Feeling a bit tired of EU IV and owning HOI 4 and Stellaris, but having none of the DLCs, i was browsing the foruns trying to perceive if it would be worth it to invest both, my time and my money, on these titles.
Sadly, I continuously come across threads and reviews complaining about poor AI and DLCs that broke previously released DLCs. This is frequently mentioned in Stellaris 2.x threads: "The AI still can't handle the 2.0 modifications".
Now, HOI 4 was released almost 2 years ago, I played for about 100 hours and in my latest game, conquered Spain as Portugal without firing a single shot. Thinking that was a bit silly for a WW2 Grand Strategy, I put it aside.
It is a bit disheartening to come to the conclusion, that after 3 DLCs and 2 more years of development, the game remains broken on so many levels. Namely, the AI.
In the case of EU 4, "money" is the current big problem for the AI.
In fact it seems that "poor AI implementation" is the current common denominator in every Paradox game.
But is it poor AI implementation?
My understanding, from a gamer point of view, is that these are fairly complex games, with intricate decision trees and a miriad of variables that the AI has to take into account, so by no means am I trying to undervalue the work of the developers.
What it seems to me, is that this current trend of "software as a service" is driving the gaming industry to continuously and purposely deliver "unfinished" products. Products that remain in active development for many years after release.
But making new content for EU IV is not the same as making an expansion for Dark Souls, as each new feature may have , and actually HAS, unforeseen consequences in the way the AI behaves.
Paradox is currently delivering per game/per year, around 50€ worth of DLC and it is not uncommon for these new aditions to break the game in several ways.
Probably 80% of the consumers are ok with this strategy. I am not though, and as a consequence, I restrain myself from buying adicional DLCs (at least at full price).
So I hope that in the future, Paradox delivers Less but Better. And i'm sure they can even charge the same.
Sadly, I continuously come across threads and reviews complaining about poor AI and DLCs that broke previously released DLCs. This is frequently mentioned in Stellaris 2.x threads: "The AI still can't handle the 2.0 modifications".
Now, HOI 4 was released almost 2 years ago, I played for about 100 hours and in my latest game, conquered Spain as Portugal without firing a single shot. Thinking that was a bit silly for a WW2 Grand Strategy, I put it aside.
It is a bit disheartening to come to the conclusion, that after 3 DLCs and 2 more years of development, the game remains broken on so many levels. Namely, the AI.
In the case of EU 4, "money" is the current big problem for the AI.
In fact it seems that "poor AI implementation" is the current common denominator in every Paradox game.
But is it poor AI implementation?
My understanding, from a gamer point of view, is that these are fairly complex games, with intricate decision trees and a miriad of variables that the AI has to take into account, so by no means am I trying to undervalue the work of the developers.
What it seems to me, is that this current trend of "software as a service" is driving the gaming industry to continuously and purposely deliver "unfinished" products. Products that remain in active development for many years after release.
But making new content for EU IV is not the same as making an expansion for Dark Souls, as each new feature may have , and actually HAS, unforeseen consequences in the way the AI behaves.
Paradox is currently delivering per game/per year, around 50€ worth of DLC and it is not uncommon for these new aditions to break the game in several ways.
Probably 80% of the consumers are ok with this strategy. I am not though, and as a consequence, I restrain myself from buying adicional DLCs (at least at full price).
So I hope that in the future, Paradox delivers Less but Better. And i'm sure they can even charge the same.