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There's something wrong with the latest modifier_icons.dds file.
First, it has the dimensions 3947x29, which can't be right because length always needs to be a multiple whole number of height, and in this case it yields 3947:29=136.1034... which is not a whole number. Turns out that the file is a whopping 3 (!) pixels longer than it should be, so there probably is some misalignment somewhere, and my OCD hates such things.
In addition to this, the "GFX_modifier_icons" entry in province.gfx declares that the file should be divided into 141 units. However, we have just learned that there are 136 icons in the graphics file, which means the game will try to divide these 136 icons into 141, which will cause them to look smaller and slightly funny. I think it's already visible in the game, as the traderoute icons look slightly off.
That's the one file from Plus I definitely need to overwrite for my WIP mod, so I'll notice any mistake you make there immediately! Please fix so I can update my submod and without having my OCD triggered.
 
There's something wrong with the latest modifier_icons.dds file.
First, it has the dimensions 3947x29, which can't be right because length always needs to be a multiple whole number of height, and in this case it yields 3947:29=136.1034... which is not a whole number. Turns out that the file is a whopping 3 (!) pixels longer than it should be, so there probably is some misalignment somewhere, and my OCD hates such things.
In addition to this, the "GFX_modifier_icons" entry in province.gfx declares that the file should be divided into 141 units. However, we have just learned that there are 136 icons in the graphics file, which means the game will try to divide these 136 icons into 141, which will cause them to look smaller and slightly funny. I think it's already visible in the game, as the traderoute icons look slightly off.
That's the one file from Plus I definitely need to overwrite for my WIP mod, so I'll notice any mistake you make there immediately! Please fix so I can update my submod and without having my OCD triggered.

no.
 
there are in fact 141 icons on the strip.
Whaa?
Okay, then I need to count them again... still, something is strange about it then, since the dimensions do not match. But I shall investigate that quietly, pixel by pixel, and only when indeed I have found something I shall present it to you.

Edit: Found the problem. It wasn't the length, it's the height: 29 is wrong, correct should be 28 pixels. That still makes the dimensions not match, and will cause the icons to look off.

Edit2: To be more precise, the problem is that you added the new, JD icons 1 pixel too high, so they are not on the same level as the other icons. I could upload a corrected version if you want, or otherwise I suggest you just add the JD icons again, this time on the proper level and chop off the top 1 pixel so it's the correct 28 again.

Edit3: Also, the file is then still missing 1 pixel in length, which is related to the same issue. I shall just upload a corrected file shortly lest you mess up again (just joking ;)).
 
Last edited:
As promised: The corrected file.
I also included a .xcf file (default GIMP project format) in case you don't want to use my .dds file for whatever reason (and the .xcf file can be opened by your program). Note that I did auto-create mipmaps, but used no compression (because that does not seem to work on my end, nor is it necessary afaik).
 

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The county of Kernev starts with agnatic-cognatic primogeniture in the 769 start. I assume this is a bug because all the other Breton counties have agnatic tanistry and Brittany has agnatic tanistry in the other start dates.
 
Hey, I know in the FAQ it says that the eu4 converter being broken only happens if it's on Paradox's side, but I was looking at the province_table file and it's missing many of the new provinces from the Cradle of Civilization patch for eu4 (eg Aydin, Denizli, Karahisar, et al.). I could be missing something here, but I assume these just need to be added to the province_table file for the mod since they're in the default table.
 
Also, in the ideas file for the eu4 exporter, the SEN_ideas need to have the scope for the capital being in Britain switched to british_isles_region instead of british_isles.
 
I'm running the beta branch of the mod 4.07.1 on CK2 patch 2.8.1 and I'm noticing a rather peculiar occurrence in my game. Roughly around the years of 815-870 (starting from earliest start date possible) my home province will become infected with an epidemic that will simply refuse to dissipate. This epidemic will proceed to spread to the rest of my direct demesne and stay permanently. If I proceed to give the land to someone else, the disease will also persist. This has also led to several occasions where I will have 4 different sources of the same disease break out within my kingdom over a period of a hundred years or so. I've also had a situation where once a permanent epidemic is created, multiple epidemics will move in and completely cripple any land I directly hold. I've set epidemics and other diseases to occur at a lower rate than normal through CK2+ settings. The only other mod I'm using along with CK2+ is a little cheat menu mod that lets me spawn in stuff without having to remember different console commands.
 
I found that the evoke sympathy decision is broken in the current version. It's an easy fix though, You just need to remove:
NOT = { secret_religion = ROOT }
from the potential block. (shares_prevs_secret_religion_trigger = no checks the same thing, so it's not needed)
 
I noticed a few bugs. In the events for to enforce the councils of Chalcedon and Ephesus, all the religions, people and the places the events refer to are blanks. I don't know if I make myself clear.
Also, maybe not a bug but it seems like it to me. When recreating the province of Italia as the Basileus, you cannot create the kingdom tier title of the province because it specifically specify that you can't be emperor.
 
The county of Kernev starts with agnatic-cognatic primogeniture in the 769 start. I assume this is a bug because all the other Breton counties have agnatic tanistry and Brittany has agnatic tanistry in the other start dates.

I'll check, it may actually not be a bug if it's set specifically. I know gamestart event would've switched him to tanistry otherwise.

Following up on this: 10 years later, the title is still Open Elective.

well shit. good news is that system is rewriten in 4.07. so it may have a completely different set of bugs.

Hey, I know in the FAQ it says that the eu4 converter being broken only happens if it's on Paradox's side, but I was looking at the province_table file and it's missing many of the new provinces from the Cradle of Civilization patch for eu4 (eg Aydin, Denizli, Karahisar, et al.). I could be missing something here, but I assume these just need to be added to the province_table file for the mod since they're in the default table.

Also, in the ideas file for the eu4 exporter, the SEN_ideas need to have the scope for the capital being in Britain switched to british_isles_region instead of british_isles.

Converter is evil. I do not want to touch it.

I'm running the beta branch of the mod 4.07.1 on CK2 patch 2.8.1 and I'm noticing a rather peculiar occurrence in my game. Roughly around the years of 815-870 (starting from earliest start date possible) my home province will become infected with an epidemic that will simply refuse to dissipate. This epidemic will proceed to spread to the rest of my direct demesne and stay permanently. If I proceed to give the land to someone else, the disease will also persist. This has also led to several occasions where I will have 4 different sources of the same disease break out within my kingdom over a period of a hundred years or so. I've also had a situation where once a permanent epidemic is created, multiple epidemics will move in and completely cripple any land I directly hold. I've set epidemics and other diseases to occur at a lower rate than normal through CK2+ settings. The only other mod I'm using along with CK2+ is a little cheat menu mod that lets me spawn in stuff without having to remember different console commands.

4.07.1 doesn't exist. Yet.

As for the long lasting epidemic, that's specifically a vanilla fault, that seems to be hard to get rid of. I'll check the disease files.

I found that the evoke sympathy decision is broken in the current version. It's an easy fix though, You just need to remove:
NOT = { secret_religion = ROOT }
from the potential block. (shares_prevs_secret_religion_trigger = no checks the same thing, so it's not needed)

The idea of evoke sympathy is to be enacted on people who DON'T have the same secret religion. This is not a fix.
Fix is to set that line to NOT = { secret_religion = FROM } and adjust the tier conditions, since they're really wrong.

I noticed a few bugs. In the events for to enforce the councils of Chalcedon and Ephesus, all the religions, people and the places the events refer to are blanks. I don't know if I make myself clear.
Also, maybe not a bug but it seems like it to me. When recreating the province of Italia as the Basileus, you cannot create the kingdom tier title of the province because it specifically specify that you can't be emperor.

ugh, fucking localisation scopes... I fix those as I find them, but there's just too many of them.
You're not supposed to create the title. There is a decision to create roman provinces.
 
Thanks again for great work. I've been using your mod for a while on OS X so I am used to install it properly. For the first time, I tried to copy paste as usual the file in the mod folder and the game crash at start. I did a fresh reload of the game but it still crashes. Am I missing something ?

thanks in advance,
 
So im not sure if its a bug or something is conflicting with the mod.... when i enter my court view to view my vassals all temple vassals have a Ui missing (or something along those lines) where its supposed to display opinion towards the pope... also, any mentions of the pope and the head of the eastern roman empire is missing...
So i get something like "Pope declared a crusade"
basically wherever their names are supposed to be mentioned in an event its left blank and no name appears
 
If I fix the mappings, would you add them? I've got a free day and it shouldn't be too bad.

That's not the only thing that is deprecated, just one of many. It's been on life support for the last 3+ patches of EU4. Ofc if you submit stuff we'll add it in, but we're not doing anything with it at this point. Or really, mostly me as I was doing most of the work on it to begin with and I don't play EU4 anymore, nor do I have any DLC that even came out this year.
 
That's not the only thing that is deprecated, just one of many. It's been on life support for the last 3+ patches of EU4. Ofc if you submit stuff we'll add it in, but we're not doing anything with it at this point. Or really, mostly me as I was doing most of the work on it to begin with and I don't play EU4 anymore, nor do I have any DLC that even came out this year.
I tend not to play it anymore either, but I was working on a multiplayer grand campaign when I noticed it. I should have the provinces fixed in the next hour or so and I can try and fix some of the other stuff.
 
1066 start; Western Protectorate armies keep showing up in France on their way to wars in the east. A prince of an overthrown Chinese dynasty fled to and conquered Brittany as an adventurer. Possible underground portal/very long tunnel? Please investigate.
 
IYou're not supposed to create the title. There is a decision to create roman provinces.

I know. I did and it turned all of Italy and Sicily de jure to the province of Italia. But, like all the others, I assumed I had to created the title to give it to one of my vassal after having enacted the decision. Maybe I'm understanding it wrong, but once I've enacted it (I also noticed Piedmond is not required to enact the decision) shouldn't I create the title proper to give it to one of my vassal ?
 
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