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CK2 Dev Diary #63: In the Emperor's Good Graces

Greetings!

Today I would like to talk to you about some of the ways you can gain the Grace of the Emperor, and ways in which you can use it to your advantage! To interact with China you must be within their diplomatic range - which extends throughout the entire Silk Road, and through the influence of the Western Protectorate and any Tributaries China might have. When you are within diplomatic range you have the options to Pay Tribute and Ask for Boons.

Paying Tribute to the Emperor will get you in their good Graces, giving you the option of asking for Boons. While the first thing that comes to mind would be to become an actual Tributary State to China, there are more ways to earn Grace. Of course, being a Tributary State is one of the most effective ways to earn the Emperors good Grace - having the Emperor like you more for each month you stay a Tributary State - though you have to give up a significant portion of your Wealth and Levy Regain rate. As China prefers their Tributaries to keep paying Tribute to them, they are willing to defend their Tributaries from outside threats - Tributary States will have the option of summoning a regiment of Chinese forces when they are under attack. When playing as a small realm in the Tarim Basin, for example, it is very prudent to become a Chinese Tributary as they will help you fend off ravenous Nomads and expansionist Tibetans alike.
Tributary.png



Not everyone will have the opportunity (or want to give up their sovereignty) to become a Tributary State though, in that case there are other things you can do to earn the Emperor’s good Grace. The two most common things the Emperor requires are more Concubines for the harem and more Eunuchs for the administration. If you are able to find characters that suit either role, you will be able to send them off as Tribute. These characters will most often have to be your close relatives, making the choice whether to send them away or not more tactical (perhaps you’d rather keep your daughter for forming a local alliance, or keep your third son as a backup in case your first two sons bite the dust). Note that you won’t be able to send off characters that stand to inherit titles. The selection of a suitable character is made by executing a new type of ‘third party character’ decision, as can be seen in this screenshot:
Selection.png



There are also other things you can do to gain the Grace of the Emperor, I won’t go into too much detail, but they include things such as: Offering a Court Physician when China is suffering a Plague, sending Relief while China is suffering a Famine, sending Artifacts or Gold, and more.

Any Grace you’ve earned will persist as long as the same Dynasty sits on the throne in China - Civil Wars and Invasions might result in a new Dynasty taking the Dragon Throne, making you lose any grace you’ve accumulated. Fortunately the Dynasty changes seldomly, and you get ample warning before it happens (so that you get a chance to leverage the Grace you’ve accumulated with the current Dynasty).

Emperors, like most characters in CK2, have their own personalities. This is characterized through the Emperor’s likes and dislikes - if the Emperor favors Buddhists you will find it more rewarding to both be a Buddhist yourself, and to send the Emperor Buddhists as tribute. The opposite is true for being disliked by the Emperor - with the additional threat that they might, just might, treat you as a priority target should they become expansionist!

Now on to using Grace - if you’ve sent enough Tribute to the Emperor you will be able to request Boons. Boons are generally very powerful, and come in many flavors - I won’t go through all of them in this DD, but here are a select few:

Request Peace Deal - The most basic of all Boons, having an active Peace Deal will prevent China from ever targeting you with wars. It is very cheap to get one and, unless you’re taking a risk by saving up for something costly, you should usually be able to afford one. A Peace Deal lasts for a long time, and also persists through multiple characters should the one who requested it die. In addition to preventing the wrath of China, it also gives quite a bit of passive prestige. Do note that if China is in an Expansionist phase they might not want to hand out any Peace Deals, so get them while you can…

Request Strategist - This Boon has a character trained in Chinese Strategy join your court. This character is both a competent commander by himself, but will given time also train your existing commanders in the art of Chinese warfare. This is represented by special Commander Traits with very powerful bonuses.

Request Master Engineer - This Boon has a masterful Chinese Engineer join your court. For as long as this character stays employed, he will improve your demesne with powerful province modifiers - Blast Furnaces, Paper Mills, Fireworks Guilds and other wondrous things. These modifiers tend to help you advance in Military and Economic technology.

Request Imperial Marriage - The Emperor has many daughters (and in the case of female rulers, cousins and kinsmen) and if you stand in their good Graces you might be allowed to have you or one of your children marry one of them! Such a marriage is not only very prestigious, because a princess doesn’t leave China alone - along with her she will bring a regiment of Honor Guards that you can call upon at will. Unlike the troops you can call upon from being a Chinese Tributary State these Honor Guards can also be used in offensive wars - giving you an edge in warfare. An Imperial Marriage also sets a Peace Deal in place.
Princess.png



Request Invasion - This is the most costly Boon of them all, and will be a challenge just to gain enough Grace for - if there is a realm that has grown too large and powerful for their own good, you can suggest that China invades them with the sole purpose of dismantling their realm. Of course, it might not be very likely that China would succeed in taking down a distant Empire (i.e. Byzantium) and there is no absolute guarantee that they will win regardless. If you are independent you can choose to join in the war yourself, which is especially useful if you really want the war to succeed. Having Peace Deals with China will protect characters from Requested Invasions and normal invasions alike.

There are plenty of other things you can request; Scholar-Bureaucrats, Siege Engineers, Chinese Artifacts, Silk Road Trade Contracts and more - but I won’t go into more detail in this DD!

Finally I’d like to say that many of these features will be controllable by Game Rules. If you want to disable the Diplomatic Range of China and gain Grace as a count in Ireland you will be able to do so - the same if you do not wish to have China launch any invasions, along with many other things. And as always, if you have any ideas/questions/concerns for Game Rules relating to the features presented in the DD, feel free to suggest them here!
 
Okay, I´m personally not sold, but mostly I am not very interested in the East, so I´m happy that for the whole "Chinese Faction" finally get what they were pleading for so long. When we get somewhat similar mechanics for the pope however, we are golden!

I believe a significant part of the "Chinese Faction" doesn't consider "Offmap China we can interact with in a limited fashion" to be quite what they had in mind. How displeased people are (and will be, when the mechanics come out and can be tried) might vary, of course, but given that it isn't "Playable (and accurate) China (and surrounding lands) on the map" it won't mean a completely satisfied "Chinese Faction".
 
Wonder if the Aztecs will get these features

I'm starting to doubt it - I don't think Sunset Invasion is among the most important DLCs - but I do hope so.

Not because I'm eager to rid my court of a bunch of useless and troublesome distant relations and have them bloodily sacrificed on some distant altar, but, erhm, because I, uh, I really care about making sure the sun keeps shining.

... Yeah.
 
I believe a significant part of the "Chinese Faction" doesn't consider "Offmap China we can interact with in a limited fashion" to be quite what they had in mind. How displeased people are (and will be, when the mechanics come out and can be tried) might vary, of course, but given that it isn't "Playable (and accurate) China (and surrounding lands) on the map" it won't mean a completely satisfied "Chinese Faction".

Yes, I get that. But there were many things that stood against including it in the game, some of which were actually supported by me. I never saw the need to include East Asia in a game about Medieval Europe, when there is so much to do about making the game more "Medieval-Europe-like". But I would say that Paradox have heard the plea although there are many arguments against it (i.e. the ever stated performance issues) and doing something of a compromise is a good thing. I mean, I am not "completely satisfied" with Europe, either. And I am happy that the "Faction" got at least something, even though I personally do not need it at all.

My main point was the proposition to give the Pope an interaction window, not to assume that you are satisfied.
 
I'm starting to doubt it - I don't think Sunset Invasion is among the most important DLCs - but I do hope so.

Not because I'm eager to rid my court of a bunch of useless and troublesome distant relations and have them bloodily sacrificed on some distant altar, but, erhm, because I, uh, I really care about making sure the sun keeps shining.

... Yeah.

Praise the sun!
 
Will the Western Protectorate be playable?
No.
You will not be able to play as the Western protectorate - it acts similarly to the Papal title, it's used for tracking what China does and is unsuitable for play. You are free to play as vassals under it though, and there's also going to be other Chinese-cultured characters you can play throughout the ages (Plenty in the Tarim Basin in 769, and several under the Mongols in later start dates - for example). :)
 
Political correctness in a game were you can rape, forcefully take concubines, bannish the Jews from your realm, pillage and burn down the world, worship Satan and sacrifice people in his name...

Why would they be politically correct in this topic out of all the strange things in CK?

"Sanita Arkeesian: CK2 lets you send your daughters to China to be raped! MISOGYNY!!1

Paradox: But you can send your sons there to be eunuchs too! AHA!"


This is exactly how a corporation survives in the modern world. So i don't blame Paradox in the slightest. But thankfully, mods.
 
"Sanita Arkeesian: CK2 lets you send your daughters to China to be raped! MISOGYNY!!1

Paradox: But you can send your sons there to be eunuchs too! AHA!"


This is exactly how a corporation survives in the modern world. So i don't blame Paradox in the slightest. But thankfully, mods.

So... you can already rape characters in the game. You can worship Satan. You can banish the Jews... You can perform incest. Why do you think Paradox would be politically correct here out of all things?
 
"Sanita Arkeesian: CK2 lets you send your daughters to China to be raped! MISOGYNY!!1

Paradox: But you can send your sons there to be eunuchs too! AHA!"


This is exactly how a corporation survives in the modern world. So i don't blame Paradox in the slightest. But thankfully, mods.
So you are hoping for mods to disable the sending of sons to be eunuchs? I don't know, it sounds like you are personally offended by them allowing that decision.
 
So... you can already rape characters in the game. You can worship Satan. You can banish the Jews... You can perform incest. Why do you think Paradox would be politically correct here out of all things?

The goal is to have a response available for whatever accusation the PC mob might throw at you. So if rape triggers accusations of "sexism", Pdox can answer that you can castrate prisoners in game too. If expelling Jews triggers accusations of "anti-Semitism", Pdox can reply that expelling Jews gives short-term rewards at huge long-term costs, so much so that only foolish or short-sighted rulers will do it. Pdox can even claim that they are hoping the huge long-term consequences of expelling Jews will teach players not to be "anti-Semitic".

Worshipping Satan and incest are nowhere near as offensive as the above 2 accusations, in this modern world we live in.

Again, let me just repeat that I fully understand Paradox not wanting to offend different parties. They are a business after all. Again, mods.

So you are hoping for mods to disable the sending of sons to be eunuchs? I don't know, it sounds like you are personally offended by them allowing that decision.

and you're entitled to have your opinions :)
 
Actually I was more thinking of culture in linguistic terms. It does seem there was influence culturally from Iranian peoples. I assume you realise Iranian languages are Indo-European languages. Just a lack of better terms to distinguish them.

Yes, I am aware. What I meant that Tocharians being in Iranian group and using Iranian portraits is about appropriate as possible in CK2.
 
Tsk, tsk. Unless GRRM has retracted his statement the television show diverged from the books when it passed them. As I am a book snob my canon is better than your canon.

new.png


/edit: And yes, in almost every case it's "Book > film/series/whetever"
 
"Sanita Arkeesian: CK2 lets you send your daughters to China to be raped! MISOGYNY!!1

Paradox: But you can send your sons there to be eunuchs too! AHA!"


This is exactly how a corporation survives in the modern world. So i don't blame Paradox in the slightest. But thankfully, mods.
What the hell are you talking about
 
Did the Samurai or Ronin roam around Asia at the time? Maybe they could be kept as part of the courts.
In the EUIV period yes, there were actually Japanese mercenaries being employed across the Pacific/east Asia region, but in CKII times not really.
 
I believe a significant part of the "Chinese Faction" doesn't consider "Offmap China we can interact with in a limited fashion" to be quite what they had in mind. How displeased people are (and will be, when the mechanics come out and can be tried) might vary, of course, but given that it isn't "Playable (and accurate) China (and surrounding lands) on the map" it won't mean a completely satisfied "Chinese Faction".
Actually, it appears that I suggested something similar before the game is even released!:cool:
Here are my suggestions:

1. Make areas in the pink/purple boxes terra incognita which would reveal to nations bordering them, having territory nearby for sometime or by event

2. Green boxes: You can see info about who's the dominant power, their wealth(if a option like sending troops to raid them is present, or affect their troop quality), MP(how many troop they would spawn), relation with you, bordering country and other powers(those who dominate the nearby zones, you can have them fighting each other or attack your enemy), aggresiveness(likelyhood of them attacking you)

3. Black boxes: An advanced version of green boxes, as the zone is bigger, you may see "This zone is filled with patchworks of small countries", "Some medium sized countries carved up this zone, they are: NAME1, NAME2, NAME3, ....", "This zone is united under the rule of NAME" or "This zone is under the foreign occupation of NAME". Sometimes a powerful country in one of these zones may try to conquer its neighbors and sometimes one would collapse into smaller states for various reasons, and if the condition is flavorable for a certain nomad tribe, maybe you would see the Kara-Khitans, Jurchens or Uighurs marching into Kiev. Some flavor events could be added like Marco Polo(or random name according to in which country this event fired) brings great wealth/knowledge back to COUNTRYNAME!