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This is something that worries me. I feel the balance is ok but in truth I play with the half demesne rule. On the other hand I feel I must be cautious in changing the balance based on a single complaint.
If more people contribute with their opinions on this subject, that would be great.
I have had a ruler killed by a province that was merely Restless. That was honestly too much for me. I am not even physically capable of keeping all my provinces at positive score when I have eight of them.

Also, I won a crusade for Jerusalem: all three counties in the Jerusalem duchy were Rebellious. I kept getting revolts there, which were more numerous than my levy in the region, so I kept having to ship troops over from Sicily to there just to put them down. It took me years to get those provinces calm.
A couple suggestions:
  • A Rebellious province, that launches a rebellion, which you then successfully fend off, becomes Restless.
  • Restless provinces never kill rulers. Tbh I can't think of a single historical CKII-era ruler that was killed by peasant rabble.
  • Game rule for the effects of provincial stability.
    • Off - meaning provinces never become Peaceful/Serene/Restless/Rebellious/Volatile at all any more. Can be very useful for those who enjoy all the other aspects of this mod but don't want to spend so much time on the micromanaging.
    • Reduced - half the odds of bad stuff happening. For when you like the system but don't want to die.
    • Standard - as it is now.
 
I have had a ruler killed by a province that was merely Restless. That was honestly too much for me. I am not even physically capable of keeping all my provinces at positive score when I have eight of them.

Indeed. This was solved in v. 1.1.0 - Check the penultimate fix.

Also, I won a crusade for Jerusalem: all three counties in the Jerusalem duchy were Rebellious. I kept getting revolts there, which were more numerous than my levy in the region, so I kept having to ship troops over from Sicily to there just to put them down. It took me years to get those provinces calm.
A couple suggestions:
  • A Rebellious province, that launches a rebellion, which you then successfully fend off, becomes Restless.
  • Restless provinces never kill rulers. Tbh I can't think of a single historical CKII-era ruler that was killed by peasant rabble.
  • Game rule for the effects of provincial stability.
    • Off - meaning provinces never become Peaceful/Serene/Restless/Rebellious/Volatile at all any more. Can be very useful for those who enjoy all the other aspects of this mod but don't want to spend so much time on the micromanaging.
    • Reduced - half the odds of bad stuff happening. For when you like the system but don't want to die.
    • Standard - as it is now.

To switch a province upon winning over a rebellion would start making the mod less compatible with everything. I try to avoid doing it.

Restless provinces are not killing rulers. You are absolutely right and it is working like that.

The Game Rule is another good suggestion that will be kept in my book for the future.
 
To switch a province upon winning over a rebellion would start making the mod less compatible with everything. I try to avoid doing it.
But playability for me outweighs compatibility :)
And in any case, it should be possible without risking compatibility. Have an on-action for on_rebel_revolt (when rebels appear) that sets the province (which is the ROOT in that on-action) to Restless immediately. No matter if the rulers or the rebels end up winning the war for that county, it shouldn't spawn a new revolt right away anyway, so might as well set it like that at the war start.
 
But playability for me outweighs compatibility :)
And in any case, it should be possible without risking compatibility. Have an on-action for on_rebel_revolt (when rebels appear) that sets the province (which is the ROOT in that on-action) to Restless immediately. No matter if the rulers or the rebels end up winning the war for that county, it shouldn't spawn a new revolt right away anyway, so might as well set it like that at the war start.

Didn't know that I could have repeated instances of different on actions. I'll do it for next version. Thank you.
 
Can you provide the Steam workshop version? I don't want to bother to check this thread every week just to make sure it's updated :p

Unfortunately Steam workshop is bugged and when I tried for a mod to EU4 I could not publish it. Moreso, I prefer to have everything in a single place. So, this mod is only available at the paradox forums.
Anyway, thanks for the preference! :)
 
Are the updates save compatible?
 
This is something that worries me. I feel the balance is ok but in truth I play with the half demesne rule. On the other hand I feel I must be cautious in changing the balance based on a single complaint.
If more people contribute with their opinions on this subject, that would be great.

Anyway, thanks for your comment!

I also think they're excessive. Not by a whole lot, but by a noticeable amount. Maybe tone it down ~25%?

(Still like me the mod and will keep using it)
 
I also think they're excessive. Not by a whole lot, but by a noticeable amount. Maybe tone it down ~25%?

(Still like me the mod and will keep using it)

Will probably reduce in 20% the values of revolt risk.
 
This sounds really cool and I love that it's made with compatibility in mind. I often find myself having to choose between overhauls and 'smaller' mods that don't work well together.
 
Dark Ages has no problems with patch 3.1
 
This sounds really cool and I love that it's made with compatibility in mind. I often find myself having to choose between overhauls and 'smaller' mods that don't work well together.

Hope you enjoy!
 
You should also take into account how the game evolves over time. In my 150 year old save with Dark Ages on, there's revolts in my small-ish kingdom (basically de jure Italy + Sardinia and Corsica) several times a year. They don't happen in my demesne provinces too often, but my vassals cannot seem to handle it. This is a huge problem for every interaction that requires me to be at peace, like carousing or coronation.

So it started at a decent rate, but I think that over time more and more provinces become restless/rebellious and the AI doesn't know what to do with it. So take into account an older save too.
 
You should also take into account how the game evolves over time. In my 150 year old save with Dark Ages on, there's revolts in my small-ish kingdom (basically de jure Italy + Sardinia and Corsica) several times a year. They don't happen in my demesne provinces too often, but my vassals cannot seem to handle it. This is a huge problem for every interaction that requires me to be at peace, like carousing or coronation.

So it started at a decent rate, but I think that over time more and more provinces become restless/rebellious and the AI doesn't know what to do with it. So take into account an older save too.

From my tests the number of provinces at different levels of stability keep constant after 20 years or so.
But I can always ease the system a bit more for the AI.
If you create stronger vassals, they will have more success fighting the rebellions.
Next version will have reduced in 20% the values of revolt risk and we will consider it from there.
 
From my tests the number of provinces at different levels of stability keep constant after 20 years or so.
Well, if you do do those tests then I guess I have nothing to complain :) It was just something I noticed.
 
Well, if you do do those tests then I guess I have nothing to complain :) It was just something I noticed.

During the first releases of the mod I counted plenty of times the number of instances the four modifiers appeared in the saved game, adding in my private version a fifth modifier for stability 0. The numbers are not equal, nor close so, but I made sure there's not a bias towards negative stability in tests running 200 years of game time.
 
For tomorrow there will be two more personality traits you'll be enjoying from now on: Cheerful and Dour.

Here's the Cheerful trait (included with Arko interface and Better Looking Garbs portraits):

DYyY8Nr.jpg


and here is the Dour trait (also included with Arko interface and Better Looking Garbs portraits):

eRQvi4P.jpg


These traits lead to different situations... like this one where a Dour character is given the opportunity of impressing his/her audience...

PC3OSVq.jpg


until you go on for too long and start to be boring!

bEuL0Ev.jpg



As you grow up you can become Cheerful if you are a Playful child and you can become Dour if you are a Brooding child.

And for this week it's everything about previews. I am now coding the new system for the next weeks. Will have a small new preview on Monday!

See you tomorrow on the release of next version with these two personality traits!
 
Version v.1.1.05 - DOWNLOAD HERE

Fixes & Tweaks:

- Fixed the decision "Plan Overseer Mission" that was incorrectly scoping locations
- Fixed a trigger that was voiding the missions for Overseers if they were not landed characters
- Guaranteed a vassal that was happy for celebrating Easter together with the Liege does not get happy immediately again
- Increased slightly the frequency of the bonus events in the Easter Celebration
- Now when rebels appear in a Rebellious province its stability level reverts to Restless (Thanks Keizer Harm)
- Changed trigger to catch all instances of a character being incapable in 9 events and 3 decisions
- Reduced by 20% the revolt risk accrued by having Restless and Rebellious provinces
- Reduced the decrease in revolt risk by having Peaceful and Serene provinces
- Upgraded 124 instances of using (random/any)_courtier to (random/any)_courtier_or_vassal to include more (important) people
- Fixed a scope in the invitations to plot by event. It was not working before.

New Content:

- New personality trait Cheerful and accompanying events to give/take trait
- New personality trait Dour and accompanying events to give/take trait