Just edit terrain.bmp and change the color of the desert to another one.
I have tried this before and it didn't work, it makes the terrain get all weird and the whole maps terrain changes
Just edit terrain.bmp and change the color of the desert to another one.
Have you tested this?Having trouble with my mod crashing at "Loading Databases" even with very little "stuff" in the mod. Can someone check this out for me? One of the files uploading here is the .mod file
I have tried this before and it didn't work, it makes the terrain get all weird and the whole maps terrain changes
Edit it with gimp. Pick the color of any other terrain you want to use. Then paint the part of the map you want to edit with the pencil option or just the bucket one, it's very important that you do this with the mode "Disolve" like this:
![]()
To save it, go to "file" and "export as" and make sure you mark this option.
![]()
[map.cpp:1449]: Province 1 has no pixels in provinces.bmp
[map.cpp:1449]: Province 2 has no pixels in provinces.bmp
[map.cpp:1449]: Province 3 has no pixels in provinces.bmp
[map.cpp:1449]: Province 4 has no pixels in provinces.bmp
[map.cpp:1449]: Province 5 has no pixels in provinces.bmp
Can't be an interface issue if you don't mod the interface. It's got to be either static_modifiers or defines.lua.I am able to load my mod now, but it still crashes right between pressing play on your character and starting the game. I am afraid its an interface issue! Also, the map looks funky, and not correct, but I don't know how to fix it.
Can someone please help?
https://github.com/TurtleShroom/Super_Mario_Mod
What do you mean, Not showing up? The mountains and forest are showing up fine in the map centre.Can someone help me with this mod's map? It is dark and terrain is not showing up. http://www.filedropper.com/mod_20
One reason for it being dark is that there are no realms there. Unclaimed land shows darkened.Can someone help me with this mod's map? It is dark and terrain is not showing up. http://www.filedropper.com/mod_20
The names in definitions.csv are purely for information. You could name a province 'banana' if you want, the game wouldn't take it into account. When it comes to name of the provinces displayed, there are two way to manage them :I have a strange problem I haven't found anywhere else by searching. My custom map loads up to the screen where there is the option to customize game or start game, but it's showing vanilla names instead of the names I have in my definitions and history/titles files and history/provinces files. Since my province names start with 1 up to the 20s, they are all given vanilla Irish county names - even though their actual province borders are correct. My lone test character is unplayable since his rightful county is not seen on the map.
I've looked through everything. Verified the provinces.bmp was 24 bits/windows. Pored over definitions.csv. I'm either overlooking something or there is some kind of bug. Please help!
These are EU4 indications don't theyThe names in definitions.csv are purely for information. You could name a province 'banana' if you want, the game wouldn't take it into account. When it comes to name of the provinces displayed, there are two way to manage them :
First : localizations file ; go in ./localizations/prov_names_l_english.yml file and you'll see all the base provinces names used by the game
Second : the province_names folder; in ./common/province_names you'll see all custom province name you can set for different tag, culture or culture group (FRA.txt file contains the names the provinces will be renamed if owned by France)
PROV1;Blablaland;;;;;;;;;;;;;x
PROV2;Paradoxia;;;;;;;;;;;;;x
PROV3;Noob Island;;;;;;;;;;;;;x
try using zzz_ instead of 000_ prefix for localisation files.Thanks for the reply, but I already have those. That's what so strange. I've included the mod as an attachment if any of you kind people wouldn't mind taking a look for me.![]()