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EU4 - Development Diary - 7th of November 2017

Good day everyone. With Cradle of Civilization releasing on Thursday next week I want to round off on a last goodie bag of features, covering the few additions we haven't covered yet and the Achievements for 1.23.

Firstly, let's look at these Achievements and their awesome artwork by our talented artist @The Real Timor

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Great Moravia - Restore the Great Moravian borders as Nitra or Moravia

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Parisian Pasha - Assign Pasha to Paris

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Narcissism: Name a general after yourself and lead your army to victory.

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Protect the Secret - As Yemen, prevent any European Nation from owning a Coffee-producing province in the Old World until 1700.

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Sworn Fealty - Starting as an Arabian Tribal Federation, unite Arabia and have Maximum tribal Allegiance

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Saladins Legacy - Playing as Hisn Kayfa, reforge the Ayyubid Empire (conquer Egypt, Mashriq, Hejaz and Yemen).

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Multiculturalism - Have 4 different Cultures and 4 different religions represented in your court.

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The Prince of Egypt - Starting as Florence, form Egypt.

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A Hero’s Welcome - As Karaman, form the Sultanate of Rum

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Around The World In 80 Years - Starting as a Custom Nation of up to 400 points in the British Region, own New York, San Francisco, Suez, Bombay, Calcutta, Hong Kong and Yokohama by 1524.11.11

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Voltaire's Nightmare
- Have at least 75 countries in the HRE.

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Avar Khaganate - Achieve Empire rank and conquer Hungary as Avaria

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Cowardly Tactics: have a fort and a supply depot in a mountainous province producing livestock.

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David The Builder
- As Imereti, form Georgia and have no free building slots.

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Early-Modern Warfare
- Have 100 regiments at 100% Army Drill.

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Good King Renee - Starting as Provence, form the Kingdom of Jerusalem

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Bunte Kuh - As Hamburg, trade in both Gems and Livestock.

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Hard Bargaining - As Defender of a Muslim Faith, propagate your religion in The Moluccas through trade to convert 5 provinces.

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The Levant Turnabout - As the Mamluks, have 100 Army Professionalism and annex the Ottomans

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Pandya Empire : Starting as Madurai, conquer the Pandya Territories.

20 in total, we'll be excited to see how people go about getting some of these. It was already good fun seeing people speculating over what these could be when they were teased in the Feature Breakdown video. I just know I can't look at Moravia the same way ever again.


Next up I feel like I've been working my Advisors to the bone lately. As of Cradle of Civilization, you are able to give your Advisors a hard earned raise with Promote Advisor, a new interaction in the court tab allowing you to increase an Advisor's skill level by 1 in exchange for 5 years' of their salary. This is also a way to bring their level above the long-standing limit of 3 all the way up to 5, so if you have more money than you can possibly know what to do with, you can enjoy vastly increased benefits from a full court. The caveat is that only Advisors of your culture group or your promoted cultures are eligible for promotion. Nobody within or outwith the Court will approve of an unaccepted one rising through the ranks.

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A small addition that was teased last week is the addition of 2 new buildings, the Farm Estate and the Mill. These are both manufactories to coincide with the addition of new trade goods and come free with the 1.23 Persia Patch

Farm Estate unlocks at tech 6 and is an early-game Manufactory which works for the less glorious goods of Grain, Livestock and Wine.

Mill is a mid-game Manufactory available for the more lucrative goods of Paper, Gems, Tropical Wood, Glass and Chinaware.

Incense, as the 5th new trade good, is exploited with the Trade Station Manufactory which, as is indicated above, has shed some of its previous goods.

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Finally we have added the ability to Exploit Development in your provinces in Cradle of Civilization. When times are tight, you have to ask yourself if your denizens really need their homes, farmlands or their young. when exploiting the development in a province, you will permanently reduce its development by 1, and gain a lump-sum benefit from doing so.

Exploit Base Tax to gain 60 months' worth of that province's tax income
Exploit Production to gain 60 months' worth of that province's sailors
Exploit Base Manpower to gain 60 months' worth of that province's manpower

Of course, development must be at least 2 in a category for it to be exploitable, and this action requires at least a Territorial Core in that province. A province cannot be exploited in the 20 years following its last exploitation.

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And that about wraps things up. Also be sure to tune into our Twitch Channel as we launch into our latest Dev Clash campaign at 1500CET. To whet your appetite, meet the competitors.

 
I don't see why being only able to do it every 20 year, and it having less and less impact, would make it less good as an action the first time you press the button. That's still a buff to an agressive player that grows thin and over the state cap in the first years.
You know, I actually fully agree with all your comments, especially the ones for the hordes and the state/unstatified strat ;) My only point toward you was for chiper/easier institution spread as you have to develop the same province and you can only removed one point to begin with.
And why 20 years ? Don't know, ask to DDR Jake :p He's the one who wrote DD ^^
 
Well, it's not as bad as this one
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being a direct rip-off of the character of Saladin in the Kingdom of Heaven movie...

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It's not their fault. Syrian actor Ghassan Massoud's performance and visual direction of the movie were so successful that even Creative Assembly used a very similar Salah ad-din image in their kingdoms expansion of medieval 2 series inspired by the iconic portrayal of Saladin performed by the actor. Strange enough, even today when you speak of Salahaddin Eyyubi, most of muslims think of Saladin in the kingdom of heaven.
 
Wouldn't it be easier to take away their estate land and promote development in the other weaker estates? More benefit overall long-term than temporary benefit that you may not need.
Usually, yes, but suppose you have high influence but lower loyalty, so that removing the province runs the risk of removing too much loyalty? ;)
 
Always like custom nation achievements. But does that mean capital in British region, or all provinces in British region?

I was wondering this too. If only your capital needs to be in the British region then this achievement should be pretty easy.

Also a big fan of custom nation achievements. I'd love for there to be more. Or even custom-nation variants of existing achievements that are not tied to a particular nation. e.g. custom nation world conquest. I'd just like to have an excuse to play more custom nations.
 
Usually, yes, but suppose you have high influence but lower loyalty, so that removing the province runs the risk of removing too much loyalty? ;)

I had a a few cases where I was more than willing to drop estate down to 10% loyalty to keep them under 80% influence otherwise it would have result in disaster firing off and some MP losses.

Mostly bad event back to back and was already at 85% or higher for while. Couldn't wait for natural expire of influence events at that point.

Once I get to more than 750 development this kind of thing usually go away and all 3 estate are prefectly at 50% to 60%.

But early on there are some certain start that will from time to time run into this problem especially more likely if you are playing tall.
 
I really hoped that releasable nations would get some love by getting special events, missions and National decisions (im looking at Moravia and Nitra forming Great Moravia since its obvious that if they would somehow get independent they would seek to restore the empire) , but i guess event is good enough :p Thank you Paradox
 
Good day Jake.
Do you mind sharing nation map mode from new patch (or at least something more accurate than what I show below)?
I'm interested in this region
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Should get a good idea of the 1444 setup from the dev clash that started yesterday on Paradox's Twitch channel. Also the previous dev diaries go into some detail of specific regions such as Yemen and Persia.
 
I was hoping for a Mughals related achievement. :(
 
Even if you consume and release every single nation possible in the HRE; and in France; and prevent the Shadow Empire; and stop the AI from eating each other; you're still not at 75.

Client States are capped at 20. So you still need 55 HRE nations in the lategame.

It's probobly the hardest achievement in the set.
It's not. It's simply not. Conquer the ottomans and that's like 20 more tags thrown into the mix. Add something like france, lithuania, hungary, and you have so many dead nations.

It simply involves beint the hre and blobbing - not har
Sailors are already a bottleneck for certain, small starts and in multiplayer

Florryworry played as Athens today and did stuff like moving his fleet out for the siege tick, then back in to conserve sailors
i do that all the time