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Good morning all. I'm in a bit of a daze, having spent the better chunk of last week plotting, backstabbing, frontstabbing and otherwise pushing Persian national interests at the EUIV Grandest LAN Party in Poland. It was an incredible event and a personal highlight of the year. As first act of returning to normal everyday game dev life in Sweden, I'm bringing you another Development Diary. Today we will look at a variety of features, both free in the 1.23 Persia Update and part of the accompanying Cradle of Civilization expansion.

Firstly, a free addition to the game is that we have added Religions and Cultures to Advisors, Rulers, Heirs and Consorts. Depending on where your advisors spawn from, they will have that province's religion and culture, which will be immediately visible next to their portrait, with the icon of that religion, and a star indicating if their culture is primary, promoted or otherwise.

advisors.jpg


Ruler, Heir and Consort cultures and religions will be visible in their tooltips and will primarily be that of their nation, but there are events, both new and revisited old ones to spawn certain peoples and show interactions between various faiths and cultures in your Court.

merchant.jpg

Does the state really need the money?

turks in court.jpg



Now while the Culture and Religion in your court is available for all nations, let's look at a nation where historically this mattered a lot: Mamluks.

Mamluks now have their titular unique Government type: The Mamluk Government, where the ruling class' culture is of great importance. The Mamluks do not get heirs or consorts but always get a new Sultan on Monarch death. The Mamluks nation will decide if they would like to be governed by a Sultan from their own cultures' lands or take a slave ruler from further afield. Historically and in our setup, they will be able to bring in Circassian rulers, who are seen to have high legitimacy over ruling the nation, but you can elect to choose a ruler from lands of other cultures within your nation. While these Sultans will have lower legitimacy, scaling with the amount of your culture lands they have, they will have another advantage in using their Cultural Interactions.

mamluk succession.jpg


Each year the Mamluk Government will gain 3+ruler ADM/DIP/MIL stat for each of their cultural interactions which can be used as follows:
  • ADM Action: Promote [ruler culture] in Government
    • Gain -5% all power cost for 1 years.
  • DIP Action: Sell off [ruler culture] slaves
    • Gain ( Development of ruler’s culture * 2 *current Age ) ducats
  • MIL action: Recruit from [ruler culture] lands
    • Gain ( Development of ruler’s culture land * 50 * current Age ) manpower
So while a home-grown Sultan may start with low legitimacy, you may prefer them over a more stable alternative to get more out of your interactions. Additionally, spreading and conquering certain cultures may be of more interest for the Mamluks.

egyptian slaves.jpg


Additionally, the Mamluk Government itself will give +2 to all Sultans' ADM stat, and allow extra cultures to be promoted, depending on the Government Rank of the nation. Promoting cultures is also 50% cheaper for a nation with Mamluk Government. Now I say "a nation with Mamluk Government" instead of just "The Mamluks" because an Iqta nation who holds Cairo while the Mamluks have been wiped out can adopt the Government for themselves.

Speaking of Iqtas, them themselves will see a change in Cradle of Civilization. an Iqta nation will have incentive to have subjects by way of their Taxation Policies. Every 20 years an Iqta nation can set their Taxation policies and gain a lump-sum of resources depending on their subjects' development and a modifier on the nation for the duration of the policy.
  • Efficient tax farming: +15% National Tax Modifier, +2*total subject development ducats
  • Land Acquisition: -5% Core creation cost, +50*total subject development manpower
  • Lenient Taxation: -15% Subject Liberty Desire, +1 diplomatic Reputation
Iqta Timmy.jpg


It has been speculated before but yes, Timurids no longer start out as a Steppe Nomad. They are an Iqta with a large amount of subjects and foreign cores. They start at Empire rank to boot.

So that's our lot today. Changes in the Courtroom as part of the Persia Update, with Mamluk Government's Culture Interactions and Iqta Taxation Policies with the Cradle of Civilization Expansion. Next week we'll look at something completely different.

Since our Dev Clash ended last week, our team is enjoying a break from Tuesday hostilities and, depending on whome, are busy enjoying their reflection in their trophy. Tuesday Dev Clashes will return in a few weeks.
 
"Ottomans will literally die every game because every single neighbor beats them 1v1."

Doubtful that they will get flat out 1v1d. Regardless at least they wont have 5 countries guaranteeing Byzantium because the moment they eat it and the other mini asia minor states they become able to 1v3 most countries around them. I've seen your MP games, this happened often enough to be meme.

I grant you the Jannisary nerf may be a bit too far but I've already posted about that in the previous Dev Diary so I wont re-post it here. Feel free to go check it though if you find yourself with some free time.
 
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not really, Mamluks will be strong and Persia will be dangerous later but Otto at the moment is able to rekt Hungary Austria and Bohemia alone early game even without jannisaries bonus anyway, we will see, if it's gonna be too weak Paradox will buff it.
In my MP mod I reduce the janissary bonus to just 5% discipline and if hungary is willing to take a bankrupcy to win a war they can get ~5 merc cavalry and absolutely fucking ANNIHILATE the Ottomans.

Mamluks are... close? But if they get the mountain forts up they can seriously stall for awhile. With the buffs to their development and possibly traditions though...

QQ is questionable, but 35% cav combat and +1 land leader shock is nothing to fuck with. That means a general rolled from the nobility is practically guaranteed to be 3 shock matching the Ottoman general. But we don't know the QQ events that might power spike them early.
 
@Trin Tragula
is Poland or Commonwealth able to get more Jewish advisors compared to other nations and are there any events that would cause for example certain province flipping to a certain culture or religion if all your advisors are for example Jewish?
Flipping to what? Ashkenazi/Jewish? AFAIK they were nowhere near a majority anywhere at the scale of a province in Europe in the timeline. This would be very unrealistic. If you have sources to the contrary post them.
 
Flipping to what? Ashkenazi/Jewish? AFAIK they were nowhere near a majority anywhere at the scale of a province in Europe in the timeline. This would be very unrealistic. If you have sources to the contrary post them.

my bad, as my sentence is probably badly worded. I'm no native english speaker after all.
I more meant to suggest that if for example all my advisors are Shiite faithful and I am a Ibadi there could be an event that'd cause a random province to change religion due to "Advisors conspire against heretic king" or some such. Not related to PLC at all.
 
I don't think that "Malmuk" Government Type should be tied to Cairo, simply because there were other Countries who were ruled by Malmuks at various times in history. The Delhi Sultanate was ruled by a Malmuk Dynasty at one point, indeed so was Khorasan and Transoxiana. It sounds like something that should more likely start as perhaps an Estate, and if the Estate's Power gets large enough, it rebels and forces it's own government type.
 
The thing is Ottomans always been the most op nation in the game (arguably on par with other blobs such as France etc), for years people are crying "nerf Ottomans too op pls nerf".

years? it seems you haven't played the game since release. AI ottomans was mostly derp before ROM got out. ottomans became end boss with that dlc. (via institutes, culture & harem system buffs thanks to @Johan ) but it seems pdx will continue to do that (making some country/countries (historically or not) powerfull with every patch/dlc) patch by patch until everyone gets bored from the game to death in the end. that time we'll start to look EU5's dev diaries from ddr, trin and johan i guess.

you know most EU players are romantic nationalists as you see in the forum or all over the internet so pdx buffs countries to make them happy and in return everyone gets his country too powerfull somehow in one of the patches. so everyone gets happy i mean not everyone gets happy but unhappy ones complain in here (making forum active) other ones continue to buy anything from pdx and pdx makes money. win win.:D
 
we have added Religions and Cultures to Advisors, Rulers, Heirs and Consorts. Depending on where your advisors spawn from, they will have that province's religion and culture, which will be immediately visible next to their portrait, with the icon of that religion, and a star indicating if their culture is primary, promoted or otherwise.

Ruler, Heir and Consort cultures and religions will be visible in their tooltips and will primarily be that of their nation, but there are events, both new and revisited old ones to spawn certain peoples and show interactions between various faiths and cultures in your Court.


yes! finally, EU4: the CK2 update! :)
 
Cheers for the DD DDR Jake :D. Lots of great changes to both improve the mechanics and better flavorize* the EU4 experience :). Really like the addition of culture and religion to advisors - lots of potential to add some interesting gameplay dynamics there. Mamluk form of Government also sounds most interesting - more wonderful mechanics and flavority :cool:.


* Probably-not-as-subtle as it could have been reference to creative new word in advisor event text :).
 
In my MP mod I reduce the janissary bonus to just 5% discipline and if hungary is willing to take a bankrupcy to win a war they can get ~5 merc cavalry and absolutely fucking ANNIHILATE the Ottomans.

Mamluks are... close? But if they get the mountain forts up they can seriously stall for awhile. With the buffs to their development and possibly traditions though...

QQ is questionable, but 35% cav combat and +1 land leader shock is nothing to fuck with. That means a general rolled from the nobility is practically guaranteed to be 3 shock matching the Ottoman general. But we don't know the QQ events that might power spike them early.

Don't see what the problem is if you're already modding the game. Just change whatever you dislike and balance the Otto's as you prefer. As they are now though in the unmodded game, the Ottos are simply too strong and some level of nerf was entirely necessary to avoid them being the eternal end game boss. Watching them expand unabated ever game was getting too old too fast. The jannisaries buff applying to their entire army of 200-300k was ridiculous and needed to be changed.

Also, what kind of MP game allows a Hungary to go bankrupt in a war against the Ottomans and doesn't have Poland, Bohemia and Austria taking advantage of the situation and shitting all over them in the mean time?
 
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I don't think that "Malmuk" Government Type should be tied to Cairo, simply because there were other Countries who were ruled by Malmuks at various times in history. The Delhi Sultanate was ruled by a Malmuk Dynasty at one point, indeed so was Khorasan and Transoxiana. It sounds like something that should more likely start as perhaps an Estate, and if the Estate's Power gets large enough, it rebels and forces it's own government type.
Problem is estates is a dlc feature.
 
I'm pleased to see that Tbilisi's spelling has indeed been corrected and that Mingrelia has been renamed to Odishi. All hail @Trin Tragula !
I'm also excited for the new options that will come with giving advisors their own religions - particularly for Sulkhan-Saba Orbeliani in Georgia and also the possibility of better representing Jews in Europe and the Ottoman Empire.
 
Are there new advisor types? We have only 6 each category. Maybe it's about time to increase it?
In that case, the fire button to try to get new different ones at the cost of money will have to be changed. It is enough tedious to spent 10 months and 500 ducats to have either a moral or discipline advisor xD
 
I am unfamiliar with the history of the region so why does this new government have +2 ADM . I understand the extra promoted culture as their new government is about having many cultures bu i don't get where this extra ADM comes from? I addition i like the look of these mechanics but is there any reason to switch away from them late game /drawbacks like there are for hoards , merchant republics or theocracys as it seams like this style of governance ( the Mamluk one) would have difficulties lasting in the 18th century