for this kind of game (a reduction to around 10% of the initial peak). Dare I say it it might even pay off to go free-to-play at some point in the future, though that'd have to be handled very carefully.
Indeed, if unlocking all the divisions cost what it might cost to buy the game straight up, that seems sustainable - people who play the full game will be paying the full price, and people who actually have bought the game already simply get access to it all already. Otherwise, it gives an easier in to people who don't want to pay full price for a game they aren't sure about. I don't think there should be any "grind" mechanic or ingame unlockables - if you don't buy the game, you only get access to extremely limited content and you can pay to unlock the rest. Similar to a demo if you like.Free-to-play is normally the worst thing ever imo. While you get some players you are forced all the time to get new ideas to take out the money of the players pockets to pay your bills. Leading to the most frustrating experiences I had. Also it seems to me that in most cases the devs start to focus only on this things and are not willing to develop stuff that isn´t buyable, for example new maps.
If you get the game for free with unlocked 1 division on each side and have to pay if you want to play the others or something like that it would be fine for me. But please no crappy system where you are forced to pay only to not have a frustrating experience because of endless grind or something like that.
I think there are parameters but no one uses it because the population dropped so heavily and the only people left are a few 1v1 people and hordes of 10v10 destruction players.One issue i recognized with this game is the matchmaker. Why are there no rules which players are being matched against each other? Top players are being matches against people who literally play their first game which obviously results in lots of rather uninteresting games for both sides (and does a great job in scaring off new players ofcourse). I mean that's common sense, don't have a clue why it was implemented this way.
Individual battles can perfectly well be won through attrition. So can whole wars, for that matter.I won't even go near the Destruction servers. They shouldn't even be in the game. War isn't won by destruction, it's won by conquest.
To each their own, but I love the 70-80's Cold War setting myself as the technology you get is so interesting. Tanks are still powerful machines of war, but helicopters and guided missiles in general are becoming advanced enough to be a force to be reckoned with, so you have lots of interesting tactcs like harrassing tank coloumns with jeep-mounted rocket launchers.Cold war sucks imo because it was a "cold" war. WW2 was war and it´s a lot more interesting to play it than a fictive hot war scenario imo.
Individual battles can perfectly well be won through attrition. So can whole wars, for that matter.
Whether Destruction is good for gameplay is another questions..
That´s why I wrote 2 times "in my opinion", it doesn´t attract me, but I don´t deny that it attract others.
I bought it but it didn´t hit me to be honest. I read some things about it in the time I started with SD and if I remember right it took a more or less long road to get a good game. I hope it´s the same for SD, only without the road being so long. ;-)
Edit: Btw., I have no problems with the engine but I have a good computer. I love the engine, it looks really amazing, especially on 3 x 27" screens.![]()
Ultimately though, if that's the case it's not as much of an issue for Eugen (since they still have the players and the customers, just in single player) and what are you going to do about it? Make the AI intentionally crap just to say you have singleplayer?
Honestly, the only way to get more people would be to sell more. Looking at the steam charts page, the player dropoff actually seems quite normal, at least for this kind of game (a reduction to around 10% of the initial peak). Dare I say it it might even pay off to go free-to-play at some point in the future, though that'd have to be handled very carefully.
About DLC, I do think an eastern front pack would help a lot, I know like 3 people who say they'd be much more interested in it if it contained the eastern front (I do know quite a few commies though so take that with a pinch of salt).Doubtful it'd go free to play, but I suspect a Steam free weekend with a 15 - 25% discount on the game might work wonders. Probably want to wait until the DLC launch though.