Their supposed disadvantages are average phase A income and something like weakness to superheavy tanks.
However their fire support like m20, 107mm and other things like rgr support, the gun halftrack are effective and bring much more to the table and early in the game, too. Plus the obvious early game advantage is so much easier to leverage in the long run.
Lorraines are good to counterbattery mortars (and generally shell enemy location) because they have a huge HE value. Problem is that they come wtih 21 pzdiv or 716 inf and 2inf will win vs both of these easily. Also when using arti dont forget to shift queue a bunch of targets before you micro elsewhere.
Generally, heavy mortars are the most effective arti in the game (DPS per cost, accuracy and reaction time wise) but they will lose to any long ranged or tracked counterbattery.
PS you obviously want to play 352 or 716 or Luftlande to counterbattery and destroy a 107 mortar in A. You just cant let it live or be effective.
However their fire support like m20, 107mm and other things like rgr support, the gun halftrack are effective and bring much more to the table and early in the game, too. Plus the obvious early game advantage is so much easier to leverage in the long run.
Lorraines are good to counterbattery mortars (and generally shell enemy location) because they have a huge HE value. Problem is that they come wtih 21 pzdiv or 716 inf and 2inf will win vs both of these easily. Also when using arti dont forget to shift queue a bunch of targets before you micro elsewhere.
Generally, heavy mortars are the most effective arti in the game (DPS per cost, accuracy and reaction time wise) but they will lose to any long ranged or tracked counterbattery.
PS you obviously want to play 352 or 716 or Luftlande to counterbattery and destroy a 107 mortar in A. You just cant let it live or be effective.
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