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Just edit terrain.bmp and change the color of the desert to another one.

I have tried this before and it didn't work, it makes the terrain get all weird and the whole maps terrain changes
 
Having trouble with my mod crashing at "Loading Databases" even with very little "stuff" in the mod. Can someone check this out for me? One of the files uploading here is the .mod file
 

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Having trouble with my mod crashing at "Loading Databases" even with very little "stuff" in the mod. Can someone check this out for me? One of the files uploading here is the .mod file
Have you tested this?

CTD at "Loading Databases"
  • Compare setup.log with the mod and with raw vanilla : next steps normally logged in vanilla are the likely cause of the crash
  • Check the format and color indexes of map files (terrain.bmp, ...)
From wiki: https://ck2.paradoxwikis.com/Troubleshooting#Crashes
 
I have tried this before and it didn't work, it makes the terrain get all weird and the whole maps terrain changes

Edit it with gimp. Pick the color of any other terrain you want to use. Then paint the part of the map you want to edit with the pencil option or just the bucket one, it's very important that you do this with the mode "Disolve" like this:

ESQkX6j.png


To save it, go to "file" and "export as" and make sure you mark this option.

928f5ZH.png
 
Edit it with gimp. Pick the color of any other terrain you want to use. Then paint the part of the map you want to edit with the pencil option or just the bucket one, it's very important that you do this with the mode "Disolve" like this:

ESQkX6j.png


To save it, go to "file" and "export as" and make sure you mark this option.

928f5ZH.png

Well damn, after all this time my whole problem was that I needed a different editing program. Thanks a ton mate
 
How exactly do i add a .mesh to the map?
So far i got a working mesh make with jorodox and added it into a mapconfig.txt located inside interfaces like:

pdxmesh = {
name = "statue"
file = "gfx\models\statics\statue\statue.mesh"
scale = 6.5f
use_animation = no
}

and then i try to make it appear with this 00_static.txt located in map\statics entry:

object = {
type = "statue"
position = { 15.000 15.100 15.000 }
rotation = { 0.000 0.000 0.000 }
scale = 2.7
}

This however does not work, does anyone have experience with this?
 
I'm trying to map mod for the first time, and it crashes immediately after "Loading Flags". Attached is the error logfile and the mod folder itself. I'm pretty sure the issue has something to do with this error:

[map.cpp:1449]: Province 1 has no pixels in provinces.bmp
[map.cpp:1449]: Province 2 has no pixels in provinces.bmp
[map.cpp:1449]: Province 3 has no pixels in provinces.bmp
[map.cpp:1449]: Province 4 has no pixels in provinces.bmp
[map.cpp:1449]: Province 5 has no pixels in provinces.bmp

If anyone could lend me a hand, I'd be really grateful!
 

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I am able to load my mod now, but it still crashes right between pressing play on your character and starting the game. I am afraid its an interface issue! Also, the map looks funky, and not correct, but I don't know how to fix it.

Can someone please help?

https://github.com/TurtleShroom/Super_Mario_Mod
 
I am able to load my mod now, but it still crashes right between pressing play on your character and starting the game. I am afraid its an interface issue! Also, the map looks funky, and not correct, but I don't know how to fix it.

Can someone please help?

https://github.com/TurtleShroom/Super_Mario_Mod
Can't be an interface issue if you don't mod the interface. It's got to be either static_modifiers or defines.lua.
 
@ngppgn , I didn't modify either of those.
 
Can someone help me with this mod's map? It is dark and terrain is not showing up. http://www.filedropper.com/mod_20
What do you mean, Not showing up? The mountains and forest are showing up fine in the map centre.
The brightness of the sea vs land is most likely the fault of the height map. Not that I have any Idea how to make one.
 
Thanks for the reply, Jon!

I had not put realms there yet, besides the 1 test dude in "Test1". I was worried something was wrong with the map, and didnt want to work on the history of my mod before getting the map to look more normal. This darkness seems more than just not having realms... to me.
 
What do you guys use for creating realistic topologies and terrains? I want to do a map of Roshar from stormlight archive, I have a coast map, some rivers and stuff drawn in but I'm looking for a good way of sculpting the world. World machine could achieve nice results but free version can't do the whole world at once unfortunately.
 
I have a strange problem I haven't found anywhere else by searching. My custom map loads up to the screen where there is the option to customize game or start game, but it's showing vanilla names instead of the names I have in my definitions and history/titles files and history/provinces files. Since my province names start with 1 up to the 20s, they are all given vanilla Irish county names - even though their actual province borders are correct. My lone test character is unplayable since his rightful county is not seen on the map.

I've looked through everything. Verified the provinces.bmp was 24 bits/windows. Pored over definitions.csv. I'm either overlooking something or there is some kind of bug. Please help!
 
I have a strange problem I haven't found anywhere else by searching. My custom map loads up to the screen where there is the option to customize game or start game, but it's showing vanilla names instead of the names I have in my definitions and history/titles files and history/provinces files. Since my province names start with 1 up to the 20s, they are all given vanilla Irish county names - even though their actual province borders are correct. My lone test character is unplayable since his rightful county is not seen on the map.

I've looked through everything. Verified the provinces.bmp was 24 bits/windows. Pored over definitions.csv. I'm either overlooking something or there is some kind of bug. Please help!
The names in definitions.csv are purely for information. You could name a province 'banana' if you want, the game wouldn't take it into account. When it comes to name of the provinces displayed, there are two way to manage them :
First : localizations file ; go in ./localizations/prov_names_l_english.yml file and you'll see all the base provinces names used by the game
Second : the province_names folder; in ./common/province_names you'll see all custom province name you can set for different tag, culture or culture group (FRA.txt file contains the names the provinces will be renamed if owned by France)
 
The names in definitions.csv are purely for information. You could name a province 'banana' if you want, the game wouldn't take it into account. When it comes to name of the provinces displayed, there are two way to manage them :
First : localizations file ; go in ./localizations/prov_names_l_english.yml file and you'll see all the base provinces names used by the game
Second : the province_names folder; in ./common/province_names you'll see all custom province name you can set for different tag, culture or culture group (FRA.txt file contains the names the provinces will be renamed if owned by France)
These are EU4 indications don't they ;) ?

For naming the provinces, you need a localisation file with this kind of entries :
Code:
PROV1;Blablaland;;;;;;;;;;;;;x
PROV2;Paradoxia;;;;;;;;;;;;;x
PROV3;Noob Island;;;;;;;;;;;;;x

The counties (title) names can also be changed, owner's highest liege 's culture-based through landed_titles file. In this case, the name is set under the c_title linked to your province ID.
In my example, the cultural name for PROV1 in landed_titles will be found/set under the c_blablaland entry.
Mind that there is no c_blablaland entry in localisation, but a c_blablaland_adj entry is necessary.
 
Thanks for the reply, but I already have those. That's what so strange. I've included the mod as an attachment if any of you kind people wouldn't mind taking a look for me. :)
 

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Thanks for the reply, but I already have those. That's what so strange. I've included the mod as an attachment if any of you kind people wouldn't mind taking a look for me. :)
try using zzz_ instead of 000_ prefix for localisation files.