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On the other hand, there's still nothing preventing pre-reformed religions from having unique doctrines. Catholicism for example has Apostolic leadership. (Something I think should be available for other religions, granted, but still.)
It is definitely possible but it does not work in the same way for the player.
Oh, but didn't wtwsms incorporated an older form of the mod?
No, we have the latest version of it but we adapt it to WtWSMS and expand as we see fit.
 
I can see why Hellenic can be considered pre-reformed but reformation can still occurs in already (you can say) reformed religions like happened historically in Christianity.
You will still have the same old decisions from ACR adapted to WtWSMS.
 
Hello, I am very pleased with mod so I thank you, also i like Bosporan kingdom so and on wiki read that kings in greece were named archons so, maybe renamed them, to make Bosporan culture more unique, also do you plan some joinable orders maybe warrior lodge dedicate to Pan, or holy order for bosporan and Hypsistarian religion, also i looked into wiki a they worshiped fires like jews, also please consider adding bloodline spartokos, bosporan kingdom was client kingdom of roman empire, that can make them potentionaly recreators of new roman empire, also there isnt comand to declare official bosporan kingdom sorry for bad english my language is czech
 
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Ancient Greek had several different words for king, basileia and all it's conjugations, anax, which was one used in the Odyssey and Illiad to refer to Agamemnon (or Menelaus, can't remember which one), which is quite archaic. Archon was used for some kings, as well as some position in the Athenian government (the role of which escapes me) which may have also been present in other Greek democracies. My most recent history professor described ancient Greece as something like a gigantic laboratory for government theory, the setup of hundreds of mostly independent city states allowed for all of them to try out ideas individually, so with all of them speaking variants of the same language, they reused words for different things all the time.
 
Ancient Greek had several different words for king, basileia and all it's conjugations, anax, which was one used in the Odyssey and Illiad to refer to Agamemnon (or Menelaus, can't remember which one), which is quite archaic. Archon was used for some kings, as well as some position in the Athenian government (the role of which escapes me) which may have also been present in other Greek democracies. My most recent history professor described ancient Greece as something like a gigantic laboratory for government theory, the setup of hundreds of mostly independent city states allowed for all of them to try out ideas individually, so with all of them speaking variants of the same language, they reused words for different things all the time.
ok thanks for reply
 
I have got suggestion for the mod:
Persian and some north African cultures have Arabo-Muslim names (for example, Muhammad, Ali etc). I propose you to remove these names from cultures's namelists and add new melting pot cultures with predominantly Muslim names that will be created after Arab conquest and Islamisation of the Persia and North Africa. Maybe if natives manage to reclaim and convert provinces with these cultures, it will become old ones again.
 
I have got suggestion for the mod:
Persian and some north African cultures have Arabo-Muslim names (for example, Muhammad, Ali etc). I propose you to remove these names from cultures's namelists and add new melting pot cultures with predominantly Muslim names that will be created after Arab conquest and Islamisation of the Persia and North Africa. Maybe if natives manage to reclaim and convert provinces with these cultures, it will become old ones again.
The second suggestion is not on the table right now, but the first about removing Arab or Muslim names at start where it doesn't fit should definitely be done. If you have time please show all such occasions. The only limitation to this would be due to extreme lacks of sources, where an Arab-sounding name might be better than no names at all, but there again we rely on user submissions.
 
Well, I for one definitely seem to recall Muhammed or some variant thereof being one of the names in the African Romance culture, and thinking that was very strange. Er... Not African Romance, one of the ones that comes from that, either the melting pot or the purer descended version.
 
1. Is there any plans for new CBs? Many vanilla CBs are unusable making proper expansion impossible. I understand that mod team wants to avoid blobbing, but otherwise it is not fun unless you are playing Roman and use reconquest CB.
2. Holy War CBs which activates with basically unused and unfinished Rise of Islam could be improved. The mod has a lot Christian heresies which would benefit if they could Holy War other heresies and not just parent faith. High piety requirements, trait requirements, and simple cooldowns would help blobbing without Rise of Islam. Also allow to create religious heads without having to become non heresy if religion grows big enough.
3. Bureacratic government vassals which are feudal should take on bureaucratic government too if they meet requirements, similar to Persian government.
4. Religious icons seem to have fuzzy and dirty looking edges unlike crisp vanilla ones. One the similar note font becomes unreadable once zoomed out enough due to similar fuzzy effect.
5. Will tech be changed since it is insane to reach tech requirements for feudal and imperial governments.
6. I personally think mod has many unnecessary faiths, cultures, and provinces (looking at Africa) that slow down development that could be used to remake the map and iron out needed features. I remember dev team saying that guy in charge of mapping was missing, but even when at least some parts can be simply cut.
 
Well, I for one definitely seem to recall Muhammed or some variant thereof being one of the names in the African Romance culture, and thinking that was very strange. Er... Not African Romance, one of the ones that comes from that, either the melting pot or the purer descended version.
We don't have any "purer descended version", so this implies the melting-pot.
1. Is there any plans for new CBs? Many vanilla CBs are unusable making proper expansion impossible. I understand that mod team wants to avoid blobbing, but otherwise it is not fun unless you are playing Roman and use reconquest CB.
What vanilla CBs are unusable other than Holy War?
2. Holy War CBs which activates with basically unused and unfinished Rise of Islam could be improved. The mod has a lot Christian heresies which would benefit if they could Holy War other heresies and not just parent faith. High piety requirements, trait requirements, and simple cooldowns would help blobbing without Rise of Islam. Also allow to create religious heads without having to become non heresy if religion grows big enough.
The point of the heresies in the game is to overtake the parent faith, and that isn't different in the mod, hence the requirement for the religious head decisions.
3. Bureacratic government vassals which are feudal should take on bureaucratic government too if they meet requirements, similar to Persian government.
No, not going to happen, the Bureaucratic government is based upon the top-holders, otherwise it would have to be rewritten.
4. Religious icons seem to have fuzzy and dirty looking edges unlike crisp vanilla ones.
If you have better icons to propose then we can consider it, but I'm not sure I agree with you on this.
One the similar note font becomes unreadable once zoomed out enough due to similar fuzzy effect.
You can disable the font submod.
5. Will tech be changed since it is insane to reach tech requirements for feudal and imperial governments.
No it will not unfortunately, because what we would like to modify is hardcoded.
6. I personally think mod has many unnecessary faiths, cultures, and provinces (looking at Africa) that slow down development that could be used to remake the map and iron out needed features. I remember dev team saying that guy in charge of mapping was missing, but even when at least some parts can be simply cut.
No content that improves historical accuracy and adds flavour is "unnecessary" to us. If the point is to make less work for us then arbitrarily removing things would create more work. I would rather spend time on adding content rather than spending even more time on removing content.
 
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No content that improves historical accuracy and adds flavour is "unnecessary" to us. If the point is to make less work for us then arbitrarily removing things would create more work. I would rather spend time on adding content rather than spend even moire time on removing content.

If anything, the abundance of cultures and faiths, especially in Africa, adds far more liveliness to the mod, and expresses the chaotic and (for lack of a better word) multicultural society that was so typical of the Great Migrations time period.

Having five or six different cultures and religions scuffle for hegemony is part of the fun.
 
If anything, the abundance of cultures and faiths, especially in Africa, adds far more liveliness to the mod, and expresses the chaotic and (for lack of a better word) multicultural society that was so typical of the Great Migrations time period.

Having five or six different cultures and religions scuffle for hegemony is part of the fun.
Fully agreed, I do find playing in the region to be a great experience myself.
 
We don't have any "purer descended version", so this implies the melting-pot.
Ah, I must have been getting confused with the British ones, thought there were two different versions for the African Romance as well. In any event, I've since remembered the specific culture, Arreyanu (might be misspelled you'd know better than I) that has Arabic derived names despite the complete lack of contextual sense. I was honestly kind of hoping for a similar set of cultural melting pots from the Muslim conquests, Islam had a not insignificant impact on the culture of the places it went, and vice versa, but I imagine religious melting pots would be infeasible for a variety of reasons, given that they're rather more complex than cultures, even to pseudo-dynamically code,, due to holy sites if nothing else.

I also must thank you for choosing not to remove "extraneous" cultures and religions, a large part of the reason I love this game and mod is the chaos that can ensue from characters doing unexpected things, and the more distinct peoples there are, the better that is. I've been forced to abandon one of my other favorite mod due to an increasing focus on game balance at the expense of the parts I actually enjoy, and I'm glad to see this mod is unlikely to go the same way. Keep up the good work.
 
Ah, I must have been getting confused with the British ones, thought there were two different versions for the African Romance as well.
You have Romano-British and British Romance (Brídaney), and African Romance and Arréyanu. It is for Romano-Gallic where there is both French and Gallic Romance.
In any event, I've since remembered the specific culture, Arreyanu (might be misspelled you'd know better than I) that has Arabic derived names despite the complete lack of contextual sense.
Here are those lists of names:

Code:
        male_names = {
            Abbolsu_Ambrose Ãdala_Antalas Addemeryar_Abdmelqart Ãdela_Andrew Ãdonénu_Antoninus Ãdzéoggu_Antiochos Annéu_Annius Arbénu_Albinus Arbu_Albus Arraél_Raphael Arroderéyu_Roderick Arromanu_Roman
            Arromulu_Romulus Aryadéu_Arcadius Assoyu_Arzoccu Bãdalaréu_Vandalarius Bardolomeu_Bartholomew Baruméné_Barumini Baryedu_Baraket Basézu_Basil Bashalu_Pascal Bassu_Bassu Baza_Walja Bébéanu_Vivianu
            Béddor_Victor Bédu_Ovida Bégg?dzéu_Vincent Belésaréu_Belisarius Bémmeryar_Binmelqart Benedéddu_Benedict Beregrénu_Peregrinus Bérézu_Pirillu Berru_Peter Bésu_Evisus Bobbéu_Pompeius Bõdzéu_Pontzu
            Boggéu_Boccius Bonayéu_Boniface Bonnannaro_Bonnannaro Boryezu_Porcellu Bredu_Pretu Buba_Pupa Bulu_Paul Buzu_Apuleius Danél_Daniel Déodoru_Diodorus Déogredzéanu_Diocletianus Doménéyu_Dominic Doménu_Dominus
            Donadu_Donatus Dréanu_Adrian Dulu_Oduulf Edzéu_Aetius Emmanu_Herman Énnadzéu_Ignatius Érrerédu_Hilderith Érreréyu_Hilderic Eryuzu_Heracles Gabussa_Capussa Garyasanu_Carcasan Gasparru_Caspar Gébaré_Cipare
            Gébréanu_Kyprianos Gedanu_Gaietànu G?du_Quintus Gélesténu_Celestine Géyézu_Caecilius Goméda_Comita Gonnezu_Cornelius Gorona_Corona Gostãdénu_Constantine Gossa_Cosmas Gradzéanu_Gratianus Grassu_Crassus
            Grem?dzéu_Clement Gremen_Clemens Grézu_Egrilius Groréu_Gregory Grudéu_Claudius Gudemar_Gundemar Gudzéna_Cutzinas Guséla_Cusaila Habélyéu_Fabricius Haroa_Yaroah Hayo_James Hayobu_Jacob Hayundu_Facundus
            Heléy_Felix Hémmu_Firmus Heroménu_Jerome Hoanne_John Hoseu_Joseph Huba_Yuba Hudéla_Iudila Husténéanu_Justinian Hustenú_Justin Hustu_Faustus Hustu_Justus Huzanu_Julian Huzu_Julius Laréyu_Alaric
            Leõdzéu_Leontius Leshãdru_Alexander Lur?dzéu_Laurence Luya_Lucas Luyéu_Lucius Maddeu_Matthew Mannu_Magnus Mardénu_Martin Maréanu_Marius Maréu_Marius Maryezu_Marcellus Maryu_Mark Mashémézanu_Maximilian
            Mashému_Maximus Mashuénu_Masguinu Massuna_Masuna Mazéyu_Mazigh Medasha_Metaxas Méggelu_Michael Méléu_Aemilius Meryureu_Mercurius Méyalé_Migali Muru_Maurus Muyedé_Mugedi Nastaséu_Anastasius Nereyu_Huneric
            Néu_Anicius Néyola_Nicholas Nubelu_Nubel Nuéza_Hunawilja Odduyanu_Octavianus Réderéyu_Frederick Reyaredu_Recared Réyu_Euric Réyu_Urieke Rezu_Aurelius Roru_Florus Ruhanu_Flavianus Rusu_Drusus
            Sadunnu_Saturnus Samarédanu_Samaritanus Samuel_Samuel Sannu_Eisarn Sarayénu_Saraginu Sarbador_Salvator Sémon_Simon Seraénu_Seraph Séréyu_Segeric Seryéu_Sergius Sésénnéu_Sisinnius Séyeréyu_Sigeric
            Simmaggu_Symmachus Solomon_Solomon Steanu_Stephen Su?déla_Suinthila Suéna_Sauinas Talsamudu_Thrasamund Talyanu_Trajan Tanaréyu_Athanaric Tayédu_Tacitus Teanu_Theophanos Téberéu_Tiberius
            Teodoréyu_Theodoric Teodoru_Theodore Tobéa_Tobias Todéla_Totila Tolemeu_Ptolemaios Toma_Thomas Tomassu_Thomas Torémudu_Thorismund Urrudézu_Rutilius Urruénu_Rufinus Ursu_Ursus Yabénu_Gabinus
            Yabrélu_Gabriel Yaleréu_Galerius Yammelu_Garmul Yédémelu_Gitimelu Yederu_Igider Yédzéu_Aegidius Yelassu_Gelasius Yelémeru_Gelimer Yésaléyu_Gisalic Yesseréyu_Genseric Yu_Hugh Yudamudu_Gunthamund
            Yudélyu_Guntharic Yueffanu_Guenfan Yusténu_Augustine
        }
        female_names = {
            Addanéda_Abdtanit Ãdonéa_Antonia Aggeléya_Angelica Albéna_Albina Anna_Anna Anna_Hannah Annédulda_Agnitruedia Arrade_Rate Arrayes?da_Ragesenda Arreyéberya_Reciberga Arrosa_Rosa Arroshana_Roxana
            Badulesa_Padulesa Baladda_Baalat Baladéna_Palatina Baleréa_Valeria Bannoma_Batnoam Baséza_Basilia Bearréy_Beatrice Bébéana_Viviana Béddoréa_Victoria Bedelneza_Petrenella Bédoréa_Bitoria Berra_Petra
            Benedédda_Benedicta Bénnéma_Bitnima Bera_Vera Beredulda_Beretrude Beregréna_Peregrina Béstéza_Uistrilo Bobbea_Poppaea Brayédéa_Placidia Bredzéosa_Pretiosa Brudéza_Plautilla Brunérra_Brunhilda Buba_Pupa
            Buddedalda_Vuldretrada Bula_Paula Burggeréa_Pulcheria Dalassa_Adalasia Daméa_Dihya Déa_Dihya Déana_Diana Dela_Adela Dobera_Audovera Doména_Domina Doreda_Audofleda Dos?da_Adosinda Dréana_Adriana Eba_Eva
            Ébboléda_Hippolyta Éggedulda_Ingitrude Emmes?da_Ermesinda Eza_Aelia Gãdéda_Candida Gasséa_Cassia Gederéna_Cederina Genos?da_Cenosinda Géza_Aquilia Gonneza_Cornelia Goséma_Cosima Gostãdéa_Constantia
            Gradzéa_Gratzia Grébbéna_Agrippina Gréspéna_Crispina Grésténa_Christina Grudéa_Claudia Heléyula_Felicula Hoanna_Joan Horrunada_Fortunata Husta_Fausta Huza_Julia Laberda_Alaberta Laméa_Lamia Lébbéa_Olympia
            Lébéa_Livia Lena_Helen Lénéa_Licinia Lésabedda_Elizabeth Léssa_Elissa Lushuréa_Luxuria Luya_Lucia Madasta_Amatashtart Maddalena_Magdalena Madolna_Matrona Marberya_Amalaberga Maréa_Maria Maréane_Mariane
            Marésa_Marisa Marya_Marca Maryareda_Margaret Maryuda_Markunda Mastarde_Imashtart Meléssa_Melissa Méra_Amira Mérassa_Amirasoia Messaléna_Messalina Monéya_Monica Nadaléa_Natalie Nébadora_Nivatora
            Néda_Nicita Noréa_Honoria Nos?da_Honosinda Ordessa_Hortensia Ragéza_Flacilla Redenãda_Fredenanda Redeyuda_Fredegunda Reza_Aurelia Ruséza_Drusilla Sabeza_Isabella Sara_Sarah Sardénéa_Sardinia
            Sédonéa_Sidonia Sérbéa_Silvia Séseyudéa_Siseguntia Soéa_Sophia Stalyudéa_Astragundia Starde_Athtart Steanéa_Stephania Susanna_Susan Tabédda_Tabitha Tadéa_Tadêfi Tahedédda_Tajeddigt Téa_Thiyya
            Tédzéana_Titiana Teodora_Theodora Tu?da_Taweckint Urrustéana_Rusticiana Yabréza_Gabriella Yaleréa_Galeria Yéshlura_Gisclauara Yomes?da_Gomesinda Yordéana_Gordiana Yorya_Georgia Yuéssana_Guisiana
            Yurea_Guraya Yusta_Augusta Yusténa_Augustina Zanora_Eleanor Zura_Zura
        }

Which names here are derived from Arabic?

I was honestly kind of hoping for a similar set of cultural melting pots from the Muslim conquests, Islam had a not insignificant impact on the culture of the places it went, and vice versa, but I imagine religious melting pots would be infeasible for a variety of reasons, given that they're rather more complex than cultures, even to pseudo-dynamically code,, due to holy sites if nothing else.
Religious melting-pots is not likely to happen, although more melting-pots between Arabic and other cultures might be envisaged, even though progressive assimilation through the religion and then the apparition of the vanilla variants of Arabic would be favoured.

I also must thank you for choosing not to remove "extraneous" cultures and religions, a large part of the reason I love this game and mod is the chaos that can ensue from characters doing unexpected things, and the more distinct peoples there are, the better that is. I've been forced to abandon one of my other favorite mod due to an increasing focus on game balance at the expense of the parts I actually enjoy, and I'm glad to see this mod is unlikely to go the same way. Keep up the good work.
Thank you. We do want the mod to be balanced, but not at the expense of historical plausibility, flavour or dynamic outcome.
 
Huh, don't see it in there. I just recall my game as the Vandals, one of the names that came up a lot when hitting the random name button once I'd converted cultures was Muhammad (probably spelled differently) and Yusuf.
Maybe due to grandfather or father naming? Because that is the list we have in the mod.
 
Possible, however, given that I'm playing the historical Vandal dynasty and that I've not married anyone in a culture group with that name in it I think it unlikely. This was however a fair while ago, I think the first patch the new melting pot system was added in, and things may have changed in the intervening time, so I'll drop it until the next patch comes if I can replicate it.

On another note, is there any chance of being able to supersede the dominant Christian Branch with Insular like you can with Orthodox in vanilla? It's not technically a heresy of Nicene, I don't know how things work between religions that are part of the same religious group but are the head of a subgroup or whatever they are, but I know they can't ordinarily overtake each other. I play in Britain a lot, and I tend to proselytize to the pagans as much as possible. I've had it spread from Iberia to Russia before, but no option to take over like I assume Arian can and I know Donatists can. Maybe something that lets you elevate the religious head to king tier and set up the apostolic succession, like the Pope and the Druids get would be a nice alternative, since Insular is stated to be derived from the mixing of Christianity with some of the local Celtic traditions.