Hello Wumpus
Neither, the source code is closed, and the license forbids reverse engineering/disassembling my application.
Neither, the source code is closed, and the license forbids reverse engineering/disassembling my application.
Please attach mechdefs and chassidefs of the mechs, I will take a look.So far the program has done really well, I have only had a few star league era mech not load correctly, you might check them out on your side.
Sorry, that's out of scope.I do have a request though. Can you make a vehicle version on this program?
Hmmm...while that's not out of scope (too much anyway) I need to ponder where to put cost info. Initial idea is under Ammo Stock/Consumption area, but I need to test if there is enough space here.I do have another request that I really hope is not out of scope. Especially, since now that the you have the devs attention and I hope my previous requests at least sit on the back burner. But I really would love to have an automatic calculator for my mech designs. I have spent a lot of time on the costs of my parts, and now that my mechs are not stock...at all. I would like to see it sum up the parts, the chassis, and then have a changeable fraction for the mech part cost. Then with a simple click of the button the mech could update the cost. Using the chassis as the reference cost, then the Mechdef could be updated when saved. The game uses the mechdef values I believe. I would not think this would be hard to implement at all. That my friend would save me another 40 hours at least.
Hmm, will ask in main forum about details.Can we have a button to automatically fill in the mech field?
Yes, tooltips for items, similar to these we have in Battletech mechlab are planned. Don't know why item manufacturer is important, though, personally I always cared about bonuses an item provided.Also, would it be possible to be able to look at all the details of the items, via mouse-over, or by clicking on the item.
Yes, tooltips for items, similar to these we have in Battletech mechlab are planned. Don't know why item manufacturer is important, though, personally I always cared about bonuses an item provided.
Tooltip for equipment items example - it is placed below Ammunition stock and consumption. It inherits background of the item, and in case of weapon displays damage (+heat damage if present), stability damage, and generated heat in the bottom line.
View attachment 489408
Will appear in v0.74
Naay, it's just a tooltip - it appears on mouse hover over an item, and hides when there is no equipment under cursor.Looks nice, but I'm not sure how it'll work - does this mean we click there to open the add equipment dialog instead of / in addition to clicking the Mechs location?
Naay, it's just a tooltip - it appears on mouse hover over an item, and hides when there is no equipment under cursor.
Hi @MasterBLB and my apologies for the late reply (minor as the issue is); I must not have seen the notification three weeks ago when you replied to my disappointment.Why so @Wumpus? Though source code is closed, the app itself is free to use.