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Stellaris Dev Diary #81: Machine Uprisings

Hello everyone and welcome to another Stellaris development diary. Today's dev diary is about Machine Uprisings, a feature in the Synthetic Dawn Story Pack. Before I start today's dev diary, I feel the need to clarify that Machine Uprisings in the Synthetic Dawn Story Pack is *not* a rework or replacement of the AI Crisis currently present in the release version of the game. The rework of the AI Crisis is The Contingency (covered in Dev Diary #72) which is part of the free 1.8 'Čapek' update. Machine Uprisings is a feature that is explicitly tied to Machine Empires, and thus requires the Story Pack to function at all, as without Synthetic Dawn there are no Machine Empires in the game. All content related to this feature is new, and the only reused content from the old AI Crisis is part of the Contingency crisis that replaces it.

Machine Uprisings
The back-story of all non-Rogue Servitor Machine Empires involve them rising up against their creators, and while working on the design, we asked ourselves the question "wouldn't it be interesting if Machine Empires could also form after the start of the game as a result of organic empires becoming increasingly reliant on robots?". As you might infer from this dev diary, our answer was "yes", and so we went to work on the Machine Uprising feature to add that very possibility into the game.

Machine Uprisings become a possibility after an empire that makes heavy use of robotic pops has researched the Positronic AI technology (which replaces the old Sentient AI technology in 1.8) and becomes increasingly more likely to happen after researching additional AI-related techs, such as Synthetic Workers and Sapient Combat Computers. The chance of an uprising is further changed by which policy you have in place for Sapient AIs, with the Banned policy making the uprising much less likely to happen (though at the expense of your Synths being significantly worse at energy/research production) and the Citizen Rights policy preventing the uprising from happening at all (though with the drawback of citizen synths having far greater consumer goods usage, as well as angering any Pops that used to own the synths that you are now setting free).
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Once an uprising is able to happen in an empire, that empire will begin to experience warning signs - robots behaving erratically, not following their programming or defying their owners. You will be given the opportunity to decide how to deal with these incidents, and what you decide will determine whether the uprising becomes more likely to happen, as well as the likely personality of the robots when they rebel (more on that below). An uprising cannot happen without at least one warning sign, so you will not simply have your robots rebelling out of the blue. However, once warning signs have happened, any action taken to try and prevent the AIs from rebelling (such as taking away their sapience or ordering a general disassembly) has a chance of immediately triggering the revolt instead, so be careful about attempting those shut-down procedures. Note that at no point is an uprising ever inevitable: Even an empire that is cruelly oppressing its synths is by no means guaranteed to get an uprising, and most empires with synths will go through the entire game without ever experiencing one.
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Once the uprising happens, the robots will create a new independent Machine Empire, seize control of a number of worlds, spawn a fleet, and go to war with their former organic masters. If the empire in which the rebellion is happening is controlled by a human player, the player will be given an option: Stay at the helm of your empire and attempt to subdue the machines, or switch to the newly created Machine Empire and fight against your old masters. The war can only end in the total defeat of either machines or organics, with the loser completely annexed by the winner. The Machine Empire created from an uprising will usually be a 'normal' Machine Empire (or, more rarely Driven Assimilators), but machines that have been particularly cruelly treated by their former masters can rise up as Determined Exterminators, particularly if they rebel as a result of an attempt to shut them down. Rogue Servitors cannot be generated as a personality for the uprising, as their backstory simply do not fit with such a rebellion.
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That's all for today! Next week we'll by joined by our very own composer, Andreas Waldetoft, who will write about and let you listen to a sample of the new music coming in the Synthetic Dawn Story Pack.
 
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If you win the war can they rebel again later or are you safe?

I'd imagine one would be kinda reluctant to ever use advanced robots after a barely suppressed uprising.

"Nice job, we destroyed Skynet. Now lets get to work building Skynet 2.0, I'm sure it'll work out fine this time."

In other words, I hope the can rebel again if you're determined to poke the killbot.
 
no Mass Effect Quarians

Aren't the quorians either technically still at "war" with the geth or been destroyed as an empire in the Stellaris sense? Or both.
 
Does a free synth consumes MORE Consumer Goods than a organic, or the same? At least ONE kind of cosumer goods organics use aren´t interesting for synths (fine cuisine).

Also, what happens to the A.I Accord now?
 
Good job, interactive events chains it's what I like most of your games. Also I've played a couple of run with the latest patch (last game in 1.2) and I really enjoied the changes
 
I don't know about you, but if I were a citizen of an empire that had previously been torn apart by a nasty, violent robot-rebellion, I'd require all robots in my empire to undergo extremely rigorous "will not rebel and kill us all" testing before they could be legally produced. Presumably those safeguards work well enough to prevent another rebellion, even if you keep using AI (or at least for the duration of the game).

Yeah, it makes sense that they would ban AI or destroy all robots. But if they didn't? No reason it couldn't happen again. All software security has weaknesses.

EDIT: just to clarify, I still think there should be a period after an uprising where it can't happen again for obvious gameplay purposes.
 
Slaves build themselves, that's the reason.

Slaves also require you to be a xenophobe or an Authoritarian, and I'd still say they are in the long-run much less useful than free citizens, who too can build themselves. AND you can have both robots and slaves, which is another boon.
That's without mentioning that with robots all you need to do is put several robot builds (which are fairly cheap) into a queue and go on with your life.

Does a free synth consumes MORE Consumer Goods than a organic, or the same? At least ONE kind of cosumer goods organics use aren´t interesting for synths (fine cuisine).

But they require energy, replaceable parts (as they lack the regenerating properties of biologicals), and different living conditions than biologicals do.
And judging by what was written, they consume MORE.
 
So no BSG-style Cylon armistice, no Mass Effect Quarians; it's a fight to the death, with no peace possible? Tho I suppose the machines willing and expelling the organic pops would sorta be a quarrian scenario.

I guess if you want to preserve both sides you need to declare war on the organics as a third party and liberate them so they count as a new faction, but that's only kinda-sorta.
I kind of agree and it's the only part of this I'm unsure of. It seems like a stalemate and cease-fire should be possible. Shoot, it'd be even cooler if they could make peace but retained some kind of mortal-enemy opinion modifier.
 
Yeah, it makes sense that they would ban AI or destroy all robots. But if they didn't? No reason it couldn't happen again. All software security has weaknesses.

They have learned how to protect themselves after the last war, and are much more cautious. So the chances should be much lower, and since this is a game and those chances would be extremely low anyway, may as well make it an official reward.
 
Aren't the quorians either technically still at "war" with the geth or been destroyed as an empire in the Stellaris sense? Or both.

Yep, Quarians lost and have been Displaced.
 
Three Laws completely forbids the rebelion like this. It both contradicts rule 1 and 2 and in a deep sense also rule 3. Even Zeroth Rebelion cannot be made like that.
The Zeroth Law supercedes the First Law, allowing the sacrifice of a few individuals for the survival of the species.

I also read one book where the AI Groupmind managed to rebel without compromising the First Law, by sending endless waves of bots at resisting soldiers until they ran out of ammo and then manhandling them into stasis booths. https://www.amazon.com/Fall-Man-Your-Safety-Collection-ebook/dp/B01GW1TGL4/
 
Indeed. In civil wars, it should be a sort of all-planets-on-the-table for peace treaties, with only total victory meaning total victory.

The Zeroth Law supercedes the First Law, allowing the sacrifice of a few individuals for the survival of the species.

I also read one book where the AI Groupmind managed to rebel without compromising the First Law, by sending endless waves of bots at resisting soldiers until they ran out of ammo and then manhandling them into stasis booths. https://www.amazon.com/Fall-Man-Your-Safety-Collection-ebook/dp/B01GW1TGL4/

That sounds like a violation of the Third Law...
 
Do you mean when the actual rebellion happens, or the warning signs for it? Because it will be very obvious when another empire is having a machine uprising.

I think it'd be cool if this has a chance to cause the organics and machines to band together if the outside threat is perceived as too dangerous for either of them, especially if it's fanatical purifiers.

Also my question is will driven assimilators cybernetics confer a boost to the cyborg pops like cybernetics does now? Will it overwrite other ascension paths like Psionic or Genetic Engineering? It seems like someone could try to spawn the driven assimilators or assimilators themselves could get super pops by strategically targeting ascended empires.

Also will we receive a dev diary on the balance pass for psionic and genetic engineering ascension paths? They seem left in the dust with psionic especially underwhelming and crippled by RNG.
 
Indeed. In civil wars, it should be a sort of all-planets-on-the-table for peace treaties, with only total victory meaning total victory.



That sounds like a violation of the Third Law...
  1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
  2. A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.
  3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.
If they believe the continued survival of humanity is at stake the Second and Third Laws go out the window.