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CK2 Dev Diary #67: Revisiting the Middle East

Greetings everyone!

I’m Emil “Servancour” Tisander. Most of you might remember me from the update I did to Hungary and the Danube with the release of 2.7. This time however, I wanted to do something of a larger scope, and with the expansion focusing on the eastern part of the map, what better time to revisit the Middle East and bring it a much needed overhaul?

Those of you who watch the streams might already have seen most of what I’ll show you here but I’ll start by explaining what I’ve done and why.

I had a few goals in mind when I started working on the update. First and foremost I wanted to improve the overall geography and move counties to where they are supposed to be. Some having been placed much too far from their actual location (I’m looking at you Damascus). Secondly, there are plenty of titles in the region that are inappropriately named for the time period, so I wanted to go through what makes sense and what doesn’t to improve the historical accuracy as much as possible. Another thing I wanted to do was to split up the kingdom of Persia somewhat. Persia in CK2 has always been a very large kingdom. Splitting it up into several kingdoms will allow for a more dynamic experience.

Empires remain very much the same, though both the Persian Empire and the Arabian Empire have been increased somewhat in size, due to the addition of new counties. Kingdoms however, have been changed quite significantly. The following kingdoms have been added or renamed accordingly:
Added the kingdoms of Daylam, Khorasan, Iraq and Yemen.
Renamed Mesopotamia to Al-Jazira, Afghanistan to Kabulistan, Baluchistan to Sistan, Khiva to Transoxiana.

01_kingdoms.png


The county layout is also something that you will notice has changed dramatically. Gone are all the weirdly shaped counties, that would either look like a square or be stretched into all manner of shapes. Every single county in the region has been moved and/or reshaped. The single most noticeable addition will be the Syrian desert. Which, in my opinion, is needed to make sure that the surrounding counties can be placed and shaped properly.

02_syrian_desert.png


As much as I would like to, I won’t go into detail for all changes I’ve done to the counties. But I’ll highlight some of the more major ones.

Both Fergana and Khuttal are now full-fledged duchies, with three and four counties, respectively.

03_fergana_khuttal.png


Several new counties have been added to Yemen, which consists of the duchies Sanaa, Taizz and Hadramut.

04_yemen.png


The duchy of Medina is renamed to Hijaz and got three new coastal counties added, making the duchy consist of six counties in total.

05_hijaz.png


We’ve also decided to increase the number of counties in the Tarim Basin, in order to make the area more fun and interesting to play in. It has about twice the number of counties compared to the old setup.

06_tarim_basin.png

07_tarim_basin.png


That’s some of the biggest changes that you’ll see on the map which is, as always for map updates, a part of the free 2.8 patch. Bear in mind that it’s still a bit of a work in progress. Some counties are likely to get another set of name changes and other tweaks.

Finally, I would like to give a shout out to @elvain, who helped me with a lot of research. Making this update possible to do to such an extent.

Don’t forget to tune into the Medieval Monday streams 16:00-18:00 (CEST)! During which you can poke me if you want to see a specific region or have any other questions.
 
So? Just make them "blue terrain" instead of regular water and they can be on any height needed.

Sounds like a good idea. A "lake" terrain would be fantastic.
 
My question is.. if you start off as a OPM and don't have a massive dynasty... who do you put on the Chinese throne?

Glitterhoof, I'd guess.
 
So? Just make them "blue terrain" instead of regular water and they can be on any height needed.

But walkable or barren "terrain" in itself does not have the same graphic capabilities of water, so you probably end up with a blue splotch that looks no good at all, no reflection, nothing, just blue. I mean you could add it, but I personally would rather not see a flat blue texture for water.

There is also the thing that that people probably want the lakes to be somewhat functional, being able to create fishing ports or something. Well these are tied to water terrain afaik and that is currently tied to sea level, is it not? Like, I am sure there is more than one engine reason why these large lakes have not been implemented yet.
 
Glitterhoof, I'd guess.

Would Glitterhoof stay as a genetically and culturally pure horse, or would he eventually being a Han Centaur?
 
Sounds like a good idea. A "lake" terrain would be fantastic.
Just so you know they can make actual water with normal water effects by making it a graphics model on the map. Like the pyramids or any troop.

Modders can actually do this easily as long as they have a graphics model of water.
 
@Servancour

While you're renaming counties, there's one that has always bugged me, albeit not in the Middle East: the "Duchy of Latium."

Nobody in history ever called themselves "Duke of Latium." It's a fictitious title meant to reflect that the region around Rome is known as "Latium."

But there's a better, historical title name! From 533 to 751, there was a Duchy of Rome, part of the Exarchate of Ravenna under the ERE.

Could we please switch the ahistorical Duchy of "Latium" to the at least plausible Duchy of Rome?
Italy, in general, need a good hard rework, including the addition of the Umbrian Corridor in the 769 start date (which requires at least one new province to avoid leaving Spoleto without... well, Spoleto) and fixing the horror that is Montferrat.
 
I don't remember where I read it or saw it but the lakes are an issue because of the way that ck2 manages bodies of water, so it is hard to add anything that is more elevated than sea level.

I suppose. But couldn't they simply create an artificial sea level beneath Tibet, and add the lakes that way? What's more, check out Bosten Lake in the Tarim Basin; it doesn't use the same system as the other major lakes and it looks fine.

What's more, the sea level excuse is totally inapplicable to the missing rivers.
 
Once again, I'd like to bring the issue of the difficulty of traversing the Himalayan Plateau. Due to the orogeny of the Himalayas (the clash between Indian sub-continent and Asia) it has form "corridors" within the Plateau that are difficult (when not impossible) to cross from one to the other.
92.gif

The white peaks over the red areas of the plateau should be impassable.
 
They are probably going to make next expansion about Africa, another sign that Paradox has abandoned Europe and are never going to improve crusades.

well what prevent devs to include improved/fixed crusades in africa dlc ? everytime you get something for free.
 
So... if Yemen is its own kingdom, does that mean that interprising feudal lords from, oh say maybe, coastal India, could conquer the area without being immediately holy-war'd into oblivion by every Muslim count in Arabia with two troops to rub together?


Hmmmm. :D
 
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