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EU4 - Development Diary - 12th of June 2018

Good day all. It's everyone's favourite time of the week: EU4 Dev Diary time. We've covered the three meatiest changes coming in Dharma in our previous diaries, that is to say the Government Overhaul, Policies rework and the revamped Estates. We'll likely go back over these in a future dev diary to make something of a "cliff notes" of big changes in 1.26 and Dharma.

That said, we're still far from done with all the neat things to show you in our upcoming Mughals update and the Dharma expansion. Today, I'll show you a feature from each.

Firstly, as I teased in an earlier tweet we are adding a new mapmode with the update: one that has been requested since time immemorial. The Truce Mapmode.

hungry Osmanoglu surveys the scene.jpg

Ottomans are under-powered: pretty much no targets in 1444

Implemented with pride by the Caped Crusader @Duplo the truce mapmode allows you to see all nations with whome you have a truce with in a gradual tone of red. As the truce comes to an end, the brightness of the red dissipates. Additionally, nations that you have a casus belli on are marked in green stripes. Grey nations on the map naturally are ones you have no truce with.

Here's a more "hands on" example of how it looks in play.

Nobody messes with Nepal but Nepal messes with everyone.jpg

Nepal is an awesome formable in 1.26. The Prussia of the East.

No more will you be forced to click on all nations around you to figure out if they are fair game without chugging that -5 stab hit (minus three with Diplomatic ideas) The information is right here, and this mapmode is available to all with the 1.26 Mughal Update.

Another change coming along, this time with the Dharma expansion, is a change to how one Autonomously Suppresses Rebels. Now your army can be told exactly which areas to hunt rebels in, and the selected areas will have their unrest reduction spread out in those areas

Revolting Lithuania Peasants.jpg

It'll take Lithuania some time to get to India. In the meantime, they'll get their internal affairs in order.

In this new rebel suppression mode, which replaces the old auto-rebel-hunt for Dharma owners, armies will reduce unrest in the selected areas by up to 5 and hunt down any revolts strictly within the selected areas while avoiding enemy armies. Where-ever you give them this command will be treated as their "home" province and they will return to there upon defeating any rebel scum. In this mode, their unrest reduction is increased five-fold, but still capped at 5 and will be spread out across the provinces. If you want to have an army suppressing a large, revolting area, better make sure it's a good one.

That'll be it from me this week. While there's much more I'd love to be telling you about next week, I'll be handing the mic over to the talented @Audiomancer who is eager to tell you about the audio improvements coming in 1.26 which have been a long time coming.
 
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Can I ask again, will you add exclusive mission trees to other DLC nations than only Third Rome ?
And maybe due to small content for this week maybe some tips what will be next target or atleast what won't be :)

They have already shown off trees for Indian nations

Edit: just reread your question.

From the sounds of it, no, since they would likely have mentioned it by now.
 
S o if I have a 40 stack spread out across 2 areas does that mean both areas have their unrest reduce by 2.5 or by 5?
Also does this mean that unrest is calculated by region now, not province?
 
i would really like it if the personalities match the diplo actions that you can do with a county and not only effect some events and modifyers
for example if a ruler is greedy and you want to give him money, you get less opnion for the same amount of money if you would give that to another nation. greedy ruler is not intressed in money not in war so you get a Threaten war to send money or not pay and get attecked
Calm and Conqueror need more favors and less favors if you want them to join you wars.
Well Connected will defend you more likely and for a Player give them 2 stabiliy hits for example when they dishonored a call to arms.
Chance of new heir will result in a much more chance for any nation with a Royel marrage to get a PU even if you are at war or get in a PU if your ruler is Infertile
Benevolent other counties have less reasons to not become a vassel

this are some ideas would like it to be edit in future just like papel controller and great power give these things more attention

This way the all personalities have a good things and bad things and you have to be more strategy.
keep up the good work
 
Can I ask again, will you add exclusive mission trees to other DLC nations than only Third Rome ?
The exclusive stuff seems to be part of immersion packs so likely not. Dharma being an overhaul of world mechanics and India in particular seems like a DLC combined with an immersion pack.
 
Any chance that while working on the truce map mode some longstanding bugs with truces have been fixed? Like UI telling wrong times or when a truce runs out and you have to wait for monthly tick for truce break penalty to disappear? Pleeeeeeaaaaaase?
 
In this mode, their unrest reduction is increased five-fold, but still capped at 5 and will be spread out across the provinces.
Is it capped at 5 before or after being spread out, i.e., is this a per-province cap, or a total unrest reduction cap?
 
Is the reduction spread or split? So for a 5-province area, do you need 4 or 20 regiments for the full 5 point reduction?
As I understand it:
- Take the normal supression value of an army
- multiply it by 5
- spread the result over the assigned area (max 5 per province)

So every army can now fully supress 5 provinces with the only downside being the hassle of assigned areas.
Rebels thus become even less of a thread than they already were.
 
A truce map-mode is visual and all, but what's wrong with mousing over the truce banner icon at the top of the screen? I can't imagine how tedious it would be without using it.
 
Tiny QOL request/question: how close to grey does the red in truce mapmode get? Would be great if the difference between a country with 1 day of truce left and no truce is obvious.
 
A truce map-mode is visual and all, but what's wrong with mousing over the truce banner icon at the top of the screen? I can't imagine how tedious it would be without using it.

Because it sometimes lies to you, giving wrong dates. Not that noticable when just playing casually, but pretty problematic when trying to handle coalitions
 
A truce map-mode is visual and all, but what's wrong with mousing over the truce banner icon at the top of the screen? I can't imagine how tedious it would be without using it.

Because it sometimes lies to you, giving wrong dates.
Which I would call a bug, which has to be fixed ...
By the way, there's even a message-setting, which tells you the end of a truce ...

Not that noticable when just playing casually, but pretty problematic when trying to handle coalitions
I don't really know, what you mean, but there's the (useful) coalition-map-mode.
 
interesting. weems the old eu3 mode but limited to an area and with increasing suppression effect. i like that!
 
They have already shown off trees for Indian nations

Edit: just reread your question.
It's not what i meant, It's obvious that countries in region of incoming DLC will get own exclusive mission trees, but in last dev diary i asked about other countries that got content in older DLCs, like Netherlands in res publica, China and Manchu in Mandate, Prussia in rights of man, commons sense for some theocracy like teutonic, Mamluks also seems to have bad missions compared to Ottomans, so they can get something more for Cradle owners, special missions for revolutionary for art/rights owners etc etc. If you are doing exclusive mission trees for DLC owners*, then do it to all DLC that improved some countries unless you want to do something with them soon, same with free patches .

From the sounds of it, no, since they would likely have mentioned it by now.
i don't expect this to be done in next dlc, but i think it's something to pay attention to, missions are imo still in the preliminary phase.
*which have mixed opinions, i personally don't mind (because i buy all dlcs) but I would like it in circumstances i mentioned
 
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In this new rebel suppression mode, which replaces the old auto-rebel-hunt for Dharma owners, armies will reduce unrest in the selected areas by up to 5 and hunt down any revolts strictly within the selected areas while avoiding enemy armies. Where-ever you give them this command will be treated as their "home" province and they will return to there upon defeating any rebel scum. In this mode, their unrest reduction is increased five-fold, but still capped at 5 and will be spread out across the provinces. If you want to have an army suppressing a large, revolting area, better make sure it's a good one.
Does this mean that if an area has five provinces, this would reduce unrest by one in each of those five provinces?
 
20k full morale troops for -5 area wide unrest is way too costly. If the values don't get adjusted then it'll be another noob trap feature.

Why?

I hope that they mean 20k troups will reduce unrest by -5 in area. And it spreads out to say 2.5 if you cover two areas.

Its even now worth it to sometimes slap 20k men on SINGLE province to stop unrest. If anything this is good buff to unrest handling + some improved automation.