• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 3rd of October 2017

Good day all, today is a very exciting Tuesday, as we'll be coming to the conclusion of our EU4 Dev Clash Multiplayer Campaign, complete with trophies and congratulations to the winners and commiserations to those who did not make it to the Top 3. We'll be live over at our twitch page at the usual time of 1500 CEST.

Until then though, let's cover a few more changes we have in store in the upcoming Persia Update and it's accompanying expansion. Last week we covered changes over in Persia, so today let's look over towards Anatolia.

Firstly, let's talk the Ottoman Government. This recently introduced government type is a strong boon to the Ottoman nation, but as of the Persia Update it will be attainable for other nations too via the decision to Restore the Sultanate of Rûm.

decision.jpg


Any ambitious Turkish nation can, after wiping tactfully removing Ottomans and Byzantium from the map, take the decision to form Rûm. The requirements will also ask that they hold key provinces in the region. This will grant their nation a new name, flag, colour and National Ideas for their Sultanate of Rûm.

Rum.jpg


RUM_ideas = {
Traditions = {
manpower_recovery_speed = 0.2
land_morale = 0.1
}
Ambition= {
land_forcelimit_modifier = 0.25
}
trigger = {
tag = RUM
}
free = yes

rum_abul_fath = {
discipline = 0.05
}
"We have enemies in all directions making a strong army is a necessity for a state such as ours. Fortunately we are not a weak people. From the irregular Gazis and the Akinci raiders to the Sipahis of the Ottoman Empire the world have come to know the military might of the Turkish people. Let us build an army for an Empire, taking inspiration from wherever military competence can be found while also drawing from the strengths and experiences of those that came before us."

rum_king_of_the_east_and_west = {
core_creation = -0.20
num_accepted_cultures = 1
}
"Since the fall of Rûm the Turkish people have been divided, serving minor beys from the bosphorus to the mountains of Kurdistan. It was our duty to restore the legacy of the Seljuk Sultans of Rûm and unite the Anatolian Turks. Our ambition however must be much higher than that. The Seljuk Turks once ruled one of the greatest empires known to man, it is evident to anyone who sees our empire that the restoration of this state is now our destiny, as is the reclamation of the Roman lands that were once ruled from what is now our heartland."

rum_shahanshah = {
legitimacy = 1
}
"Rûm was not only an Anatolian state but also one that strongly honored the Persian traditions of kingship. Especially as Persia itself fell to Mongol conquerors. Under the sultans before us Persianate culture blossomed and Persian poets and scholars found patronage. Men such as Najm-al-Din Razi, Qane'i Tusi, Baha'-al-Din Walad and Rumi himself made their homes under Rûm’s protection and the Sultans themselves were versed in Persian literature and poetry.\nWe must cherish our Persian legacy as well as our Turkish and aspire to make our homeland a paragon of Persianate culture, the foremost of Islamic nations."

rum_sultan_of_rum = {
tolerance_heathen = 3
}
"The Sultans of Rûm ruled over the people of Anatolia, Muslims and Christians. It was during their reign that Islam became the dominant religion in the region but their policies accepted all subjects. Often inviting even Christians from the nearby lands to seek out the domain of Rûm. We would do well to learn from their example."

rum_sulan_al_bahrayn = {
naval_maintenance_modifier = -0.15
}
"Like the Rûm sultans of the past we must establish a strong and durable navy that can withstand both Christian pirates and the fleets of other Muslims. The ability to control and expand over the Mediterranean and protect our coastlines is going to be one of the main challenges of our Empire."

rum_sultan_al_muazzam = {
build_cost = -0.15
}
"The greatest of Sultans require grand monuments and buildings. Let us make the lands of Rûm the envy of the Islamic world, with mosques, madrasas, caravanserai, gardens, canals and palaces unlike any other. Through architectural patronage we can create an enduring and unique legacy for our dynasty."

rum_protector_of_dar_al_islam = {
global_heretic_missionary_strength = 0.03
}
"Our predecessors were always ready to defend the righteous and to combat the spread of heretical sects. So too must we do our utmost to promote the pure forms of religious worship and limit the the influence of heretical rulers who would otherwise try to seduce and mislead the faithful."
}

So with Ottoman Government attainable, we also have some new toys for them to play with.

As part of the accompanying expansion, the Ottoman Government will have access to Pashas and Janissaries

Firstly Pashas. In States, a nation with Ottoman Government can assign a Pasha. This will reduce unrest and the State maintenance cost for those provinces while also raising the cost of new buildings and units from them. This will prove useful in keeping costs and revolts down in provinces far from the capital, however revoking a Pasha will result in increased unrest for 10 years.

pasha.jpg


Janissaries on the other hand, have seen some changes. No longer a countrywide boon for all units, the Janissaries are now special elite units. These can be recruited for a set cost of 50MIL from a given state. For every 10 development of heathen-faith land in a state, 1 Janissary unit will be spawned, making high-development concentrations of wrong-religion land desirable . These special units cost twice as much to reinforce but are able to withstand damage much better, taking 10% less shock and fire damage in battle. Similarly, the Janissary Decadence disaster has been altered, now to fire if a nation relies too heavily on Janissaries relative to their forcelimit.

You know I think it's not fair that we look so much at the Ottomans. For the upcoming Persia Update, it's actually the Mamluks who start in 1444 with higher development between the two. We'll take a look at what we have in store for them but that'll have to wait for next week, as there are trophies to polish for now.

See you next week!
 
pasha and janissary ideas seems ok. I would expect something more then just -unrest from pashas but yeah.. ok.
-No longer a countrywide boon for all units
Ok more realistic and good for balance

-the Janissaries are now special elite units
Wonderfull!

-These can be recruited for a set cost of 50MIL from a given state For every 10 development of heathen-faith land in a state, 1 Janissary unit will be spawned, making high-development concentrations of wrong-religion land desirable
Oh they are expensive, i have to develop land and pay 50 more each time. they must be so cool.

-These special units cost twice as much to reinforce but are able to withstand damage much better, taking 10% less shock and fire damage in battle.
Just that? are you kidding me? I have to develop land, pay 50 mil each time, they cost twice to reinforce, they are to conpansate the nation wide bonus and just that? This bette be a joke. And twice much to reinforce so its not that i pay mil points instead of money

-Similarly, the Janissary Decadence disaster has been altered, now to fire if a nation relies too heavily on Janissaries relative to their forcelimit.
On top of that you have counter spam measures. Nice... Like if i spend 1000 mil for elite infantry somehow still worse then other major powers, i have to be punished for my stupidty.

I can instead develop with that mil which is a permanent bonus, get mil ideas faster, going fast on mil tech which is a huge bonus... Why would anyone with their right mind should use janissaries? I wouldnt pay a dlc for janissaries and pashas. Absolutely useless.
 
I have not read all of the pages but I can tell you.

It looks like you need admin tech 10 or something because you can see that Rum in the screenshots has at least 6 idea unlocked at 1444 (unlimit MP cheat aside)....


Thus my question. WHAT is exactly the requirement?

P.S. Interesting janiasseries cost twice for reinforcement. I only have one question/suggestion. Is there anyway whatsoever to check up if a certain tag is using special troop outside of actually clashing with those said troops? IE How many cossack is Muscovy/Russia using? There are so many special troops might as well put something in ledger for it.
 
Last edited:
Pls don't make rum change your govt I don't want trashissaries infecting my rumluks thanks
 
The Turks went after the Hormuz coast... The "Levantine" Anomaly is really visible on the map.

2 screenshots of hands-off games, both showing the OE holding territory on the Persian side of the Gulf coast and none further inland. I don't like this new culture arrangement, it feels really wrong. Having Turkish and Arabic sharing a culture group is just about OK but the bigger the Arabic culture group spreads the more weird results it's going to produce...
 
Good day all, today is a very exciting Tuesday, as we'll be coming to the conclusion of our EU4 Dev Clash Multiplayer Campaign, complete with trophies and congratulations to the winners and commiserations to those who did not make it to the Top 3. We'll be live over at our twitch page at the usual time of 1500 CEST.

Until then though, let's cover a few more changes we have in store in the upcoming Persia Update and it's accompanying expansion. Last week we covered changes over in Persia, so today let's look over towards Anatolia.

Firstly, let's talk the Ottoman Government. This recently introduced government type is a strong boon to the Ottoman nation, but as of the Persia Update it will be attainable for other nations too via the decision to Restore the Sultanate of Rûm.

View attachment 303889

Any ambitious Turkish nation can, after wiping tactfully removing Ottomans and Byzantium from the map, take the decision to form Rûm. The requirements will also ask that they hold key provinces in the region. This will grant their nation a new name, flag, colour and National Ideas for their Sultanate of Rûm.

View attachment 303888



So with Ottoman Government attainable, we also have some new toys for them to play with.

As part of the accompanying expansion, the Ottoman Government will have access to Pashas and Janissaries

Firstly Pashas. In States, a nation with Ottoman Government can assign a Pasha. This will reduce unrest and the State maintenance cost for those provinces while also raising the cost of new buildings and units from them. This will prove useful in keeping costs and revolts down in provinces far from the capital, however revoking a Pasha will result in increased unrest for 10 years.

View attachment 303891

Janissaries on the other hand, have seen some changes. No longer a countrywide boon for all units, the Janissaries are now special elite units. These can be recruited for a set cost of 50MIL from a given state. For every 10 development of heathen-faith land in a state, 1 Janissary unit will be spawned, making high-development concentrations of wrong-religion land desirable . These special units cost twice as much to reinforce but are able to withstand damage much better, taking 10% less shock and fire damage in battle. Similarly, the Janissary Decadence disaster has been altered, now to fire if a nation relies too heavily on Janissaries relative to their forcelimit.

You know I think it's not fair that we look so much at the Ottomans. For the upcoming Persia Update, it's actually the Mamluks who start in 1444 with higher development between the two. We'll take a look at what we have in store for them but that'll have to wait for next week, as there are trophies to polish for now.

See you next week!
Hello :) thank you for the dev diaries. I have a question about the new special units coming out, will more nations receive their own elite units? Such as England, France, Spain, Sweden, Persia etc? Or just these selected few will have special unis?
 
2 screenshots of hands-off games, both showing the OE holding territory on the Persian side of the Gulf coast and none further inland. I don't like this new culture arrangement, it feels really wrong. Having Turkish and Arabic sharing a culture group is just about OK but the bigger the Arabic culture group spreads the more weird results it's going to produce...
I agree this needs to be changed it is ridiculous...
 
Janissaries as a unique unit is a very good decision for the team, very welcomed.
While we have to get our hands off them to really feel their power, and since paradox are trying to have different exciting bonuses to each unique unit so they feel truly unique, how about we slap a additional bonus to Janissaries?

Maybe a 0.01 military tradition + for each Janissary we own, or even a higher % of drill gain when you have janissary while drilling, or reduce cost to drill them.
I think the part where Janissaries are truly a professional soldiers are a cool way to make they feel unique.
 
Janissaries as a unique unit is a very good decision for the team, very welcomed.
While we have to get our hands off them to really feel their power, and since paradox are trying to have different exciting bonuses to each unique unit so they feel truly unique, how about we slap a additional bonus to Janissaries?

Maybe a 0.01 military tradition + for each Janissary we own, or even a higher % of drill gain when you have janissary while drilling, or reduce cost to drill them.
I think the part where Janissaries are truly a professional soldiers are a cool way to make they feel unique.
i think they lost 5% discipline too. if it is then i don't know what to say. there is almost no military idea for ottos. they can replace 33% force limit national idea with another military idea imo.
 
Would you guys re-add the Paduspanids as an OPM? I know they weren't exactly at their prime in 1444, but they were descended from the Sassanid dynasty, maybe they could even have unique ideas?
 
i think they lost 5% discipline too. if it is then i don't know what to say. there is almost no military idea for ottos. they can replace 33% force limit national idea with another military idea imo.

They lost alot of power, true, but we don't necessary need to go the route of giving sheer power for the Janissaries to make they worthy, we certainly could just put combat modifiers in them and call it a day, giving space marines to Ottomans since day one of the grand campaign or we could go the route of more of a Army Professionalism focus with the units tying with the DLC new mechanics and making they strong as a unit and while Ottomans have them the army will be strong too.
 
@Trin Tragula @DDRJake does that recruitment cost modifier mean if I recruit units in the wrong area (pasha) I could have more expensive units (maintenance based on recruitment cost?) without a way to identify them? or did you change it to make the cost for maintenence and reinforcement only be based on the base recruitment cost and have the pasha recruitment cost be a one time thing?

if it's the latter that's fine but if it's the former that's incredibly annoying
 
2 screenshots of hands-off games, both showing the OE holding territory on the Persian side of the Gulf coast and none further inland. I don't like this new culture arrangement, it feels really wrong. Having Turkish and Arabic sharing a culture group is just about OK but the bigger the Arabic culture group spreads the more weird results it's going to produce...
console commands
 
Love the idea behind everything coming with Cradle of Civilizations. But as many here stated, the Janissary units could have a slight additional discipline, as they were indeed highly disciplined troops apart from being tough mofos. 5% sounds okay to me. It would still make the Ottomans nerfed IMO, but not as much to be beaten easily by a random christian coalition.