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Stellaris Dev Diary #95: Humanoids Species Pack

Hello everyone and welcome to another Stellaris dev diary. As said last week, today's dev diary is not about the Cherryh update at all, but rather something much more imminent: The Humanoids Species Pack
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Humanoids Species Pack
Over the last year or so, and especially in the last few months, there has been a lot of clamoring for more portraits and another ship-set like the one we added in Plantoids. Because of the amount of coder and content designer time we're putting into the major overhauls in the Cherryh update, we ended up with a lot of extra art time, and so we decided to oblige. Back in the Heinlein update, we added a bunch of free humanoid portraits that proved to be immensely popular - close to half of games started is with some variant of humanoid. Combine with there seeming to be a demand for a more 'classic western sci-fi' ship-set with sleeker lines and curves than the Mammalian one, and the design for the Humanoid Species Pack was born. Our artists have been quietly working away at it behind the scenes, and now it's almost ready.

So what's in the Humanoid Species Pack? Here is the feature list:
- 10 new Humanoid portraits
- A completely new ship set inspired by classic western sci-fi
- A new city set for Humanoids
- A new pre-scripted empire, the Fanatic Authoritarian/Materialist Voor Technocracy, with a portrait inspired by the 'loading screen aliens' from our own official art
- 3 new advisor voices offering alternative takes on existing ethics, based on the United Nations of Earth ('Dignified Xenophile'), Commonwealth of Man ('Disciplined Militarist') and Voor Technocracy ('Ruthless Materialist'). Samples from each of the new voices has been attached to the bottom of this post.
- 3 new music tracks that are remixes of classic Stellaris songs

Of course, the 5 Humanoid portraits that are already in the base game will remain free and available to everyone.

The Humanoids Species Pack will come out on December 7th, 2017 and will cost $7.99 US dollars or your regional equivalent. For those who want to buy it right now, pre-orders are available through the Paradox Shop. To pre-order, follow this link.

Next week we'll get back to talking about the Cherryh update on the topic of doomstacks (for real this time). Until then, I leave you with these awesome screenshots:
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I did pre-order Humanoids Species Pack, After that, I received a notification by mail. And although the release of the game will only be December 7, but not the official website, in the games tab. Not in Steam, there is no confirmation in the form of a reflection of the purchase. Also I do not see the corresponding icon owned items on the left side. Tell me, should it be so?
 
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I don't get why people think the turrets in Stellaris are "too big"- as I saw someone aptly point out, we've had similarly proportioned guns IRL.

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Because super large ships is a staple of Sci-fi, while in reality big ships are big targets and accelerate slower and maneuver worse. Funny enough the stellaris ships are relatively realistic.

size_comparison___science_fiction_spaceships_by_dirkloechel-d6lfgdf.jpg

Oh and authors have no sense of scale.
 
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Well, I'll speak for myself by saying that I would imagine a spaceship to be two or three times larger than an equivalent naval vessel to acomodate for among other things, the enormous disanses it has to travel and thus huge propellant reserve needs, the need for oxygen reserves among other supplies and in general having to void-proof the damn thing. While at the same time I wouldn't imagine the weapons themselves getting much more huge than they are in real naval ships. (Seriously, the main battery gun of a WW2 era battleship is absolutely massive.) So in general I'd expect to see a decrease in the turret size in relation to the hull size of the ship.
 
Well, I'll speak for myself by saying that I would imagine a spaceship to be two or three times larger than an equivalent naval vessel to acomodate for among other things, the enormous disanses it has to travel and thus huge propellant reserve needs, the need for oxygen reserves among other supplies and in general having to void-proof the damn thing. While at the same time I wouldn't imagine the weapons themselves getting much more huge than they are in real naval ships. (Seriously, the main battery gun of a WW2 era battleship is absolutely massive.) So in general I'd expect to see a decrease in the turret size in relation to the hull size of the ship.
Propellant? I don't think any ships in Stellaris use rocket fuel. Maybe afterburners but not for sublight propulsion.
Oxygen you fix with CO2 scrubbers, just like how nuclear submarines make oxygen from water.
And if the ships become larger obviously the weapon have to increase in payload too. You do realize that even today the weapons our naval vessels are crippling not sinking, only mines and torpedoes are sinking weapons (weapons that are designed to sink a ship) the idea of guns and surface to surface missiles is to cripple the enemy's ability to fight by causing enough damage to the things above board that he is essentially out of the fight.
If you want to destroy vessels three times the size of our naval vessels you'll need much much more firepower. Add in that they have shield which no current vessels have and you'll need even more.
 
$7.99 US dollars or your regional equivalent

That's odd, it's 7.99€ in your website, do Europeans pay more than Americans for paradox games?

VAT included. I don't check American prices much, but for all games numbers are the same on Steam, from what I have seen.
 
$7.99 US dollars or your regional equivalent

That's odd, it's 7.99€ in your website, do Europeans pay more than Americans for paradox games?
7.99$ is about 6.7€. If you include VAT (I think it's about 20% in France, so it should be about the same in the whole EU), you get 8.04€, which makes the difference negligeable
 
I second this notion.

Looking at Paradox' twitch channel the latest Stellaris videos seem to be part of the Stellaris for Beginners - series. Was the teaser in those?
it was in their dev corner when they showed off ship design changes for a moment, and on the bottum of the left hand side was a mostly obscured block with 'titan' on it. i don't remember the specifics.
 
So now that 1.9 is a smaller-scale patch (like Kennedy and Adams?), who will you be naming it after?

Considering the subject matter, I propose Roddenberry, after the Godfather of the "rubber-headed alien" ;)

This update is internally named Boulle (the science fiction author, not the 18th century cabinetmaker)

https://en.wikipedia.org/wiki/Pierre_Boulle