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The Blackjack is actually NOT trash in this game. The 2 AC fires VERY fast. So much it´s easy to run out of ammo. I removed the jump jets and added 1 ton of ammo and filled armor.

Good to know, I've been avoiding the AC/2 because in tabletop its made of pure useless. I got the Laser/flamer Blackjack and it proved to be quite good for my AI pilot to run around in. I only got rid of it because I had "enough" 50 ton mechs and it was missing an arm. A very expensive to replace arm. Suprised me how long it went before it lost an arm since the current Battletech game they get dis-armed if you look at them funny.
 
Wouldn't believed if someone told me before that i like the Rifleman much better then the Grasshopper ^^. Dropped one AC5 and put in Armor and Heatsinks, i love it. I also need to add i can't believe how shitty the Centurion is under AI control, every damn Mission i loose the Autocannon.

Edit: oh i also want to add. About the Locust issues, just leg them. My Rifleman can manage one leg with the first salvo, then it is meat.
 
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Have been playing a bit since yesterday and really liking it! My uncle used to bring one of the mechwarrior series with him when he visited for a lanparty weekend (accompanied with joystick ofc) but i remember a lot more customization in that one. You could change a large laser for multiple smaller ones or vice versa. Kinda sad that this one doesn't have that system.
Also find it a bit tedious to keep flying back to industry sectors for cheaper and faster repairs.

What really surprised me is that tonnage limit is just about the mechs and not about the tonnage you used on those mechs, I tried to make a 145 tonnage limit with 4 mechs by stripping some JJ's and heatsinks but it didn't do anything. Kinda dissappointed by that wasted money and effort :/
 
Rate of Fire can be a big Combat Multiplayer, I am glad to see that PGI got this right. I myself have not yet come across a Blackjack, but with your recommendation I’ll be keeping my eyes out for one. : )

I just got rid of mine, but just put it into storage, just couldn't sell it :D With the dual AC2-BFs, this thing is plain death to all helicopters. Before you even have target lock with your LRMs, things just fall out of the sky. Light vehicles? Dead within seconds. Against mechs, not THAT good, but acceptable. The AC2, especially the BFs, look pretty useful overall. They burn through ammo like nothing though.

Now I have to deal with pesky aircraft all by myself, because the rest of my lance is ill equiped for it. But... I burned some money flying around and got myself a shiny new Stalker. Now I can't drop full lances anymore because tonnage limit is a little low for that atm, but I mounted 6 MLs and 4 LRM10s. Now I'm mostly walking backwards and rain death :D Everything just dies. Mechs, Aircraft, Vehicles. The MLs are only used for stuff spawning right next to me. Still have to improve on my aim, but at least LRMs are easy to use.

i can't believe how shitty the Centurion is under AI control, every damn Mission i loose the Autocannon.

Well, I'm an AI pilot then. :D Happened to me all the time, I can't even count the ACs I've strapped onto that thing.
 
I headshoted the spider from 3rd mission and couldn´t get it even at max salvage. It costs 7 "choices" and the mission max is 6. I found that disappointing...

The game is being fun so far. Not as good as i expected, as the mechs look toyish, the story and characters feel bland and its weird freely headbutting buildings like that.

But still an advance over the older MW (that are better games, but aged poorly, specially 1 and 2), so i´m happy.

This is linked to another feature.

We start in Davion territory. Meaning... it´s so easy to increase Davion ratings (and ratings are very, VERY important, so much it´s worth farming it).

As they become friendly you FINALLY get decent salvage rights. However, that brings the question - why the hell would you want to help DC/Kurita? Hint is - you don´t, unless you want to roleplay.
 
Tip for people just starting out too, keep an eye out for yellow quest missions, they often have multiple missions in a chain, and offer some solid rewards, one gave me a brand spanking new Vindicator. Running with a Warhammer and Jagermech I bought in a market as well. I'm finding it's been easier just to save and buy mechs I want when I see them so far rather than care too much about salvage. I've seen Grasshoppers for sale, a Victor and even an Awesome, didn't quite have the funds or I would have bought it.

Burst fire AC's are so crazy effective as well. One thing on AI, while it's not amazing, I find my team mate AI competent at the least, they shoot things, they aren't afraid to engage. I remember times back in the MW4/MW4 Mercenaries days where you'd tell lance mates to do things and they either wouldn't do anything, or randomly run off. Personally here so far I haven't had too much issue with the AI at all really.
 
The AI tends to charge in less since I play long range fire support. They deal with the stuff coming close, especially the respawns, while I walk backwards as fast as my stalker can and unload tons of LRMs. The AI pilots might not be brilliant, but they are miles away from being as braindead as they used to be in MW4 for example.
 
So yeah, I did this... (keep in mind I am still in the first half-dozen Missions) anyway, I kitted out my new Burst Fire AC5.


But didn’t add any ammunition for it. : (
As I’m leaving the Dropship I notice my Primary Weapon is blacked out. Then in a flash it hit me, no ammo.

Boy, did I count on my three AI MechWarriors for that one! Luckily I had shelled out some Big Cbills for the best MechWarriors I could find, and had up-Armored my Javelin, Jenner and Locust BattleMechs.

I leaned heavily on the F1 (Fire on my Target) and F2 (Form up on me) buttons and used up nearly all of my two tons of LRM Ammo.

Funny thing, that mission saw me with the smallest Repair Bill yet! Maybe loading up on LRMs and directing the Lance from some high ground will be a viable strategy after all. I’m not as skilled as @44th MAC|Bonsai, so I’ll just settle for an Archer. : )
 
The AI tends to charge in less since I play long range fire support. They deal with the stuff coming close, especially the respawns, while I walk backwards as fast as my stalker can and unload tons of LRMs. The AI pilots might not be brilliant, but they are miles away from being as braindead as they used to be in MW4 for example.

I´m having mixed feelings. They are GREAT with lasers (that applies to the AI as well - so laser boats are HIGH priority targets), but with missiles and cannon, not as much.

So what I recommend is giving energy heavy mechs to the AI and you handle the rest.

Question, are people having success with SRMs? I haven´t tried them for real yet, still waiting to see a Kintaro to buy.
 
I´m having mixed feelings. They are GREAT with lasers (that applies to the AI as well - so laser boats are HIGH priority targets), but with missiles and cannon, not as much.

So what I recommend is giving energy heavy mechs to the AI and you handle the rest.

Question, are people having success with SRMs? I haven´t tried them for real yet, still waiting to see a Kintaro to buy.
Medium Lasers and SRMs seem to be a road to AI MechWarrior success. My Stock Jenner (minus JJ, plus Armor and HS) and his AI MechWarrior pulls Top Damage on occasion...


...yes, I know I have to Do Better! : )
 
Has anyone figured out where to find SRM w/Artemis ammo? The standard SRM ammo doesn't seem compatible with it but I've yet to see any other type of ammo for srms so far.

The shops that sell artemis SRMs and LRMs have the ammo, too.

I’m not as skilled as @44th MAC|Bonsai, so I’ll just settle for an Archer. : )

Skilled? :D I use LRMs because they lock onto stuff and my shitty aim doesn't change that ;D
 
But what the Artemis does? I forgot the part about the lore.

Know one weapon you should never give to the AI? The AC 20. I got the Hunchback G with AC 20 burst fire and it´s was worth EVERY penny :D

I had the most success so far not with coring... but with LEG shots with it, first. It´s easy to understand.

Light and medium mechs rely on speed, take that speed away and the AI is very, VERY good at killing maimed mechs. That´s somethin that Battletech (the HBS game) doesn´t simulate as well. On the other hand the LRM is MUCH better on Battletech. I noticed that despite the lock, LRMs are bad light and fast medium mech killers. Use cannon and laser for those.

If anyone is up for some games on saturday, send me a message and we can coop. Warzone in particular is THE mode for coop. Maybe getting more than 300k C bills?
 
But what the Artemis does? I forgot the part about the lore.

Know one weapon you should never give to the AI? The AC 20. I got the Hunchback G with AC 20 burst fire and it´s was worth EVERY penny :D

I had the most success so far not with coring... but with LEG shots with it, first. It´s easy to understand.

Light and medium mechs rely on speed, take that speed away and the AI is very, VERY good at killing maimed mechs. That´s somethin that Battletech (the HBS game) doesn´t simulate as well. On the other hand the LRM is MUCH better on Battletech. I noticed that despite the lock, LRMs are bad light and fast medium mech killers. Use cannon and laser for those.

If anyone is up for some games on saturday, send me a message and we can coop. Warzone in particular is THE mode for coop. Maybe getting more than 300k C bills?

Artemis tightens up the missile spread. I haven't gotten one installed to try to see if it's worth an extra ton per launcher. Lrms are pretty decent killers as long as you actively guide them. Part of the issue is the tracking often isnt good enough unless you manually lead or hold center depending on the speed of the target. Kinda wish there was two ammo types, fire and forget that just does its thing, and manual track that has the current mechanics.

Tried a kintaro hero mech, and man are srms bad compared to medium lasers. The potential dps is good, but the heat issues are insane and good luck getting even 1/2 a srm6 into a locust, turret, or small vehicle.
 
Maybe I just missed it, but how am I supposed to decode MechWarrior Stats?

I’ve been hiring the most expensive MechWarriors, but their Stats don’t seem to match up well with their Hiring Bonuses our Salaries.

Any help here?
 
The manual is quite unhelpful. It says the higher the skill rating with a weapon system the more damage those weapons do. The higher the Armor skill the less damage taken, the heat skill the better at dealing with heat.

That said, it lacks details and I haven't noticed any effect from my own skill upgrades.
 
So is a 3/7 better than a 4/6 better than a 4/5?

Or not?

Something just isn’t clicking for me here.
 
3/7 has the potential (7) to be better then 4/6, but atm the 4 is stronger. It's all about actual and potential skilllevel. Pilots have a general max of skills, some pretty high, some low. That's actually the one digit I care about: Potential max level. The one pilot you get in the campaign (Freeman?) is still the best I found, but some are close. I'd really like to see some info (maybe a mouseover) of how much these skills actually increase a pilots performance.
Speaking of mouseover and lacking info, this would be nice in the market, too. Whenever I find a hero mech (and I burned some millions just flying around looking around and shopping) I'd LOVE to have info on what's on them besides their weapons, instead of checking smurfy's mechlab if they are really worth the money

I noticed that despite the lock, LRMs are bad light and fast medium mech killers. Use cannon and laser for those.

Really? I found LRMs quite good at this. At least the ST versions. Standard LRMs seemed to cluster all over the place, but my LRM40 Stalker is a real light-mech-killer. Unless they come within min range, but 6MLs as backup would be decent if I could hit the broad side of a barn ;)
 
3/7 has the potential (7) to be better then 4/6, but atm the 4 is stronger. It's all about actual and potential skilllevel. Pilots have a general max of skills, some pretty high, some low. That's actually the one digit I care about: Potential max level. The one pilot you get in the campaign (Freeman?) is still the best I found, but some are close. I'd really like to see some info (maybe a mouseover) of how much these skills actually increase a pilots performance.
Speaking of mouseover and lacking info, this would be nice in the market, too. Whenever I find a hero mech (and I burned some millions just flying around looking around and shopping) I'd LOVE to have info on what's on them besides their weapons, instead of checking smurfy's mechlab if they are really worth the money



Really? I found LRMs quite good at this. At least the ST versions. Standard LRMs seemed to cluster all over the place, but my LRM40 Stalker is a real light-mech-killer. Unless they come within min range, but 6MLs as backup would be decent if I could hit the broad side of a barn ;)
Are any of the Hero mechs good? I can confirm the Kintaro Hero mech is made of bad as delivered to your mechbay.

Really wish the LRMs were all streaming like MWO or common standard fits on bought mechs. Its just hard to find the launchers and expensive to retrofit them. Shouldn't cost the equivalent of a light mech to buy and swap a pair of LRM-20 to the streaming versions.