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It's likely been answered elsewhere, but if you start in 1230 are there events later for the Anarch Revolt and a sort of breakdown in the immediate blobbing that happens pretty shortly into the game?
 
Not yet, but there will be in the next steam release. Will also contain the final map and dynastic setup for 1230 (already on github), objectives for each clan (some of it already on github), events for mentoring your childe and Great Persons possible to embrace (like Marco Polo, or the Borgias, already on github).
 
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Not yet, but there will be in the next steam release. Will also contain the final map and dynastic setup for 1230 (already on github), objectives for each clan (some of it already on github), events for mentoring your childe and Great Persons possible to embrace (like Marco Polo, or the Borgias, already on github).

Sounds awesome! Is there any date I should circle in my calendar in anticipation? ;)
 
A date for the next steam update? Weeks, not months, probably before mid may. Github is always more up to date however if need be (it's a little trickier to install, but there are good explanations on the discord).
 
It's likely been answered elsewhere, but if you start in 1230 are there events later for the Anarch Revolt and a sort of breakdown in the immediate blobbing that happens pretty shortly into the game?
Github has events and other changes to factions that introduce the new plots to the AI (without using plots to save overhead) and make blobbing very rare and take a long time to build towards. You will see more maps like this:

1671.png



We're working on the Anarch Revolt and Shadow Inquisition events which will span from 1300-1500 and lead into the Camarilla and Sabbat formation right now! The initial update with these events will be up on Github around Sunday with the normal caveats that something could go wrong and delay it and there may be an issue or two somewhere in it. If you're looking for no blobbing it's already up on github and stable. It also includes basic population growth mechanics so the population center cities will grow over time. The new clan centered objectives are fun but not documented well, yet.

Your type of feedback is great to have. If you have any input on gameplay problems or things you'd like to see in the mod please join us on our Discord if you're not already there!

Sounds awesome! Is there any date I should circle in my calendar in anticipation? ;)
Our current dev cycle is nearing it's end and we are aiming to have the final update up on Github May 6th. This update will be pretty big and it is focused on gameplay and the 1230 bookmark. We'll do a big post showing the new features for players then. The steam release would come after that release is tested enough to be considered stable and working properly.
 
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I've recently installed the mod and it looks quite nice, I just have some question. Apologies if this has already been answered.
1) Can you only feed (to reduce hunger) on prisoners?
2) On average, how long does it take for the technologies to advance? I need that sweet manpower.
3) Do building offer any events since I read that some bribed people or buildings can offer blood?
 
I've recently installed the mod and it looks quite nice, I just have some question. Apologies if this has already been answered.
1) Can you only feed (to reduce hunger) on prisoners?
2) On average, how long does it take for the technologies to advance? I need that sweet manpower.
3) Do building offer any events since I read that some bribed people or buildings can offer blood?
1. With the right disciplines, the hunting trait or the hunting focus you can have a targeted decision to hunt any mortal in your court. Success decreases your blood thirst at the cost of your targets life. You might not succeed. Even if you succeed, you might breach the Masquerade.
2) If you are Duke, they should advance quickly.
3) No special events for influence buildings yet. Just the passive bonuses and troops.

We have a big update coming soon that greatly increases events and decisions. There will be a development diary update soon.

Should be out before PDXcon.
 
1. With the right disciplines, the hunting trait or the hunting focus you can have a targeted decision to hunt any mortal in your court. Success decreases your blood thirst at the cost of your targets life. You might not succeed. Even if you succeed, you might breach the Masquerade.
2) If you are Duke, they should advance quickly.
3) No special events for influence buildings yet. Just the passive bonuses and troops.

We have a big update coming soon that greatly increases events and decisions. There will be a development diary update soon.

Should be out before PDXcon.
Thank you very much, I didn't know about the hunting focus so that's very useful.
I was also playing as an Irish count so maybe that's why my technology didn't advance as fast.
Also, how do you acquire blood potency?
 
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Thank you very much, I didn't know about the hunting focus so that's very useful.
I was also playing as an Irish count so maybe that's why my technology didn't advance as fast.
Also, how do you acquire blood potency?
In vanilla CK2, only Dukes get technology points. We may be adding a regularly occurring event that gives some to counts for shattered world or one county count starts. Duchies roughly correspond to modern Metropolitan areas. We recommend players play 1230 with a canon character, but players do what they like!

Blood potency increases over time and can also be increased faster through diablerie.
 
I once again apologize for being a pest but it appears I found more stuff to ask about. My impatience and want of starting an AAR on this caused me to not bother test these thing myself.

I noticed that AI vampires are nearly always in a state of hunger, will they at some point feed or are they stuck like that for the rest of the game?
 
Blood thirst decreases over time. That said, they also have ongoing reasons to spend blood. Sometimes, they will get to dire blood thirst and turn into wights. Also, some of the decisions they could take that increase blood thirst do have their current blood thirst level impact whether or not they spend that blood.

If you are planning an AAR, our advice it to wait just a couple days for our next update/release. It fixes many things, adds many new events, mid-game objective decisions for clans/sects, etc...

Our discord has a channel called Bloody-Tales if you want to post a play by play during your AAR run through.
 
Blood thirst decreases over time. That said, they also have ongoing reasons to spend blood. Sometimes, they will get to dire blood thirst and turn into wights. Also, some of the decisions they could take that increase blood thirst do have their current blood thirst level impact whether or not they spend that blood.

If you are planning an AAR, our advice it to wait just a couple days for our next update/release. It fixes many things, adds many new events, mid-game objective decisions for clans/sects, etc...

Our discord has a channel called Bloody-Tales if you want to post a play by play during your AAR run through.
Blood thirst decreases over time? Well it's a good solution, thank for informing me. Oh! And I nearly forgot you guys were close to an update. I'll check out the Bloody Tales.
 
Blood thirst decreases over time? Well it's a good solution, thank for informing me. Oh! And I nearly forgot you guys were close to an update. I'll check out the Bloody Tales.
The time scale of such is that an evening passes in less than a second at game speed 5. So we don't micro-manage feeding for princes. The assumption is that the prince has a regular herd or hunting grounds. The expenditure of blood is to be thought of as a LOT of blood for some long term effect (atleast a month for discipline boost for combat rating; embracing a childe, making a ghoul, escaping prison, healing a maimed limb, etc...) The smart way to play is to pace your blood expenditures slowly over time. But if you are in a hurry for restoring a high thirst, you can top off by completely killing a mortal or supernatural and draining them of all blood. If you don't want to do that, the assumed regular nightly feeding will gradually reduce even dire blood thirst over time.

Yes, the update is very good.

There should be a dev diary posted for it as well, shortly after we release the update.
 
Princes of Darkness Dev Diary 5/17
Princes of Darkness Version 0.4.2 - now CK2 2.8.2 compatible
Steam Download
Github Download

Our Discord

The PoD team is back with a huge update finished for you! It is ready and on Steam. The major focus of the last half of this cycle has been to finish out the 1230 War of Princes bookmark. We've brought that and an unexpected major new feature - 'Great People'! Going with the theme of childer, we've also added in a new Mentoring system. Princes of Darkness has so many features that differ from vanilla that we have created documentation to help players navigate the mod. The documentation is below and if you're new to the setting or the mod we highly suggest reading the New Player Guide.
- New Player Guide: Download
- New Player Guide: Online Viewer
- Reference Manual

You may not have read the other new features that will be in this update (from the previous Dev Diary), they can be found here.

New Features List from this Dev Diary:
Compatibility for 2.8.2
Completed 1230 Character Setup
Completed Dynasties for every major vampire lineage back to Caine
Completed CoAs for all CWOD vampire dynasties
1230 Player Objectives for every major clan and sect
Holy Sites for most Vampire clans
New Event Artwork
New Holding Artwork
Optimizated run-speed via updated events and population control
Many fixes
AI Plots and Faction tweaking: Lots of tweaks and updates to make vampiric politics as realistic as possible.
Mortal Ruler Influence System
Interesting Mortals
Great People
Mentor and Childe event system
Shadow Inquisition Narrative Events
Anarch Revolt Narrative Events
Gehenna: Black Death Events
Camarilla and Sabbat Narrative Events

1230 War of Princes
The 1230 bookmark, War of Princes, now has a lot more character work done. There are canon characters across the map that you can interact with or play as. Each of the dynasties has also been reworked to be unique for the major vampires, stretching each dynasty back to Caine! (credit karde)
CoA.png


1230 Objectives
There are objectives for each major clan and sect to accomplish on the 1230 bookmark. These objectives vary but all of them produce unique rewards related to the clan or sect. Many rewards reshape the world with religious expansions, clans being shaped in new directions and the Giovanni carrying out the plan to diablerize Cappadocious and become their own clan! You may find a list of the requirements and rewards in our reference manual. (credit karde)
Ventrue Objective.jpg


Major Coat of Arms updates
Most vampire clans now have unique and detailed coats of arms that can also be used to build your own. The canon dynasties have their own coats of arms, too! Lowly barons from random dynasties will even have interesting coats of arms. Anarch, Sabbat, Giovanni, Setites, Tzimisce and lots more. (credit Hastur and flintsparc)
tzimisce coa.png
toreador_coa.png

random coas1.png


New Event Art (credit emeryville)
Here's one example:
vampire_parley.png


Great People
Great People are historic figures that will spawn in a time and location as a game progresses. These unique individuals come from all types: sinners, saints, artists, philosophers, tyrants, rebels, witches, courtesans and more! If a player does not embrace them they will be embraced by vampire clans and sires interested in their personality type. They are not easy to pursue and your titles, age and generation all weigh into your ability to pursue them. Should you fail in your pursuit they may even be embraced by a rival of yours. Great people all carry the 'Great Person' trait that will allow you to search for them and see how they turn out each game!
Examples are: Fibonacci, Joan of Arc, Geoffrey Chaucer, Gilles de Rais, the Borgias, Edward Longshanks, William Wallace, Wat Tyler.. there are over 70 in this update.
gp 3.png
Elizabeth - childe 2.png



Interesting Mortals
Interesting mortals are now generated using various templates for both the player and AI. The player will find these mortals in their realms from time to time and have the option to embrace, ghoul, ignore or even kill them. Some are nobles, warriors, merchants - and all have different personality types. The AI will now get these mortals as childer too, based on how large of a domain they possess.

Mentor and Childe events
You may now choose to mentor your new childer and mold them as they begin their new unlife as vampires. The new system will make each new childe take on their own personalities and history with you and the world. They will react to becoming a vampire and decide what they think of you as the mentorship progresses. You may teach them a unique discipline you possess that is not of your clan and if they like you, they may decide to learn your Path after you teach it to them. Be warned, not all outcomes are good, and young childer you take an interest in make easy targets for those who dislike you! Some of your childer may even begin to view you as a rival and work to destroy you.
Mencia Mentor 2.png
Mentor 3.png
Mentor 5.png


There are also new events outside of the mentorship system that will happen to childer under the age of 100 that are in your court. These events will have them make friends, lovers and enemies. Sometimes they may help you and your realm with their actions - sometimes they may hinder you and your realm. No two childer should turn out quite the same!

Mortal Influence System
The control of powerful mortal families can be quite tenuous but critical to success as a ruler of the night. The Mortal Influence System will measure your success and failure at expanding this network over the decades. You never know when that powerful noble family you have cultivated up and moves to a new demesne far outside your domain.

New Narrative Events
Shadow Inquisition

The Shadow Inquisition will now rise in power, knowledge and number as the 14th century unfolds. What will the hunters of the night do when they become the hunted?
Shadow_Inq_1.png
Shadow_Inq_3.png



Gehenna: Black death

The first major crisis event to shape the world of PoD is here. Realms will shake and many Kindred will choose torpor when the kine are wiped out by the Black Death in the 14th century.
gehenna_black_death1.png
gehenna_black_death3.png



Anarch Revolt

The War of Princes rages on as the external pressures mount on Kindred society. As neonates die to inquisitors and struggle to find steady sources of blood amid the chaos, they begin to turn their anger towards their elders and leaders. Their concerns fall on deaf ears and more begin to look towards violent, alternative solutions to talk.
Anarch_1 (1).png
Anarch_3.png

Anarch_3_Usurper_1 (1).png
anarchs taking land.png



Camarilla and Sabbat Formation
The rising danger of the Kine and Anarchs drive many elders into a position more amenable to sacrifice and negotiation. The most powerful among the night will use this to form their own new ruling regime based on Traditions aimed at mitigating these dangers. Some powerful vampires see this as merely a new face of tyranny and refuse to bend knee - which will you choose... or form?
camarilla formation.png
sabbat formation.png
camarilla founders 1.png
tremere cam founder.png
cam sab map 1589.png


All of the new narrative events will produce traits for the important figures, from Original Anarchs to the Founders of the Camarilla or Sabbat. These can be searched to see the history of your world!

There are many fixes to bugs and tweaks to gameplay to make holding empires difficult - your vassals are often scheming and jealous. If you enjoy the mod and have a cool story join the discord and leave it on the Bloody Tales channel.
 

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Is it compatible with the new hotfix ?