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EU4 - Development Diary - 3rd of October 2017

Good day all, today is a very exciting Tuesday, as we'll be coming to the conclusion of our EU4 Dev Clash Multiplayer Campaign, complete with trophies and congratulations to the winners and commiserations to those who did not make it to the Top 3. We'll be live over at our twitch page at the usual time of 1500 CEST.

Until then though, let's cover a few more changes we have in store in the upcoming Persia Update and it's accompanying expansion. Last week we covered changes over in Persia, so today let's look over towards Anatolia.

Firstly, let's talk the Ottoman Government. This recently introduced government type is a strong boon to the Ottoman nation, but as of the Persia Update it will be attainable for other nations too via the decision to Restore the Sultanate of Rûm.

decision.jpg


Any ambitious Turkish nation can, after wiping tactfully removing Ottomans and Byzantium from the map, take the decision to form Rûm. The requirements will also ask that they hold key provinces in the region. This will grant their nation a new name, flag, colour and National Ideas for their Sultanate of Rûm.

Rum.jpg


RUM_ideas = {
Traditions = {
manpower_recovery_speed = 0.2
land_morale = 0.1
}
Ambition= {
land_forcelimit_modifier = 0.25
}
trigger = {
tag = RUM
}
free = yes

rum_abul_fath = {
discipline = 0.05
}
"We have enemies in all directions making a strong army is a necessity for a state such as ours. Fortunately we are not a weak people. From the irregular Gazis and the Akinci raiders to the Sipahis of the Ottoman Empire the world have come to know the military might of the Turkish people. Let us build an army for an Empire, taking inspiration from wherever military competence can be found while also drawing from the strengths and experiences of those that came before us."

rum_king_of_the_east_and_west = {
core_creation = -0.20
num_accepted_cultures = 1
}
"Since the fall of Rûm the Turkish people have been divided, serving minor beys from the bosphorus to the mountains of Kurdistan. It was our duty to restore the legacy of the Seljuk Sultans of Rûm and unite the Anatolian Turks. Our ambition however must be much higher than that. The Seljuk Turks once ruled one of the greatest empires known to man, it is evident to anyone who sees our empire that the restoration of this state is now our destiny, as is the reclamation of the Roman lands that were once ruled from what is now our heartland."

rum_shahanshah = {
legitimacy = 1
}
"Rûm was not only an Anatolian state but also one that strongly honored the Persian traditions of kingship. Especially as Persia itself fell to Mongol conquerors. Under the sultans before us Persianate culture blossomed and Persian poets and scholars found patronage. Men such as Najm-al-Din Razi, Qane'i Tusi, Baha'-al-Din Walad and Rumi himself made their homes under Rûm’s protection and the Sultans themselves were versed in Persian literature and poetry.\nWe must cherish our Persian legacy as well as our Turkish and aspire to make our homeland a paragon of Persianate culture, the foremost of Islamic nations."

rum_sultan_of_rum = {
tolerance_heathen = 3
}
"The Sultans of Rûm ruled over the people of Anatolia, Muslims and Christians. It was during their reign that Islam became the dominant religion in the region but their policies accepted all subjects. Often inviting even Christians from the nearby lands to seek out the domain of Rûm. We would do well to learn from their example."

rum_sulan_al_bahrayn = {
naval_maintenance_modifier = -0.15
}
"Like the Rûm sultans of the past we must establish a strong and durable navy that can withstand both Christian pirates and the fleets of other Muslims. The ability to control and expand over the Mediterranean and protect our coastlines is going to be one of the main challenges of our Empire."

rum_sultan_al_muazzam = {
build_cost = -0.15
}
"The greatest of Sultans require grand monuments and buildings. Let us make the lands of Rûm the envy of the Islamic world, with mosques, madrasas, caravanserai, gardens, canals and palaces unlike any other. Through architectural patronage we can create an enduring and unique legacy for our dynasty."

rum_protector_of_dar_al_islam = {
global_heretic_missionary_strength = 0.03
}
"Our predecessors were always ready to defend the righteous and to combat the spread of heretical sects. So too must we do our utmost to promote the pure forms of religious worship and limit the the influence of heretical rulers who would otherwise try to seduce and mislead the faithful."
}

So with Ottoman Government attainable, we also have some new toys for them to play with.

As part of the accompanying expansion, the Ottoman Government will have access to Pashas and Janissaries

Firstly Pashas. In States, a nation with Ottoman Government can assign a Pasha. This will reduce unrest and the State maintenance cost for those provinces while also raising the cost of new buildings and units from them. This will prove useful in keeping costs and revolts down in provinces far from the capital, however revoking a Pasha will result in increased unrest for 10 years.

pasha.jpg


Janissaries on the other hand, have seen some changes. No longer a countrywide boon for all units, the Janissaries are now special elite units. These can be recruited for a set cost of 50MIL from a given state. For every 10 development of heathen-faith land in a state, 1 Janissary unit will be spawned, making high-development concentrations of wrong-religion land desirable . These special units cost twice as much to reinforce but are able to withstand damage much better, taking 10% less shock and fire damage in battle. Similarly, the Janissary Decadence disaster has been altered, now to fire if a nation relies too heavily on Janissaries relative to their forcelimit.

You know I think it's not fair that we look so much at the Ottomans. For the upcoming Persia Update, it's actually the Mamluks who start in 1444 with higher development between the two. We'll take a look at what we have in store for them but that'll have to wait for next week, as there are trophies to polish for now.

See you next week!
 
@DDRJake

What I wonder is if Ottomans still gonna have "Continue building up the Janissaries" event which gives;
+10% manpower recovery speed
+10% infantry combat ability
+5% discipline

Or are they gonna have different national ideas?

Without it Ottoman soldiers will be just a trash against their rivals.

Because Ottoman National ideas has only +5% discipline and no any other army idea.
 
@DDRJake

What I wonder is if Ottomans still gonna have "Continue building up the Janissaries" event which gives;
+10% manpower recovery speed
+10% infantry combat ability
+5% discipline

Or are they gonna have different national ideas?

Without it Ottoman soldiers will be just a trash against their rivals.

Because Ottoman National ideas has only +5% discipline and no any other army idea.
well that WERE the Jannisaries
 
@DDRJake

What I wonder is if Ottomans still gonna have "Continue building up the Janissaries" event which gives;
+10% manpower recovery speed
+10% infantry combat ability
+5% discipline

Or are they gonna have different national ideas?

Without it Ottoman soldiers will be just a trash against their rivals.

Because Ottoman National ideas has only +5% discipline and no any other army idea.
They do have forcelimit which can also help.

So do you want the mto just stop working on EU4 or...?
Reasonably priced dlc and stopping support are two different things. This year there was 50€ worth of dlc counting content only ( I usually only count content because I would never think of getting something cosmetic your opinion may differ). This puts the games support to be worth as much as a AAA base game. I am happy to see more contentfull dlc like moh and the new cradle of civilization but third Rome is really just beeing greedy.
 
I think that there should be a unrest modifier when you recruit janissaries in a province, since the parents of the would-be-janissaries wouldn't quite like having their sons taken from them into slavery.
 
I think that there should be a unrest modifier when you recruit janissaries in a province, since the parents of the would-be-janissaries wouldn't quite like having their sons taken from them into slavery.
I recommend you to read The Janissaries by Godfrey Goodwin to understand how it was.

Families were bribing priests, when it's their only one son. Single son families weren't subject to devshirme system and simply Ottoman officers were checking church books.

Chosen as Janissary or to Enderun meant to those families that their son won't waste his life in a village but even can become second man in the empire after Sultan.
 
I recommend you to read The Janissaries by Godfrey Goodwin to understand how it was.

Families were bribing priests, when it's their only one son. Single son families weren't subject to devshirme system and simply Ottoman officers were checking church books.

Chosen as Janissary or to Enderun meant to those families that their son won't waste his life in a village but even can become second man in the empire after Sultan.

It wasn't as tidy and regulated like that from it's inception though :) (read: Konstantin Mihailovic: Memoirs of a Janissary)
 
Can you fix the Mac version of the game? It hasn't worked since I upgraded my os. Loads of graphical issues/incompatibility due to High Sierra.

I have 1k hours and haven't been able to play since the 25th, I'm having withdrawals, please help.
 
A question:
You've stated only that a nation must have Turkish culture and non-nomadic government to form Rûm, but I assume they must also be Muslim, right? Or could, say, a QQ that went Coptic also form Rûm? Or even an Armenia that culture converted to Turkish?

A request:
Would you consider changing the requirements to form Rûm so that, rather than having to completely eliminate Otto and Byz, instead those nations just can't control any provinces in relevant regions (Balkans and Anatolia obviously, possibly also Mashriq and Egypt)? Only, it would seem a bit weird if, say, you had already pushed the Ottomans back to the steppes, but you had to keep chasing them in order to destroy them, even though from that position they should'nt really be able to maintain a claim to being Qaysar of Rûm that any one else would have to respect.
 
Turks basically won with numbers and by stealing European technology like cannons. If it hadn 't been for Orban Ottomans would never have taken Constantinople. Janissaries as a whole weren't on part with the average European infantry in that age.

A clearly biased statement, pointing out your refusal of the globally acknowledged facts. People like you shouldn't even bother play games featuring the Turks because your hate and refusal will always get the better of you.
 
A clearly biased statement, pointing out your refusal of the globally acknowledged facts. People like you shouldn't even bother play games featuring the Turks because your hate and refusal will always get the better of you.
These biased comments and their hundreds of posts made it possible for these ahistorical nerfs. I still can't believe how removing Ottoman's cores from Konya can be justified. Those lands belonged to Turks, more specifically Oghuz Turks for 370 years as of 1440 and the city was always administered by the Oghuz Turks except the brief periods of crusaders.
My hometown is Konya and it is widely said there that Konya exchanged hands between Karamanids and Ottomans 16 times. Konya was captured in summer and and after Ottomans left the city with a small garrison, Karamanids came back from Larende (Karaman) and recapture the city in fall or winter. I don't know any online source to back up that but I have read those in several history books in the centuries old Selcuk era libraries when I was a kid.
I know this is a game but we all learn a lot of history from this game and I just want this to be right.
I am afraid these changes will break the Ottomans really bad and god knows when it will be fixed then.
 
These biased comments and their hundreds of posts made it possible for these ahistorical nerfs. I still can't believe how removing Ottoman's cores from Konya can be justified. Those lands belonged to Turks, more specifically Oghuz Turks for 370 years as of 1440 and the city was always administered by the Oghuz Turks except the brief periods of crusaders.
My hometown is Konya and it is widely said there that Konya exchanged hands between Karamanids and Ottomans 16 times. Konya was captured in summer and and after Ottomans left the city with a small garrison, Karamanids came back from Larende (Karaman) and recapture the city in fall or winter. I don't know any online source to back up that but I have read those in several history books in the centuries old Selcuk era libraries when I was a kid.
I know this is a game but we all learn a lot of history from this game and I just want this to be right.
I am afraid these changes will break the Ottomans really bad and god knows when it will be fixed then.

Game play is far more important than strictly adhere to historical facts.

That said. I can vaguely recall a time when Ottoman didn't have those core claims on Turkey proper. There was a need for buff if I am recalling it right back then. AI Ottoman was taking land left and right just fine without those core claims in Turkey.

Ottoman is so constant in expansion and growth for live current version that they don't really need those core claims as badly as you think they do.
 
These biased comments and their hundreds of posts made it possible for these ahistorical nerfs. I still can't believe how removing Ottoman's cores from Konya can be justified. Those lands belonged to Turks, more specifically Oghuz Turks for 370 years as of 1440 and the city was always administered by the Oghuz Turks except the brief periods of crusaders.
My hometown is Konya and it is widely said there that Konya exchanged hands between Karamanids and Ottomans 16 times. Konya was captured in summer and and after Ottomans left the city with a small garrison, Karamanids came back from Larende (Karaman) and recapture the city in fall or winter. I don't know any online source to back up that but I have read those in several history books in the centuries old Selcuk era libraries when I was a kid.
I know this is a game but we all learn a lot of history from this game and I just want this to be right.
I am afraid these changes will break the Ottomans really bad and god knows when it will be fixed then.

Florance is not a Milan core either, although both are Italian.

Konya had very different administration than Ottomans had by the time. Karaman considered itself the successor state of the Sultane of Rum while Ottos had more of Byzantine type institutions after the conquest of Bursa.
 
The Ottomans still have the 2nd highest starting development in the region, are really rich and have a 5/5/6 ruler (who I think is also a militarist)..The will not be broken by a few nerfs
In a MP setting they will be the weakest of all their neighbors. Hungary, Mamluks, and QQ will all be much stronger, AND much scarier late game. That's just stupid.
 
In a MP setting they will be the weakest of all their neighbors. Hungary, Mamluks, and QQ will all be much stronger, AND much scarier late game. That's just stupid.

Yeah, but MP is so ahistorical anyway that I think the argument a nation should be powerful because it was in history doesn't count

Look at England or Austria, similiar situation. Both are nations that enjoyed immense success through the whole timeline of EU4, yet their ideas aren't well suited for MP