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HOI4 Dev Diary - A New Germany

Hello everyone, and welcome to a new dev diary for the 1.5 “Cornflakes” update and the as-yet unannounced accompanying DLC.

For those of you who missed my introduction, I’ll briefly introduce myself. My name is Drikus and, after working briefly on DOD to help out the Content Designers on HOI4 back then, I re-joined the team in the summer to work on the next expansion, working with @Archangel85 and @Havebeard on all that CD goodness. Today I’ll be talking about some of the stuff we’ve been busy with since then.

Ever since release it’s become clear that the fanbase's interest in alternate history is far greater than we anticipated. Unfortunately, many of our focus trees for major powers are somewhat lacking in that regard, and it's something we want to change. So, while we will naturally be adding some new focus trees, this time around we will also be revamping two major nations. If this proves popular we plan to keep doing this in future expansions and eventually have all the majors with more options. For now, though, we figured a good start would be the most popular nation in HOI4: Germany!

In the next DLC, Germany will have its focus tree updated to bring it more in line with the new trees of minor nations, especially in terms of alternate history options. Furthermore, even players who do not buy the DLC will see some of these changes. For instance, we made some effort to flesh out the industrial part of the German tree. Initially only being a quick path of 4 focuses, it has now been expanded into a full 16-focus monstrosity, with paths leading into more fortification focuses, more domestic industrial focuses, and more focuses dealing with the ‘economic vassalization’ of Hungary and Romania and other areas of Europe. As a bonus, the 5th research slot is now accessible somewhat earlier, and no longer requires Air Innovations II. These changes do affect industrial balance somewhat, and we will go into how we handle that at the very end of the diary.

Germany Industry.PNG


All of the abovementioned will be free in the 1.5 “Cornflakes” update. What comes next, however, will be part of the DLC.

Use the full tree at the end of this dev diary to follow along. :)

Alternate history paths for Germany beg the question of when and how Hitler could have been stopped. These questions are very controversial, and there usually isn’t much consensus. We, however, have elected to explore the possibility of a concerted Wehrmacht opposition to Hitler, sparked by the Rhineland remilitarization.

Germany Civil War.PNG


A new path has been added, mutually exclusive with the Rhineland focus. It sparks a civil war led by the legendary August von Mackensen. Once won, the path splits, allowing the player to choose between reviving the old Kaiserreich (renaming the country to “German Empire”) and lifting Kaiser Wilhelm II’s exile in the Netherlands, or reinstating democratic elections and establishing a constitutional monarchy as a ‘compromise’ for the rather royalist (and powerful) Wehrmacht officers. In this path, Wilhelm II’s son will take the throne as Wilhelm III as a figurehead. In addition, there is a small 4-focus shared path focusing on the rebuilding of Germany after the Civil War, leading up to the German continental role as a “Bulwark against Bolshevism”.

Germany von Mackensen.PNG

Who wouldn’t want this guy leading their country?

In the Imperial branch, the player now gets the choice of either avenging the Great War, or letting bygones be bygones and focusing on the Communist threat. The former leads to Germany once again asserting its right of a ‘place in the sun’ (bullying China or Japan for the return of Tsingtao), focusing heavily on rebuilding its High Seas Fleet to challenge Britain (including some nice bonuses to battleship production and research), and then taking the fight to the British and French for their colonies. To this end, a new very powerful late-game focus has been added that will flip a significant amount of the country’s military production to naval production, in case the Soviet Union has been defeated and the player wishes to focus on the West (also available to fascists, if the player owns the DLC). The branch also enables the recreation of the Central powers via stimulating imperial sentiment in the Austro-Hungarian successor states and the assassination of Mussolini in favor of King Victor Emmanuel III.

Germany Wilhelm II.PNG

Can never have enough Pickelhaube...

The second Imperial path focuses on forgiving the British and giving up all dreams of an Imperial Navy. In return for accepting British naval supremacy, it is possible to form an alliance with them and stand together against the threat of Communism all over Europe. A punitive war with (Communist) France over Alsace-Lorraine can lead to an expulsion of the republicans from Iberia, as well as eventually taking the war directly to the Soviets, themselves. I minor shared branch, available for both the British alliance and the colonial route, allows for Germany to protect its eastern borders, retaking Memel, trading Danzig for military guarantees against the Soviets, and aiding the Baltics and the Finns with guarantees and some military support.

Germany Tsingtao.PNG

Can you taste that sweet Tsingtao beer? Ahhh, come to fatherland...

The Democratic path involves some sneaky diplomatic maneuvering, scaring the other nations in Europe into your sphere of influence by speaking up strongly against the Soviets and demonizing them. This leads to creating a Central European Alliance, in which most minor nations in Europe can be invited through various focuses, allowing for democratic Germany to challenge the historic French continental leadership role by creating its own power block. This course of action will likely result in the Soviet Union posturing threateningly, though, and gaining various bonuses to prepare them against what they perceive to be a threat to their sphere of influence. The end result of this mutual and intentional escalation is likely that it will not be possible to invite all nations you could potentially invite before the Soviets invade them. Eventually, Germany can take the fight to the Soviets, leading Europe in a war against the source of communism. In addition, it is possible for Democratic Germany to get a 6th research slot, and to strengthen their alliance through tech sharing and other cooperation.

Germany Democratic.PNG

Unleash the Swarm!

In addition, we have adjusted focuses like “Operation Weserübung” to give the player better control over the timetable of their invasions once the ball starts rolling. We’ve slightly buffed the naval parts of the core tree, adding an additional naval build-up focus or two, and adding some dockyards to Plan Z. In light of the significant improvements to Germany’s economic build-up in the new industrial tree, we are also revisiting the start-of-game balance of the nation. The intention is to make Germany initially weaker, but also quicker in building up, especially before any war has broken out. To that end, we have added a new idea upon startup. MEFO Bills will reduce the consumer goods by 20% (resulting in virtually no consumer good requirements at all), but have to be extended every three months. The price of extending these will progressively increase, as will the penalty that must be paid if these are not extended. Paying off these bills can be delayed by going to war, in which case the payment will be deferred until after the war’s conclusion (so be sure you can afford it by that point!). And finally, just as with the industrial segment of the tree, everything that was mentioned in this paragraph will be available without owning the DLC.

Germany MEFO.png


And finally, in its full glory:

Germany_tree.jpg


Don’t forget to check out the World War Wednesday stream later today, where @Da9L and @podcat will go through this dev diary while the rest of us get our asses handed to us by the Allies in South America. We look forward to showing you more cool stuff next week! :)
 
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@Bratyn

Has the 'Befriend China' focus been edited at all? When I brought this up some time ago you said you wanted to make it more substantive, as currently there isn't really a way for CHI to join the Axis (unless you manually flip them fascist of course... but the AI can't do that) and so I've never really thought that focus had much use in vanilla.

Now that you are adding a whole new chunk onto the GER focus tree, surely it would also make sense to improve some of the original focuses which aren't really working as well as they could. ITA's 'Support Nationalist Spain' focus suffers from the same issue.
 
Many of the trees are flawed because of the logic used for some foci. A sweep of all of the logic to make it more careful in the checks for when to have them enabled, when to have them disabled, and when to have them skipped would be welcome.
 
Except that it was never called Nazi Reich? German Reich was the official name of it.

Never said that it was ever called Nazi Reich, only to distinguish nazi germany from the german empire. Maybe you don't know but it also was the official name of the german empire. You see the point ? ^^
 
Except that it was never called Nazi Reich? German Reich was the official name of it.
They could rename it nazi germany though or "the third reich". I mean the name Deutsches Reich was used both by the kaiser reich and nazi germany, and I doubt the former would have thought any more of nazi germany than they would have of the weimar republic.
 
Never said that it was ever called Nazi Reich, only to distinguish nazi germany from the german empire. Maybe you don't know but it also was the official name of the german empire. You see the point ? ^^
While Reich and Empire mean the same thing. They both have different flags and leaders, also if you look at the screenshoot you can clearly see Kaiserreich will have different color.
 
HOI4 has quickly become my favorite Paradox game of all time - and with Oak it has managed to address almost all the major issues. The only remaining game breaker is the fact that with the "historic" setting, both Japan and the US tend to join the war already in 1940 rather than late 1941 or early 1942. The game is still enjoyable - just not quite historic. But from what I understand, this is going to be addressed in Cornflakes.

However, while the game is reaching a high level of maturity, it seems a little premature to already start adding alternate histories this far removed from the actual sequence of events. I would have expected this in a very late expansion, when all other options had already been exhausted. That said, I understand that people who for technical reasons like to play Germany can feel a little uncomfortable always have Hitler looking at them from the screen corner (and for those who, like me, lost a family member in a concentration camp, perhaps especially so). But this was a reality of WWII and exploring the various possible game strategies for Germany is equally interesting as for the other countries. Thus, having the Kaiser up there rather than Hitler (or Stalin, or one of the other baddies), does not necessarily make the game more enjoyable. If you would want to unleash the German war machine with the Kaiser - why can't Paradox make a 1910-1930 game (and not just a simple scenario - but a full adaptation)?

That said, I think that it would be interesting to merge the idea of alternate history for Germany with the reintroduction of later start dates. In particular, it is worth keeping in mind that the July 1944 attempt on Hitler's life was not the only one - and one could create scenarios where a successful assassination (with various possible outcomes) could be meshed into each one as an early option.

Still, my main priority would be to address the late game diplomacy, which still needs some tweaks. For instance, in my latest historic game as France, Germany and Italy were defeated before they had a chance to attack the Soviet Union. When eventually Japan was defeated, however, and Germany had its government changed to democratic, the Soviet Union immediately attacked the now democratic Japan and China, which had been a Japanese puppet. Both had a very negative opinion of the Allies, but were woefully unprepared for a Soviet invasion. A short time afterward, however, Germany, which now had joined the Allies, declared war on Yugoslavia (which had been part of the Axis after a British DoW), and soon thereafter on the Soviet Union. At this point Japan and China did join the Allies as well. While a war with the Soviet Union makes sense and keeps the game interesting after either an Allied victory, the path to war seemed a little too random. A showdown in Europe, or the Far East (or Turkey, for that matter) would be fine, but it seems that the Axis political AI did not change significantly after the shift in government. It would be nice if such alternate history could be looked at as well!
 
While Reich and Empire mean the same thing. They both have different flags and leaders, also if you look at the screenshoot you can clearly see Kaiserreich will have different color.
Actually the word "Realm" is the more accurate translation for Reich. Reich is rarely used for Empire, and usually it's more specific, like Kaiserreich is "Realm of an Emperor".
 
But isn't that an "Empire"?

Yes. Kaiserreich means Empire. But Reich alone don't mean Empire. The only exception is if we are talking aboput things like the 'Spanish Empire' which is an Empire without an Emperor,a Colonial Empire. But mostly 'Kolonialreich' or 'Weltreich' is used.

French Empire under Napoleon = Französisches Kaiserreich
French Colonial Empire = Französisches (Kolonial)Reich
 
Yes it is but Deutsches Reich, which literally means the Realm of the Germans, was translated as the German Empire because it was a monarchy ruled by a Kaiser = Emperor.
Both what is known as the Weimar Germany and Nazi Germany had the exact same name.

Ehhh, sort of.

Between 1919 and 1933 there was no single name for the new state that gained widespread acceptance, which is precisely why the old name "Deutsches Reich" continued in existence even though hardly anyone used it during the Weimar period.

Weimar Germany was a Federal Republic.
 
Deutsches Reich was translated as "German Empire" at the time because 'reich' was not a widely known word in the English language back then. It only very recently got force-imported/popularized by English-language historians to have a better disambiguation between monarchist and republican pre-1946 Germany.

Besides, the German monarchist state was also called "Deutsches Reich" during the imperial time. Translating it as "German Empire" has nothing to do with 'we translate it like that because they were a monarchy', but instead with 'we translate it like that because we always did it like that'.
 
Ehhh, sort of.

Between 1919 and 1933 there was no single name for the new state that gained widespread acceptance, which is precisely why the old name "Deutsches Reich" continued in existence even though hardly anyone used it during the Weimar period.

Weimar Germany was a Federal Republic.

The name "Deutsches Reich" continued because that was the official name of the state. It's in the constitution and the term "Reich" was plastered all over government institutions and official documents. Maybe the common people "hardly used it", but the state itself certainly did.
 
The name "Deutsches Reich" continued because that was the official name of the state. It's in the constitution and the term "Reich" was plastered all over government institutions and official documents. Maybe the common people "hardly used it", but the state itself certainly did.
The people used it. Except the (too) few democrats, but usually they called it our republic or something like this. The term Deutschland was used at all times at least as far as I know by the "common" people.
Looking froward to excluding the "common" people from power again.
 
Actually the whole Weimar republic is not the deutsches reich deal was something Hitler made up.
 
The Nazi regime started to unofficially refer to itself as Großdeutschland (Great Germany) after the annexation of Austria. In 1943 it officially changed it's name to Großdeutsches Reich (Great German Realm). They did this to emphasize their success to their own people.

I guess PDS could do something like that with Germany's name to add flavor. But then they risk just repeating Nazi propraganda.

I'm ok with "German Reich".