Overall W/L is 78.6%, and around 250 games played. With the 16th, 100% Win rate for the moment, roughly 15 games played if my memory doesn't fail. Enemy W/R so far has been scattered, I've encountered players with 60% W/R, some of them with 50% and lower, but I definetly had some games with people with more than 200 games played.
After playing a few bunch of games yesterday, I can confirm that Sexton and Priests can be tough to handle, but I used my Hs to counter them. I've seen that against the 3rd AD it's better to modify your air deck with more Henschels (I was previously using 2 cards of 109s of 250 kg bombs). I kept the Ju 88 with 50 kg bombs to suppress AA and big clusters of infantry/SPG/fieldguns.
The tightest game so far was at Coleville 2 v 2 1 v 1 map size against Scots and Guards while teaming up with an Eichenlaub. Phase A was quite a nightmare since 2 88s were not enough to cover all sides and I had to keep them out of sight to prevent artillery fire. The Guards did an infantry push followed by a bunch of Cromwells that managed to gain a foothold in my position. The Scots also pushed hard and kicked back the Eichenlaub. It wasn't until Phase B that we were able to push, however once we did start harassing enemies they were dropping like flies. The 25 pdr did some damage to my artillery but the Artillery Storch and Air Strikes kept them in check for the rest of the game. We sent a horde of 25 infantry units along the frontline and they were pretty much overrun because of the ridicolous amount of Infantry and 88s along the field.They didn't have any dreadful armor to stop the push and the FFs didn't really shine since there was no armor to shoot at, just a several Stuhs at the end of the game
If the map was bigger it would have played in our favor since the 88s wouldnt be packed in one place for the artillery to stun them and our numbers would have played a bigger role. Small size maps you only require a few MGs to hold a position...
EDIT: In one of the games against the 3rd AD. The enemy was using the Sherman Howitzers and using the Fire at Ground ability which we talked about in the Thread. Yes it proves useful since you are shooting the 88s while keeping yourself out of range but requires and intense amount of micro, if the tank goes forward just a few meters it gets instakilled since Vet 2 88s have 85% and above of hit. However, the firing at ground at 1205m and landing a hit when in theory your range is 1200m sharp sounds a bit dumb and unrealistic.