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One very minor thing, but switching Hellenism's UI to that of the Middle-Eastern, Hexagonal Paganism, just having it with the barbarian round shields or the Christian squares seems odd.
Also separating out types of Pagan might be a good idea, since atm when colitions form you get Gamamties and the Angles in the same one which makes no sense.
Tribal UI is very barbaric for classical Hellenism
 
One very minor thing, but switching Hellenism's UI to that of the Middle-Eastern, Hexagonal Paganism, just having it with the barbarian round shields or the Christian squares seems odd.
You mean the Zoroastrian shields on the map for Hellenism?
Also separating out types of Pagan might be a good idea, since atm when colitions form you get Gamamties and the Angles in the same one which makes no sense.
Can't do that, there is a lot which is hardcoded to the Pagan group.
 
Yes. While it wouldn't fit perfectly, I think the UI and aesthetics fit better than the European pagans.
I thought you were talking about the pagan Wood Interface, as Hellenism is classic, I think it would be better at the same Muslim or Christian (feudal) interface, as well as Latin Solar and perhaps the African Solar
 
Yes. While it wouldn't fit perfectly, I think the UI and aesthetics fit better than the European pagans.
I thought you were talking about the pagan Wood Interface, as Hellenism is classic, I think it would be better at the same Muslim or Christian (feudal) interface, as well as Latin Solar and perhaps the African Solar
With regards to the UI, vanilla has already changed it for Hellenism to not be the wooden one. I think that is a better fit than the Zoroastrian or Pagan one, but I'm not sure on changing the shields to Zoroastrian. Technically it would also be possible to add unique shields for Hellenism, I believe.
 
Yes, wooden interface for Hellenic pagans had been fixed after the HF. But another issue is a characters backgrounds. Its possible to remove unsuitable backgrounds for the Hellenic characters, such as with hanging bodies etc?
 
Also tbh, restoring the Pontifex Maximus should not require you to own Rome, but instead have an Empire title. It makes no sense for say a Hellenic Greek to have to own Rome to have a Hellenic head of religion.
Also, IMO the buffs that Rome as temple-holding gets should be transferred to either a feudal or city holding: makes no sense for the Pontifex to have authority over what the senate owned at that time. Also perhaps allowing bureaucracies to hold city titles might be a good idea? Makes sense for the Western and Eastern Roman Emperors to have control of the cities that were historically governed directly by the emperors rather than weirdly small keeps.
Finally a "convert to the local religion" decision might help the AI adopt the faith of the lands they conquered: feels weird seeing England and Francia go Germanic rather than the Anglo-Saxons & Franks adopt christianity.

P.S: thought, maybe remove the de jure empires from western europe (tho not Britannia: although removing it from Ireland might be a decent idea), since de jure drift tends to destroy them pretty quickly (especially in the case of the Ostrogoths and Visigoths). Perhaps compensate it by making it easier for Empires to be formed by decision. In addition having England as a Kingdom doesn't make much sense, perhaps having two kingdoms south of Hadrian's Wall: Britannia Superior and Britannia Inferior. Oh also making Rhaed & Dal Riata dejure Britannia.
 
Also tbh, restoring the Pontifex Maximus should not require you to own Rome, but instead have an Empire title. It makes no sense for say a Hellenic Greek to have to own Rome to have a Hellenic head of religion.
The Pontifex Maximus was a Roman office though, although you do pose a good problem.
Also, IMO the buffs that Rome as temple-holding gets should be transferred to either a feudal or city holding: makes no sense for the Pontifex to have authority over what the senate owned at that time
What do you mean here? We don't transfer anything to the Pontifex Maximus?
Also perhaps allowing bureaucracies to hold city titles might be a good idea? Makes sense for the Western and Eastern Roman Emperors to have control of the cities that were historically governed directly by the emperors rather than weirdly small keeps.
That is already the case, or I don't get your suggestion?
Finally a "convert to the local religion" decision might help the AI adopt the faith of the lands they conquered: feels weird seeing England and Francia go Germanic rather than the Anglo-Saxons & Franks adopt christianity.
That already exists from vanilla, in addition to events that incite to convert. On top of that there are plans to add more content for missionaries.
thought, maybe remove the de jure empires from western europe (tho not Britannia: although removing it from Ireland might be a decent idea), since de jure drift tends to destroy them pretty quickly (especially in the case of the Ostrogoths and Visigoths).
We are not going to do this for gameplay reasons, but it is a bit of an issue that de jure drift leads to the kingdoms not being in an empire. That can probably be fixed by adding the titulars in de jure empire titles.
In addition having England as a Kingdom doesn't make much sense, perhaps having two kingdoms south of Hadrian's Wall: Britannia Superior and Britannia Inferior. Oh also making Rhaed & Dal Riata dejure Britannia.
The area is getting reworked from scratch, right now it is rather inaccurate.
 
The Pontifex Maximus was a Roman office though, although you do pose a good problem.
Maybe creating a "HIgh Priestess" role then, and having the Pontifex Maximus being a titular title that grants you unique decisions or an ability to override the High Priestess? Or perhaps making Hellenic countries autocephalous with presitesses and keeping the Pontifex Maximus being a head of religion you can restore.

What do you mean here? We don't transfer anything to the Pontifex Maximus?.
Typo, meant Emperors (of the WRE and ERE specifically). And to my knowledge, no.
And what I mean is that Rome as a temple holding has the Aurelian Walls and various other unique improvements that make far more sense for a county-level title.
 
Maybe creating a "HIgh Priestess" role then, and having the Pontifex Maximus being a titular title that grants you unique decisions or an ability to override the High Priestess? Or perhaps making Hellenic countries autocephalous with presitesses and keeping the Pontifex Maximus being a head of religion you can restore.
In 476 no such offices existed though, so this poses a problem of accuracy.
Typo, meant Emperors (of the WRE and ERE specifically). And to my knowledge, no.
And what I mean is that Rome as a temple holding has the Aurelian Walls and various other unique improvements that make far more sense for a county-level title.
You mean that the capital barony should get the special buildings? Because if the point is that there should be a wonder in Rome, we already plan to convert the unique buildings.
 
I have a couple of suggestions for more realistic Roman provinces, I hope a couple of them will be implemented in the 1.0 version of the mod :)

-Pannonia should have the two counties South of the Danube which are currently de jure part of Dacia since the Roman limes was located at the Danube and a resurgent Roman empire would have surely reclaimed them. A new duchy called "Pannonia Valeria" could be created to facilitate that. Also I noticed that there's two counties in the game named Gorsium within Pannonia, so renaming the Northern one into Aquincum would make sense imo, since it was a large Roman settlement in the area.

-Moesia inferior should not be able to be conquered via the Roman reconquest CB, since it leads to the ERE expanding further North than it naturally would. Instead the parts of the kingdom South of the Danube could be given to the kingdom of Thrace, and the remaining parts made into a new kingdom not connected to the Roman empire (possibly Sklaveni?). The name Moesia Inferior could still be used as a duchy level title within the kingdom of Thrace.

-Taurica should not be a de jure part of the ERE, since it also leads to the ERE expanding too far into the steppes. The Southern half of the Crimean peninsula (Cherson) could potentially be de jure part of Pontus, or the entire kingdom could be a de jure part of the Empire of Scythia, I'm not too sure which would be better in this case.

-Colchis should be a de jure part of the Empire of Armenia instead of the ERE, since it was never an integral long term part of the Roman empire, and Roman control in the area was tenous at the best of times. Also it inevitably leads to the ERE swallowing up potentially interesting Georgian Zoroatrian and Armazi starts, which could easily be avoided.

-Pontus should be expanded Southwards and include the kingdom of Galatia and the Westernmost duchy of Armenia (I sadly forgot the exact name, I think Coloneia?) as de jure parts, since that was the state of the province in late Antiquity. Also it would make the borders a lot smoother in the area.

-Oriens should include the duchy of Arabia Magna as a de jure part, both to make the borders smoother, more historically accurate and prevent Sassanid de jure claim attacks over traditionally Roman territory. Possibly the kingdom of Cilicia could be integrated into Oriens as well, since it historically was part of it, but it might make Oriens too powerful, so I'm unsure if it should be done.

-Achaea should be integrated into Macedonia, since it was part of Macedonia during late Antiquity. Also the island of Crete could be added to Macedonia for the same reason.

-Egypt's de jure borders should be expanded Southwards to include the cities of Syrene and Berenice, which were historically part of Roman Egypt.

-Tripolitania should be split into new, smaller counties along the Mediterranean coastline (in the same style as the two current Vandal counties in Tripolitania) and large desert counties in the hinterland. The kingdom should be devided between Africa who will be getting the coastline and Garamantia, who will be getting the hinterland. This would reflect historical control of the coastline better. The coastline could be made into a new duchy named Tripolitania.

-The kingdoms of Brittany and Burgundy should be made de jure parts of Lugdunensis, since they both contain only one duchy and are also historically tied to the region.

-The last one may be rather small, but would nonetheless make the mod better: The border of England could be pushed slightly further South to the historical location of Hadrian's wall along the river Tyne. The land to the North could be made into a new duchy of Caledonia, so players who wish to give England its modern borders can do so.

I hope you like my suggestions and of course I'd love to see some of them in the mod some day! Keep up the good work, definitely the best CK2 mod out there. :)
Can you elaborate since when Armenia managed to incorporate Colchis at all? It never heppened. I would rather put Colchis along Pontus and Crimea in same "black sea" empire.
 
Under ''historical lands'' i meant Provence, which historically was owned by Western Roman empire in this time. Odoacer transferred Provence to visigoths in 477.
Maps for 476 tend to place Provence under Visigothic ownership, so this will have to investigated.

I suggest to create more decisions that grant bloodlines like those of Rome and the Mongols, and here a few ideas: Egyptian Kingdom/Empire (requirements vary on size), Carthaginian Empire Hannibal Reborn, "Seleucid" Empire (Greco-Persian ruling e_persia or something like that), World Conquerer (conquered every province), Pendragon Bloodline, Reincarnation of Attila (reforming the Hunnic Empire), Assyrian Empire creator. Those are just ideas i had you may implement them as you wish i just thought those would be awesome to have.
World conqueror is outside the scope of the mod, but others could fit in, with reservations on Pendragon since the historical setup is different.

Please add Julian the Apostate to the title history of The Hellenic Pontificate.
It might seem unimportant but consider that a resurgent Hellenic religion would probably paint him as some great Hero fighting the evils of the Gallileans.
That could be done, yes.

I saw from a distance what happened with the WRE (since Romulus managed to keep) and the ERE from afar, I realized that they do not usually give the titles of viceroys in addition, in the case of the ERE, since it is with more territories, the Emperor did not give back the viceroys who went to him when the governors died, he kept the titles, and this causes many problems, he usually gives to someone but as a normal title and not as viceroy, how to implement a system similar to the HIP of the Byzantine Empire? With the imperial administration where the player and the AI can only give viceroy titles and when a viceroy dies appears events suggesting to who give the viceroy, to the heir, another viceroy, some minor duke and so on.
@IlikeTrains is working on an appointment system.

I have a couple of suggestions for more realistic Roman provinces, I hope a couple of them will be implemented in the 1.0 version of the mod :)

-Pannonia should have the two counties South of the Danube which are currently de jure part of Dacia since the Roman limes was located at the Danube and a resurgent Roman empire would have surely reclaimed them. A new duchy called "Pannonia Valeria" could be created to facilitate that. Also I noticed that there's two counties in the game named Gorsium within Pannonia, so renaming the Northern one into Aquincum would make sense imo, since it was a large Roman settlement in the area.

-Moesia inferior should not be able to be conquered via the Roman reconquest CB, since it leads to the ERE expanding further North than it naturally would. Instead the parts of the kingdom South of the Danube could be given to the kingdom of Thrace, and the remaining parts made into a new kingdom not connected to the Roman empire (possibly Sklaveni?). The name Moesia Inferior could still be used as a duchy level title within the kingdom of Thrace.

-Taurica should not be a de jure part of the ERE, since it also leads to the ERE expanding too far into the steppes. The Southern half of the Crimean peninsula (Cherson) could potentially be de jure part of Pontus, or the entire kingdom could be a de jure part of the Empire of Scythia, I'm not too sure which would be better in this case.

-Colchis should be a de jure part of the Empire of Armenia instead of the ERE, since it was never an integral long term part of the Roman empire, and Roman control in the area was tenous at the best of times. Also it inevitably leads to the ERE swallowing up potentially interesting Georgian Zoroatrian and Armazi starts, which could easily be avoided.

-Pontus should be expanded Southwards and include the kingdom of Galatia and the Westernmost duchy of Armenia (I sadly forgot the exact name, I think Coloneia?) as de jure parts, since that was the state of the province in late Antiquity. Also it would make the borders a lot smoother in the area.

-Oriens should include the duchy of Arabia Magna as a de jure part, both to make the borders smoother, more historically accurate and prevent Sassanid de jure claim attacks over traditionally Roman territory. Possibly the kingdom of Cilicia could be integrated into Oriens as well, since it historically was part of it, but it might make Oriens too powerful, so I'm unsure if it should be done.

-Achaea should be integrated into Macedonia, since it was part of Macedonia during late Antiquity. Also the island of Crete could be added to Macedonia for the same reason.

-Egypt's de jure borders should be expanded Southwards to include the cities of Syrene and Berenice, which were historically part of Roman Egypt.

-Tripolitania should be split into new, smaller counties along the Mediterranean coastline (in the same style as the two current Vandal counties in Tripolitania) and large desert counties in the hinterland. The kingdom should be devided between Africa who will be getting the coastline and Garamantia, who will be getting the hinterland. This would reflect historical control of the coastline better. The coastline could be made into a new duchy named Tripolitania.

-The kingdoms of Brittany and Burgundy should be made de jure parts of Lugdunensis, since they both contain only one duchy and are also historically tied to the region.

-The last one may be rather small, but would nonetheless make the mod better: The border of England could be pushed slightly further South to the historical location of Hadrian's wall along the river Tyne. The land to the North could be made into a new duchy of Caledonia, so players who wish to give England its modern borders can do so.

I hope you like my suggestions and of course I'd love to see some of them in the mod some day! Keep up the good work, definitely the best CK2 mod out there. :)
We will rework the map in the dedicated overhaul, but for now it is on hold due to the need to update the mod to 3.1 and a lack of developers. Thank you nonetheless, we are not forgetting about the map.
 
Just for reference the AGOT mod added a few more options such as God-Ruler leadership and specific doctrine, do you plan to do the same to some extent?
If we get good suggestions and material for what to add, yes.
 
For now here's some specific doctrines: Egyptian: Pyramid creation,divine marriage,stability .Celtic: Ancestor worship (that's all i currently have), Eiateuta (illyran_pagan): Sea-bound, Equality. (scythian_pagan): Equality,Unrelenting/Daring. Ashurism: Stability, Unrelenting,Warmongering. [Excuse me for this form but those are just ideas I had based on my own knowledge of the history and the culture of these, if i made something unclear i would gladly clarify ]
 
For now here's some specific doctrines: Egyptian: Pyramid creation,divine marriage,stability .Celtic: Ancestor worship (that's all i currently have), Eiateuta (illyran_pagan): Sea-bound, Equality. (scythian_pagan): Equality,Unrelenting/Daring. Ashurism: Stability, Unrelenting,Warmongering. [Excuse me for this form but those are just ideas I had based on my own knowledge of the history and the culture of these, if i made something unclear i would gladly clarify ]
Thanks, but keep in mind Kemetic and Ashurism are pre-reformed in the mod.
 
Do you mean pre-reformed as though they cannot be reformed or am i misinterpreting? if i am misinterpreting then i meant that as the specific doctrine you are given when you select how to reform like the "Civilized" doctrine of the Hellenic reformation or the "Eternal Riders" of Tengrism
 
Do you mean pre-reformed as though they cannot be reformed or am i misinterpreting? if i am misinterpreting then i meant that as the specific doctrine you are given when you select how to reform like the "Civilized" doctrine of the Hellenic reformation or the "Eternal Riders" of Tengrism
They can't be reformed, just as the Hellenic religion can't.
 
On the other hand, there's still nothing preventing pre-reformed religions from having unique doctrines. Catholicism for example has Apostolic leadership. (Something I think should be available for other religions, granted, but still.)