No words of advice for the Thing, at least for tonight -- I've been working on a small home renovation project that's been taking a lot out of me each evening -- but just dropping a line to let you know I'm still following eagerly 
Thanks. If anything does occur to you, you have until around the end of July to let me knowNo words of advice for the Thing, at least for tonight -- I've been working on a small home renovation project that's been taking a lot out of me each evening -- but just dropping a line to let you know I'm still following eagerly![]()
I just realised that our Hrolfr was the great-great-great-grandfather of William the Conqueror.“My King, I have just received word that Marshal Hrolfr died today, at his post in the main barracks here in Nygarðr.”
Yes, into your ‘King in the North’ world!Well we all know where the great bear went...
I would always pursue event chains lile that unless you really can't afford it.
The deficit is a pain, especially when I haven’t been able to raid. Steady income is so hard with such an economically backward country.I don't like that monthly balance. I never like when more money is going out than coming in. Do something with that Tribal Army and then release it.
It was a smashing victory that has really made his name and brought him from out of his father’s shadow. But as you say, the new lands bring their own complications.A great victory for King Eilif, but with new lands will come new problems I would think, he should be wary of factions.
As noted before, thanks very much!Well, I've finally read all the thread, very nice, well written and instructive. a suggested reading for any ck2 newbie, specially, but not limited to , for those playing pagans. Bravo.
Yes, good advice, will have a look to see if there’s more to be done. Had done a little of that before (unloaded one real trouble-maker that way), may need to do more, as you say.You are very close to your vassal limit. Maybe you should consider some reorganization, transfer some chief (the one that don't like you) to some Jarl. that would take the chiefs out of your hairs and raise the jarl opinion of you at least of 10 for 10 years, more if she want to control that province
I think he definitely does feel that way – I do anyway! But he now needs to keep swimming with the tide, lest it overwhelm him!Some say the only thing worse than not getting what you want, is getting what you want.
I do wonder if Eilif doesn't feel a little like that in the aftermath of this grand victory. Once the hangover clears and in the cold light of the northern day he realises just how much extra hassle all these new lands are. No wonder people have gavelkind back then - it was a merciful system of inheritance to reduce the mental strain!![]()
Thanks mate.I'm not really sure about this anyway, no need to feel inexperienced. There are so many mechanics in this game, every one of us are inexperienced about one thing or the other![]()
Will consider that when I get the chance – perhaps after Naumadl if that becomes the next move.Well maybe after the scandinavian wars and some raiding, eilif can go on a russian (or scandinavian, whichever would be easier at that point) empire rampage to declare an empire before a succession![]()
Nice.Hey, I was telling about event chains in other life focus that could've brought piety, and on your first event chain of hunting focus you came across one. Sometimes things that are bound to happen just happen, you made the correct choice![]()
Much as that is a faintly disconcerting observation, I must agree with it!I hope microbes cannot spontaneously travel through space like bodily fluids do for reproduction.
Thank you very much – almost there now.Excellent episode, and I'm already looking forward to August![]()
I’m really hoping he can at least become Fylkir, if not feudalism or empire achieved in his lifetime. Can but try. I see some serious council-wrangling coming up in the future, and that will be useful learning as well.And so Garðariki comes out victorious. May Eilif see the dawn of the Fylkirate, or his efforts will need to be replicated by his successor.
The realm may be united behing him for now, but for how long? It is good to see the council unopposed to his war plans for once. Though they could also support at least a law that doesn't act against them.
Dealing with Buðli must be surprisingly pleasant after the experience with Dyre. Even though the latter showed his true side, recognizing Eilif's son. Doesn't he know that the idea of a virgin birth is a filthy Christian one or how does he explain that he managed to get a woman in Garðariki pregnant from the safety of his exile?
Speaking of which, I do wonder how Hakon's doing. Things should be looking good for him.
Enjoy your tour overseas!
That is indeed my general concern, but if I don’t take Naumadl I can’t reform the faith … and the tribal army is very handy.Threat is a problem you must be careful of. Everyone will start dogpiling you if you go beyond a certain point. And if a Christian defence league is created, they tend to start asking the pope if they can crusade against you
Thanks, helpful: didn’t know that.Q1. yes, if you attack now there should not be defensive pact. OTOH Noregr is a big country, there is a chance it would not enter a DP against you in any case (Dpacts are for many small nations to join against a larger one, if one is too large it can't join (or at least, that is my understanding)
Hmm, a risk – but then again, no risk no gain!Q1: if you attack noregr immediately, as in before unpausing, you will just get them and their allies. But, with your current threat level, they can and probably would join a defensive pact against you. What the tooltip is telling you is that the Norse pact against you would not join forces with other religions pacts until your threat goes higher. You still could end up facing several Norse realms though.
That’s right, no formed pact yet, so fingers crossed that should not apply if I do attack. If that’s true re the threat, then it wouldn’t cross another threshold – just take longer to bring back down afterwards. I think.As far as I know there should be already a formed pact in order for them to fight back with you. From what I remember from the past chapters, there aren't any formed yet but they migh form in the upcoming days. So if there isn't already some pacts against you, you can attack anyone now freely. Noregr you can attack anyway since they are our religion.
The increase in threat from Naumadal would rise it no more than 4-5% I think, but I'm just telling from the top of my head. I don't know if there is a tooltip that tells you :/
OK, useful to confirm. I just want to strike now and then take the time later to reduce threat, consolidate, raid and get the piety to reform the religion and hope I don’t provoke a firestorm on myself. Nothing much!Yes. Threat depends on both your realm size, the CB used and the conquered land. For conquest wars the gain is fairly small, I would guess it's a few percent for present Garðariki. There's no tooltip for the threat to expect, however. The only threat gains I can somewhat calculate with is that when you've got a big empire, any war gives you too much threat.
That is an excellent idea/approach. I guess another alternative would be to take an initial detachment, leave some ships off-shore to load treasure, and split part of the fleet to pick up more troops if it the target was a little more distant. Clunky, but perhaps workable in the right circumstances.Q2: I lean towards no, but there are good arguments either way. One thing to keep in mind is that if you’re raiding a relatively nearby target, you can just have your troops walk there and the ships sail around separately. I bet your new holdings in Brabant have some decent targets inside walking distance.
Haha! First instinct is probably the safest. But does Eilif do ‘safe’? It remains to be seen.There would be other commenters with more experience than me but I'd just swallow the fact that a third of the fleet is now unavailable for raiding, I'd think about the revocation if we were in a more stable situation and not just after subjugating a huge kingdom. On second thought, maybe it's better to treat it like a band-aid and get it done quickly once and for all. On third thought, it might be too risky![]()
Very sound advice I think. Caution would say absorb the mistake for now, slap the forehead and see what else can be done. It seems like there are a few short- and long-term options available to get around it.Revoking just to have access to boats may not be a good idea. You've got Brabant now, after all, and Lotharingia doesn't look like it can defend itself. Plenty enough of loot to seize there.
For further in the future, once you've reformed, further increased tribal organization and adopted feudalism you won't need your own boats anyway (as long as your army isn't too big). It's cheaper to use your vassals', too.
As mentioned before, it was me that was confused!Q3 I'm confused. Maybe I'm missing something, but from the wiki it seems that Runestones give prestige and you need piety for the reformation. it can still be useful but it don't help with the reform.
Indeed.Q3: the runestone does take a little time; more importantly it gives prestige rather than piety. Nice but hardly worth giving up your safety blanket for.
Ditto.We're not in a hurry for piety, let's first finish the wars and erect the runestone when we start raiding. Having said that, keep in mind I have never played that event chain and just talking from my general sense. EDIT: I saw in other comments it gives prestige instead of piety anyway.
Yes, will worry about it some other time, if the cash is handy and the need sufficient. From memory (and without checking), Rurik raised one way back when.It doesn't take long. It's an event chain because you decide how you dedicate it, and then get your stone raised. You can hold off for now, though the runestone's opinion boost always comes in handy.
Noted.Q4: I’d attack now out of concern for pacts forming, as well as to keep the tribal army. Your ships should help the levies get back faster, even if it takes a couple trips to pick them all up. This is really the last territory you need for the foreseeable future, get it quick then raid for a few years while the threat goes down.
Looks like there’s a consensus building.I'd just attack now, try to get in and out quickly and hope we're quick enough before anything bad happens elsewhere. It's one province so less warscore would be enough and if we take there quickly it would tick into the warscore as time passes anyway.
I would feel more like helping him against the heathen Christians if he didn’t hold that holy site … perhaps one days we will band together to fight them!Olafr winning the war could bring him back into tribal-army-raising prestige, so that's to keep in mind too. By quickly moving for Naumadal, you should be able to secure good ticking warscore before he's even left Luxembourg though, and then it may be a matter of only one or two battles. If you are lucky, it weakens him just enough not for more holy wars to target him.
Then again, you could also join Olafr in defense of his holy war. That's another chance to earn some piety in battle.
Noted.Q5: Sometimes nominating a new person as your heir will also cause the clumped up votes to spread out a bit as they have someone new to consider, you are right that you should wait until Strykar is of age since there is almost no chance of getting him as your heir as a child.
Noted again. I can’t use the new patch on this game, alas, as it destroyed the game save and I had to revert. But the new tooltip sounds handy.Q5: your vote can swing things dramatically, since it gives a modifier depending on how Much the voter likes you (there is a tooltip to see this in the new patch). It’s pretty hard to get minors elected, I generally pick my favorite adult.
Noted.I think it makes sense to try for Budhli even if it's just to see if we can swing other voters. I wonder that as well, I have no idea![]()
Good advice: at present Rikulfr is a nobody, Buðli and important and loyal lord. And yes, I have come to like the character.Well, voting for Buðli would give him an opinion boost, but at least for now he's a good loyal brother. Still, if you wish to switch your vote from Styrkar, then it's best to do so for your favoured adult heir. Just going with the majority won't give Eilif any friends amongst his vassals, just make Rikulfr like him more. Buðli would deserve the support until Styrkar's majority. He's a good guy.
Right: all the more reason to take Naumadl and reform as soon as it can be managed.Q6: yep, it’ll split. I don’t think there’s much you can do since i think you can’t change away from gavelkind as unreformed pagan and can’t destroy a gavelkind title. The only solution is being an emperor or reforming. You will get a strong claim on it and can generally retake it unless your new ruler is pretty hated.
Useful advice, though it will take me a while to get my head around it! But I think there will be a few very badly disposed Swedish jarls for some years, so probably have to look at other options for hanging on to it. Even if it means a re-conquest subjugation war. If reform was achieved before then, it may not be so urgent. I mainly took it for the holy sites, though hanging on to the territory would be nice.Q6: Yes, if you die now then Sweden will be Strykars, one way to possibly avoid this however is change Swedens sucession law to elective monarchy or any other non gavelkind sucession(though this will be difficult since there is a requirment of no swedish vassal to have a negative opinion) and then destroy the kingdom title, which will cost prestige and a significant negative opinion modifier to swedish vassals, but all the vassals will still be inherited by your primary heir and there shouldnt be a split or any factions to install claimnants for sweden. One way to make this easier could be to transfer the swedish count vassals to swedish dukes so there are less people to improve relations with.
I really don’t know (and not experienced enough to have a feel) whether achieving reform + feudalism or forming an empire would likely be quicker. But I need to do one of them.Yes I think it's a certainty the kingdoms would split. I think after we finish the Noregr war and subsequent raiding and absorbing, we'd better get to mopping up provinces from the Empire of Rus to keep the realm together in the event of a succession. If we manage to go feudal, that would solve a lot of succession problems as well.
Well, if he did get both (if it comes to it) that would be great, but my assumption is (per the screens) there’d be a split. But I’m largely in the dark so will just deal with whatever the game throws up there!If I get it right, your non-main title (created or creatable, which isn't relevant in Sviþjoð's case anyway) goes to your non-inheriting sons. Correct me if I'm wrong, but that may mean that if Styrkar inherits Garðariki without a brother, then he may inherit both kingdoms.
If vassals are less likely to vote for a son of the previous ruler which I think they are, then this also explains why.
That is helpful, thanks. It’s the previous patch to the current one, with nearly all the major DLC except the last couple.Q7: there is definitely a cooldown, I think 10 years is right. I believe there are two “lanes,” one for “crown laws” e.g. tribal authority and one for “regular laws” e.g. revocation or centralization. So you should be able to pass one of each every 10 years (resets on sUccession). But I’m not 100% sure the rules were the same on the patch you’re using.
That’s mainly a technical question, but the extra revocation power could be handy I suppose. Main priority is pushing towards feudal. At the moment, the Council is against both.No idea about the question, but do we need to change the revocation anyway?
OK, thanks for the confirmation.That's right. If you get the law approved (or rejected, for that matter), then it's either infidel revocation or tribal organization (or obligation laws) for ten years until the next vote.
I formed an empire before but never did a reform + feudalism so it's difficult for me to compare the two but feudalism seems like would take a lot of time just because of the cooldown period in successive law changes. On the other hand we can only take 1 county per realm per 5 years due to no fancy CBs so I think it will all come down to the number of independent (and preferably non-norse) realms per possible empire titles (scandinavia or rus) to determine the amount of years necessary for that. Detailed analysis follows.I really don’t know (and not experienced enough to have a feel) whether achieving reform + feudalism or forming an empire would likely be quicker. But I need to do one of them.
So killing every dynasty member but one would solve it crudely somehow? I doubt that's what Eilif would do anyway.Well, if he did get both (if it comes to it) that would be great, but my assumption is (per the screens) there’d be a split. But I’m largely in the dark so will just deal with whatever the game throws up there!![]()
You’re welcome. Actually I think I missed doing thoseReally appreciate that analysis @diskoerekto
There’s an interesting aesthetic at play here too: gaminess vs a broad attempt to be realistic about what a ruler may do. Part of me thinks yes, go for the technical solution that saves succession, the other says just aim generally for an ambition and see where it leads, and if there’s a succession war down the track just deal with it at the time.
I think I’ll probably do a mixture of both, if that makes any sense.![]()
Well of course threat burn should be taken care of but the good thing is that there's no single pagan defensive pact but rather each pagan religion has to pact with themselves so you can hit different religions round robin until all form pacts and then wait for some time to burn threat level down while they disband pacts one by one to rinse and repeat.Now that is some in-depth study of options here. There is something further to say on border conflict CBs though: first they are very expensive CBs for what you get (a county), and second they are the single worst in the game (I think?) for negative stats after you declare war, especially if you win. Initially, you get an opinion penalty with at least everyone in diplomatic range about 'declaring a unjust war' and, as you might tell from the description, this opens you up to counter invasions. However, as you are unreformed pagan. I don't believe there is anyone who can grant said counter invasions to your enemies, so you got lucky there. However, your threat level will go through the roof and approach if not hit 100%, which means that Christian and pagan defensive pacts will form and work together to stop you. If you did in fact secure large portions of land using this method or declare an empire, you will undoubtedly be crusaded upon at some point.
This doesn't mean you shouldn't do it, but there will be some big issues about halfway through securing territory, I think.
Well of course threat burn should be taken care of but the good thing is that there's no single pagan defensive pact but rather each pagan religion has to pact with themselves so you can hit different religions round robin until all form pacts and then wait for some time to burn threat level down while they disband pacts one by one to rinse and repeat.
The stopping point of each round should be when a war puts us over 75% threat where all religious groups can band together. Mind that, you can start a war at 74% threat to a realm which is not part of a defensive pact while there are other defensive pacts around, take some land that carries you to whatever threat so everybody bands together in an all compassing defensive pact, and have no consequences if you just raid peacefully until the threat goes below 75% again at which point pacts dissolve to specific religions again. The thing is, threat burn is around 5 per year without the chancellor action, and more with it. So it is like 10-30 years of threat burn for the Scandinavia Empire and 8-20 years of threat burn for the Rus Empire.
For 3 Murom provinces that are part of the Kingdom of Rus, we can use the de jure county conquest CB which is cheaper in terms of threat but I guess has a longer truce (10 vs 5 years for pagan single county conquest?). This CB can also be used when enough counties from a de jure kingdom is conquered and the relevant title can be created. The thing is, if we ever want to expand in Eilif's lifetime, we're bound to these 2 CBs plus fabricating claims, or active vassals taking land from neighbors which also grow the realm but does little to help the Rurikid family.
I agree about the efficacy of fabricating but the chancellor might be busy helping burn threat as well so it’s probably better to decide which one is more necessary any given moment.Active claim fabrication can yield a surprising amount depending on chancellor skill and positing. Since there are a number of duke and kingdom tier targets, not only can we try for county acquisition but also claim the whole duchy title, which should speed things up. I wouldn't be too concerned about doing it all in one lifetime either, since really we're just trying to build as strong a realm as possible. If you want piety, just holy war from the huge amounts of targets you have, then give the land away to independents afterwards.
I suspect going after Rus and finishing it off is probably the best idea, and then conquering all of Scandinavia as a secondary campaign goal (and around the time we finish doing that, either the Mongols or some Steppe Horde should have shown up to fight too).
I agree about the efficacy of fabricating but the chancellor might be busy helping burn threat as well so it’s probably better to decide which one is more necessary any given moment.
One of the other good things about becoming an empire is that, we can ask Norse dukes to peacefully join our realm as well. Currently it’s only for counts.
I’m worried about the one lifetime thing because of a potential succession crisis.
You’re welcome. Actually I think I missed doing those
Even the crazy way of killing everybody but one among the dynasty to secure succession isn’t really gamey as it was the official succession method for many kingdoms so I think none of the solutions are gamey. If they fit the RP profile of Eilif, well that’s entirely for you to feel.
Before the last episode I was thinking now is the time to digest the conquests but I’m starting to think we might keep on making wars (and keep the prestige troops intact) by serial declaration of wars after the noregr one is over. Let’s keep until the threat level becomes too dangerous and do the digesting during the burn off maybe?
I’m just curious to see what’s there on the horizon for our characters.![]()
Now that is some in-depth study of options here. There is something further to say on border conflict CBs though: first they are very expensive CBs for what you get (a county), and second they are the single worst in the game (I think?) for negative stats after you declare war, especially if you win. Initially, you get an opinion penalty with at least everyone in diplomatic range about 'declaring a unjust war' and, as you might tell from the description, this opens you up to counter invasions. However, as you are unreformed pagan. I don't believe there is anyone who can grant said counter invasions to your enemies, so you got lucky there. However, your threat level will go through the roof and approach if not hit 100%, which means that Christian and pagan defensive pacts will form and work together to stop you. If you did in fact secure large portions of land using this method or declare an empire, you will undoubtedly be crusaded upon at some point.
This doesn't mean you shouldn't do it, but there will be some big issues about halfway through securing territory, I think.
Well of course threat burn should be taken care of but the good thing is that there's no single pagan defensive pact but rather each pagan religion has to pact with themselves so you can hit different religions round robin until all form pacts and then wait for some time to burn threat level down while they disband pacts one by one to rinse and repeat.
The stopping point of each round should be when a war puts us over 75% threat where all religious groups can band together. Mind that, you can start a war at 74% threat to a realm which is not part of a defensive pact while there are other defensive pacts around, take some land that carries you to whatever threat so everybody bands together in an all compassing defensive pact, and have no consequences if you just raid peacefully until the threat goes below 75% again at which point pacts dissolve to specific religions again. The thing is, threat burn is around 5 per year without the chancellor action, and more with it. So it is like 10-30 years of threat burn for the Scandinavia Empire and 8-20 years of threat burn for the Rus Empire.
For 3 Murom provinces that are part of the Kingdom of Rus, we can use the de jure county conquest CB which is cheaper in terms of threat but I guess has a longer truce (10 vs 5 years for pagan single county conquest?). This CB can also be used when enough counties from a de jure kingdom is conquered and the relevant title can be created. The thing is, if we ever want to expand in Eilif's lifetime, we're bound to these 2 CBs plus fabricating claims, or active vassals taking land from neighbors which also grow the realm but does little to help the Rurikid family.
Active claim fabrication can yield a surprising amount depending on chancellor skill and positing. Since there are a number of duke and kingdom tier targets, not only can we try for county acquisition but also claim the whole duchy title, which should speed things up. I wouldn't be too concerned about doing it all in one lifetime either, since really we're just trying to build as strong a realm as possible. If you want piety, just holy war from the huge amounts of targets you have, then give the land away to independents afterwards.
I suspect going after Rus and finishing it off is probably the best idea, and then conquering all of Scandinavia as a secondary campaign goal (and around the time we finish doing that, either the Mongols or some Steppe Horde should have shown up to fight too).
I agree about the efficacy of fabricating but the chancellor might be busy helping burn threat as well so it’s probably better to decide which one is more necessary any given moment.
One of the other good things about becoming an empire is that, we can ask Norse dukes to peacefully join our realm as well. Currently it’s only for counts.
I’m worried about the one lifetime thing because of a potential succession crisis.
Honestly, a succession crisis might not be the worst thing for the story
That aside, once the third holy site is secured I would focus on raiding for a decade or so at least, with opportunistic wars here and there. Getting the empire In eilif’s lifetime is certainly possible but tedious and gamey. Also, a war chest of a couple thousand gold + upgraded buildings from prestige pretty much guarantees any succession issues will be promptly resolved.
Burning threat with chancellor is usually a waste. Threat only counts for offensive wars you start, and thus you can simply spend the time building a ton of claims instead, waiting for the threat to die down a touch (build up a war chest too) and then declare them all one after the other. Sure it's a bit cheesy/games but the only way to get threat that high to begin with is either seriously abusing the holy war mechanic or being the mongols or something.
Offering vassalage only works if you are the rightful liege lord, obscenely powerful compared to the vassal and usually, the same culture and religion. So Norse, pagan and Scandinavian emperor will help, but not in Russia, and vice versa. Even then, dukes tend not to bow if they have a chance of surviving a war with you I.e. You can't possibly annex their whole territory in one war etc will make them bold.
Succession crisis is going to be a worry, especially with gavekind and similar systems, but the only reason to play as a unreformed tribal pagan and stay that way is because of these mechanics. Feudal Christendom is so stable in contrast you often have to go out of your way to cause succession problems.
Ch80 Q1: The Bloody Bishop. Any crafty ideas out there? Or must I grin and bear his presence for now?
Ch80 Q2: Pacts. Some comments during the Þing have seemed to suggest that the pacts are ‘by religion’, but these are clearly organised in religion groups
Does that mean just the various pacts banding together (ie Pagans coming to the aid of Christians in this case), or does it also mean at that threshold your own religious group will defend each other, but not before? My current working assumption is that if I attack any member of the Pagan pact (not that I intend to any time soon), then all the others in that pact would assist them, regardless of the overall threat level or if they are from a different religion in that group.
Again I agree with the general outline but there are a few points I'd like to make, threat would go up anyway if you use the tribal county conquest or press your fabricated claims so if you're not short on wars to declare burning threat would be useful a lot of the time.Burning threat with chancellor is usually a waste. Threat only counts for offensive wars you start, and thus you can simply spend the time building a ton of claims instead, waiting for the threat to die down a touch (build up a war chest too) and then declare them all one after the other. Sure it's a bit cheesy/games but the only way to get threat that high to begin with is either seriously abusing the holy war mechanic or being the mongols or something.
Offering vassalage only works if you are the rightful liege lord, obscenely powerful compared to the vassal and usually, the same culture and religion. So Norse, pagan and Scandinavian emperor will help, but not in Russia, and vice versa. Even then, dukes tend not to bow if they have a chance of surviving a war with you I.e. You can't possibly annex their whole territory in one war etc will make them bold.
Succession crisis is going to be a worry, especially with gavekind and similar systems, but the only reason to play as a unreformed tribal pagan and stay that way is because of these mechanics. Feudal Christendom is so stable in contrast you often have to go out of your way to cause succession problems.
Seems like we'll have to stuff the council with more yesmenAnd another ‘straw poll’ of the Council found only the now fiercely loyal Chancellor would support any change to royal laws to increase tribal organisation or introduce a religious control mandate.
Spymaster seems a little weak as well, maybe can be replaced by a fully loyal and more competent one?The Council was as a group fairly loyal and now nicely balanced between pragmatists and glory-seekers, but to get any laws changed it seemed Eilif would need two more fully loyal councillors (or perhaps to buy favours, which could not yet really be afforded).
North Sea here we come!“I will not suffer this weakling to defile holy Mære by his presence any longer. It will be war!”
This Eirikr guy is either really misguided or a major traitor. About the bloody bishop, it's interesting that the take concubine option is not greyed out. Does the game really let us take landed male clerics as concubines?“He is Eirikr’s vassal, so you are unable to remove him yourself. Imprisoning him without legal cause would not take his title from him anyway and would see you branded a tyrant. You could seek to have him killed, though there is no guarantee Eirikr would not appoint another Christian to control the temple.”
Can't we meddle in the education of our vassals' children? Maybe we can focus their education in faith so they become good Norse stock.In irritating news, Nikita of Tver, despite his status as a commander, decided to join the independence faction. Maybe he’ll be killed in battle and good riddance, thought Eilif to himself. But he said nothing publicly and just ground his teeth, hoping the faction would come to nothing.
Seems I was wrong about each Pagan religion having their own pacts :/While this new war had been unfolding, two pacts had – to no-one’s surprise – begun forming to oppose Eilif and his perceived ambitions.
Pagans wouldn't come to the help of the Christians or vice versa unless we're over 75% or at least that's my understanding. I think your current working assumption is correct.Ch80 Q2: Pacts. Some comments during the Þing have seemed to suggest that the pacts are ‘by religion’, but these are clearly organised in religion groups. So, both Catholics and Orthodox members would presumably join after an attack on any Christian member. But with the Pagan pact (given it is Eilif’s group), would they also all join together if any one of them was attacked? Or is that overridden in this case by the ‘own religious group’ (75% threat description) criterion? My specific question is the meaning/operation of ‘band together’ in that context. Does that mean just the various pacts banding together (ie Pagans coming to the aid of Christians in this case), or does it also mean at that threshold your own religious group will defend each other, but not before? My current working assumption is that if I attack any member of the Pagan pact (not that I intend to any time soon), then all the others in that pact would assist them, regardless of the overall threat level or if they are from a different religion in that group.
I'd also think just by virtue of having a lot of Norse realms in diplomatic range, his liege has a good chance of replacing him with a Norse cleric once he's assasinated. I'm not sure though how he selected this one in the first place.Murder him.