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Ch84 Q4: Eirikr, Arrest, Possible Revolt and status of the Tribal Army - If a revolt starts while your event troops are still active, they should stay for the next war, not disband when you peace out the first war. You only need to dismiss troops if you are starting a new war, not when being attacked.
I wonder if the revolt can happen quick enough so that the tribal armies also stay or that ship has already sailed

Succession Musings: As it stands now, Strykar will be independent immediately on Eilif's death, in CK2 a king can't be a vassal to another king. So need to bribe and manipulate the vote to get Budli on top for Sweden as well, or get your Empire-level title before you die to keep Sweden a vassal.
I don't think it works like that. In elective gavelkind, the top level titles are, as far as I know, divided equally between heirs. So bribing wouldn't work in this case.
 
Ch84 Q4: Eirikr, Arrest, Possible Revolt and status of the Tribal Army - If a revolt starts while your event troops are still active, they should stay for the next war, not disband when you peace out the first war. You only need to dismiss troops if you are starting a new war, not when being attacked.

Missed this question. Yes this is correct.

I don't think it works like that. In elective gavelkind, the top level titles are, as far as I know, divided equally between heirs. So bribing wouldn't work in this case.

The issue of elective gavelkind. Gavelkind, but even worse. Get an emperor title before you die or the kingdoms will go seperate ways after PC death.
As for centralisation laws, most people prefer the upper range for various reasons. You need to begin to cut back on vassals and make a few powerful ones rather than managing loads of tiny ones. Make a few duchies, give them out to people of the culture and religion you favour, and people of those cult/relig who have good stats. Then increase centralisation. Going to need it for future, more powerful laws and no large realm will survive the mid-game at low centralised status.
 
Considering how things were at the start of Eilif's tenure things could not look better.
 
And so Naumadal falls to Eilif. Now is the time to build on this victory, and work towards a prosperous, united future.

Ch84 Q1: Eirikr and Nephew Björn. Any advice or implications to be aware of here? If Björn becomes Jarl early, is he prevented from acting on his claim to Garðariki directly until he is 16 (over ten years away)? Any other suggestions or pointers deemed relevant to considerations here, or precautions Eilif should take if he makes the move? Should he even consider accidentally on purpose having the young Björn overbalance and drown in a vat of Malmsey wine?
I've never seen a vassal outright declare war for his claim, they go the faction way. And as long as Björn isn't of age, he can't form or join a faction (others might for his claim though).
Concerning the case of his untimely demise... It is likely that Eilif would inherit everything should the af Munsös kick the bucket...
Though it might take three children. Does Eilif have the stocmach for that?

Ch84 Q2: Killing the Bloody Bishop. 72% plot power doesn’t seem decisive to me, but this would be my first ever attempted CK2 murder, so clearly I’m in new territory with this. I haven’t clicked the button yet, but plan to do so when the next session starts. Is that when I get to see who might be invited to join in? Any views on the plot power starting point or for prosecuting it once it begins?
It doesn't seem like you'll be able to get him. Plots can fire under 100%, but do so very rarely. And there shouldn't be too many prospective plotters you can invite - Eirikr and his landed vassals, none of whom hate Sigbjörn, thanks to his sympathy for Christians.
On the other hand, once he dies he'll be replaced by someone adhering to his liege's faith and culture, so a good Germanic Norseman.

Ch84 Q3: Dismissing Levies, Tribal Army and a New War. A technical question here: some have advocated going straight on to another way, using the remaining tribal army troops (now down to about 1,700+ in strength) to roll onto a new conquest. But, if I were to do that, to declare war I’d have to disperse the levies still on foreign territory. This would result in just over half of the 1,250 levies in Hålogaland being lost – a significant dent in the royal levy base, that would take a long time to recover. There is no such problem with the troops in Austerbotn. And if I give them time to get to Naumadal for a safe dispersal, I assume I’d lose the tribal army as soon as I restart the game. Is all that correct? If so, it doesn’t seem like that good a bargain to me. It would be a serious consideration when looking at ‘next steps’ (more on that later).
That's right, as soon as a day without a war passes, the tribal army will disband.

Ch84 Q4: Eirikr, Arrest, Possible Revolt and status of the Tribal Army. I’m pretty much convinced to go for this, pending advice on that earlier question re his son Björn and that weak claim he holds on the Garðarikian crown. A technical question here: if I move to arrest Eirikr and he declares war, does that mean my still-mustered levies in Hålogaland remain mustered? And what about the tribal army: would this count as another war (if it happens as I un-pause the game) and would they stay for that? Or does it either not count for that, or perhaps they would disappear in between me ordering Vihavald to perform the arrest and its resolution (one way or the other)?
If he revolts, then the tribal army will remain. As well as your levies as long as you don't tell them to disband. Garðariki seems very well-placed to deal with that inner problem now.

Ch84 Q5: Orsha for Grimr? This seems like a good proposition to me, but after having messed this up previously I formally seek the advice of the Þing on both the county to cede and whether Grimr is a good choice to give it too. I don’t think it would make him too powerful, and in any case he would be very loyal. And he’s one of the minority of Norse Germanic vassals in the Garðarikian half of the realm.
He's a good choice. Though you are also right in that he definitely is a hel worshipper, so that's something to consider.

Ch84 Q6: Where to Next? There you have it: the war with Olafr has been won and the fork in the road reached. Any thoughts, views or advice re Eilif’s next moves (personal or strategic) are welcome. My intention for some time has been to now consolidate and go as quickly as possible for the reform of the faith, before something awful happens to Eilif, the realm splinters and the chance passes. If he can also eventually found an empire before shuffling off, great. Same with achieving feudalism. But this is something achievable I feel he should reach for now – in game terms, but also as part of the Rurikid dynastic roleplay/narrative. Established at the very start of the AAR. And raiding still involves plenty of Blood and Battle!
Dealing with the Depraved should take priority as it's a good opportunity to do so. Then perhaps go raid some Christians around Brabant, and bring home enough prisoners for a full blòt. Maybe also find a nice concubine on the way...
Short-time peace could be a good idea. Though you could also join Olafr in his defence against Luxembourg, gathering some piety along the way and keep MA high. After a good blòt, Garðariki should be able to wage some parallel conquest wars as long as the targets are well-picked.

Ch84 Q7: Hakon. I know I have limited ability to do much to/with Hakon, but now that he’s back in the realm, I have an uneasy feeling. Any thoughts on what to do with/to him? Or do I let him go until he gives cause for intervention? As far as I can see, he is no longer trying to kill Sölvi Sverkersson either, though they remain rivals, as does Hakon with Eilif. Maybe that plot stopped when he was imprisoned?
I'm glad to see him alive. Perhaps he'll go on another adventure someday!
Either way, I wouldn't worry too much. It's right that his plot ended due to the imprisonment, and until he starts plotting again he's harmless. Not to say that there probably won't be too many joining his plot as they'd need a better opinion of him than of Eilif.

Other Legal Question for all: Also, while I was looking, I checked the other available legal options. Raising Tribal Organisation to Medium (a precursor to longer term adoption of Feudalism, I understand) is still firmly opposed but all except good old Budli. But I'd never got around to raising Centralisation to Low - and everyone would approve that. Doing that would allow me one extra demesne title (currently 9/8) but of course decrease my vassal limit by 5 (currently 20/21). I could of course prune back the number of direct vassals by allocating them out or creating a new duchy/jarldom level title for someone, but with a large realm I think the vassal limit seems more important than the demesne limit - or am I wrong in current circumstances? Given this, of the three, which would people recommend me trying to pursue now? NB: I think there's a five or ten year delay between permitted realm legal changes, or is that only in each section of the laws? I think we've discussed it before, but I rarely do these so can't remember!
Always ten years between law changes, no matter which ones. Thus it takes at least twenty years before you can think of adopting feudalism if tribal centralization passes each time. Considering that law, unreformed pagans reject it while reformed ones don't care, so that's to keep in mind.
Centralization is always good as long as you can delegate to enough vassals. The lower number of stronger vassals is kept in check with your higher demesne income in everything if you play your cards right.
Then again, if you can get enough men to agree on religious revocation law, then the Slavs and Mordvins are no longer a problem. Though you may have to wage a war for that.

Succession Musings: And, while I was at it checking the laws, I had a look at the major succession lines for Eilif's three main titles.
The more sons Eilif has, the worse it will get with elective gavelkind. But for now, brotherless Styrkar could still be able to inherit everything should he win the vote. Reformation and getting rid of elective gavelkind for the normal one would definitely place him as sole heir. You'll have to get rid of Eirikr if you want to change the succession law, in any case.
 
That's right, as soon as a day without a war passes, the tribal army will disband.
If he revolts, then the tribal army will remain. As well as your levies as long as you don't tell them to disband. Garðariki seems very well-placed to deal with that inner problem now.
Do you think Eirikr would rebel within the day?
 
Yes - if someone rejects imprisonment, he revolts the same day.
That’s great, we get to keep the tribal armies as well! And after crushing him we can replace the bishop, take his rich demesne and make it ours, and still get to declare war for one more province in the empire of rus:)
 
The Seventeenth Þing of Eilif’s Reign – The ‘Big Þing’ of August 904 (a summary of advice from Chapter 84)
The Seventeenth Þing of Eilif’s Reign – The ‘Big Þing’ of August 904 (a summary of advice from Chapter 84)

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General Comments

On gaining piety:
Which can be gained by making war on infidels, just saying :D
Haha, by raiding and sacking heathen temples, too, I gather. Plus the cash and prestige …
So if we don't want to take Kiev (or whatever province that is, the triangular one) from Hungary, we can go for Ugra...
Barsbek is waging a war to take Kiev at the moment. I’m thinking I might wait for his flame to flare and then burn out, then perhaps pick up the pieces when his succession implodes his fiefdom. Focus for now on religious reform, consolidation and slow empire building, more to the north or in the margins (ie to the east, bordering on Mari) as opportunities arise. I think. :confused:
sometimes women that would not agree to join your court agrees to be a concubine so you can leave that field as "any". So textbox:genius, married:no, adult:yes, gender:women, religion:my group, diplorange:yes would be my filter. Sometimes there aren't many (or any). When you look for non adult ones, are there any close to being adult?
Useful, thanks – I’ll save that as a search. I didn’t know about the textbox search parameter – I’d been manually scrolling through when looking for specific attributes (ie genius, quick, poets, mystics etc).
By the way, how come do we have only 1 Jarldom title? I thought we had more. If they're not all owned by some vassals, creating and keeping them would be a good use of money (since keeping titles are a very good source of prestige). Not urgent, can be done even after a succession decades later (since feudalism and empire should be our top priorities now) but should be done at one point.
Well, only ever had the one to start with, those conquered since at that level were subjugated. Haven’t created any yet, but with the size of the realm now, doing so is coming onto the cards. How will owning the extra Jarldom titles (if Eirikr keeps them) work for inheritance/succession? Better, worse or neutral? Or should I be creating them for trusted vassals instead, to make them loyal and consolidate the realm more efficiently?
Considering how things were at the start of Eilif's tenure things could not look better.
I was thinking the same: he seems to have done pretty well in the time he has been King, given the immediate situation he inherited (though the fundamentals were still fairly strong).
And so Naumadal falls to Eilif. Now is the time to build on this victory, and work towards a prosperous, united future.
I’ll need that once the Aztecs and Mongols start arriving and creating their chaos! :eek: If I make it that far.

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Ch84 Q1: Eirikr and Nephew Björn. Any advice or implications to be aware of here? If Björn becomes Jarl early, is he prevented from acting on his claim to Garðariki directly until he is 16 (over ten years away)? Any other suggestions or pointers deemed relevant to considerations here, or precautions Eilif should take if he makes the move? Should he even consider accidentally on purpose having the young Björn overbalance and drown in a vat of Malmsey wine?
Good thinking sending the marshal there already. Since this is a weak claim, something extraordinary must be going on in order to Bjorn to be able to press it. He cannot just start a claim war like that. He only can if a regency is ruling Gardariki, or the title is already being contested, or the king is somehow incapacitated, or Bjorn is already 2nd/3rd in line to inherit. Other than those it's just a cause for him to hate you and nothing else. Not the best thing but not the worst.
Bjorn can't plot or start a faction while underage for his claim, but others can, but they can do that whether he is Jarl or not. He is not restricted from starting a war, but, as mentioned above, if all he has is a weak he can't press it unless someone else is already contesting your claim or you are are hiding or incapable or dead and the Kingdom is ruled by a regent. Even then, Bjorn's own regent and council will most likely prevent him from declaring war unless Bjorn is significantly stronger than you.
I've never seen a vassal outright declare war for his claim, they go the faction way. And as long as Björn isn't of age, he can't form or join a faction (others might for his claim though).
OK, thanks guys, this clarifies it. Unlikely then, but always be alert for exceptions or left-field circumstances, I guess.
Concerning the case of his untimely demise... It is likely that Eilif would inherit everything should the af Munsös kick the bucket...

Though it might take three children. Does Eilif have the stocmach for that?
In-game, he probably wouldn’t, unless the stakes were so high and the likelihood of success good enough such that the temptation became too great to resist. I suspect though it looks like there will be other ways to resolve the issue of Eirikr & sons.

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Ch84 Q2: Killing the Bloody Bishop. 72% plot power doesn’t seem decisive to me, but this would be my first ever attempted CK2 murder, so clearly I’m in new territory with this. I haven’t clicked the button yet, but plan to do so when the next session starts. Is that when I get to see who might be invited to join in? Any views on the plot power starting point or for prosecuting it once it begins?
I realized now that after all that time playing CK2, I never attempted this as well. Let's see how this works :)
Then I should probably go ahead, even if success is doubtful, just for the learning experience! I can always call it off if it is going nowhere.
You neee 100% plot power really, and to be honest you want it to be higher than that. The more people you invite, the larger the chance people will find out you are behind it. But you do need quite a few people to kill people generally. Unless you and your spymaster are super spies.
The initial plot power is just what it says.

The possible plot power includes people who can be invited right now (but not those who will join after you give them a gift).

So you can probably get the plot power above 100% after clicking the button. The intrigue menu will give you a list of possible supporters.

OK then, I won’t know for sure who can be added to the plot until I start it. At least I have some money now to encourage any would-be co-conspirators who may need financial persuasion.
hmmmm...who decides the Bishop Sigbjörn's replacement? Murdering him to have another person become Bishop isn't going to help you.
It seems the consensus is (even if I’m not in a position to appoint one myself depending on how things go with the impending confrontation with Eirikr) that it should be a Norse Germanic successor.
it is worth checking the traits of those that you ask to join your plots, drunkards tend to blab it out, for example. Other bad traits could be arbitrary, lunatic, probably honest and kind? Not really sure, but i mostly go by common sense.
Sounds like good advice, thanks. Though for the BB, I may not have too many potential plotters (if any) to be too choosy! But I will look at traits to gauge the risk.
About Eirikr and the bishop, maybe when Eirikr is imprisoned, stripped of titles or banished we might also have a more direct way of replacing him? Also, his demesne provinces are all rich and coastal. Mouthwatering really to replace Pskov and 2 heathen shipbuilding provinces with. I'm guessing Naumadal would eventually go for a religious vassal or something?
I guess I’d need religious revocation enacted if such circumstances (which could be a bit lucky if they do occur) arise.
The 72% is youu trying to murder him alone. As soon as others join it will go up. You want to limit how many join, but want to get over 100%. Once you start the plot, you can press the "+" to see who is available to join the plot. You can change the order and view the people by plot strength they would add to the plot, pick the least number to get over 100. Some will join immediately, others may need a bribe (the little handout symbol), and some will refuse no matter what.
Very useful, thanks. :)
Well if the depraved is removed ... then you can appoint the next bishop or Godi ...
Or would that be Eirikr’s successor (eg his son)? And I’d have to wait for the BB to die first?
It doesn't seem like you'll be able to get him. Plots can fire under 100%, but do so very rarely. And there shouldn't be too many prospective plotters you can invite - Eirikr and his landed vassals, none of whom hate Sigbjörn, thanks to his sympathy for Christians.

On the other hand, once he dies he'll be replaced by someone adhering to his liege's faith and culture, so a good Germanic Norseman.
As above, I may just have a go at killing him just to test it all out. If for example an opportunity to replace him without murder occurs before any plot is able to succeed, I could call it off and do that instead. I’m curious to see whether any of his entourage are willing to join in and under what circumstances. Though that review of him did stir my sympathy (and Eilif’s) just a little bit. I don’t think he’s doing a great deal of harm there for now (I still have my three holy sites under control, I suppose it just affects Germanic moral authority a little, but that’s pretty healthy at present]. Hmmm … do I try to off him or not? I’ll leave the decision to Eilif, as I’m not sure myself. I might even toss a coin … :confused:

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Ch84 Q3: Dismissing Levies, Tribal Army and a New War. A technical question here: some have advocated going straight on to another way, using the remaining tribal army troops (now down to about 1,700+ in strength) to roll onto a new conquest. But, if I were to do that, to declare war I’d have to disperse the levies still on foreign territory. This would result in just over half of the 1,250 levies in Hålogaland being lost – a significant dent in the royal levy base, that would take a long time to recover. There is no such problem with the troops in Austerbotn. And if I give them time to get to Naumadal for a safe dispersal, I assume I’d lose the tribal army as soon as I restart the game. Is all that correct? If so, it doesn’t seem like that good a bargain to me. It would be a serious consideration when looking at ‘next steps’ (more on that later).
:/ seems so, and yes seems like a bad bargain. I'm also taking a mental note to pull all troops on friendly territory before negotiating peace if i'm inclined on using event troops for multiple wars.
That's right, as soon as a day without a war passes, the tribal army will disband.
As I thought, but more on this below with the related question on a possible revolt by Eirikr. Of course, he may be captured (fair chance of that) or flee to exile, so this circumstance may still arise. It would then (before un-pausing after moving against Eirikr) become a matter of peace and raiding vs keeping the band for another border war that wouldn’t trigger a pact reaction. More on that further below too.

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Ch84 Q4: Eirikr, Arrest, Possible Revolt and status of the Tribal Army. I’m pretty much convinced to go for this, pending advice on that earlier question re his son Björn and that weak claim he holds on the Garðarikian crown. A technical question here: if I move to arrest Eirikr and he declares war, does that mean my still-mustered levies in Hålogaland remain mustered? And what about the tribal army: would this count as another war (if it happens as I un-pause the game) and would they stay for that? Or does it either not count for that, or perhaps they would disappear in between me ordering Vihavald to perform the arrest and its resolution (one way or the other)?
Missed this question. Yes this is correct.
Thanks.
This is quite an edge case and I don't have concrete information but only gut feeling that Eirikr would take some time to declare war (not instant) so the tribal army might just disappear but sometimes it takes the tribal army a day or so to disappear so who knows? About levies, I guess they'll stay mustered since it isn't you starting a war.
I think this is clarified further in discussion below.
Before disband it, you could move your army to his country, then try to arrest him, if you succed, fine, if you don't he'll raise his troops in revolt... and they'll find your troops ready for them, easy win.
But I’d need to be at war with someone to keep the tribal army mustered. I guess it could work though with the levy that’s still up in Norway … delay a little, get them south to Uppland, then go for the arrest. But then waiting would mean I lose the tribal army in the meantime if he does revolt. My brain hurts! :confused::D
If a revolt starts while your event troops are still active, they should stay for the next war, not disband when you peace out the first war. You only need to dismiss troops if you are starting a new war, not when being attacked.
Excellent. :)
I wonder if the revolt can happen quick enough so that the tribal armies also stay or that ship has already sailed
If he revolts, then the tribal army will remain. As well as your levies as long as you don't tell them to disband. Garðariki seems very well-placed to deal with that inner problem now.
Do you think Eirikr would rebel within the day?
Yes - if someone rejects imprisonment, he revolts the same day.
That’s great, we get to keep the tribal armies as well! And after crushing him we can replace the bishop, take his rich demesne and make it ours, and still get to declare war for one more province in the empire of rus:)
Nice, thanks for thrashing that one out, guys. Eilif will find it useful when considering the timing of an attempted arrest.​

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Ch84 Q5: Orsha for Grimr? This seems like a good proposition to me, but after having messed this up previously I formally seek the advice of the Þing on both the county to cede and whether Grimr is a good choice to give it too. I don’t think it would make him too powerful, and in any case he would be very loyal. And he’s one of the minority of Norse Germanic vassals in the Garðarikian half of the realm.
Sounds like a good idea :)
One vote in favour.
If he become a loyalist maybe you could have enough votes for the 'religious title revocation' law and solve the Bloody Bishop issue?
And another. And yes, whether its for religious revocation or something else, I’m really keen to get another loyalist in the Council.
This ties into your additional question below on changing to Low Centralization, if you switch to low, you can keep it. If you want to increase Grimr power as a fellow Norse germanic, you can create a Jarldom for him and move some non- norse germanics under him to reduce your vassal limit and increase norse germanic influence in Gardaki.
I’ll explore the Jarldom option too, which had occurred to me (I think from recollection it can be fairly costly, and until recently I’ve been pretty short of funds, so hadn’t really considered it. He’s already on Council, so the ‘powerful vassal wants Council position’ malus wouldn’t apply. And I guess it would make him love Eilif even more!
He's a good choice. Though you are also right in that he definitely is a hel worshipper, so that's something to consider.
Yes, though as long as he doesn’t turn into a werewolf and eat Styrkar, or do something horrible to the royal family, I suppose it's not an insurmountable problem? o_O:D

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Ch84 Q6: Where to Next? There you have it: the war with Olafr has been won and the fork in the road reached. Any thoughts, views or advice re Eilif’s next moves (personal or strategic) are welcome. My intention for some time has been to now consolidate and go as quickly as possible for the reform of the faith, before something awful happens to Eilif, the realm splinters and the chance passes. If he can also eventually found an empire before shuffling off, great. Same with achieving feudalism. But this is something achievable I feel he should reach for now – in game terms, but also as part of the Rurikid dynastic roleplay/narrative. Established at the very start of the AAR. And raiding still involves plenty of Blood and Battle!
I still say one more province (from the de jure empire of Rus) before raiding but it depends on the status of the seemingly only available target (Ugra). After that deal with Eirikr, the blot, the hunt, the raiding... all fun and games ahead :)
Ugra is not in the pact at the moment – but it’s a long way for the tribal army to get over there and not that big a prize. And (as long as a check doesn’t reveal they’d be able to call on a tribal or defensive religious army of their own) then I’m not sure I’d need the current tribal army (now only 1,700 men after casualties in the last couple of wars) to take them down.
IMHO raiding is the way to go, it would solve a lot of your problems, it give you money, prestige, piety, maybe some guests for the next Blot (more piety) and possibly some noble concubine that give prestige and sons with claims on foreign lands. Also, is fun.
Agree! :)
As touched on below, with three Kingdom titles while still tribal, you may want to reform to become Flykir or else create a custom Empire in order to keep all three kingdoms together, no matter who inherits.
Two kingdoms and a Jarldom at present, but I think your advice remains true. Definitely want to reform the faith first, then see if there’s time to get to an empire in Eilif’s lifetime. If there isn’t, then I guess I just have to try to build the successor to be strong enough to retake Sweden after a potential succession split. Could be interesting!
Dealing with the Depraved should take priority as it's a good opportunity to do so. Then perhaps go raid some Christians around Brabant, and bring home enough prisoners for a full blòt. Maybe also find a nice concubine on the way...

Short-time peace could be a good idea. Though you could also join Olafr in his defence against Luxembourg, gathering some piety along the way and keep MA high. After a good blòt, Garðariki should be able to wage some parallel conquest wars as long as the targets are well-picked.
This has been Eilif’s thinking of late. Blot and hunting season is approaching and there are still a good few prisoners, including that captured missionary, to sacrifice to the Gods, even without more prisoners from more raiding.

A general supplementary question to all: to gain piety from executing Heathen clerics, does it have to be at a blot? Or can it just be done at any time?

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Ch84 Q7: Hakon. I know I have limited ability to do much to/with Hakon, but now that he’s back in the realm, I have an uneasy feeling. Any thoughts on what to do with/to him? Or do I let him go until he gives cause for intervention? As far as I can see, he is no longer trying to kill Sölvi Sverkersson either, though they remain rivals, as does Hakon with Eilif. Maybe that plot stopped when he was imprisoned?
I'd just ignore him until he's up to something. It's not like that he's able to do much anyway.
I wouldn't worry about him. too much. The biggest threats are him starting, or joining, a plot to kill you.
I'm glad to see him alive. Perhaps he'll go on another adventure someday!

Either way, I wouldn't worry too much. It's right that his plot ended due to the imprisonment, and until he starts plotting again he's harmless. Not to say that there probably won't be too many joining his plot as they'd need a better opinion of him than of Eilif.
Pretty clear there: let him go for now and see if he hangs himself with the rope provided. One could hope he’s learned his lesson, but …

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Other Legal Question for all: Also, while I was looking, I checked the other available legal options. Raising Tribal Organisation to Medium (a precursor to longer term adoption of Feudalism, I understand) is still firmly opposed but all except good old Buðli. But I'd never got around to raising Centralisation to Low - and everyone would approve that. Doing that would allow me one extra demesne title (currently 9/8) but of course decrease my vassal limit by 5 (currently 20/21). I could of course prune back the number of direct vassals by allocating them out or creating a new duchy/jarldom level title for someone, but with a large realm I think the vassal limit seems more important than the demesne limit - or am I wrong in current circumstances? Given this, of the three, which would people recommend me trying to pursue now? NB: I think there's a five or ten year delay between permitted realm legal changes, or is that only in each section of the laws? I think we've discussed it before, but I rarely do these so can't remember!
I'm not sure if the delay is for the entire screen or for each section, so just to be on the sure side we should focus on tribal organization. I think that is co-most important thing we need to do together with conquering land from the de jure empire of Rus. Keeping centralization as it is now is good I guess.
This has been my general thinking to date, though religious revocation could be useful; would be in-character for a king looking to reform the religion and spread it through the realm (especially the Slavic and Suomi bits); and looks more attainable in the short term, whereas increased organisation might take a long time to get Council support for. Hmm. :confused:
Going for low centralization will allow you to keep all your current holdings and you can create Jarls or transfer vassalages to deal with vassal limit, which will also incease select Jarls' opinion of you and possibly remove some count-level troublemakers by putting them under Jarls so you don't have to deal with them. Also low centralization will pass, and the changes may make it easier to pass the next law in 10 years.
That’s an interesting perspective. Do I need more centralisation to be able to create those titles and tranfer vassalages (I thought I could do those now), or were you saying the increased centralisation can be better managed by doing those things? I don’t know the system well enough yet to be able to read the nuance. :confused:
As for centralisation laws, most people prefer the upper range for various reasons. You need to begin to cut back on vassals and make a few powerful ones rather than managing loads of tiny ones. Make a few duchies, give them out to people of the culture and religion you favour, and people of those cult/relig who have good stats. Then increase centralisation. Going to need it for future, more powerful laws and no large realm will survive the mid-game at low centralised status.
Another case for maybe going centralisation now after all? Can I afford to wait another ten years for either the increased organisation or religious revocation?
Always ten years between law changes, no matter which ones. Thus it takes at least twenty years before you can think of adopting feudalism if tribal centralization passes each time. Considering that law, unreformed pagans reject it while reformed ones don't care, so that's to keep in mind.

Centralization is always good as long as you can delegate to enough vassals. The lower number of stronger vassals is kept in check with your higher demesne income in everything if you play your cards right.

Then again, if you can get enough men to agree on religious revocation law, then the Slavs and Mordvins are no longer a problem. Though you may have to wage a war for that.
That’s a very interesting and useful point about reformed pagans being keener on the increased organisation (was that what you were saying, rather than centralisation?). Perhaps I should wait until Eilif can (hopefully) get that reform done (hoping it doesn’t take too long) rather than pulling a legal trigger on something else then having to wait another ten years to start the feudalism path. Because if empire looks like it might not be achievable in time, then feudalism might be the alternative for succession woes. And religious revocation wars would be in-character once a reformation was achieved - choice, choices! :D

And another supplementary question: if Eilif could enact feudalism before he dies, what is the status of the second kingdom title (Sweden) in that case? Does it still splinter, or stay with a single heir? Or do I have to change the inheritance laws separately in that realm as well? I think I’ve tried looking for a screen or button that would allow me to do that and haven’t been able to find it, so am assuming (perhaps incorrectly) that the current inheritance laws for Garðariki apply to Sweden as well, including if they were changed.

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Succession Musings: And, while I was at it checking the laws, I had a look at the major succession lines for Eilif's three main titles. From previous discussions, if Styrkar inherits Sweden, he's almost certain to declare independence (without an overarching Empire title having been established by then), correct? Buðli should get both Garðariki and the 'home' Holmgarðr titles. So (if it turns out that way) could then probably wage a war to reclaim Sweden (which he is next in line to inherit). Of course, this could all change over time, for a variety of reasons.

On the likelihood of Styrkar inheriting Sweden then breaking away:
I don't know how certain, but there's a big possibility.
Seems (from below) it may be a certainty under current laws. :(
As it stands now, Strykar will be independent immediately on Eilif's death, in CK2 a king can't be a vassal to another king. So need to bribe and manipulate the vote to get Budli on top for Sweden as well, or get your Empire-level title before you die to keep Sweden a vassal.
I don't think it works like that. In elective gavelkind, the top level titles are, as far as I know, divided equally between heirs. So bribing wouldn't work in this case.
OK.​
The issue of elective gavelkind. Gavelkind, but even worse. Get an emperor title before you die or the kingdoms will go seperate ways after PC death.
See above question, re whether that still applies if we can go feudal and change the realm succession laws, short of being an empire.
The more sons Eilif has, the worse it will get with elective gavelkind. But for now, brotherless Styrkar could still be able to inherit everything should he win the vote. Reformation and getting rid of elective gavelkind for the normal one would definitely place him as sole heir. You'll have to get rid of Eirikr if you want to change the succession law, in any case.
So I’m a bit reluctant at present to get more concubines and possibly start complicating inheritance with more sons. I also refer to my clarifying question above, re the auto-creation of the Swedish kingdom and risk of splitting (and whether it is eliminated) if a can go to feudalism and change the inheritance laws before Eilif dies.

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So, a Big Þing this time! Many questions of all kinds as we come to something of a watershed in the realm’s development. I told you guys I'd soon be right out of my comfort zone again! Thank you all so very much for the advice, discussion and support. It is truly invaluable. :)

As to what course Eilif takes with some of these more finely balanced decisions … well, I’m about to start the next play session and you will find out when I write it up. Given I’m walking the tightrope of an Ironman game, there will be that extra bit of tension as I try not to click the wrong button in the wrong sequence! Wish me luck! :eek:
 
Another case for maybe going centralisation now after all? Can I afford to wait another ten years for either the increased organisation or religious revocation?

Depends on your vassals. Ten years is a long time in CKII. You could have one ruler or ten in that time so it's hard to say, but generally once you establish several strong vassals, it's pretty easy to keep them balanced between each other and prevent them splitting into smaller bits again. So basically, if you can get loyal, competent vassals who can be trusted with more troublesome types, give it to them.

Ok, the next law change is between increased org or religious revoke? I would say that depends on what you want? If you want feudalism before this character dies, time is of the essence and you need to get those laws done asap. If you can afford to wait, or are fine with fighting a large and interesting civil war to get everything back, get religious revoke. Very strong law, with all the benefits of title revocation plus a few new freebie revoke conditions. Especially because you are a pagan, this law is extremely useful when you begin trying to force all vassals to follow your specific reformed faith.

See above question, re whether that still applies if we can go feudal and change the realm succession laws, short of being an empire.

If you can go feaudal and change the succession laws, then do it. If you change them to elective monarchy or primogeniture, the titles will all stay together usually. The former would mean that's you would need to buy the election in every kingdom vote though.

Actually, that's something to point out: each kingdom has its own crown laws. The base laws pass and hold everywhere, but crown laws are individual to each kingdom. In practice, this means who appoints priests, whether land and titles can pass from the realm and inheritance laws for the crown. You'd have the change the law in each kingdom to the same inherance law one after the other...and unforutnaly, it's quite hard to do. Every vassal has to have a positive opinion of you, you have to have ruled the specific kingdom title for ten year so or more, be at peace and various legal/religious/cultural measures must be met. So beware of that. You might turn feadual, but you may well die before sorting out the inheritance regardless.

Basically the fastest and most efficient way to keep everything together at this point is become an emperor.
 
Barsbek is waging a war to take Kiev at the moment. I’m thinking I might wait for his flame to flare and then burn out, then perhaps pick up the pieces when his succession implodes his fiefdom. Focus for now on religious reform, consolidation and slow empire building, more to the north or in the margins (ie to the east, bordering on Mari) as opportunities arise. I think. :confused:
This Barsbek is an enigma, at first I thought he was liberating the kingdom of Ruthenia but apparently he isn't since he's Khazarian. In this version I'm guessing there's no Khazaria so it should be Alania or Volga Bulgaria, but he goes ahead and takes provinces from Ruthenia again. I'm really wondering which de jure kingdom he's trying to liberate.

Well, only ever had the one to start with, those conquered since at that level were subjugated. Haven’t created any yet, but with the size of the realm now, doing so is coming onto the cards. How will owning the extra Jarldom titles (if Eirikr keeps them) work for inheritance/succession? Better, worse or neutral? Or should I be creating them for trusted vassals instead, to make them loyal and consolidate the realm more efficiently?
I think having more Jarl level titles can be difficult in a gavelkind succession, that's why I advised that could be something we can do down the line (after we become feudal). Others may suggest handing them out to consolidate vassals into fewer but larger vassals, but to me CK2 is like Pokemon in which you collect titles and concubines and breed children. So I hate giving away titles. In fact I like hoarding titles so much that I distribute counties from a duchy to my vassals so that none of them have enough provinces to create the title themselves. Holding duchy level and above titles are one of the best ways of accumulating prestige and prestige is king.

So my advise would be not create them yet and definitely not hand them out (and in fact actively try to prevent the vassals from having them), but when we switch to feudalism (or at least when feudalism is close and we have a young king) and create them all.

I’ll explore the Jarldom option too, which had occurred to me (I think from recollection it can be fairly costly, and until recently I’ve been pretty short of funds, so hadn’t really considered it. He’s already on Council, so the ‘powerful vassal wants Council position’ malus wouldn’t apply. And I guess it would make him love Eilif even more!
I wouldn't pay money from my coffers for somebody else to get the prestige, even if he's a fellow Norseman :)

And another supplementary question: if Eilif could enact feudalism before he dies, what is the status of the second kingdom title (Sweden) in that case? Does it still splinter, or stay with a single heir? Or do I have to change the inheritance laws separately in that realm as well? I think I’ve tried looking for a screen or button that would allow me to do that and haven’t been able to find it, so am assuming (perhaps incorrectly) that the current inheritance laws for Garðariki apply to Sweden as well, including if they were changed.
If Eilif manages to adopt feudalism before he dies, all his titles go to his son. The other heirs have claims but I wouldn't expect them to press. Sweden is another kingdom but still part of the same realm so succession would be the same there. Maybe the succession of the vassals in that kingdom (I mean their internal succession) is independent for each kingdom, I'm not sure about that, but the realm's succession is supposed to be the realm's succession.

If you can go feaudal and change the succession laws, then do it. If you change them to elective monarchy or primogeniture, the titles will all stay together usually. The former would mean that's you would need to buy the election in every kingdom vote though.

Actually, that's something to point out: each kingdom has its own crown laws. The base laws pass and hold everywhere, but crown laws are individual to each kingdom. In practice, this means who appoints priests, whether land and titles can pass from the realm and inheritance laws for the crown. You'd have the change the law in each kingdom to the same inherance law one after the other...and unforutnaly, it's quite hard to do. Every vassal has to have a positive opinion of you, you have to have ruled the specific kingdom title for ten year so or more, be at peace and various legal/religious/cultural measures must be met. So beware of that. You might turn feadual, but you may well die before sorting out the inheritance regardless.

Basically the fastest and most efficient way to keep everything together at this point is become an emperor.
This contradicts with what I know, but there's a big possibility @TheButterflyComposer knows better than me in this aspect of game so I'd go with what he says.

Long discussion short, I think we need more provinces from the empire of Rus, and we need them fast :D
 
Others may suggest handing them out to consolidate vassals into fewer but larger vassals, but to me CK2 is like Pokemon in which you collect titles and concubines and breed children.

Mm, this line of thinking works best if you are a vassal of a powerful ruler or starting out as an independant power. But this ruler now runs half of European russia and a large chunk of Scandinvia. If he wants to reform it into a centralised and orderly realm with taxes and tighter control, he needs to delegate power to some big dukes, if not kings later on. Emperors don't care about individual titles. Being emperor means you own them all anyway.

This contradicts with what I know, but there's a big possibility @TheButterflyComposer knows better than me in this aspect of game so I'd go with what he says.

It may well have been the case in an earlier vetsion of the game but adopting feudalism immediately changes your economic and political status not inheritance. As you might expect, since it is primarily an economic system. Anyway, you don't auto get any inheritance changes, just the options opening up. To actually change, you need to jump through more hoops.
 
Mm, this line of thinking works best if you are a vassal of a powerful ruler or starting out as an independant power. But this ruler now runs half of European russia and a large chunk of Scandinvia. If he wants to reform it into a centralised and orderly realm with taxes and tighter control, he needs to delegate power to some big dukes, if not kings later on. Emperors don't care about individual titles. Being emperor means you own them all anyway.



It may well have been the case in an earlier vetsion of the game but adopting feudalism immediately changes your economic and political status not inheritance. As you might expect, since it is primarily an economic system. Anyway, you don't auto get any inheritance changes, just the options opening up. To actually change, you need to jump through more hoops.
good details, all the more reasons to push for the empire quickly
 
And another supplementary question: if Eilif could enact feudalism before he dies, what is the status of the second kingdom title (Sweden) in that case? Does it still splinter, or stay with a single heir? Or do I have to change the inheritance laws separately in that realm as well? I think I’ve tried looking for a screen or button that would allow me to do that and haven’t been able to find it, so am assuming (perhaps incorrectly) that the current inheritance laws for Garðariki apply to Sweden as well, including if they were changed.

I'll second ButterflyComposer here concerning crown laws, no need to further explain that mechanic. What remains to be pointed out is that you can find the succession law screen above your possible laws, and it might differ for each kingdom title or above (which is why there are the different CoAs on that screen - so that you can change the crown laws of each title seperately).
For now, you have the worst succession law, elective gavelkind, and the goal should be to change it at least to the regular one - this is something you can do purely with the reform, still as a tribal, with no need to feudalize.

That’s a very interesting and useful point about reformed pagans being keener on the increased organisation (was that what you were saying, rather than centralisation?). Perhaps I should wait until Eilif can (hopefully) get that reform done (hoping it doesn’t take too long) rather than pulling a legal trigger on something else then having to wait another ten years to start the feudalism path. Because if empire looks like it might not be achievable in time, then feudalism might be the alternative for succession woes. And religious revocation wars would be in-character once a reformation was achieved - choice, choices!

Right, tribal organization. Anyway, as you need all your (count-level or higher) vassals' approval to change the succession, cleansing the realm of infidels may go a long way to achieve that, so I'd rather focus on religious revocation first.
Then you can give out the revoked titles to fewer characters to a) make them like Eilif more and b) have no problems with vassal limits in the future, so you can centralize. Yes, the single vassal will be more powerful, but it's a trade-off well worth it.
 
For now, you have the worst succession law, elective gavelkind, and the goal should be to change it at least to the regular one - this is something you can do purely with the reform, still as a tribal, with no need to feudalize.

Only allowed to change once per 10 years i believe, so perhaps not if we are looking at feudalism any less than 20 years from now.
 
Next session played and getting the production process, but responses here for the Thing after-party and a few thoughts for the future:
Depends on your vassals. Ten years is a long time in CKII. You could have one ruler or ten in that time so it's hard to say, but generally once you establish several strong vassals, it's pretty easy to keep them balanced between each other and prevent them splitting into smaller bits again. So basically, if you can get loyal, competent vassals who can be trusted with more troublesome types, give it to them.

Ok, the next law change is between increased org or religious revoke? I would say that depends on what you want? If you want feudalism before this character dies, time is of the essence and you need to get those laws done asap. If you can afford to wait, or are fine with fighting a large and interesting civil war to get everything back, get religious revoke. Very strong law, with all the benefits of title revocation plus a few new freebie revoke conditions. Especially because you are a pagan, this law is extremely useful when you begin trying to force all vassals to follow your specific reformed faith.

If you can go feaudal and change the succession laws, then do it. If you change them to elective monarchy or primogeniture, the titles will all stay together usually. The former would mean that's you would need to buy the election in every kingdom vote though.

Actually, that's something to point out: each kingdom has its own crown laws. The base laws pass and hold everywhere, but crown laws are individual to each kingdom. In practice, this means who appoints priests, whether land and titles can pass from the realm and inheritance laws for the crown. You'd have the change the law in each kingdom to the same inherance law one after the other...and unforutnaly, it's quite hard to do. Every vassal has to have a positive opinion of you, you have to have ruled the specific kingdom title for ten year so or more, be at peace and various legal/religious/cultural measures must be met. So beware of that. You might turn feadual, but you may well die before sorting out the inheritance regardless.

Basically the fastest and most efficient way to keep everything together at this point is become an emperor.
Judging by the previous discussion and that below, I think 1) reform religion, 2) Try to get the Empire before Eilif dies 3) worry about feudalism down the track, whether during Eilif's lifetime or subsequently. What I would really like to do longer term is make the economy more robust and not quite so dependent on raiding. Will feudalism help with that? Or do I need to try seizing some trading routes? So maybe, in keeping with those objectives, religious revocation may be the next move - especially since the numbers to get it are more within reach, and it would be in-character for a new Fylkir too. I since had a play around and found where I can change the individual kingdom succession laws: I knew it was a thing from other AARs and various readings, just needed to look again. The amount of time (and obstacles) for first getting to feudal, then getting the succession laws changes in both Gardariki and Sweden, are pointers towards the empire route, I think. And I know this will please you too, @diskoerekto ;)
This Barsbek is an enigma, at first I thought he was liberating the kingdom of Ruthenia but apparently he isn't since he's Khazarian. In this version I'm guessing there's no Khazaria so it should be Alania or Volga Bulgaria, but he goes ahead and takes provinces from Ruthenia again. I'm really wondering which de jure kingdom he's trying to liberate.

I think having more Jarl level titles can be difficult in a gavelkind succession, that's why I advised that could be something we can do down the line (after we become feudal). Others may suggest handing them out to consolidate vassals into fewer but larger vassals, but to me CK2 is like Pokemon in which you collect titles and concubines and breed children. So I hate giving away titles. In fact I like hoarding titles so much that I distribute counties from a duchy to my vassals so that none of them have enough provinces to create the title themselves. Holding duchy level and above titles are one of the best ways of accumulating prestige and prestige is king.

So my advise would be not create them yet and definitely not hand them out (and in fact actively try to prevent the vassals from having them), but when we switch to feudalism (or at least when feudalism is close and we have a young king) and create them all.

I wouldn't pay money from my coffers for somebody else to get the prestige, even if he's a fellow Norseman :)

If Eilif manages to adopt feudalism before he dies, all his titles go to his son. The other heirs have claims but I wouldn't expect them to press. Sweden is another kingdom but still part of the same realm so succession would be the same there. Maybe the succession of the vassals in that kingdom (I mean their internal succession) is independent for each kingdom, I'm not sure about that, but the realm's succession is supposed to be the realm's succession.


This contradicts with what I know, but there's a big possibility @TheButterflyComposer knows better than me in this aspect of game so I'd go with what he says.

Long discussion short, I think we need more provinces from the empire of Rus, and we need them fast :D
Barsbek is pretty impressive - better even than Saksa the Monster of Mari! More purposeful, less deranged. Re Jarl titles, I will examine options in the next chapter and seek the advice of the Thing, but do take your points on board: from the start, based on initial counsel, I've avoided buying stuff for other AI characters or giving them things I don't need to. I'll save it up for when I really need to do it or its in my dynasty's clear interest. On Sweden and succession, more below. I know in @coz1 's Wessex series to name one, the different realms do have different succession laws, meaning on a succession it is still possible to see another claimant get it, if it is still some elective or other non-primogeniture system in place.
Mm, this line of thinking works best if you are a vassal of a powerful ruler or starting out as an independant power. But this ruler now runs half of European russia and a large chunk of Scandinvia. If he wants to reform it into a centralised and orderly realm with taxes and tighter control, he needs to delegate power to some big dukes, if not kings later on. Emperors don't care about individual titles. Being emperor means you own them all anyway.

It may well have been the case in an earlier vetsion of the game but adopting feudalism immediately changes your economic and political status not inheritance. As you might expect, since it is primarily an economic system. Anyway, you don't auto get any inheritance changes, just the options opening up. To actually change, you need to jump through more hoops.
So following on from my question further above, will feudalism help to improve (or enable such) the base wealth of my counties as well, or just how the taxes flow up (which of course they don't at the moment under the tribal system). I'm conscious how relatively poor and sparsely settled my current lands are. I guess I could look at building another temple in one of my 'central crown counties' in Holmgardr: they seem to be pretty lucrative and it would be a good look for a prospective Fylkir.
good details, all the more reasons to push for the empire quickly
Agree - you've sold me! But I really want to get that Germanic reformation done before the chance eludes me.
I'll second ButterflyComposer here concerning crown laws, no need to further explain that mechanic. What remains to be pointed out is that you can find the succession law screen above your possible laws, and it might differ for each kingdom title or above (which is why there are the different CoAs on that screen - so that you can change the crown laws of each title seperately).

For now, you have the worst succession law, elective gavelkind, and the goal should be to change it at least to the regular one - this is something you can do purely with the reform, still as a tribal, with no need to feudalize.

Right, tribal organization. Anyway, as you need all your (count-level or higher) vassals' approval to change the succession, cleansing the realm of infidels may go a long way to achieve that, so I'd rather focus on religious revocation first.

Then you can give out the revoked titles to fewer characters to a) make them like Eilif more and b) have no problems with vassal limits in the future, so you can centralize. Yes, the single vassal will be more powerful, but it's a trade-off well worth it.
Thanks yes, found the right button to click and have had a look at the other kingdom crown laws. :) That first stage of crown law reform and it being possible under reformed tribal confirms that reform as my first main objective even more strongly and that feudalism can wait a bit. And the infidel-cleansing would be useful for any that can't be either swung around (bribes, titles, land grants, prestige, time in charge etc) or gotten rid of by other means (just arrests/suppressing revolts etc).
Only allowed to change once per 10 years i believe, so perhaps not if we are looking at feudalism any less than 20 years from now.
Yep, and Eilif will be over 50 by then (if he survives) and I'm not even close to getting support for the first organisation law change. Then there are the Crown law changes to get through. All problematic when time is of the essence. Empire it is then, after religious reform (which I'm hoping will help with that, as well as fight back against the encroachment of monotheists).

Thanks once again for the thoughts and advice - very useful indeed!

Still one supplementary question: do you only get the piety bonus for killing Christian (or other heathen) clerics at a blot, or can you get it by executing them at any time? Nothing I've seen on the screens or mouse-overs has shed any light on it. :confused:
 
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What I would really like to do longer term is make the economy more robust and not quite so dependent on raiding. Will feudalism help with that? Or do I need to try seizing some trading routes? So may

Trade routes are really only powerful for techy civs with robust cities anyway, since you need a bunch of tech points to build a load of trade posts in the first place...or id nomadic, conquer places that have them already.

Considering where you are in the world, much better to adopt feudalism. It makes taxing people easier, makes tribal vassals want to convert over too and builds free cities everywhere you own when you do, ans the same for vassals when they convert. This produces immensely more base economjc benefits, and dramatically increases your pops, both named characters and otherwise. Makes you more techy too, which you are going to need if you don't want to get clobbered by advanced crusader states in a few decades.

So following on from my question further above, will feudalism help to improve (or enable such) the base wealth of my counties as well, or just how the taxes flow up (which of course they don't at the moment under the tribal system). I'm conscious how relatively poor and sparsely settled my current lands are. I guess I could look at building another temple in one of my 'central crown counties' in Holmgardr: they seem to be pretty lucrative and it would be a good look for a prospective Fylkir.

As said above, you're moving to a different economic build, so your empire's economy is going to change dramatically as you and more and more vassals covert over. More cities, more tax, more development, more everything. Converting to merchant republic or feadalism and then building tall in a big clump of personal territory revitalises an entire country around you, especially for an empire that size already. It will take centuries to do, but you can turn scandinvia green on the economic map screen with enough investment. And then you have a rich land with ludicrous defensible bonuses. Add russia to that and you'll be a force to reckon with.

Still one supplementary question: do you only get the piety bonus for killing Christian (or other heathen) clerics at a blot, or can you get it by executing them at any time? Nothing I've seen on the screens or mouse-overs has shed any light on it. :confused:

What does your religious icon say about it? Do you get an option to sacrifice instead ofnexecute? What does the execute option say will happen?

If nothing for all of those, then check the wiki but I suspect if that's the case, you won't get piety outside of ritualistic killing and sacrifices.
 
Feaudalims does improve your economy, Feudalism mean cities (when you adopt it your demesme provinces gain automagicaly a free city and temple, also your villages turn into castles) and cities mean city taxes. Even castles give more taxes than vilages IIRC.
But a thing to remember is that when you pass to feudal, your vassals not necessarily do, and this cause some problem, like a opinion malus for different government, and, I think, you can't call for them to war anymore(?), and you'd probably have less troops than them, at least at the start, becase you'd miss the multiplier to troops from empty slots that you get as a tribal.
It does help if you build/pay for a stone hillfort in their capitals, so you dont' have to wait for them to build it, if they even would, and be sure to convert them to your faith (the reformed version in your case) that make more probable for them to adopt feudalism when you do.
 
Trade routes are really only powerful for techy civs with robust cities anyway, since you need a bunch of tech points to build a load of trade posts in the first place...or id nomadic, conquer places that have them already.

Considering where you are in the world, much better to adopt feudalism. It makes taxing people easier, makes tribal vassals want to convert over too and builds free cities everywhere you own when you do, ans the same for vassals when they convert. This produces immensely more base economjc benefits, and dramatically increases your pops, both named characters and otherwise. Makes you more techy too, which you are going to need if you don't want to get clobbered by advanced crusader states in a few decades.



As said above, you're moving to a different economic build, so your empire's economy is going to change dramatically as you and more and more vassals covert over. More cities, more tax, more development, more everything. Converting to merchant republic or feadalism and then building tall in a big clump of personal territory revitalises an entire country around you, especially for an empire that size already. It will take centuries to do, but you can turn scandinvia green on the economic map screen with enough investment. And then you have a rich land with ludicrous defensible bonuses. Add russia to that and you'll be a force to reckon with.



What does your religious icon say about it? Do you get an option to sacrifice instead ofnexecute? What does the execute option say will happen?

If nothing for all of those, then check the wiki but I suspect if that's the case, you won't get piety outside of ritualistic killing and sacrifices.

Feaudalims does improve your economy, Feudalism mean cities (when you adopt it your demesme provinces gain automagicaly a free city and temple, also your villages turn into castles) and cities mean city taxes. Even castles give more taxes than vilages IIRC.
But a thing to remember is that when you pass to feudal, your vassals not necessarily do, and this cause some problem, like a opinion malus for different government, and, I think, you can't call for them to war anymore(?), and you'd probably have less troops than them, at least at the start, becase you'd miss the multiplier to troops from empty slots that you get as a tribal.
It does help if you build/pay for a stone hillfort in their capitals, so you dont' have to wait for them to build it, if they even would, and be sure to convert them to your faith (the reformed version in your case) that make more probable for them to adopt feudalism when you do.
Thanks very @TheButterflyComposer and @randomgamer71 for the extra detail on feudalism. I'll try and remember it in about 20-30 game years when we finally get there, but it certainly does make me want to strive towards it.

All: I'll soon start the publication process for the next chapter, which has something of a change of pace and focus the the last many months.
 
And I know this will please you too, @diskoerekto ;)
Agree - you've sold me! But I really want to get that Germanic reformation done before the chance eludes me.
I want to explain myself further, I haven't been advocating this just because I enjoy wars and expension but a rational solution to a serious problem. Since English is not my primary language, and the way my persona is in Talking Turkey, I sometimes feel like I behave like a buffoon :) So it's not really my preferred style or my persona but what I rationally deduce is that we need to attack for another province if there's a neighboring one which isn't part of a coalition.

The Germanic reformation must be done regardless, as one of the holy sites are far away so we have to do it while we still can.

Feudalisation as well must be done regardless, and in fact one doesn't prevent the other. I mean, it's not a matter of moving a slider one way or another; or attacking this country or the other. For reformation we need to collect piety, for feudalization somehow convince the council into voting our way, and for empire we need to take provinces so they'll work in parallel anyway and except for some edge cases wouldn't step on each other's toes (now I'm picturing Eilif in a 19th century style political satire caricature in which he's trying to dance with 3 different ladies at once in a ball).

To summarize, we are going to run out of neighboring non-coalition Rus empire provinces very soon anyway (or maybe won't even find one, the only ones I could see from the last screenshots were Kiev which is already contested and the tribal one northeast whose owner might or might not have a lot of prestige/piety for tribal armies) so we should take what we can and during the great hunt & blot & raiding we'll be burn the threat anyway.

Barsbek is pretty impressive - better even than Saksa the Monster of Mari! More purposeful, less deranged. Re Jarl titles, I will examine options in the next chapter and seek the advice of the Thing, but do take your points on board: from the start, based on initial counsel, I've avoided buying stuff for other AI characters or giving them things I don't need to. I'll save it up for when I really need to do it or its in my dynasty's clear interest. On Sweden and succession, more below. I know in @coz1 's Wessex series to name one, the different realms do have different succession laws, meaning on a succession it is still possible to see another claimant get it, if it is still some elective or other non-primogeniture system in place.
He definitely seems more purposeful, but I still cannot figure out which kingdom his purpose is :) does it say in his focus?

Yep, and Eilif will be over 50 by then (if he survives) and I'm not even close to getting support for the first organisation law change. Then there are the Crown law changes to get through. All problematic when time is of the essence. Empire it is then, after religious reform (which I'm hoping will help with that, as well as fight back against the encroachment of monotheists).
Empire is also going to take quite some time, after a former episode I had a back of the envelope calculation which suggests by focusing on the empire building, it'll take around 15 years so that's not going to be a pleasure ride either:

For Rus empire, we need 53 out of the 66 total province count. We already have 29 so need 24 more. Murom has the only 3 provinces from the Rus kingdom that we don't currently have. In Ruthenia; Chernigov has 6, Poland and Hungary has 3 each and Lithuania has 2 (from what I can see). In the north in the kingdom of Perm we hold no provinces. Noregr has a puzzling one, 3 chiefdoms have 1 each, Perm and Ugra have around 3-4 each and there are 3-4 more provinces unaccounted for. In 10-15 years we can get around 20-21 total from Murom, Chernigov, Poland, Hungary, Lithuania, Ugra and Perm. The 3 lone chiefdoms would be conquered one after each other, and I'm guessing there's some other tribes further northeast. It's 75-100 threat in total I guess which also can be burnt in the timeframe.

Now from that back of the envelope calculation it's really difficult to say if the bottleneck is going to be truces that stop from redeclaring to the same realm or threat burn rate because both really seem to be close. To mitigate the first, we can try to fabricate claims and try to maximize the chances of fabricating a claim to a duchy instead of a single county so that in a truce's time we get more provinces from the same realm. See below except from Wiki the Red:

  • Duchy claim: Chancellor must be stationed in a county which is both de jure a part of the duchy in question and within the demesne of the duke. The chance of this occurring depends on the value of the Chancellor's diplomacy: 10% if the chancellor's diplomacy attribute is between 15 and 17, 20% if between 18 and 19, and 30% if 20 or above. Costs 2 years' income.
  • County claim: This is the result if the conditions or rolls for higher title claims fail. Costs 1 year's income.

There are 2 3-province duchies that qualify (Murom itself and Galich which's owned by Poland or Hungary), 1 4-province one (Perm, we'd be bordering it if we take the southernmost Ugra province) and 1 4-province unknown one (Yugra, east of Perm, easternmost provinces of empire of Rus, not present in any screenshots). Among the 2-province ones there is Volynia and Turov from Poland (I guess?) and Pereyaslavl from Chernigov. Take all these with a grain of salt because I worked these out from screenshots and I might be mistaken.

On the other hand, there is a risk that the truce for claim wars is 10 years instead of the 5 for single county (in fact you can check this just after the war for Naumadal ends, how long is the truce?). If so, maybe it's best only to risk it with a 20+ diplomacy chancellor on a 4-province duchy.

On the even other hand, if you decide that it'll be threat and not truces that'll be the bottleneck we should try to generate claims as much as possible (maybe starting with 4 and 3 province duchies) instead of short-truce county conquests and using the chancellor on threat burning.

To be honest, it's a difficult equation to solve. Will the chancellor prevent more threat creating claims or burn more threat performing statecraft? If it's the former, will doing that a lot cause a truce bottleneck (10 years vs 5 for county conquest)? If so, at what point does the sweet spot rests? I think those are the right questions to ask but I also don't have the answers to that either. I'd say after any conquests now and the absorbing, raiding, blotting, burning threat; so when we're ready to expand again we need to think about this.

When that time comes I'd try to fabricate claims for 4 and 3 province duchies if our chancellor is 20+ diplomacy. Otherwise fabricate claims for the single county realms (4 of them are in the north, in Bjarmia duchy) which don't matter with regards to truces. Of course in the meanwhile the landscape might change as well. The realms that hold multiple counties from multiple duchies (Poland, Hungary, Chernigov, Lithuania), unless they break up, would definitely create a truce bottleneck so war with them as frequently as possible?

One more trick regarding low threat creation might be, creating some duchy level titles and making de jure claim wars which don't require the chancellor to do anything (but duchy creation costs money). Our vassals can do this (and have been trying to do) themselves (not necessarily by creating the title first).

This has been too long and maybe confusing, the more I tried to wrap it up the longer it got but I hope I conveyed the general idea.

EDIT: Budhli has 12 diplomacy, so not even a candidate for creating duchy claims. As much as I like him, maybe we can consider upgrading from him? I think a realm like ours should be able to attract 20+ councillers in all 5 positions, or at least high teens. A nice trick is to upgrade the chancellor first for an increase in state diplomacy and that will attract better candidates overall.

EDIT 2: Apparently when I was writing the above analysis I didn't think about the claim all CB. It can be the solution for the truce bottleneck as one can fabricate claims for all relevant counties in a realm, make a single war and take them all. That way I think we can get it done rather quickly and threat burn rate would be the only bottleneck.

So an example plan would be fabricate like crazy (with a good chancellor). When all claims for a realm are done (and before threat hits 0) make a war and take them all. When all claims for all provinces are done the chancellor can help in burning threat.
 
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But a thing to remember is that when you pass to feudal, your vassals not necessarily do, and this cause some problem, like a opinion malus for different government, and, I think, you can't call for them to war anymore(?), and you'd probably have less troops than them, at least at the start, becase you'd miss the multiplier to troops from empty slots that you get as a tribal.
It does help if you build/pay for a stone hillfort in their capitals, so you dont' have to wait for them to build it, if they even would, and be sure to convert them to your faith (the reformed version in your case) that make more probable for them to adopt feudalism when you do.

Basic rule of thumb: triablism is focused around warbands, yours and your vassals, and all power descends from that. Feudalism, in this game, is all about money. Yes cities, castles and churches don't have many men to start with, but they have cash, and you can upgrade them much more so later on, you bury the tribals in money and manpower.

There is an opinion malus but since the benefits are many and you can shove your vassals along by building the forts for them or literally stealing their land, upgrading to feadal and then throwing it back, it's not a big problem. Rember, overall, except in early game or when your whole empire is tribal, you as a feudal lord will crush tribal vassals easily.

Remember what i said about warbands? Well instead of your king having a warband and asking nicely for his vassals to lend their warbands with little to no obligation, all land and armies technically come from the gift of the monarch, so they, the vassals, aren't call-able allies anymore (and thus you either get their full strength or nothing), but basically mini colonies that have to send something, although if they hate you they will drag their feet and send very little.

Bascially, instead of being a tribal warlord who has to worry about:
A) keeping his warband the biggest
B) keeping his vassals on his side just enough so that they'll fight with him
and
C) keeping the raiding going to pay for the above

A feudal lord on the other hand has to be friends with enough vassals that he can raise an army when he needs it, a large cash surplus to pay for mercenaries when they don't, and to constantly upgrade their buildings to stay ahead of the curve.