There's something wrong with the latest modifier_icons.dds file.
First, it has the dimensions 3947x29, which can't be right because length always needs to be a multiple whole number of height, and in this case it yields 3947:29=136.1034... which is not a whole number. Turns out that the file is a whopping 3 (!) pixels longer than it should be, so there probably is some misalignment somewhere, and my OCD hates such things.
In addition to this, the "GFX_modifier_icons" entry in province.gfx declares that the file should be divided into 141 units. However, we have just learned that there are 136 icons in the graphics file, which means the game will try to divide these 136 icons into 141, which will cause them to look smaller and slightly funny. I think it's already visible in the game, as the traderoute icons look slightly off.
That's the one file from Plus I definitely need to overwrite for my WIP mod, so I'll notice any mistake you make there immediately! Please fix so I can update my submod and without having my OCD triggered.
First, it has the dimensions 3947x29, which can't be right because length always needs to be a multiple whole number of height, and in this case it yields 3947:29=136.1034... which is not a whole number. Turns out that the file is a whopping 3 (!) pixels longer than it should be, so there probably is some misalignment somewhere, and my OCD hates such things.
In addition to this, the "GFX_modifier_icons" entry in province.gfx declares that the file should be divided into 141 units. However, we have just learned that there are 136 icons in the graphics file, which means the game will try to divide these 136 icons into 141, which will cause them to look smaller and slightly funny. I think it's already visible in the game, as the traderoute icons look slightly off.
That's the one file from Plus I definitely need to overwrite for my WIP mod, so I'll notice any mistake you make there immediately! Please fix so I can update my submod and without having my OCD triggered.