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EU4 - Development Diary - 8th of May 2018

Hello and welcome!


This is the third and last development diary on what map and setup changes patch 1.26 for Europa Universalis IV will bring. This time we will turn our attention to the north and east. We will start by turning away from India for a bit and looking into what the situation was like in Burma in 1444 and then return to have a closer look at Bengal and Tibet.
Previous Diaries have shown changes to South India and North India.

We will also be taking a second look at what new formables we will be introducing with the patch in India.


Burma
BUrma.png


Today we move our attention east to the Irrawaddy valley and the region of Burma. For almost 500 years Burma was dominated by the Pagan Kingdom but by the end of the thirteenth century the Yuan dynasty destroyed Pagan through repeated invasions. In 1444 Pagan’s legacy lives in the form of an entrenched presence of Theravada Buddhism but the region is still largely divided into the various fortified Shan states that were once vassals of Pagan.
In the last 80 years the Burmese Kingdom of Ava have attempted to pick up the fallen Mantle of Pagan, building a city state using the organization and administration of the former kingdom.
Ava has in short time risen to be the overlord of the Shan Soaphas but would historically itself be replaced by the Shan states as they united in the Shan Confederation to overthrow their old master.
It was not however until the 16th century that the small kingdom of Taungu would once again unify the entire region and then turn its attention towards South East Asia and India.

The Burmese region has been given a thorough overhaul in patch 1.26 by our recent addition to the EU4 team @neondt ! To better portray the situation at the start and the rising Ava kingdom we have added a number of new Shan and Burmese states, most of which are tributaries of Ava at start as well as a general increase in the depth and province density of the region.,

To further highlight the separated nature of Burma the inland is now also its own, Burmese, Trade Node with trade incoming from Chengdu and outgoing to Bengal and the Burmese culture group has been separated from the Tibetan group.

In the government overhaul in the, as of yet unannounced DLC, there will also be a “Mandala” government reform that is available to the Burmese and countries in South East Asia.


New Playable Countries in 1444:
  • Kale - Small Shan kingdom in the Chin hills next to the Arakanese mountains. Starts as a Tributary of Ava.
  • Mong Mao - Small Shan state right at the border of Ming China. Led by Si Renfa this small kingdom has just defended itself against its mighty neighbor and would soon find the need to do so again. While Mong Mao eventually fell to the Chinese advance they put up a much stronger resistance than one might expect.
  • Mong Nai - Small Shan Kingdom representing the states of Mong Kung and Mong Nai. Starts as a Tributary of Ava.
  • Mong Pai - Small Shan kingdom bordering both Ava and Lan Na. Starts as a tributary of Ava.
  • Prome - Small Burmese kingdom between Ava and Pegu. Starts as a tributary of Ava.
  • Hsipaw - Shan Kingdom in the highlands just east of Ava. Starts as a tributary of Ava.


Bengal & Upper Burma
Bengal.png


Much like most of Northern India Bengal in 1444 is a state that has broken free from the Delhi sultanate. Unlike most of the other Sultanates however Bengal is a region that has often been both autonomous and rebellious. The Ilyas Shahi dynasty broke their ties with Delhi as 50 years before the city fell to Timur and have spent time since building a strong state kingdom around the mouth of the Ganges. In the decades preceding the start of the game the Sultanate has just gotten rid of the line of a Hindu Vizier who through his abilities had risen to control the Sultanate while also expanding on the expensive of the nearby states of Tripura and Orissa.

To the north the Ahom kingdom of Assam has come to dominate the Brahmaputra valley over the last 200 - years. The Ahom dynasty has its roots in Mong Mao and have come to displace the local rulers while undertaking a rapid “Ahomization” of the local population, introducing south east asian methods of agriculture and administration. In the far northern uplands the older kingdom of Sudiya still lingers but its ability to withstand Assamese, or indeed Burmese, invasions is by now limited.

In 1.26 Bengal and its surroundings along the Ganges and Brahmaputra have been expanded with more provinces and a higher level of detail. A Kochi culture has been added for northern Bengal and the existing Koch state is its primary tag. New incoming trade node connections have been added from Lhasa and the new Burma node.

We have also taken the opportunity to expand on the strategic nature of the Burmese geography. Adding more depth in the form of provinces as well as wastelands to better show the perils of navigating the valleys of Upper Burma. Eliminating the odd situation in previous patches where Ming would be able to immediately invade Burma and then India from the get go the new setup means that there will be a lot more land to cover for an enterprising Chinese state looking to expand its tributary network in India or Burma.

Manipur retains its position as a gate through the Arakanese mountains, and might still play the role they had historically as a surprisingly strong and able enemy of the Shan states and the Indian hill countries alike.

New Playable Country in 1444:
Mong Kawng - Shan state controlling the valleys of upper Burma, borders the Tibetan region in the north and the Sadiya kingdom in north eastern Assam to the west.

Tibet
Tibet.png


In 1444 Tibet has seen a recent powershift from the southern Phagmodrupa dynasty in the Yarlung valley to the Rinpungpa Dynasty (U-Tsang in the game). While the Phagmodrupa, formerly overlords of the Rinpungpa and “Masters of Abisheka” according to the Ming, are no longer as strong as they once were, they still retain control over their homeland and would continue to maintain an independent presence until the 17th century.

In 1.26 we have once again have help from @Fryz with research and setup for Tibet. Like in the other focus regions we have added provinces and countries where we felt it appropriate, such as Sakya, headquarter of its eponymous school, and Damxung, the strategical gateway to Lhasa on the ancient Xi'an-Lhasa road.
Perhaps most impactful however are the new wastelands that have been added to better reflect how restrictive the geography of the Tibetan plateau can be. In the far east the Hengduan range now restricts access between Tibet and China, much like the added wastelands in Burma to the south also do.
The unsettled Changthang highland has also gone from a gigantic normal province to be a wasteland cutting off direct access between eastern Tibet and Guge in the west. Together with Aqenganggyai it also ensures that central Tibet is still cut off from Tarim basin while the new province of Rutleg makes access towards India from there somewhat easier.
In the north east the new Qilian mountains also restrict movement between northern Tibet and Gansu.

New Playable Country in 1444:

Phagmodrupa - Medium Tibetan kingdom in southern Ü-Tsang.

I promised a look to what new formables patch 1.26 will give to the game. Two had already been shown in a previous diary but are included below for a complete list:


  • Delhi - The main Sultanate title in India was always Delhi. A northern Indian Sultanate will be able to become Delhi once they have secured the Imperial city itself and will then gain claims and other content related to that country.
  • Nepal - Formable for a strong Nepalese kingdom that unifies the central parts of the country. Gives better national ideas and claims on the wider region claimed by Nepal at its greatest extent.
  • Nagpur - The Kingdom of Nagpur was historically founded by the Rajas of Deogarh, but was then usurped by the Maratha Bhonsle dynasty. Nagpur would then conquer most of the tribal Indian central/eastern Tribal region. In the game any of the Central Indic countries that unifies Gondwana and the Garjats will be able to form the stronger Nagpur kingdom, potentially also inviting a Maratha dynasty.
  • Punjab - A small Punjabi country can, if it conquers the right Punjabi provinces form Punjab and gain access to their national idea set.
  • Deccan - A surviving sultanate in Deccan that reaches a enough power and influence can reform into the sultanate of Deccan. This country is loosely based on the Nizamate of the Deccan, a state set up by the Mughal Empire that ended up not only outliving it but also becoming the largest princely state in India before finally being occupied by the Republic of India. The Nizamate will gain access to claims and new national ideas.
  • Marathas - A Hindu country of Maratha culture and in possession of the right provinces can, if it fulfills the right criteria, form the Maratha tag and gain access to claims and national ideas.
  • Rajputana - Technically the land of many princes Rajputana is a formation available to a Rajput kingdom that manages to not only unite the Rajput lands but also reclaim the important cities of the great medieval Rajput kingdoms such as Ujjain, Kannauj and Anhilwad Patan.

Last but not least the requirement for the Bharat or Hindustan formations have been made considerably harder. Expect to be masters of India before being able to title yourselves as such :)
 
I think a sort of "Dravida Nadu" formable in Southern India could be a good Hindu counterpart to the new Deccan Sultanate formable.
 
This patch is getting better every Dev Diary. Speaking of outdoing yourselves (Burma+Tibet), you've raised the bar even higher, and now Chinese region seems like it's queued for a facelift. It makes perfect sense to me to redo the entire world and let the final touch be in Europe, but i hope you address it sooner rather than later. It kinda sucks not counting on Spain in most games.

Can't wait to play India. Would like to get a reason to play Timmy sometime, as well (as Timmy, form Mughals) :D
I'm super into the CoC region right now. Planning to play Aq Qoyunlu, Ardabil>Persia, and Yemen before this new DLC hits :) Also, i may be in minority here, but i enjoy new dlc-themed music you make, and i hope you don't stop at the India update :) Could add some nice vibes to the game.

Keep up the good work!
 
I've been wanting to form the Maratha confedearcy for awhile, glad it is being added in. Overall this should be a solid expansion, India has always been one areas i liked to play outside of Europe and it should also make for another interesting Portugal run that i like to do
 
Considering that Bharat and Hindustan are becoming a bit tougher to form, would it be an idea to make forming the Mughals a bit more difficult already as well? Or is it already considered more difficult as the Timurids will have to chew through more development already?
 
Interesting having Maratha as a formable. Is there still a chance of having them rebel from a larger empire like, say, Mughals?

If Bharat and Hindustan are a lot harder and already require you to essentially unite India... doesn’t that kind of make the formation pointless other than a cosmetic change? Surely at that point there won’t be many permanent claims left and you would already be an empire. Or does their cultural unification extend further and/or new ideas or events?
 
Considering that Bharat and Hindustan are becoming a bit tougher to form, would it be an idea to make forming the Mughals a bit more difficult already as well? Or is it already considered more difficult as the Timurids will have to chew through more development already?
Mughals is already unlikely enough, and what’s more is that it actually happened relatively early in the game’s time period while Bharat/Hindustan are more of a probable hypothetical as Scandinavia is.
 
I strongly hope the Bharat-level changes are to make it into a capstone level decision comparable to uniting Islam or reformimg the Roman Empire.
 
Any tribute other than money and manpower should be removed.
I quite resonate with this. In my frequent Southeast Asia games, I tend to be the one to develop the institutions, yet Ming, despite being at 50% or above tech penalty seem to have no problem whatsoever keeping up with even the Europeans.

Perhaps it might just be their overall conservation of monarch points, my own bad luck (or their good luck) or perhaps even misremembering, but it seems to be a constant that they're doing fine. Additional side note is that Qing never seems to happen. :(
 
Thank you!

I would love to get to work on South-East Asia. Sumatra in particular is in need of love imo. We'll see what the future holds.
I think Java and Vietnam need more more more love than Siam,Laos and Malay,I know little about Java (and the totally East Indies), while I could help you in Vietnam overhaul ( and also Ming China overhaul) with the correct administrative divisions matched 1444 scanerio, if you need.

(In my opinion, the states of Myanmar are not pretty very historical but good at scanerio balance:
AVA_KINGDOM.jpg

The cartographer of this map of Ava in 1368 also lists states tributed to Ava in 1460:
Bahmo, Hsenwi,Mong mit,Yawnghwe,Mobye, Mong Nai,Keng Tong, Mong Yang, Mong Kawng, Chin States, Kale, a state north to Kale named '伽婆'.
 
@Chancellor_Von_Bismarck Burma has rainforests and all these small tags now; probably allying with each other. The attrition would be horrendous for Ming. I think they'll be able to put up quite a fight, like they historically did.

Absolutely meaningless when Ming can just chuck 50+ regiments of mercenaries at them without even cutting down their advisors from +4/5 in each. Ming has stupid amounts of money to play with.