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Ok, will see ..... will it have a special name or house association?

You'll recognize it by its name... and the amount of DAKKA it brings. :D

Along with a bunch of other custom Mechs, it may very rarely show up in some missions, but there is one new mission that guarantees that these custom Mechs appear.
 
Hello in the round.
Again I have two problems:
1. XLRP does not work with 1.6 and Urban Warfare !? (At least not for me). Modtek and ME are up to date.

2. Mechengineer: The New Version automatically resets the ArmorStructureRatio from false to true.

Does anyone have a tip for me?
 
Does anyone have a tip for me?

Be patient.

Last night I worked four hours on getting the mod updated, and most of today as well. However, I've run into a bit of a roadblock and won't be able to do anything until that's fixed. The good thing is that 1.6/UW didn't break as much as I had feared, but it's still bugged.

Haven't been able to properly play (or do play testing) yet, either.


Regarding the ME settings, the syntax has changed. This is what that particular option needs to look like from now on:

Code:
        "ArmorStructureRatio" : {
        "SkipMechDefs" : [
            
        ],
        "Enabled" : false
    },
 
Thanks for the quick answer and nice to hear about 1.4 :):):)

Problem ME: No, the setting does not work. The setting is automatically reset to Enabled: True after starting the Game.
Where can I "switch off" this?
 
Thanks for the quick answer and nice to hear about 1.4 :):):)

Problem ME: No, the setting does not work. The setting is automatically reset to Enabled: True after starting the Game.
Where can I "switch off" this?

You need to edit settings.json (the empty file), not settings.default.json or settings.last.json. Otherwise your changes will be overridden on game start.

If there is no other content in that file, you'll also need to add opening { and closing brackets } before and after the settings.
 
Ah, Ok. That's the Point. Thanks and i will try this later, I am currently playing a vanilla round to get to know the new features in 1.6.
Is there a schedule for XLRP 1.4?

When I feel it is ready for release and not a moment sooner.

Right now, I haven't even been able to play Urban Warfare yet. Once I'm done ironing out a rather persistent issue, I'll do some playtesting to see if anything breaks or needs adjustment; on the off chance it doesn't, I am going to prepare the release.
 
Aaaand me again ... again ME ...
What value do I have to put into Settings.json to get the Standard Vanilla Weapon sizes back?
The old settings do not work anymore.

Why would you even want that? The whole of MechEngineer is balanced around CBT size for Mechs and equipment.

If you want to go through with this, however, have a look at settings.default.json in the ME folder. There is a setting that belongs to the AutoFixer section called AutoFixWeaponDefSlotsChanges, which defines the size changes for AC5, Gauss, etc. Those settings are enclosed by square brackets [ ].

Copy those into the AutoFixer section of your own settings.json and change the by value to 0 for each of them. Also be sure to keep the overall json syntax for your file, I'm not going to help with that (but jsonformatter.curiousconcept.com can :D).

I hope this helps!

P.S.: You are most likely going to run into oddities with weapons that were pre-defined to be larger or smaller than the standard. Just a heads-up!
 
you are never imagine how much it breaks. And how difficult it was to provide working CAC version immediately at BT 1.6 release.

Yeah, it wasn't long after my post that I started to realize how much stuff was changed. They should've put all of it in the patchnotes to be honest.
 
@XTRMNTR2K ,,,, just one question when it come to installing the next version of the mod.... on an ealier post, I recalled you mention something along the lines to make the installing of the mod easier...so with that in mind, are you packaging all the extra mods into a nice little packaqe? Or are you having instructions for the installation and a prefer sequence of extra mods to install? How far off would you be from say Edmon install guide for the XLRP?
 
@XTRMNTR2K ,,,, just one question when it come to installing the next version of the mod.... on an ealier post, I recalled you mention something along the lines to make the installing of the mod easier...so with that in mind, are you packaging all the extra mods into a nice little packaqe? Or are you having instructions for the installation and a prefer sequence of extra mods to install? How far off would you be from say Edmon install guide for the XLRP?

The idea is to have an installer that will install XLRP and all other recommended mods for the optimal experience. If possible, I also want the installer to have custom options regarding the XLRP content, but I haven't looked into that yet.

There will also be a zip file for advanced users which will only contain the required mods (XLRP with CAC + XLRP addons + ME/CC), so that users can more easily configure their own installation of the mod without any extra baggage.


So the requirements will come down to having BATTLETECH, ModTek and the Custom Asset Bundle; everything else can hopefully be handled by the installer.