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Torn between starting a new game with this release, waiting for the HF compatible one, or finishing my last save file with the prior version of EK to this one. This mod does great things with the features of the dlc
 
I'm curious; will you be making use of the new reformation features in any way? And about the new Crusade or holy war mechanics?
Also, this is still my favorite mod, of all that CK2 has to offer! I hope you can keep up the good work for a long while, and do take what time you need. Thank you.
 
I'm curious; will you be making use of the new reformation features in any way? And about the new Crusade or holy war mechanics?
Also, this is still my favorite mod, of all that CK2 has to offer! I hope you can keep up the good work for a long while, and do take what time you need. Thank you.

Reformations yes, though how so, we are unsure. Crusades are a maybe. We had to turn off Crusades in the first place because the AI was horrible at picking targets but maybe that's been improved. It wouldn't be used by most religious heads though.
 
Yeah, good idea, I don't think the whole crusader mechanic belongs in the world of EK.

I could see some kind of "Great Holy War" (old style mechanics) fitting in for some religions, something on Akavir maybe? Only if the weights can work well enough though, no one wants the 3rd Kamal Great Holy War for Valenwood when they haven't even pushed into the Thousand Monkey Islands yet.
 
IMHO, considering the lore the only case for Crusades which could potentially fit and even then not without criticism would be the Alessian Order/Marukhati.

This, It would make Alessians stand out from all of the traditional religions of Nirn which is it how it should be since they are described in the lore as kind of an anomaly. Heck just model the Alessians as near identical to base-game Catholicism with its own advanced holy order like the Templar, monastic order, saints, baptisms, coronations, pope like figure and advanced crusades upon its restoration of authority. Just saying it would be fun to go crusading in Nirn with some radical zealots in the name of the one god lol.

Oh and maybe as an extra there should be some sort of anti-elf sentiment associated with the Alessians as well like some sort of negative opinion malus, not sure how exactly that should be implemented.
 
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i would reform the order to purge it of elf racism

edit: damn racists hating on mer. thats why you reform.

edit again: reform you racists

edit x3: all 3 of you are scared. confront your hatred!
 
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i would reform the order to purge it of elf racism

edit: damn racists hating on mer. thats why you reform.

edit again: reform you racists

edit x3: all 3 of you are scared. confront your hatred!
I actually prefer playing an elf.
However, it will be more intresting to try and face the hatred of a religion than trying to remove an intritristic part of it.
in my mind, making alessian tolerant of elvenkind is quite like making molag bal's cult pacifist, or malacath's feminist.
So if you are opposed to a religion that presecute elves due to a deep-sitted trauma (read about the "tiger sport" of the ayleid) more than a religion that presecute women, or the cult of molag bal (just think about his list of titles) then just dont play this religion.
And if you are worried that the AI will use it?
well, considering alessian faith is a dead one, it will likely be locked through a game rule (like the hellenic) so you can just turn the game rule off.
 
I actually prefer playing an elf.
However, it will be more intresting to try and face the hatred of a religion than trying to remove an intritristic part of it.
in my mind, making alessian tolerant of elvenkind is quite like making molag bal's cult pacifist, or malacath's feminist.
So if you are opposed to a religion that presecute elves due to a deep-sitted trauma (read about the "tiger sport" of the ayleid) more than a religion that presecute women, or the cult of molag bal (just think about his list of titles) then just dont play this religion.
And if you are worried that the AI will use it?
well, considering alessian faith is a dead one, it will likely be locked through a game rule (like the hellenic) so you can just turn the game rule off.
Lol and I generally prefer playing as Human. I hope reformations use HF mechanics so we can decide what doctrines religions follow ourselves. I assumed that was the point of using the DLCs reforms, giving the player the choice. IIRC Hellenic also has access to that feature.
 
I could see some kind of "Great Holy War" (old style mechanics) fitting in for some religions, something on Akavir maybe? Only if the weights can work well enough though, no one wants the 3rd Kamal Great Holy War for Valenwood when they haven't even pushed into the Thousand Monkey Islands yet.
I wonder if it would be possible to change the crusade feature from targeting a kingdom to targeting a duchy? That would make any kind of crusade feature less destructive than it currently is.
 
Lol and I generally prefer playing as Human. I hope reformations use HF mechanics so we can decide what doctrines religions follow ourselves. I assumed that was the point of using the DLCs reforms, giving the player the choice. IIRC Hellenic also has access to that feature.

I think for Alessian it shouldn't be "reform-able according to the player's desires" in the sense of a pagan religion but more like a restoration ala Zoroastrianism or Judaism. Mainly because it simply already was or is an organized faith according to the lore albeit a dead one. That and modelling it after Catholicism pretty much fits its entire theme more or less of being a militant radical organized one-god crusading faith.
 
I think for Alessian it shouldn't be "reform-able according to the player's desires" in the sense of a pagan religion but more like a restoration ala Zoroastrianism or Judaism. Mainly because it simply already was or is an organized faith according to the lore albeit a dead one. That and modelling it after Catholicism pretty much fits its entire theme more or less.
Sure that makes sense. The barbarians must gather somewhere.
 
Look, there's a very simple way to please everyone. Use the existing game rule or add more options to that game rule. You can make it so that nobody can reform religions, that everyone can reform, that only players can reform etc. but you also add new options for that rule which could determine which religions can reform. Seriously you have so much freedom in your ability to design limitations for reformations, that this really shouldn't be an issue that needs one set answer to it.
 
Look, there's a very simple way to please everyone. Use the existing game rule or add more options to that game rule. You can make it so that nobody can reform religions, that everyone can reform, that only players can reform etc. but you also add new options for that rule which could determine which religions can reform. Seriously you have so much freedom in your ability to design limitations for reformations, that this really shouldn't be an issue that needs one set answer to it.
A good idea.
However, what we are talking about will require a game rule to restrict doctorines (so for example it might be anyone can reform, but without need to worry about elf-loving alessians), is that possible?
 
A good idea.
However, what we are talking about will require a game rule to restrict doctorines (so for example it might be anyone can reform, but without need to worry about elf-loving alessians), is that possible?
What exactly are you asking? Are you asking if it's possible to prevent say a eight divines reformation from picking an elf-friendly doctrine or if it's possible to tie that to a game rule?
 
How come the dragonborn event fires even though a dragonborn doesn't exist in the world? I've used event dragonborn.0 but nothing happens, ever. Plus even when I do add_trait no events happen with said dragonborn.