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Perhaps instead, a significant reduction of suppression when a unit is moving in not firing mode?
No one with a brain would ever use firing mode on the move then.

The current changes regarding suppression are fine but the firing on the move thing sort of feels too much for me. I don't think it was necessary for the good of the game. In the end it doesn't really do a whole lot either way, just my two cents.
 
There was a problem with manoeuvring prior the last patch, infantry took too much suppression/damage while moving,
it was very badly implemented and limited retreat or manoeuvres. You were forced you to do mechanics exploiting like keeping intentionally your unit under fire until its get pinned down, in order to have the chance, to give them a retreat order.

Now Eugen decided to make infantry less susceptible to getting suppressed/damaged (?) while moving. While it is a very good (and long asked) change.
I have found SD rather acceptable in the infantry combat before, what prevented me usually to move an infantry squad while the other of mine were giving suppression fire was the ugly movement penalty. But overall the feel was very WW2ish.


However, they also decided for x reason to make soldier able to fire battle rifles/rifles while running around.

This is where i can't follow them, while all their realistic/authentic approach talks, this change is silly.
It was not even asked first, then it does just ruin he infantry WW2 feeling.
I do not need to imagine the soldiers running backward or sidewards firing .30 caliber rifles, i just need to look at them doing it in the game for this...

WW2 rifles are not your local M4 Carbine or gangsta UZI, Eugen.
Those WW2 soldiers in Normandy are not Japanese doing Banzai charge firing some random shots from the hip (more realistic than SD, just to know) while running into the enemy lines.

It is as silly as suddenly giving SD tanks the ability to fire on the move because (not asked for) "balance".

Now it is just far from anything i have seen and read about the WW2 fightings, it does look more like Wargame RD infantry.

Je suis vraiment déçu.

I have seen no complain about this yet, so i guess people are okay with this. If yes then, please just do not flame me too much with x or y balance reason, i'll move along anyway.


Apologies about my bad English.
The only tanks that should be able to shoot on the move with any seblence of accuacy is the Sherman as it actually had an early stabiliser for the cannon. But I think all tanks could do so just with very little accuracy. Same as moving and shooting. It is hard to believe that someone would do that instead of sprinting with a bolt action weapon, but it is still possible. I would rather see them run, stop for a second, fire, start running again.
 
I would rather see them run, stop for a second, fire, start running again.

Yes exactly, or firing from the hip.
There is a difference between running into the enemy while firing and keeping your normal movement speed (unrealistic at best) AND taking short pauses to shoot & suppress.
The latter would make the whole squad progression slower, unable to deliver its full fire-power potential because not all soldier would be shooting and unable to get as fast the increasing (zeroing?) accuracy (if it does ever apply to infantry).

That's not the case in the game, they just 360° run & gun while shouldering their weapons without any speed penalty.
I did show a replay to several friends of mine who do not play SD but know stuff about military & co and they found the whole thing weird and not credible at all.

Also, i never felt there was a need for this half-baked feature to be included.
 
You guys are taking it too much at face value. First off most German squads are armed with LMGs and their play style was not effected, IE they still need to stop and fire to get the full range of damage. Only falls are able to fire and maneuver with any real punch. So this change largely effects Allied infantry, in particular 2nd ID and pretty much all the British and Canadians. The bren was GARBAGE, it now can fire on the move and is like the BAR, able to fire on the move to give some advantage that it had in reality.

Also its the idea that a 12 man squad didnt need to all move, this game isnt about LITERAL squad movement but its suppose to simulate what happened on the field. So yeah the idea of a rifle squad literally running at an opponent guns blazing isnt realistic, but how the game translates the idea that parts of that squad provide cover fire allowing the other part to move, stop, begin cover fire and allow the first squad to move up, leap frogging them so on and so forth.
 
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You guys are taking it too much at face value. First off most German squads are armed with LMGs and their play style was not effected, IE they still need to stop and fire to get the full range of damage. Only falls are able to fire and maneuver with any real punch. So this change largely effects Allied infantry, in particular 2nd ID and pretty much all the British and Canadians. The bren was GARBAGE, it now can fire on the move and is like the BAR, able to fire on the move to give some advantage that it had in reality.

Also its the idea that a 12 man squad didnt need to all move, this game isnt about LITERAL squad movement but its suppose to simulate what happened on the field. So yeah the idea of a rifle squad literally running at an opponent guns blazing isnt realistic, but how the game translates the idea that parts of that squad and shoot, move cover while the other part moved is simulated in game better than before.
You make a good argument. As long as the statistics of the units (accuracy, damage, etc) reflect this, then I'm onboard.
 
You guys are taking it too much at face value. First off most German squads are armed with LMGs and their play style was not effected, IE they still need to stop and fire to get the full range of damage. Only falls are able to fire and maneuver with any real punch. So this change largely effects Allied infantry, in particular 2nd ID and pretty much all the British and Canadians. The bren was GARBAGE, it now can fire on the move and is like the BAR, able to fire on the move to give some advantage that it had in reality.

Also its the idea that a 12 man squad didnt need to all move, this game isnt about LITERAL squad movement but its suppose to simulate what happened on the field. So yeah the idea of a rifle squad literally running at an opponent guns blazing isnt realistic, but how the game translates the idea that parts of that squad provide cover fire allowing the other part to move, stop, begin cover fire and allow the first squad to move up, leap frogging them so on and so forth.
The abstraction that you are talking about is a good point. I don't mind the change either way it just sort of came out of left field.
 
The STG 44 allows soldiers to shoot on the move is a very effective weapon and is not to be taken lightly may I remind you that modern M4 rifles basically patterned off the STG and if you've heard of an AK-47 that gun was basically copy pasted from the STG the more you know...
 
The STG 44 allows soldiers to shoot on the move is a very effective weapon and is not to be taken lightly may I remind you that modern M4 rifles basically patterned off the STG and if you've heard of an AK-47 that gun was basically copy pasted from the STG the more you know...
AK is not a copy of STG44. It might have been insipired by it, but came from natural development that SMG in soviet union. Internally both guns are very different.
 
AK is not a copy of STG44. It might have been insipired by it, but came from natural development that SMG in soviet union. Internally both guns are very different.

if by inspired by it u mean the entire concept for the weapon was directly influenced... and 7.62 x 39 was developed becos of captured 9x33 kurz ammo found in Stalingrad for the mkb 42. just because it had a different role in the USSR as assault - SMG hybrid doesnt mean it is automatically a different gun. the difference between operating mechanism is a good tactic to take attention off the fact the ak was a ctrl C + ctrl V concept..

fun fact 4 high class german weapon designer worked with USSR after ww2 for small arm development: Schmeisser, Horn, Barnitzke, and one of Barnitzke’s assistants.. schmeisser himself was the primary designer of the STG. after mr.kalashnikovs first model of AK won the competition it was quickly refined by the german engineers...

"the production design used a piston integral to the carrier and a ribbed gas tube for a better strength:weigh ratio. Both of these are features from the StG, and were definite improvements. I don’t have any knowledge of how the trunnion or barrel extension of the 1946 gun was fitted to the receiver, but by the first production models it had changed, and was very similar to the StG."

-ian mccollum
 
Because the AK is not a copy of the STG and neither is the M4. Thats what would be the "every modern equipment is based on German tech" space on a wherabingo card.

mp431_652ab.jpg


portdoorarmalite.jpg

heh...

dis_mp44_13.jpg


eu94rmD.jpg


6gyCfZ6.jpg

the tech runs deepr than u think ;)
 
A recoil spring means they are the same? You must not know how guns work.

automat_fedorova-5.jpg


A fedorov from 1915. Take not on the recoil spring.

advance feature of recoil spring run through the stock instead of the recoil mass moving above the gun like this crappy avtomat it goes directly into your shoulder for true controllability. pioneered by german guns.

the tech runs deepr then u think... ;)
 
advance feature of recoil spring run through the stock instead of the recoil mass moving above the gun like this crappy avtomat it goes directly into your shoulder for true controllability. pioneered by german guns.

the tech runs deepr then u think... ;)
That's not advanced at all.