Dude, face it. The Panzer 4 has its role in the game and it kills Shermans effectively. It's not and wasn't superior to the Sherman. Use the 10000 tools you have to kill that tank. Most German 1200m tanks are even impervious to 76mm variants.
You've been screaming 1200m p4 since day 1 beta. Let it go. Your logic is flawed. You can have your ultimate super accurate ballistic PIV when your airforce tab disappears and your tiger tanks break down randomly. You don't see people screaming about railway off map considering it would seem every railway gun in Normandy would need to fire to simulate that.
No point made, just assumptions.
I was never saying the PzIV was superior, all I want is similiar stats for similiar capabilities, nothing more.
It's just not the case ingame.
Or do you have a different opinion on that matter?
If so fine, but then please accept you want to play a fantasy game.
No problemo
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Here we see a comparison of the MV of the Pak 40 and KwK 40. For those of who who do not know, 2,300 fps is about 700m/s and 2,600 is 790m/s. This is important to realize, because in game, units like the Marder 1 and Pak 40 AT gun (both of which, obviously use the Pak 40) do indeed have 1,200m range because of this far higher muzzle velocity. In contrast, guns with the KwK 40 (Panzer IV, for example) only have 1,000m range, but still benefit from its tremendous accuracy in game. The reason they do not have 1,200m range is because of the fact they fire projectiles at a much slower velocity. For comparison, we see the M1 76.2mm's performance and MV here...
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2,600 fps again, like the Pak 40, AKA ~790m/s (not to mention being half a pound heavier than the PzGr 39), and significantly faster than the KwK 40. This is why the 76.2mm guns, and the Pak 40 should have 1,200m range, but the KwK 40 not. Furthermore, we need to be incredibly judicious about which units we hand out 1,200m range, as otherwise we encounter a scenario of power-creep where a unit must have 1,200m range to be useful, rather than having it as a unique advantage. In fact, in many ways I think we have already gone a bit too far with it and should probably either scale back the amount of units with 1,200m range, or decrease their accuracy at such range to give a greater role for the 1,000m units. As for the Panzer IV, I already said that it is well-deserving of a CP buff, along the -10 or so CP line. Give it the M4A3 75mm treatment and hopefully we will see more of them on the battlefield as a bread-and-butter tank that it always was and should become in game.
1. 75mm M3 gun had a muzzle velocity of roundabout 600m/s... so by your measurment it deserves only 800m range?
2. Ingame the KwK40 L48 gets 1200m and 1000m range... why different stats?
3. By your tables above:
Penetration Performance against 30° at a velocity of 2300ft/s is for KwK48: 98mm, while in your table the 76mm achieves only 93mm. At 500yards, KwK40 gets a penetration value of 85mm, the 76mm 101mm. Nevertheless, it seems you use two different sources, here two tables from the same source:


Similiar Performance, despite lower MV.
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